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Working OpenCore Hackintosh AMD Ryzen 2600, GigBy B450m, 16 (2*8gb), RX 590 on macOS 10.15.4 Catalina! Dual Boot with Windows 10

Working OpenCore Hackintosh AMD Ryzen 2600, GigBy B450m, 16 (2*8gb), RX 590 on macOS 10.15.4 Catalina! Dual Boot with Windows 10

Working system on macOS 10.15.4
rEFInd bootloader.
Working iServices. Logged in into iCloud and things like iMessage and FaceTime work!

I used the AMD Vanilla guide with OpenCore, looking to https://khronokernel-2.gitbook.io/opencore-vanilla-desktop-guide/ and created a bootable USB and configure the config.plist for the EFI
Hardware and What's Working:
  • AMD Ryzen 5 2600, Gigabyte B450m, Corsair 16 gigs ram, Gigabyte RX 590
  • OpenCore, Dual boot with Windows 10 and macOS Catalina (10.15.4)
  • Realtek ethernet
  • USB ports mapped
  • Graphics via WhateverGreen
  • Realtek onboard headphones and lineout with AppleALC.
  • iMessage, iCloud, FaceTime, AppStore etc..
  • Bluetooth
  • Temperatures for my CPU and GPU etc and fan speeds.
What's not working:
To be honest, everything works like it should be. I did not experience weird bugs or glitches.
  • About my mac page says Intel i5 instead of my AMD CPU
  • Zooming in Adobe XD has lagg
  • RAM speeds are not the same as what is showing up in about my mac.

Issues I had:
My EFI partition was glitching, I don't know exactly how. But a long time ago I replaced my old SSD for Windows with an m.2 SSD. With a tool I copied the whole Windows OS from my SSD to the m.2 SSD. I guess my EFI partition was glichting due this, but I never felt any issues with it on Windows itself.
When I tried to install rEFInd, command prompt in Windows (for manual installation) was a pain, it gave errors, blah blah blah. After 4 days I deleted my whole EFI partition and created a new one with a bootable USB Windows installer. In the Windows Setup I pressed SHIFT+10 for the command prompt and made a new EFI partition. When that was fixed I could install rEFInd, it finally did show up in my BIOS! (If you need help with this please PM me on here or discord: 𝗠𝗶𝘁𝗰𝗵𝗲𝗹#7899*)*

Note: For editing the EFI partition on Windows you need to mount your EFI partition in CMD with admin rights. "mountvol S: /s" - Then I could access the volume with Explorer++ (also runned as admin)

  • iServices did not work, including iMessage and FaceTime
I had a problem in the beginning where it would hang on the 2FA verification for my Apple ID

Can't login into iCloud, hangs at 2FA
So I tried fixing my En0 with this guide: https://khronokernel-2.gitbook.io/opencore-vanilla-desktop-guide/post-install/post-install/iservices
When that was done it was still hanging. But iMessage and FaceTime worked after that. When I tried logging in via the AppStore it worked. So then I was logged in into the whole system.

Note: I did not tell all my problems here because it can be different on some other hackintosh pc's, like I needed to generate a custom serial code for my system with GenSMBIOS and configure it with ProperTree in my config.plist which was in my EFI partition for booting up my system.

  • "The disk you inserted was not readable by this computer."
It was not a glitch or anything but because I have a dual boot system it gave me constantly this error when booting into macOS

https://preview.redd.it/5fdvclbtz6q41.png?width=552&format=png&auto=webp&s=925b45445b14566cb9210ea0515507dc3cbba3ec
This is my Windows SSD which was mounting constantly on booting macOS, so I tried to disable mounting that disk on booting, which did not work for me. So I installed the kext DiskArbitrationFixup to disable this warning. But I am just ignoring the disk in my Finder and I can't delete files on it from macOS which is really good.

After all I was happy for me as a 17 years old (not native English speaker from The Netherlands) that my system worked perfectly (for how I liked it). It took me full one week time for this, but I guess my system it worth it :)

PS: That background, I made it myself a while ago as a redesign for Starbucks lol :)


Edit 1: My custom rEFInd GUI icons for Windows 10 and Shutdown (they were not updated for more than 4 years)
For those who wants my custom Windows 10 (and the maybe ugly shutdown icon for the rEFInd bootloader) here's the download link: https://mega.nz/#!bSBQjKZA!NpO_9CefMsiMRcClAix4D11sEPtRaK8mnJ7-Fic6aE4

My Cutom Windows 10 icon (and shutdown)

Edit 2: How to install rEFInd and apply a theme
I did not get rEFInd install via macOS.. I tried it serval times but it did not show up at all in my BIOS. I guess it was just a stupid thing in my Windows partition because I had issues with my EFI partition like I said earlier. So this tutorial is for dual boot users (with Windows). I will try to explain how you can also do this on macOS, I guess that will also work but it did not for me due the partition.

  1. So when you're in Windows, google for rEFInd download, and download it from the SourceForge website.
  2. Locate Command Prompt in the Start menu, right-click it, and select Run as Administrator. This action opens a Command Prompt window with administrative privileges.
  3. Type mountvol S: /S in the Administrator Command Prompt window. This makes the ESP/EFI accessible as drive S: from that window. (You can use a drive identifier other than S: if you like.)
  4. Change into the main rEFInd package directory (you do this with in command promt with "CD " <(without the ""), so that the refind subdirectory is visible when you type dir.
  5. Type xcopy /E refind S:\EFI\refind\ to copy the refind directory tree to the ESP's EFI directory. If you omit the trailing backslash from this command, xcopy will ask if you want to create the refind directory. Tell it to do so.
  6. Type S: to change to the ESP.
  7. Type cd EFI\refind to change into the refind subdirectory
  8. You may want to selectively delete some of the drivers in the drivers_x64, drivers_ia32, or drivers_aa64 directory, depending on your architecture and needs. Unnecessary drivers will slow the rEFInd start process, and can even cause the drivers you need to not work or cause a system crash.
  9. Type rename refind.conf-sample refind.conf to rename rEFInd's configuration file.
  10. Type bcdedit /set "{bootmgr}" path \EFI\refind\refind_x64.efi to set rEFInd as the default EFI boot program. Note that "{bootmgr}" is entered as such, including both the quotes and braces ({}). Also, change refind_x64.efi to refind_ia32.efi on systems with 32-bit EFIs. Such computers are rare, and most of them are tablets. Check your Windows bit depth to determine which binary you should use.
  11. If you like, type bcdedit /set "{bootmgr}" description "rEFInd description" to set a description (change rEFInd description as you see fit).
At this point, when you reboot, rEFInd should appear as your new default boot program. Or check your BIOS if it is there in your boot options. If it doesn't work for you, please go and search on the internet further because on the is so much more information on the official rEFInd site.

So if it works, you will see a ugly grey theme with the boot options.
I am using this theme: https://github.com/andersfischernielsen/rEFInd-minimal-black
  1. Locate your refind EFI directory. This is commonly /boot/EFI/refind though it will depend on where you mount your ESP and where rEFInd is installed.
  2. Create a folder called themes inside it, if it doesn't already exist
  3. Clone the theme into the themes folder you just created
  4. To enable the theme add include themes/rEFInd-minimal-black/theme.conf at the end of refind.conf.
You can edit the .conf files with Notepad++ on Windows and TextEdit on macOS
If you want to use my icons for a better Windows icon (and shutdown icon) replace my icons with the icons in /boot/EFI/refind/themes/rEFInd-minimal-black/icons folder.

!! TO MOUNT YOUR EFI PARTITION USE EXPLORER++ ON WINDOWS AND CLOVER ON YOUR HACKINTOSH !!

For those who want to do this on macOS, I'll copy the original instructions so it is clearer for you than for myself. But it's about the same with installing the theme. The only thing you need to do is mounting your EFI with clover. The tutorial:
  1. Open a Terminal window in which you'll type the following commands.
  2. If you want to install rEFInd on your ESP, you must first mount it. The easy way to do this is to use the mountesp script that comes with rEFInd. When you run it, the script should tell you where the ESP was mounted. You can do the job manually by typing mkdir /Volumes/ESP followed by sudo mount -t msdos /dev/disk0s1 /Volumes/ESP. Note that you may need to change /dev/disk0s1 to something else if your ESP is at an unusual location. Type diskutil list or use a tool such as my GPT fdisk (gdisk) to examine your partition table to find your ESP if necessary.
  3. Type sudo mkdir -p /Volumes/ESP/efi/refind to create a suitable directory for rEFInd. If you want to place rEFInd on the macOS root partition, you should adjust the pathname appropriately, as in /efi/refind. Alternatively, you can use the Finder to create the directory.
  4. Copy the files in the refind subdirectory of the rEFInd binary package to the like-named directory you've just created. You can do this in the Finder or by typing sudo cp -r refind/* /Volumes/ESP/efi/refind/ in your Terminal window after changing into the rEFInd package's main directory.
  5. Remove the files for the versions of rEFInd you're not using, as in sudo rm Volumes/esp/efi/refind/refind_ia32.efi Volumes/esp/efi/refind/refind_aa64.efi on a Mac with a 64-bit EFI or sudo rm /Volumes/ESP/efi/refind/refind_x64.efi Volumes/esp/efi/refind/refind_aa64.efi on a Mac with a 32-bit EFI.
  6. Optionally, remove the drivers directories for the architectures you're not using—/Volumes/ESP/efi/refind/drivers_ia32 or /Volumes/ESP/efi/refind/drivers_x64, as appropriate. (No Mac uses an ARM CPU, so you'd also remove /Volumes/ESP/efi/refind/drivers_aa64.
  7. I strongly recommend that you remove some or all of the drivers for the architecture you are using; if you don't need them, they'll slow down the start process and can even hang rEFInd if a driver is buggy and it encounters a damaged filesystem. See the page on drivers for more on this topic. Note that Apple's firmware includes its own HFS+ driver, so the HFS+ driver provided with rEFInd is useless on Macs. Normally, you only need a filesystem driver if you're dual-booting with Linux, and in that case you need only the driver for the filesystem that holds the Linux kernel.
  8. If this is your first installation, type sudo mv /Volumes/ESP/efi/refind/refind.conf-sample /Volumes/ESP/efi/refind/refind.conf (adjusting the path as necessary) to rename the sample configuration file so that it will serve as a real configuration file. (Again, you can do this with the Finder, if you prefer.)
  9. "Bless" rEFInd by typing one of the following two commands:
  • If you're installing rEFInd on the ESP, type sudo bless --mount /Volumes/ESP --setBoot --file /Volumes/ESP/efi/refind/refind_x64.efi --shortform, adjusting the mount point and exact path to the file as appropriate for your installation.
  • If you're installing rEFInd to an ordinary HFS+ volume, type sudo bless --setBoot --folder /efi/refind --file /efi/refind/refind_x64.efi. (Adjust the path and filename as necessary if you're placing rEFInd somewhere else or using the 32-bit version.)
  • This is the step that's likely to fail if your system is booted with SIP active.
  1. If you don't want to reboot immediately after installing rEFInd, you may optionally unmount the ESP by typing sudo umount /dev/disk0s1 or sudo umount /Volumes/ESP. This step isn't strictly required, but if you want to keep the ESP out of your directory tree, it can be useful.
When you reboot, your Mac should bring up the rEFInd menu, and should continue to do so thereafter. If you make changes that break this association, you can re-run the bless command (if necessary, restoring the rEFInd files first). This might be necessary after installing system updates from Apple or if you upgrade rEFInd to a newer version.
If you're replacing rEFIt, you may discover that rEFInd works on the first boot, but the system reverts back to rEFIt or a direct boot to macOS on the second boot. To fix this problem, you can remove the rEFItBlesser program, which is located at /Library/StartupItems/rEFItBlesser. This program attempts to keep rEFIt set as the default boot loader, but it also has the purpose of protecting the computer from launching the wrong OS after waking from sleep. If you want that protection, my suggestion is to install rEFIt and rEFItBlesser and then replace the refit.efi file with refind_x64.efi or refind_ia32.efi (renaming it to refit.efi). Used in this way, rEFInd will still look for its own configuration file, refind.conf, so you'll need to move it but not rename it. If you don't move the icons from the rEFInd package, your icons will continue to look like rEFIt icons, and you'll be missing the new icons for specific Linux distributions that rEFInd provides. One final caveat: It's conceivable that rEFItBlesser is what's causing filesystem corruption for some users, so if you've been having this problem with rEFIt, it might be worth disabling this program and not using it with rEFInd.

I dont know why but I made a quick TikTok haha

https://reddit.com/link/fsy48b/video/gpm5han3a9q41/player


submitted by Mitchhhel to hackintosh [link] [comments]

Ethereum on ARM. Nethermind and Hyperledger Besu Eth1.0 clients included. Prysm Eth2.0 huge improvements. Raspberry Pi 4 progress. Software updates.

Ethereum on ARM is a project that provides custom Linux images for Raspberry Pi 4 (Ethereum on ARM32 repo [1]), NanoPC-T4 [2] and RockPro64 [3] boards (Ethereum on ARM64 repo [4]) that run Geth, Parity, Nethermind [5] or Besu [6] Ethereum clients as a boot service and automatically turns these ARM devices into a full Ethereum node. The images include other components of the Ethereum ecosystem such as Status.im, Raiden, IPFS, Swarm and Vipnode as well as initial support for Eth2.0 clients.
Images take care of all the necessary steps, from setting up the environment and formatting the SSD disk to installing and running the Ethereum software as well as synchronizing the blockchain.
All you need to do is flash the MicroSD card, plug in an ethernet cable, connect the SSD disk and turn on the device.
It was about time!. We’ve been hard at work, doing lots of tests, fixing bugs and updating and including new software. This is what we’ve been up to.
Images update
Note: If you are already running an Ethereum on ARM node (Raspberry Pi 4, NanoPC-T4 or RockPro64) you can update the Ethereum software by running the following command:
sudo update-ethereum
For installing the new eth1 clients:
sudo apt-get update && sudo apt-get install nethermind hyperledger-besu
DOWNLOAD LINKS
For further info regarding installation and usage please visit Ethereum on ARM32 Github repo [1] (Raspberry Pi 4) and Ethereum on ARM64 Github [4] (NanoPC-T4 and RockPro64)
RASPBERRY PI 4 IMAGE
https://ethraspbian.com/downloads/image_2020-03-23-EthRaspbian2.0-lite.zip
SHA256 605f1a4f4a9da7d54fc0256c3a4e3dfed1780b74973735fca5240812f1ede3ea
NANOPC-T4 IMAGE
https://ethraspbian.com/downloads/Armbian_20.05.0-trunk_Nanopct4_bionic_legacy_4.4.213.img.zip
SHA256 e67fdc743b33a4b397a55d721fcd35fc3541a8f26bd006d2461c035c2e46fe97
ROCKPRO64 IMAGE
https://ethraspbian.com/downloads/Armbian_20.05.0-trunk_Rockpro64_bionic_legacy_4.4.213.img.zip
SHA256 9d75dc71aba8cd0b8c6b4f02408f416a77e8e6459aedc70f617a83a5070f17b5
ETHEREUM SOFTWARE INSTALLED
Software updates
New software included
Ethereum 1.0
NETHERMIND
The Nethermind client is finally included and these is great news for the eth1 client ecosystem. On one hand it took a while, mainly for two reasons. .NET support for ARM [7] is quite recent and, on the other hand, getting a self contained binary for ARM is not an easy task (although Microsoft has a nice cross-compilation tool set). Besides, Nethermind has some native dependencies and it took some time to figure out how .NET handles this and how to put all config and system files together (by the way, thank you very much to the Nethermind team for their great support,).
Nethermind is a great option for running an ETH1 node. .NET performs quite well and synchronization time is fantastic.
Keep in mind that Nethermind doesn’t download receipts and bodies by default, this is why the sync time is so fast. You can change this behaviour by editing mainnet.cfg file (see below).
As always, you need to enable the service and disable the other ETH1 clients. For instance, if you are running Geth:
sudo systemctl stop geth && sudo systemctl disable geth 
sudo systemctl enable nethermind && sudo systemctl start nethermind
You can tweak the client parameters here (currently only mainnet.cfg is supported)
/etc/nethermind/configs/mainnet.cfg
Systemd parameters:
/etc/ethereum/nethermind.conf
As always, output is redirected to syslog.
tail -f /valog/syslog
ARM32 version has some problems, though. There are lots of crashes because of memory problems (as well as the other clients). This is certainly related to the ongoing “allocation memory bug” [8]. See “Raspberry Pi 4” section for further info. Feedback is appreciated.
HYPERLEDGER BESU
Besu is an enterprise-grade Java-based Ethereum client developed by Pegasys [6]. Thank you very much to Felipe Faraggi for reaching out and give us further information about it.
Besu is now included in Ethereum on ARM (64-bits only) and you can run it as a systemd service (please see Nethermind instructions above).
sudo systemctl stop geth && sudo systemctl disable geth sudo systemctl enable besu && sudo systemctl start besu 
It runs fine on NanoPC-T4 but needs more testing (particularly on the memory side). Please, give it a try and report your feedback to us. We will post more info soon, including full sync data.
Ethereum 2.0
PRYSM
Prysmatic Labs put a lot of work on their Prysm ETH2 client and the changes / improvements are impressive [9]. Additionally, they took ARM support very seriously from the beginning and are now releasing official binaries for ARM64. Thank you very much to the team!
We are getting 4-6 blocks/second (compared to 0.1/0.2 of 0.3.1 version.) This is a huge improvement and allows a NanoPC-T4 to sync the beacon chain in less than a day (23 hours).
To start syncing the beacon chain just start the service by running (again, stop and disable other clients):
sudo systemctl start prysm-beacon
If you want to be a validator, please, follow their instructions [10]. You can run the validator binary to do so.
Hardware
NANOPC-T4
Rockchip boards run on a legacy 4.4 Linux kernel and that means that it’s missing lots of improvements from the mainline branch, particularly on the storage side. We tried 5.4 and 5.5 mainline versions but it still needs some work, we will keep an eye on it [11].
On the other hand, there is an issue with log rotate (this is not a bug). We noticed that, if you don’t change the root password, cron jobs don’t work and, among other things, logrotate doesn’t truncate syslog and the it gets full. So, in order to avoid this, you need to login twice to change both passwords. First, as ethereum user (default password: ethereum) and second as root user (default password: 1234).
RASPBERRY PI 4
We’ve been experiencing memory limitations on the Raspberry Pi 4 for quite a while now, mainly caused by the 32-bit OS [8]. While the Raspbian kernel is already using a 64bit kernel, the userland is still on 32bit so, in order to mitigate these problems as much as possible, we’ve ported the Armbian virtual RAM system to the Rpi4 [12] that leverages the ZRAM kernel module to improve memory performance and, additionally, raised the swap file to 6GB. All in all, eventual crashes may happen so take this into account.
At the same time, we are looking for alternatives to set up a full 64bit image. Firstly, to get rid of the memory problems and, secondly to allow the Raspberry Pi 4 to run Eth2 clients (currently Prysm and Lighthouse). We are looking into these 2 options:
Official Ubuntu Server image [13]: We tried the official Ubuntu Server 18.04.4 that includes the 5.4 mainline kernel. The good news here is that we haven't been able to reproduce the allocation memory problem. The bad news is that the disk performance is painfully slow so this doesn’t seem an option right now.
Unofficial Ubuntu Server image [14]: As described on a recent post [15], this images is a pure 64-bit OS but uses some Raspbian parts, including the 64-bit kernel and firmware. We will try the new image soon and post the results here.
Gitcoin
We set up a Gitcoin Grant for the project. If you appreciate our work and want to support the project, please make a donation. Remember that in Gitcon CLR rounds even 1$ can make the difference!. Thank you in advance.
https://gitcoin.co/grants/384/ethereum-on-arm
Last but not least, we setup a twitter account (since January) where we try to send info on our progress, follow us or reach us on https://twitter.com/EthereumOnARM
PS. Be careful and stay safe!
References
  1. https://github.com/diglos/pi-gen
  2. https://www.friendlyarm.com/index.php?route=product/product&product_id=225
  3. https://store.pine64.org/?product=rockpro64-4gb-single-board-computer
  4. https://github.com/diglos/userpatches
  5. https://nethermind.io
  6. https://www.hyperledger.org/projects/besu
  7. https://dotnet.microsoft.com/download/dotnet-core/thank-you/sdk-3.1.200-linux-arm64-binaries
  8. https://github.com/ethereum/go-ethereum/issues/20190
  9. https://twitter.com/EthereumOnARM/status/1238858421601959942
  10. https://prylabs.net/participate
  11. https://forum.armbian.com/topic/7498-nanopc-t4/page/5/
  12. https://forum.armbian.com/topic/5565-zram-vs-swap/
  13. https://ubuntu.com/download/raspberry-pi
  14. https://jamesachambers.com/raspberry-pi-4-ubuntu-server-desktop-18-04-3-image-unofficial/
  15. https://www.reddit.com/ethereum/comments/epxy8l/ethereum_on_arm_ethereum_1020_ecosystem
submitted by diglos76 to ethereum [link] [comments]

A Complete Penetration Testing & Hacking Tools List for Hackers & Security Professionals

A Complete Penetration Testing & Hacking Tools List for Hackers & Security Professionals

https://i.redd.it/7hvs58an33e41.gif
Penetration testing & Hacking Tools are more often used by security industries to test the vulnerabilities in network and applications. Here you can find the Comprehensive Penetration testing & Hacking Tools list that covers Performing Penetration testing Operation in all the Environment. Penetration testing and ethical hacking tools are a very essential part of every organization to test the vulnerabilities and patch the vulnerable system.
Also, Read What is Penetration Testing? How to do Penetration Testing?
Penetration Testing & Hacking Tools ListOnline Resources – Hacking ToolsPenetration Testing Resources
Exploit Development
OSINT Resources
Social Engineering Resources
Lock Picking Resources
Operating Systems
Hacking ToolsPenetration Testing Distributions
  • Kali – GNU/Linux distribution designed for digital forensics and penetration testing Hacking Tools
  • ArchStrike – Arch GNU/Linux repository for security professionals and enthusiasts.
  • BlackArch – Arch GNU/Linux-based distribution with best Hacking Tools for penetration testers and security researchers.
  • Network Security Toolkit (NST) – Fedora-based bootable live operating system designed to provide easy access to best-of-breed open source network security applications.
  • Pentoo – Security-focused live CD based on Gentoo.
  • BackBox – Ubuntu-based distribution for penetration tests and security assessments.
  • Parrot – Distribution similar to Kali, with multiple architectures with 100 of Hacking Tools.
  • Buscador – GNU/Linux virtual machine that is pre-configured for online investigators.
  • Fedora Security Lab – provides a safe test environment to work on security auditing, forensics, system rescue, and teaching security testing methodologies.
  • The Pentesters Framework – Distro organized around the Penetration Testing Execution Standard (PTES), providing a curated collection of utilities that eliminates often unused toolchains.
  • AttifyOS – GNU/Linux distribution focused on tools useful during the Internet of Things (IoT) security assessments.
Docker for Penetration Testing
Multi-paradigm Frameworks
  • Metasploit – post-exploitation Hacking Tools for offensive security teams to help verify vulnerabilities and manage security assessments.
  • Armitage – Java-based GUI front-end for the Metasploit Framework.
  • Faraday – Multiuser integrated pentesting environment for red teams performing cooperative penetration tests, security audits, and risk assessments.
  • ExploitPack – Graphical tool for automating penetration tests that ships with many pre-packaged exploits.
  • Pupy – Cross-platform (Windows, Linux, macOS, Android) remote administration and post-exploitation tool,
Vulnerability Scanners
  • Nexpose – Commercial vulnerability and risk management assessment engine that integrates with Metasploit, sold by Rapid7.
  • Nessus – Commercial vulnerability management, configuration, and compliance assessment platform, sold by Tenable.
  • OpenVAS – Free software implementation of the popular Nessus vulnerability assessment system.
  • Vuls – Agentless vulnerability scanner for GNU/Linux and FreeBSD, written in Go.
Static Analyzers
  • Brakeman – Static analysis security vulnerability scanner for Ruby on Rails applications.
  • cppcheck – Extensible C/C++ static analyzer focused on finding bugs.
  • FindBugs – Free software static analyzer to look for bugs in Java code.
  • sobelow – Security-focused static analysis for the Phoenix Framework.
  • bandit – Security oriented static analyzer for Python code.
Web Scanners
  • Nikto – Noisy but fast black box web server and web application vulnerability scanner.
  • Arachni – Scriptable framework for evaluating the security of web applications.
  • w3af – Hacking Tools for Web application attack and audit framework.
  • Wapiti – Black box web application vulnerability scanner with built-in fuzzer.
  • SecApps – In-browser web application security testing suite.
  • WebReaver – Commercial, graphical web application vulnerability scanner designed for macOS.
  • WPScan – Hacking Tools of the Black box WordPress vulnerability scanner.
  • cms-explorer – Reveal the specific modules, plugins, components and themes that various websites powered by content management systems are running.
  • joomscan – one of the best Hacking Tools for Joomla vulnerability scanner.
  • ACSTIS – Automated client-side template injection (sandbox escape/bypass) detection for AngularJS.
Network Tools
  • zmap – Open source network scanner that enables researchers to easily perform Internet-wide network studies.
  • nmap – Free security scanner for network exploration & security audits.
  • pig – one of the Hacking Tools forGNU/Linux packet crafting.
  • scanless – Utility for using websites to perform port scans on your behalf so as not to reveal your own IP.
  • tcpdump/libpcap – Common packet analyzer that runs under the command line.
  • Wireshark – Widely-used graphical, cross-platform network protocol analyzer.
  • Network-Tools.com – Website offering an interface to numerous basic network utilities like ping, traceroute, whois, and more.
  • netsniff-ng – Swiss army knife for network sniffing.
  • Intercepter-NG – Multifunctional network toolkit.
  • SPARTA – Graphical interface offering scriptable, configurable access to existing network infrastructure scanning and enumeration tools.
  • dnschef – Highly configurable DNS proxy for pentesters.
  • DNSDumpster – one of the Hacking Tools for Online DNS recon and search service.
  • CloudFail – Unmask server IP addresses hidden behind Cloudflare by searching old database records and detecting misconfigured DNS.
  • dnsenum – Perl script that enumerates DNS information from a domain, attempts zone transfers, performs a brute force dictionary style attack and then performs reverse look-ups on the results.
  • dnsmap – One of the Hacking Tools for Passive DNS network mapper.
  • dnsrecon – One of the Hacking Tools for DNS enumeration script.
  • dnstracer – Determines where a given DNS server gets its information from, and follows the chain of DNS servers.
  • passivedns-client – Library and query tool for querying several passive DNS providers.
  • passivedns – Network sniffer that logs all DNS server replies for use in a passive DNS setup.
  • Mass Scan – best Hacking Tools for TCP port scanner, spews SYN packets asynchronously, scanning the entire Internet in under 5 minutes.
  • Zarp – Network attack tool centered around the exploitation of local networks.
  • mitmproxy – Interactive TLS-capable intercepting HTTP proxy for penetration testers and software developers.
  • Morpheus – Automated ettercap TCP/IP Hacking Tools .
  • mallory – HTTP/HTTPS proxy over SSH.
  • SSH MITM – Intercept SSH connections with a proxy; all plaintext passwords and sessions are logged to disk.
  • Netzob – Reverse engineering, traffic generation and fuzzing of communication protocols.
  • DET – Proof of concept to perform data exfiltration using either single or multiple channel(s) at the same time.
  • pwnat – Punches holes in firewalls and NATs.
  • dsniff – Collection of tools for network auditing and pentesting.
  • tgcd – Simple Unix network utility to extend the accessibility of TCP/IP based network services beyond firewalls.
  • smbmap – Handy SMB enumeration tool.
  • scapy – Python-based interactive packet manipulation program & library.
  • Dshell – Network forensic analysis framework.
  • Debookee – Simple and powerful network traffic analyzer for macOS.
  • Dripcap – Caffeinated packet analyzer.
  • Printer Exploitation Toolkit (PRET) – Tool for printer security testing capable of IP and USB connectivity, fuzzing, and exploitation of PostScript, PJL, and PCL printer language features.
  • Praeda – Automated multi-function printer data harvester for gathering usable data during security assessments.
  • routersploit – Open source exploitation framework similar to Metasploit but dedicated to embedded devices.
  • evilgrade – Modular framework to take advantage of poor upgrade implementations by injecting fake updates.
  • XRay – Network (sub)domain discovery and reconnaissance automation tool.
  • Ettercap – Comprehensive, mature suite for machine-in-the-middle attacks.
  • BetterCAP – Modular, portable and easily extensible MITM framework.
  • CrackMapExec – A swiss army knife for pentesting networks.
  • impacket – A collection of Python classes for working with network protocols.
Wireless Network Hacking Tools
  • Aircrack-ng – Set of Penetration testing & Hacking Tools list for auditing wireless networks.
  • Kismet – Wireless network detector, sniffer, and IDS.
  • Reaver – Brute force attack against Wifi Protected Setup.
  • Wifite – Automated wireless attack tool.
  • Fluxion – Suite of automated social engineering-based WPA attacks.
Transport Layer Security Tools
  • SSLyze – Fast and comprehensive TLS/SSL configuration analyzer to help identify security misconfigurations.
  • tls_prober – Fingerprint a server’s SSL/TLS implementation.
  • testssl.sh – Command-line tool which checks a server’s service on any port for the support of TLS/SSL ciphers, protocols as well as some cryptographic flaws.
Web Exploitation
  • OWASP Zed Attack Proxy (ZAP) – Feature-rich, scriptable HTTP intercepting proxy and fuzzer for penetration testing web applications.
  • Fiddler – Free cross-platform web debugging proxy with user-friendly companion tools.
  • Burp Suite – One of the Hacking Tools ntegrated platform for performing security testing of web applications.
  • autochrome – Easy to install a test browser with all the appropriate settings needed for web application testing with native Burp support, from NCCGroup.
  • Browser Exploitation Framework (BeEF) – Command and control server for delivering exploits to commandeered Web browsers.
  • Offensive Web Testing Framework (OWTF) – Python-based framework for pentesting Web applications based on the OWASP Testing Guide.
  • WordPress Exploit Framework – Ruby framework for developing and using modules which aid in the penetration testing of WordPress powered websites and systems.
  • WPSploit – Exploit WordPress-powered websites with Metasploit.
  • SQLmap – Automatic SQL injection and database takeover tool.
  • tplmap – Automatic server-side template injection and Web server takeover Hacking Tools.
  • weevely3 – Weaponized web shell.
  • Wappalyzer – Wappalyzer uncovers the technologies used on websites.
  • WhatWeb – Website fingerprinter.
  • BlindElephant – Web application fingerprinter.
  • wafw00f – Identifies and fingerprints Web Application Firewall (WAF) products.
  • fimap – Find, prepare, audit, exploit and even google automatically for LFI/RFI bugs.
  • Kadabra – Automatic LFI exploiter and scanner.
  • Kadimus – LFI scan and exploit tool.
  • liffy – LFI exploitation tool.
  • Commix – Automated all-in-one operating system command injection and exploitation tool.
  • DVCS Ripper – Rip web-accessible (distributed) version control systems: SVN/GIT/HG/BZR.
  • GitTools – One of the Hacking Tools that Automatically find and download Web-accessible .git repositories.
  • sslstrip –One of the Hacking Tools Demonstration of the HTTPS stripping attacks.
  • sslstrip2 – SSLStrip version to defeat HSTS.
  • NoSQLmap – Automatic NoSQL injection and database takeover tool.
  • VHostScan – A virtual host scanner that performs reverse lookups, can be used with pivot tools, detect catch-all scenarios, aliases, and dynamic default pages.
  • FuzzDB – Dictionary of attack patterns and primitives for black-box application fault injection and resource discovery.
  • EyeWitness – Tool to take screenshots of websites, provide some server header info, and identify default credentials if possible.
  • webscreenshot – A simple script to take screenshots of the list of websites.
Hex Editors
  • HexEdit.js – Browser-based hex editing.
  • Hexinator – World’s finest (proprietary, commercial) Hex Editor.
  • Frhed – Binary file editor for Windows.
  • 0xED – Native macOS hex editor that supports plug-ins to display custom data types.
File Format Analysis Tools
  • Kaitai Struct – File formats and network protocols dissection language and web IDE, generating parsers in C++, C#, Java, JavaScript, Perl, PHP, Python, Ruby.
  • Veles – Binary data visualization and analysis tool.
  • Hachoir – Python library to view and edit a binary stream as the tree of fields and tools for metadata extraction.
read more https://oyeitshacker.blogspot.com/2020/01/penetration-testing-hacking-tools.html
submitted by icssindia to HowToHack [link] [comments]

| Getting started with BSPWM for beginners! [Polybar][Powerline][Picom][Pywal]

A while back I made a post on getting started with BSPWM (Binary Space Partition Window Manager) on this subreddit; I plan on deleting that and using this guide as the go-to for it. I was really all over the place, and at the time there wasn't really a lot of information on the tiling window manager so there were a lot of mistakes on it and things I could have done better. Now that I've grown more experienced throughout the years with Linux in general, I feel like I've perfected the art of ricing with BSPWM and Polybar together. And I'm here to show you how it's done.
A couple of comments before we begin, I'm going to assume you have experience with the following:
And I'm going to tell you that although you can replace your overall desktop environment with a tiling window manager, I'm really hoping that you have an open mind for keeping desktop environment in your system because tiling window managers tend to become more of a general struggle to deal with if you lack a solid background in Bash scripting. However, lucky for you in this tutorial I will not be using any bash scripting. The main idea here is a tiling window manager (aka Tiling WM) is not a desktop environment (aka DE), please research the difference between the two.
[Part 1: Installing BSPWM and Polybar]
Technically speaking you can install any tiling window manager on any distribution. However I'm going to split the line here between Debian (mostly Ubuntu) and Arch (I'm going to ignore Solus, Gentoo, and other Linux OS with unique file systems). If you're on Ubuntu you can install BSPWM without issues by simply running:
sudo apt install bspwm
However your efforts for viability in using the Polybar status bar ends there as you will have to install the extra dependencies to get Polybar to work, and even after installing the dependencies you have to reconfigure the cmake file to recognize where to find the siji font you have to install. Luckily for you if you know bash scripting really well and know how to for example pull out the clock configuration and print it into a UI, then you can use the default status bar bspwm installs called lemonbar which you can find out more of here: https://github.com/LemonBoy/bar
But if you are like me and don't want to learn Bash scripting, and you want to hop right into Polybar without issues, then Arch Linux is the operating system for you. I'm going to assume you know how to install it, if you don't it's alright I don't either, which is why I use anarchy to install it; it's an iso that has a cli interface to help you install Arch into your system https://www.anarchylinux.org/
In this tutorial I will be using Arch Linux as my OS and Gnome as my desktop environment of choice. It's one of the best desktop environments out there, and easy to apply themes to. Configure your desktop of choice how you like it, rice it up even if you wish to do so.
In Arch Linux packages aren't located in one place like they are in Ubuntu, instead you have a core set of packages the Arch Linux organization caters, and the default manager for packages is called pacman ; then you have a collection of extra packages maintained by users who lovingly love Arch's simplicity called the Arch User Repository (AUR), and to get a package from the AUR you need to use a community package manager. I do not recommend using any AUR package manager (aka helper) mentioned on the web instead use ones from this list that comes from the official Arch Linux organization: https://wiki.archlinux.org/index.php/AUR_helpers
I'm going to be using pikaur for this tutorial, to get it simply follow the instructions here: https://github.com/actionless/pikaur#installation and you'll be set.
A note on using your community package helper and pacman: you want to have the mindset that if something can be gotten from pacman, that you'll get it from pacman because pacman uses sudo priveleges; meaning that the maintainers of the software are telling you that you can trust a certain package and it's because it will be installed within your root folders. Community packages can contain malware; and by some god given miracle some bastard has written malware, it will have a tough time escalating privileges because community packages are installed on your home directory. Believe me I've genuinely tried this and it's hard to do; it ain't easy to do for hackers.
Now lets assume I'm starting from my gnome desktop, to install BSPWM on Arch, and while were at it lets install the other packages (note that one is a font) were going to focus on, simply run:
sudo pacman -S bspwm sxhkd picom ttf-font-awesome rxvt-unicode dmenu powerline python-pip feh neofetch zsh-theme-powerlevel9k lxappearance zsh rofi scrot
and while were at it lets install Polybar and the extra community packages (note that one is a font):
pikaur -S polybar nerd-fonts-complete cava bash-pipes cmatrix
Follow the prompts for each and install them. Note nerd fonts takes an incredibly long time to install, this is normal, you'll see pikaur stall at "compressing package" don't freak out!
Were also going to use pywal from dylanarlaps (https://github.com/dylanaraps/pywal), please donate to him, he's done incredible work in creating this amazing tool were going to use:
sudo pip3 install pywal
All of these software have githubs to them, feel free to google search for them and skim their wikis!
I also use zsh by default even though I'm not a mac user, but only real hacktivists use Oh My ZSH!
https://ohmyz.sh/
run the little curl command they got there, and you'll be part of the cool kids club!
At this point you might be tempted to switch to BSPWM and get started, but you'll meet with the impasse of being unable to do anything, even log out of the session. To prevent this, you need to understand how BSPWM works. To start off, you first need to navigate to a hidden folder called .config in your home directory. In here you need to create two folders, one named bspwmand the other sxhkd, and within them you're going to create two empty files called bspwmrcin the bspwm folder and sxhkdrc in the sxhkd folder. The rc files (running configuration) are responsible for handling the behavior of the window manager (bspwmrc does this) and the keystrokes (sxhkdrc does this). I'm going to give you the default content Baskerville created in his github (https://github.com/baskerville/bspwm) for BSPWM below, later we are going to modify this for some extra functionality, so for now just copy and paste these into the files you created:
bspwmrc: https://raw.githubusercontent.com/baskerville/bspwm/masteexamples/bspwmrc
sxhkdrc:https://raw.githubusercontent.com/baskerville/bspwm/masteexamples/sxhkdrc
And the last thing you want to do is make bspwmrc an executable, simply navigate to the file, right click it on your file manager, select properties>permissions, and tick the box to allow the file to be run as an executable. For sxhkdrc I won't be using urxvt, although I will give you the Xresources I created for it a long time ago, instead I'm going to use the gnome terminal to keep things easier. If you want to use the gnome terminal, simply replace urxvt with gnome-terminal in the sxhkdrc file.
Once you're done with this, log out and change your environment to BSPWM, to open a terminal press super+enter where super is your windows or mac key on your keyboard to bring up a terminal. To change your workspace press Super+2, and to open firefox, press super+space to use dmenu to search for it.
The way BSPWM works is through a socket-client model in which the handler (bspc) connects to a socket created by bspwm. You don't need to know too much about this in relation to this guide, but the config file I provide will get you started on how to setup commands for bspc. For now I want you to focus on that sxhkdrc is where you set your keybinds, sxhkd is the program that handles those keybinds, and bspc tells bspwm how to handle its backend. Consult the manual for BSPWM using man bspwm for more info.
[Part 2: Ricing and Modding BSPWM]
To start off I want you to select a background of your choice, and I want you to choose a background that doesn't just have two or three colors, but a mesh of beautiful colors, the more colors used the better. This background will model all of the colors used in your window borders and terminal through the use of a program called pywal: https://github.com/dylanaraps/pywal
Now before going any further, I highly recommend that if you ever get stuck on any of this, that you go into the github pages of these packages and consult their READMEs and wikis, because I wont be there to hold your hand unless I feel like it. However to satisfy your inner demon I'll be sure to supply you with as much information as I possibly can and split this by sections to build the killer desktop you crave. As a reference you can always refer to my dotfiles here: https://bitbucket.org/Volteos/linux-dot-files/src/maste ; I'll probably have made some changes here and there, but nothing major since the inception of this guide.
What I will NOT be dealing with is URxvt. Although the terminal seems to be the weapon of choice for BSPWM users I like my comfy Gnome Terminal, and to be fair, you can always pick the one you like; as far as this goes, any terminal will work with pywal because what it's actually dependent on is the zsh running config or .zshrc file hiding in your home directory. Oh and one last thing I had you install a program called dmenu, which you can use to bring up programs. Here are some basic keybinds to help you run stuff you need:
So assuming you've managed to install Oh My Zsh, and installed pywal like I told you to, and you have chosen your wallpaper you simply need to navigate to your bashrc file and add my stuff to it. Don't panic, really try to read my comments follows with (#) :
#set your wallpaper upon logging in &
feh --bg-fill $HOME/Path/to/youpicture &
#This invokes pywal with your image simply replace the path
wal -i $HOME/Path/to/youpicture &
#source the colors located within a shell script from your cache (you don't need to touch this).
. "${HOME}/.cache/wal/colors.sh"
#Set the border colors for your windows for focused, active and inactive ones.
bspc config normal_border_color "$color1"
bspc config active_border_color "$color2"
bspc config focused_border_color "$color15"
#Use the line below if you are on bspwm >= 0.9.4
bspc config presel_feedback_color "$color1"
#Use the line below if you are on bspwm < 0.9.4
#bspc config presel_border_color "$color1"
#place the focus on where the mouse is; if you like clicking windows to focus, comment this line
bspc config focus_follows_pointer true
After placing this in your bspwmrc file log out and log back in and you'll see the borders have adapted the color of the wallpaper behind it when you open your terminal. Neat right? But you might be asking, why doesn't the terminal take any colors? And the answer is in the shell it's using; remember that hidden file .zshrc in your home directory that you can't see if you don't have a show hidden files checkbox clicked on your file manager? open it, and at the very bottom of it, add this line:
wal -i $HOME/Path/to/youpicture
Now zsh is set to run pywal every time you open it. So now upon re-opening your terminal, you should see that the terminal has now taken the colors of your wallpaper. Feel free to adjust and modify these settings as you see fit. Change the colors, do as you please, as an added bonus to my setup I adjusted the gaps between my windows to be 25 pixels apart, like so:
#Define window settings
bspc config border_width 2
bspc config window_gap 25
bspc config split_ratio 0.52
bspc config borderless_monocle true
bspc config gapless_monocle true
If and only if you have more than one monitor like I do, simply adjust your bspc monitor line to look like so:
#Define Workspace Rules
bspc monitor HDMI-1 -d Terminal Sublime Firefox
bspc monitor DVI-D-1 -d ws4 ws5
#These options for follow and focus put you on the workspace these programs start on; the -a = activate
bspc rule -a Gnome-terminal desktop='^1' follow=on focus=on
bspc rule -a Sublime_text desktop='^2' follow=on focus=on
bspc rule -a firefox desktop='^3' follow=on focus=on
bspc rule -a ws4 desktop='^4' follow=on
bspc rule -a ws5 desktop='^5' follow=on
And replace the desktops with the appropriate names, which you can find by simply running xrandrin your terminal. Again it doesn't have to be copy and paste what I have you can always replace the programs and workspace configuration with your own to your liking.
[Part 3: Pimping Polybar]
At this point you must feel all proud of your new little setup, but you can't be satisfied until you've got some method of looking at what the time is, or what workspace your on, or even better, a way to turn of your computer.
That's where Polybar comes in, and now all you have to do is go to the github page for Polybar, and look through the wiki to find what you need. I've taken the liberty of copy and pasting every module I wanted; and put it all into one nice neat config file you can refer to. I don't feel like explaining how Polybar works as the wiki is more than acceptable.
https://bitbucket.org/Volteos/linux-dot-files/raw/ee4519ce7b62f56af42c127024a4dadece3d0e51/bspwm-config/polybaconfig
Here's my file in raw format, you can copy and paste it, but there are certain parts on it you need to modify to make it work on your pc. So the first parts are within the first set of parameters under "Bar Module"; upon skimming carefully you'll notice that I've set up two bars named future1 and future2, and within them I've placed the respective monitors I want them on.
You'll also notice I've set some lines to set the fonts for them; now I use a font called font awesome to grab icons for the bar from:
https://fontawesome.com/
within these lines:
;Define fonts to be used, check fc-list to see all the ones you have
font-0 = "Unifont:size=12:weight=bold;"
font-1 = "Font Awesome 5 Free,Font Awesome 5 Free Solid: style=Solid: size=12;"
font-2 = "Font Awesome 5 Free,Font Awesome 5 Free Regular: style=Regular: size=12"
font-3 = "Font Awesome 5 Brands,Font Awesome 5 Brands Regular:style=Regular"
I mention this and even put a comment on it to remind you of where and what to edit in the event that the creators of Font Awesome come out with a Font Awesome 6 and suddenly your icons on Polybar break. I once fell victim to this when Font Awesome 4 got released and it gave me a lot of frustration, so here I am saving you a massive headache should you choose to update your machine. So when Font Awesome 6 comes out change the 5 in Font Awesome 5 to a 6 and things should be okay again.
The rest of my file is pretty much ripped off straight from the wiki, so please consult each section as needed.
Alas to finally get Polybar to work you need to add it as a startup program in your bspwmrc file; in my case the lines would be:
polybar future1 &
polybar future2 &
because I named my bars future1 and future2.
My colors parameters section is ripped straight from from the pywal wiki here:https://github.com/dylanaraps/pywal/wiki/Customization . Just click on the Polybar Title and you'll see exactly what I put in there. The only thing is I added my own version of the background color because Pywal doesn't generate transparency in its code; only 6 Hex color codes, not the extra (AA) I added for transparency, I've also colored it dark purple.
[Part 3: Going blind the right way with Picom]
In the land before this guide was created, we used something called Compton to handle all of our compositor needs. If you don't know what a compositor does, it's a tool that lets you define shadows and transparency for your windows, and what I've done, which has viciously taken me 6 hours to achieve through trail and error, I am simply going to explain the config the best way I possibly can and give it to you. What I've managed to achieve is a subversive blur effect in addition to transparency, it's something you don't normally see in Unixporn configs, nor in desktop managers that use compton by default.
Here it is: https://bitbucket.org/Volteos/linux-dot-files/raw/ee4519ce7b62f56af42c127024a4dadece3d0e51/bspwm-config/picom/picom.conf
This was originally created by code_nomad and is a file ripped straight from the official Arch Linux website. Here's the original: https://git.archlinux.org/svntogit/community.git/tree/trunk/compton.conf?h=packages/compton#n80
And to this day I still don't know what everything on it, but I've made educated guesses, and will try and explain it from my perspective. Note that at the time of writing this Picom has only its terminal manual to explain things man picom, so I'm doing you a favor here. To get Picom going you need to add it as a startup program to your bspwmrc file:
#please replace accordingly
picom --config $HOME/path/to/youcreated/picom.conf/file &
The first and obvious mods I made are for the shadows, all I did is reset their offsets to 0 and set the opacity to 1 for them so you can clearly see them when you start picom. I did not touch the excluded shadows section.
The only section I truly played around with is the Opacity section. The first group of settings speak for themselves as they're pretty self explanatory (I'm ignoring the override I have no idea what that does). The opacity rules is the meat of this config file. The way it works is each window has a property to it internally that has a class name to it. Each rule on the list is defined as PERCENTOPAQUE:RULE. It's best to take an example, so let me use this one to start off with:
"99:class_g = 'firefox' && focused",
So what this rule does is set the opacity of my window with window class 'firefox' to 99 if I am focused on it. If I am not focused it will revert to the inactive opacity setting of 0.5 that I have. The class names are very specific to the program you're working with, sometimes, simply supplying the class name wont work because the specified window doesn't have a WM_OPACITY property set on it; so you're left to use just the class name on it like I did with sublime so that it matches the class to anything resembling the name of the program (that's what I was told the ? is for):
"99:class_g ?= 'sublime_text' && focused",
In order to find the proper class names you have to use a program called xprop (I'll let you figure out how to use this), the class name will be within WM_CLASS(STRING) = "some name here". As a general rule of thumb, for any program you use first try and see if using just the "=" works, and if it doesn't then just use the "?=". In the examples above if I don't want the opacity to change on focus, then just remove the && focusedlike I did with Rofi.
Blurring is a whole other concept I still don't fully understand however I played around with my settings and use a 7x7box kernel setting. If it lags for you, you can always try the 3x3box or the 5x5box kernel. You can also use the one in the original example with the crazy list of numbers, and just play around with it. I leave you to trial and error everything regarding blurring. I've chatted with some people on Unixporn about this, and I came across a neat little program called kawase, but according to Yshui, the maintainer of Picom, lack of manpower makes its integration hard, so if you're balsy enough to tackle this mountain, by all means help this person https://github.com/yshui/picom/issues/32 .
[Part 4: URxvt Lovers (if you're not using URxvt skip this)]
I don't mess around with this too much, here's my old .Xresources file, it includes some settings for Rofi, which I will cover later:
https://pastebin.com/K6JvVfVV
but it should work fine as long as you have Adobe source code pro fonts installed into your system. Here's the package index for the font in case if you don't have it: https://www.archlinux.org/packages/extra/any/adobe-source-code-pro-fonts/
Simply place that file in your home directory and you should be okay.
[Part 5: Fast Execution with Rofi]
Rofi is a neat little tool used to replace dmenu I recommend trying it out on your terminal just to get the feel for it. All I'm doing is applying the pywal instructions to play here, so here you go:
Original Instructions:
https://github.com/dylanaraps/pywal/wiki/Customization#rofi
Just follow steps 1, 2, and 3 on this:
https://github.com/dylanaraps/pywal/wiki/User-Template-Files
your end file for config.rasi should look like so:
configuration {
theme: "~/.cache/wal/colors-rofi-dark.rasi";
}
Be sure to replace your keybind dmenu for sxhkdrc for rofi, your keybind should look like so:
#program launcher
super + @space
rofi -show run
[Part 6: Setting the themes and default cursor]
If you're on Unixporn you probably already know how to setup User themes from source by putting them in your home directory so I wont explain that. However I will tell you that you need to use lxappearance to set the icons and theme. It's pretty self explanatory once you actually open lxappearance and play around with it.
The cursor however isn't permanent, at least in my case it wasn't, and luckily for you I found the solution. To set the default cursor:
1 - copy cursor theme to /usshare/icons
2 - change the default Inherits value to theme name as shown in lxappearance inside this file: /usshare/icons/default/index.theme
and you should be set. [There is a bug that changes the cursor when focusing on windows that aren't related to lxde, as soon as I figure out how to fix that I'll add that onto here].
[Part 7: POWUHLEVEL9000 (powerline ricing)]
Ricing Powerline has been a massive headache for me. However everything is done within the .zshrc file. I'll just give you what I have and the beefy github wiki created for it (https://github.com/Powerlevel9k/powerlevel9k/wiki). It uses the entire nerdfonts collection https://www.nerdfonts.com/ which is why it took so long to install, so for all intents and purposes, if you can change my zshrc file to your liking then by all means do so (https://bitbucket.org/Volteos/linux-dot-files/raw/ee4519ce7b62f56af42c127024a4dadece3d0e51/bspwm-config/.zshrc):
neofetch --ascii $HOME/path/to/some/file/with/ascii/art
wal -i $HOME/Path/to/youpicture -q
POWERLEVEL9K_MODE='nerdfont-complete'
POWERLEVEL9k_OS_ICON=$'\uF303'
POWERLEVEL9K_LEFT_PROMPT_ELEMENTS=(os_icon context status dir vcs) POWERLEVEL9K_RIGHT_PROMPT_ELEMENTS=(status)
plugins=(git)
source /usshare/zsh-theme-powerlevel9k/powerlevel9k.zsh-theme
I've muted neofetch and pywal, I won't go into too much detail about neofetch only that I've muted it and used ascii art instead of an image. If you want to know more about neofetch this is your friend: https://github.com/dylanaraps/neofetch .
[Part 7: GODLEVEL10000 (Powerlevel10k) ]
I decided to add this as part of this guide, Powerlevel10k acts as a fork to Powerlevel9k that was introduced in March 2019, in which it absolutely speaks for itself. If you would love to try it out check out the github for it! https://github.com/romkatv/powerlevel10k/ I'll show you how to get started on it, I recommend starting off with migrating from Powerlevel9k. Assuming you have installed the nerd fonts and everything else, you should be good to go!
Start off by installing it from your AUR helper:
pikaur -S zsh-theme-powerlevel10k-git
Then simply run:
sudo git clone --depth=1 https://github.com/romkatv/powerlevel10k.git $ZSH_CUSTOM/themes/powerlevel10k
sed 's/powerlevel9k/powerlevel10k/g' -i ~/.zshrc
exec zsh
p10k configure
Follow the prompt and enjoy your now god level powerline config!
[The End]
This pretty much covers everything I hope to see some pretty gnarly configs down the line BSPWM is really on the rise and I think it's a much easier alternative to work with than i3, I love it so far, and hope its users come to love it as much as I do too someday!
submitted by Volteos to unixporn [link] [comments]

HOW TO: Install BLTOUCH V3.1 and Marlin 2.0 on Ender 3/Pro With ONLY a mini USB and the included USB ISP cable!

When I say included, I mean the USB ISP cable with the 10 to 6 pin adapter that is included with the Creality branded BLTOUCH kit. I also needed a mini USB to USB type A cable that was not included. If you are well versed in Arduino and flashing firmwares to 3d printers, this write up isn't for you. This is for the total noob (like me) that has never done anything like this before.

I just went through this process, and I could not find a single source that had all of the information I needed to get this done using *only* the hardware I had on hand. I didn't want to buy an Arduino Uno or a Raspberry Pi or anything else, and that seemed to make things harder, but really I just needed to learn a few things about how the Arduino IDE software works. This is being written from a 100% noob perspective, so feel free to correct any faults. Link to BLTOUCH I ordered on Amazon (US)
So, here we go.
First of all, you can follow the included creality manual that shows how to physically install the bltouch kit on the Ender 3/Pro. Ignore the software part, because we will be using a much better version of software called Marlin (version 2.). Once you have installed the bltouch and removed the unnecessary end stop switch, leave the motherboard exposed so you can access the 6 pin connector that you use to flash firmware. At this time your Ender 3 or 3 Pro should be turned off and unplugged-it does not need to be plugged in to the main power cable to flash the firmware.
Once you have that done and the motherboard is exposed, we can start with the needed software. First, download the firmware file for your specific printer (in my case it was Ender 3 pro BL touch +ISP cable instruction") from this website (creality3d.com). Once you do that, unzip the file to a convenient place. Then go in the included folder and un-rar the next folder called ISP.rar, then open the folder called ISP, then unzip the folder called progisp+1.72. zip. In this folder, there will be be another folder called progisp+1.72, but it will have some Chinese characters after the name. You need to rename this folder for progisp to work! Apparently the Chinese characters throw it off or something, and cause an error. So rename it progisp or whatever you want, as long as the Chinese characters are removed. We are not using the included firmware with this package, only the application that is inside your newly renamed filed, called progisp.exe. Remeber the location of this, because we will need it in a bit.
Next, we are going to setup our firmware. Go to this website (github) and click the "clone or download button on the right side of the page, then click "Download ZIP" in the dropdown. This is for Marlin 2.0 firmware that is preconfigured for the Ender 3 and Ender 3 Pro, so you don't have to do any editing in Arduino of this firmware. It makes the process (much) easier in my opinion. You can unzip the downloaded file and put it somewhere easy to access (I used my desktop for everything).
Now, we need to download the Arduino IDE software. Once installed, you can open the program and go through initial setup to get to the software. Close the software when you are at the home screen.
*********I am not sure if this step is completely necessary or not, but this is how I did it:
-Now we flash a bootloader. I used this bootloader file. If you haven't downloaded from github before (I hadn't), right click on the "RAW" button and click "save link as...", then save the file to your preferred location. It will save as a .hex file which we will flash to the motherboard. Now, you can connect the USB ISP cable that came with the bltouch kit to your Ender 3/Pro motherboard, and into your laptop. You will need the cable itself, as well as the 10 pin to 6 pin adapter board that came with the kit. The included instructions show you how to plug it in-in my case, the long gray cable from the USB ISP points away from the motherboard when plugged in correctly. It's easier to plug in if you unplug the screen cable first, which is the large cable right next to the 6 pin connector.
Now, with Arduino closed, we open the progisp.exe file that came with the Ender 3 firmware file we downloaded and unzipped,unrar'ed, and renamed. Progisp will open on your computer. In the upper left hand corner of the display, click the drop down under "select chip", and choose "ATmega1284P". Then click the "..." button in the lower right corner of the screen, and enter these values: Low Value: DC; High Value: D6; EXTValue: FD; and LockValue: FF, then click "write", and close the popup window so you are back at the progisp home screen. In the upper left corner of the screen there is a window that says "Program State"-In the box below that PRG ISP should be in color-this will let you know that the motherboard is connected properly-as well as the blue light on the motherboard. On the home screen select on these options: Chip Erase, Program FLASH, and Program Fuse. Now, in the upper right corner click "load flash", and select the .hex bootloader file we just downloaded from github, and then click the "Auto" button. A green progress bar will show, and you the message box will give you a successful message. For now, you can close progisp (but we will need it again in a moment (my understanding is that you should not run progisp and arduino at the same time, that's why I keep jumping around).
Next, we unplug the USBISP cable, and plug in a mini USB cable directly to the USB port on the front of the Ender's electronics case and into your computer. Then, we will navigate to the unzipped folder that contains the Marlin firmware. It should be called Ender-3-bltouch-installation-master. Open that, then open the next folder called Marlin 2.0-Ender 3 BLTOUCH, and now open the folder called "Marlin". Inside of it there is a file called "marlin.ino". Double click that file and it will automatically open Arduino IDE, and you will be at the firmware editor screen.
From here, go to Tools and Manage libraries and add the U8glib Library (Make sure the library is called U8glib-it was at the bottom of the list for me). Once installed go to Go to Sketch, Include Library, find and select your u8glib. Then go to File, Preferences, select "Show Verbose Output During": Compilation and Upload, and enter this URL in Additional Boards Manager URLs:
https://raw.githubusercontent.com/Lauszus/Sanguino/mastepackage_lauszus_sanguino_index.json 
Click "OK", and click Tools, Board, Board Manager, and search for "Sanguino" and install it, then close boards manager. Now, go back to tools, and select:
Board: Sanguino
Processor: ATmega1284 or ATmega1284P (16Mhz)
Port: Select the port your USB is connected to the printer with-mine only showed one port (COM3 in my case)
Programmer: AVRISP mkII
Once you have done that, click Sketch, then verify/compile. This will take a few minutes, then when it completes go to Sketch, and click "Export compiled binary". When the software says "Done Compiling" at the bottom (the logging area), you need to find the output folder for the firmware. The log will say the following:
Compiling core...
Using precompiled core
Linking everything together...
Directory line 1
Directory line 2
Directory line 3
You need to scroll horizontally on directory line 3 and the last file will be C:/Users.......marlin.ino.hex.
Navigate to that file in file explorer, and copy and paste the .hex file into a place that is easy to find (like your desktop).
Now, we can close Arduino and unplug the mini USB cable and plug the USBISP cable back into the motherboard and computer you are using, and open progisp.exe just like we did before.
Select chip again in the top left if needed, then click the "..." button again, and make sure the same values are input (DC, D6,FD,FF), and click "Write", then close the pop up. Now, select the same options as we used previously (Chip Erase, Program FLASH, and Program Fuse), and click "load flash" in the top right corner, select the marlin.ino.hex file we placed somewhere convenient, and click "Auto". When the program is done flashing, unplug the USBISP cable from the motherboard and you can plug in your printer to the power cable and power it on.
After a few seconds you should boot into the Marlin 2.0 home screen, and you can now configure your bltouch!
If following this guide helps you out, let me know! This is exactly the process I followed and I am now (finally) running Marlin 2.0 with a working BLTouch. If this is horrible, let me know that as well and maybe I can fix it! I know it's a little lengthy, but it's really not a *hard* process per se. Anyway, hope this helps someone.
Here are some of the websites I pieced this information together from, in case you want to check them out:
https://github.com/3d-printing-canada/Ender-3-BL-Touch-Installation
https://all3dp.com/2/ender-3-with-marlin-how-to-install-marlin-firmware-on-your-ender-3/
https://www.reddit.com/ender3/comments/cfmbdy/howto_installing_a_bootloader_to_an_ender_3_pro/
https://howchoo.com/g/mge1mdfkzjv/ender-3-bootloader-firmware-update-marlin
https://www.fission3d.com/post/flash-bootloader-and-install-firmware-with-raspberry-pi
Special thanks to this sub, and to u/apristel for the final link that tied everything together. Time for a beer LOL.
submitted by theblobAZ to Ender3Pro [link] [comments]

A Complete Penetration Testing & Hacking Tools List for Hackers & Security Professionals

A Complete Penetration Testing & Hacking Tools List for Hackers & Security Professionals

penetration-testing-hacking-tools
Penetration testing & Hacking Tools are more often used by security industries to test the vulnerabilities in network and applications. Here you can find the Comprehensive Penetration testing & Hacking Tools list that covers Performing Penetration testing Operation in all the Environment. Penetration testing and ethical hacking tools are a very essential part of every organization to test the vulnerabilities and patch the vulnerable system.
Also, Read What is Penetration Testing? How to do Penetration Testing?
Penetration Testing & Hacking Tools ListOnline Resources – Hacking ToolsPenetration Testing Resources
Exploit Development
OSINT Resources
Social Engineering Resources
Lock Picking Resources
Operating Systems
Hacking ToolsPenetration Testing Distributions
  • Kali – GNU/Linux distribution designed for digital forensics and penetration testing Hacking Tools
  • ArchStrike – Arch GNU/Linux repository for security professionals and enthusiasts.
  • BlackArch – Arch GNU/Linux-based distribution with best Hacking Tools for penetration testers and security researchers.
  • Network Security Toolkit (NST) – Fedora-based bootable live operating system designed to provide easy access to best-of-breed open source network security applications.
  • Pentoo – Security-focused live CD based on Gentoo.
  • BackBox – Ubuntu-based distribution for penetration tests and security assessments.
  • Parrot – Distribution similar to Kali, with multiple architectures with 100 of Hacking Tools.
  • Buscador – GNU/Linux virtual machine that is pre-configured for online investigators.
  • Fedora Security Lab – provides a safe test environment to work on security auditing, forensics, system rescue, and teaching security testing methodologies.
  • The Pentesters Framework – Distro organized around the Penetration Testing Execution Standard (PTES), providing a curated collection of utilities that eliminates often unused toolchains.
  • AttifyOS – GNU/Linux distribution focused on tools useful during the Internet of Things (IoT) security assessments.
Docker for Penetration Testing
Multi-paradigm Frameworks
  • Metasploit – post-exploitation Hacking Tools for offensive security teams to help verify vulnerabilities and manage security assessments.
  • Armitage – Java-based GUI front-end for the Metasploit Framework.
  • Faraday – Multiuser integrated pentesting environment for red teams performing cooperative penetration tests, security audits, and risk assessments.
  • ExploitPack – Graphical tool for automating penetration tests that ships with many pre-packaged exploits.
  • Pupy – Cross-platform (Windows, Linux, macOS, Android) remote administration and post-exploitation tool,
Vulnerability Scanners
  • Nexpose – Commercial vulnerability and risk management assessment engine that integrates with Metasploit, sold by Rapid7.
  • Nessus – Commercial vulnerability management, configuration, and compliance assessment platform, sold by Tenable.
  • OpenVAS – Free software implementation of the popular Nessus vulnerability assessment system.
  • Vuls – Agentless vulnerability scanner for GNU/Linux and FreeBSD, written in Go.
Static Analyzers
  • Brakeman – Static analysis security vulnerability scanner for Ruby on Rails applications.
  • cppcheck – Extensible C/C++ static analyzer focused on finding bugs.
  • FindBugs – Free software static analyzer to look for bugs in Java code.
  • sobelow – Security-focused static analysis for the Phoenix Framework.
  • bandit – Security oriented static analyzer for Python code.
Web Scanners
  • Nikto – Noisy but fast black box web server and web application vulnerability scanner.
  • Arachni – Scriptable framework for evaluating the security of web applications.
  • w3af – Hacking Tools for Web application attack and audit framework.
  • Wapiti – Black box web application vulnerability scanner with built-in fuzzer.
  • SecApps – In-browser web application security testing suite.
  • WebReaver – Commercial, graphical web application vulnerability scanner designed for macOS.
  • WPScan – Hacking Tools of the Black box WordPress vulnerability scanner.
  • cms-explorer – Reveal the specific modules, plugins, components and themes that various websites powered by content management systems are running.
  • joomscan – one of the best Hacking Tools for Joomla vulnerability scanner.
  • ACSTIS – Automated client-side template injection (sandbox escape/bypass) detection for AngularJS.
Network Tools
  • zmap – Open source network scanner that enables researchers to easily perform Internet-wide network studies.
  • nmap – Free security scanner for network exploration & security audits.
  • pig – one of the Hacking Tools forGNU/Linux packet crafting.
  • scanless – Utility for using websites to perform port scans on your behalf so as not to reveal your own IP.
  • tcpdump/libpcap – Common packet analyzer that runs under the command line.
  • Wireshark – Widely-used graphical, cross-platform network protocol analyzer.
  • Network-Tools.com – Website offering an interface to numerous basic network utilities like ping, traceroute, whois, and more.
  • netsniff-ng – Swiss army knife for network sniffing.
  • Intercepter-NG – Multifunctional network toolkit.
  • SPARTA – Graphical interface offering scriptable, configurable access to existing network infrastructure scanning and enumeration tools.
  • dnschef – Highly configurable DNS proxy for pentesters.
  • DNSDumpster – one of the Hacking Tools for Online DNS recon and search service.
  • CloudFail – Unmask server IP addresses hidden behind Cloudflare by searching old database records and detecting misconfigured DNS.
  • dnsenum – Perl script that enumerates DNS information from a domain, attempts zone transfers, performs a brute force dictionary style attack and then performs reverse look-ups on the results.
  • dnsmap – One of the Hacking Tools for Passive DNS network mapper.
  • dnsrecon – One of the Hacking Tools for DNS enumeration script.
  • dnstracer – Determines where a given DNS server gets its information from, and follows the chain of DNS servers.
  • passivedns-client – Library and query tool for querying several passive DNS providers.
  • passivedns – Network sniffer that logs all DNS server replies for use in a passive DNS setup.
  • Mass Scan – best Hacking Tools for TCP port scanner, spews SYN packets asynchronously, scanning the entire Internet in under 5 minutes.
  • Zarp – Network attack tool centered around the exploitation of local networks.
  • mitmproxy – Interactive TLS-capable intercepting HTTP proxy for penetration testers and software developers.
  • Morpheus – Automated ettercap TCP/IP Hacking Tools .
  • mallory – HTTP/HTTPS proxy over SSH.
  • SSH MITM – Intercept SSH connections with a proxy; all plaintext passwords and sessions are logged to disk.
  • Netzob – Reverse engineering, traffic generation and fuzzing of communication protocols.
  • DET – Proof of concept to perform data exfiltration using either single or multiple channel(s) at the same time.
  • pwnat – Punches holes in firewalls and NATs.
  • dsniff – Collection of tools for network auditing and pentesting.
  • tgcd – Simple Unix network utility to extend the accessibility of TCP/IP based network services beyond firewalls.
  • smbmap – Handy SMB enumeration tool.
  • scapy – Python-based interactive packet manipulation program & library.
  • Dshell – Network forensic analysis framework.
  • Debookee – Simple and powerful network traffic analyzer for macOS.
  • Dripcap – Caffeinated packet analyzer.
  • Printer Exploitation Toolkit (PRET) – Tool for printer security testing capable of IP and USB connectivity, fuzzing, and exploitation of PostScript, PJL, and PCL printer language features.
  • Praeda – Automated multi-function printer data harvester for gathering usable data during security assessments.
  • routersploit – Open source exploitation framework similar to Metasploit but dedicated to embedded devices.
  • evilgrade – Modular framework to take advantage of poor upgrade implementations by injecting fake updates.
  • XRay – Network (sub)domain discovery and reconnaissance automation tool.
  • Ettercap – Comprehensive, mature suite for machine-in-the-middle attacks.
  • BetterCAP – Modular, portable and easily extensible MITM framework.
  • CrackMapExec – A swiss army knife for pentesting networks.
  • impacket – A collection of Python classes for working with network protocols.
Wireless Network Hacking Tools
  • Aircrack-ng – Set of Penetration testing & Hacking Tools list for auditing wireless networks.
  • Kismet – Wireless network detector, sniffer, and IDS.
  • Reaver – Brute force attack against Wifi Protected Setup.
  • Wifite – Automated wireless attack tool.
  • Fluxion – Suite of automated social engineering-based WPA attacks.
Transport Layer Security Tools
  • SSLyze – Fast and comprehensive TLS/SSL configuration analyzer to help identify security misconfigurations.
  • tls_prober – Fingerprint a server’s SSL/TLS implementation.
  • testssl.sh – Command-line tool which checks a server’s service on any port for the support of TLS/SSL ciphers, protocols as well as some cryptographic flaws.
Web Exploitation
  • OWASP Zed Attack Proxy (ZAP) – Feature-rich, scriptable HTTP intercepting proxy and fuzzer for penetration testing web applications.
  • Fiddler – Free cross-platform web debugging proxy with user-friendly companion tools.
  • Burp Suite – One of the Hacking Tools ntegrated platform for performing security testing of web applications.
  • autochrome – Easy to install a test browser with all the appropriate settings needed for web application testing with native Burp support, from NCCGroup.
  • Browser Exploitation Framework (BeEF) – Command and control server for delivering exploits to commandeered Web browsers.
  • Offensive Web Testing Framework (OWTF) – Python-based framework for pentesting Web applications based on the OWASP Testing Guide.
  • WordPress Exploit Framework – Ruby framework for developing and using modules which aid in the penetration testing of WordPress powered websites and systems.
  • WPSploit – Exploit WordPress-powered websites with Metasploit.
  • SQLmap – Automatic SQL injection and database takeover tool.
  • tplmap – Automatic server-side template injection and Web server takeover Hacking Tools.
  • weevely3 – Weaponized web shell.
  • Wappalyzer – Wappalyzer uncovers the technologies used on websites.
  • WhatWeb – Website fingerprinter.
  • BlindElephant – Web application fingerprinter.
  • wafw00f – Identifies and fingerprints Web Application Firewall (WAF) products.
  • fimap – Find, prepare, audit, exploit and even google automatically for LFI/RFI bugs.
  • Kadabra – Automatic LFI exploiter and scanner.
  • Kadimus – LFI scan and exploit tool.
  • liffy – LFI exploitation tool.
  • Commix – Automated all-in-one operating system command injection and exploitation tool.
  • DVCS Ripper – Rip web-accessible (distributed) version control systems: SVN/GIT/HG/BZR.
  • GitTools – One of the Hacking Tools that Automatically find and download Web-accessible .git repositories.
  • sslstrip –One of the Hacking Tools Demonstration of the HTTPS stripping attacks.
  • sslstrip2 – SSLStrip version to defeat HSTS.
  • NoSQLmap – Automatic NoSQL injection and database takeover tool.
  • VHostScan – A virtual host scanner that performs reverse lookups, can be used with pivot tools, detect catch-all scenarios, aliases, and dynamic default pages.
  • FuzzDB – Dictionary of attack patterns and primitives for black-box application fault injection and resource discovery.
  • EyeWitness – Tool to take screenshots of websites, provide some server header info, and identify default credentials if possible.
  • webscreenshot – A simple script to take screenshots of the list of websites.
Hex Editors
  • HexEdit.js – Browser-based hex editing.
  • Hexinator – World’s finest (proprietary, commercial) Hex Editor.
  • Frhed – Binary file editor for Windows.
  • 0xED – Native macOS hex editor that supports plug-ins to display custom data types.
File Format Analysis Tools
  • Kaitai Struct – File formats and network protocols dissection language and web IDE, generating parsers in C++, C#, Java, JavaScript, Perl, PHP, Python, Ruby.
  • Veles – Binary data visualization and analysis tool.
  • Hachoir – Python library to view and edit a binary stream as the tree of fields and tools for metadata extraction.
read more https://oyeitshacker.blogspot.com/2020/01/penetration-testing-hacking-tools.html
submitted by icssindia to Hacking_Tutorials [link] [comments]

The Revolution in Online Trading and Investing

The era of modernizing is real life where all the businesses are seeking flexible frameworks & reliable innovations because of their progress. Where all the accounting industries are amazed by innovations like cloud computing & online working portals, a majority of users residing in the same industry aren't conscious of its complexities. For already accessing users of Intuit's QuickBooks desktop editions, integrating data to web-based software approach is apparently one of the very most exquisite alternatives for excelling in the marketplace.

Fortunately, the cloud-based QuickBooks give ease-of-accessing data over cloud network, ease-of-operating files from any device & OS and ease-of-collaborating with team members from anyplace & at any time but still lacks many features which are required by way of a QuickBooks desktop edition user. To be able to host QuickBooks desktop edition to cloud network, a traditional hosting provider is a must who installs & manages software & company's data on their cloud-based servers.

It is true that user will no longer need to put in QuickBooks software on their PC, as the Internet is sufficient to get into both, software & data on server's cloud network. Though, after having anywhere near this much ease, the consumer still needs the initial underlying technologies i.e. Windows on the local machine & QuickBooks software.

Distinct from True SaaS or Cloud-based Application Approach!

QuickBooks hosting is somehow a different approach from that of SaaS or cloud-based based applications. SaaS, Software as a Service is just a web-based application solution or model the place where a single application and data framework can be obtained which serves nearly all users. For particular software, the web-based application can be used as a service and the actual infrastructure in support is hidden from the user binary options. On another hand, hosted QuickBooks service works having its initial QuickBooks desktop editions as created by Intuit. So the initial requirements such as the PC-based installing of software, deployment of the applying as per user & usage of more resources is likely to be still there with the cloud-based hosting approach.

Eventually, SaaS is just a cost-efficient architecture for users in which functionalities like system redundancy and fault tolerance are inbuilt in the answer itself. Whereas hosted QuickBooks approach is comparatively higher and offers complexity to its users.

Choosing the Right & Wise Move for Your Business!

Users who are considering shifting from locally-installed QuickBooks to hosted QuickBooks desktop editions as a clever move might fall abruptly if continues without embracing the proper level of knowledge. Yes, that's true! The shifting is proving very theraputic for all the businesses but limited to as long as they aren't getting conscious of technologies like SaaS. Usually, for both small-sized & medium-sized businesses, it's advisory to cognize the depth of perks before fascinating with the width of features.

There are many other perspectives which are predicting the idea of hosting with QuickBooks application, which can be complicating the process of being a web-based cloud network business:

Dilemma of Licensing: Licensing is the hardest task to convey by any third party service providers as installing the authentic software licensing level & give proper set-up to multiple degrees of software asks preciseness which can be somehow difficult to supply by all. Many times the company implements the same procedure to be able to fulfill the installation process and doesn't give attention to a particular business needs which supply a generic setup to each user unwittingly.

Verdict of Third Party Applications: Intuit itself checks each company before allowing them to offer hosting services to QuickBooks users. The companies are thus authentic to Intuit and tend to be referred to as third party service providers in the market. It is mandatory to evaluate the risks that could conquer while integrating your business data with any hosting provider. The risks are majorly confronting the users only when platforms and hosting software aren't fully licensed.

Maze of Multiple User Performance & Number of Servers: Initially, the QuickBooks desktop version wasn't designed to run by multiple users over single PC until the presence of QuickBooks hosting is available in the notice. Many times while working for a passing fancy cloud-network it's quite hard for multi-users to get their command done as less option of command-handler makes the workability strict and thus takes enough time to accomplish the task. Hosting provider, to be able to solve the scenario, allows more servers to the same number of users being in the working environment- which subsequently make the task delivery process complex & expensive.
So these three main practices that mostly become complications for third-party hosting providers are the reason making QuickBooks hosting a complicated process for all the businesses. The integration goes inflow until the consumer itself gets acknowledged with any scarcity of provider. But once the consumer gets to learn his worth, he finds the whole process complicated.
submitted by abelrichard to u/abelrichard [link] [comments]

Returning to PC from my 2011 macbook pro. Need a quiet, dark PC for software development, VMs, patientgaming

What will you be doing with this PC? Be as specific as possible, and include specific games or programs you will be using.
The main justification for building a new computer is to replace my dying MacBook Pro 2011 as a day-to-day computer, and to be able to do more at home software development. I'm at my computer most of the day so I'm willing to spend a bit for things that are going to save me time and frustration: thinking specifically about 32gb ram and NVMe here.
This PC is going to sit in my living room day and night, so it needs to be quiet and dark. Zero interest in any LEDs, RGB or glass panel cases. Because there's not a lot of space for it, I think Micro-ATX is the right size for me. I don't anticipate needing too many drive or PCI slots, and if I'm wrong about drives in a few years buying a larger case isn't that big of a deal.
I'll probably be running at least one VM eventually, not sure if I'm doing windows host with linux guest or linux host with windows guest, but I'd like to be able to have the guest itself be a decent development machine. I prefer Linux as a development environment but understand windows is better for gaming and more convenient or other things.
I'd also like to do some gaming of the /patientgamers type. I have no interest in online, competitive games or playing the latest and greatest. Some titles I'm looking to play soon are XCOM 2, Witcher 3, Terraria, Subnautica, Borderlands 3. Those games alone will probably take me 2-3 years to get through.
I'll probably also use this as a host for backups, e.g. photos, TimeMachine, and maybe run a plex server on it.
What is your maximum budget before rebates/shipping/taxes?
$1500, but I doubt I'd need to spend that much to meet my needs.
When do you plan on building/buying the PC? Note: beyond a week or two from today means any build you receive will be out of date when you want to buy.
Within a week or two then
What, exactly, do you need included in the budget? (ToweOS/monitokeyboard/mouse/etc)
Tower, WiFi whether by USB, PCI or on motherboard.
I'm doubtful that on-motherboard WiFi would be my best option: this PC sits at the opposite end of the apartment from WiFi and it's not easy to get it closer.
Which country (and state/province) will you be purchasing the parts in? If you're in US, do you have access to a Microcenter location?
USA, California. The closest Microcenter is 1.5 hours away, and given the pandemic situation I'm not willing to drive there except for a significant savings, e.g. >$300 off on the build.
If reusing any parts (including monitor(s)/keyboard/mouse/etc), what parts will you be reusing? Brands and models are appreciated.
Will you be overclocking? If yes, are you interested in overclocking right away, or down the line? CPU and/or GPU?
Definitely not day 1. Probably not down the road, especially if it's going to cost more in noise.
Are there any specific features or items you want/need in the build? (ex: SSD, large amount of storage or a RAID setup, CUDA or OpenCL support, etc)
What type of network connectivity do you need? (Wired and/or WiFi) If WiFi is needed and you would like to find the fastest match for your wireless router, please list any specifics.
Do you have any specific case preferences (Size like ITX/microATX/mid-towefull-tower, styles, colors, window or not, LED lighting, etc), or a particular color theme preference for the components?
Do you need a copy of Windows included in the budget? If you do need one included, do you have a preference?
Extra info or particulars:
I've talked to a knowledgeable friend and the settled on the following components around the core of the build, but I'm open to other opinions too
I don't mind upgrading components if needed over the next 3-5 years but don't want to have to do a brand new build before 5 years.
Many thanks!
submitted by squat_whisperer to buildapcforme [link] [comments]

NOTE: The performance tied to the desktop view and resolution are IDENTICAL to Fallout:4 vr's release for precisely the same reasons. Except, the fix will be even better! Some improvements here:

This is another edit, Thursday the 22nd "I need to qualify this" edition.

Final edit, Tuesday's coming edition, did you bring your coat?

I am a banana, interloper.
Many things have changed and you can get away with a lot more now since the fixes are fast and furious.
Here's a concise step by step guide to improve performance in no Man's Sky VR (and some things will work even without vr). Not everything will work for everyone. Some fixes may make your particular system worse performing.Rift + Intel seems to have more trouble than Ryzen + SteamVR native devices. I'm not responsible if your computer starts repeating 16's at you.
here's what is possible: Does elements look sharper to you? I'm running global HMD in 130% SS and game at 100%. Motion smoothing off. https://i.imgur.com/Jkzf7MN.png
  1. DRIVERS. Update your Nvidia and Intel and AMD Chipset & GPU drivers.
  2. Get the latest vulkan runtime: https://vulkan.lunarg.com/sdk/home#sdk/downloadConfirm/latest/windows/vulkan-runtime.exe
  3. Install NMS, hopefully on steam. Run it in desktop mode, once, and get it smooth there. You can probably max almost everything. You may need to do a thing or two in desktop mode once and a while so it's good to have set up.
  4. Opt into the experimental beta for NMS. The fixes there are huge. To play in Experimental, right-click on No Man’s Sky from the Steam library page and select “Properties”. Among the available tabs will be the “BETAS” tab. Enter “3xperimental” in the textbox and press “CHECK CODE”, and it'll let you in, then select it from the dropdown menu.
  5. in yourdrive: \steamapps\common\No Man's Sky\Binaries\ find "NMS.exe" . Right click it, and click properties. Click "compatibility" and click "change high dpi settings" click "override high dpi scaling settings" and set it to "application controlled". This removes a layer that windows puts on 3d apps now, and since the game is not in a pure "direct mode" (yet) this removes that latency and helps frame-rate. This is similar to how Elite Dangerous was on the dk2 in the early days of windows 10. This also may improve fidelity of menu items depending on your monitor.
  6. Turn off windows "game mode" by searching for the settings in the start menu. This is normally a good thing for most games but it throttles background processes it thinks are not the main game thread. No man's sky has custom threading and this lassos it, which is bad.
  7. Install SteamVR beta and Steam Client beta. No exceptions. There's a specific fix for no man's sky in the latest update.
  8. I recommend only having one other monitor active. If you have a high hz monitor, use that one.
  9. in nvidia and amd gpu control panels, force off Vsync, always, turn on "prefer maximum performance". Set "vr precomputed frames" to application controlled instead of 1, (which is for some crazy reason still the default for nvidia. Newer games override this setting, but games built "the old way" like no man's sky do not)
  10. If you're on Nvidia turn off threaded optimization "auto". Set it to off instead. They're doing this directly and there might be some kinda conflict. If it makes it worse, force it on. These settings reduce shimmer for me: https://imgur.com/a/p9ZmcDq
  11. For both Nvidia and AMD, I recommend MSI Afterburner or just AMD drivers and setting an aggressive fan curve and power limit. You don't want to be throttling down if the card warms up. Your CPU should also be staying cool. You need to be hitting turbo cores.
  12. You can now use as of the latest patch, "motion smoothing" in steamVR with no problems most of the time, so leave it on unless things seem worse. (You're on the steamvr beta like I said in step 7, right?) If you keep going above 11ms in 90hz, turn it off.
  13. Set your application specific steamvr resolution for no man's sky to 100%
  14. Turn off Advanced Supersample filtering in steamVR dev options. Do not turn on gpu profiling, it causes slowdowns.
  15. On the video tab, use manual resolution. Change your global steamvr application resolution to something like 100% for now. IF YOU CHANGE THIS, you need to restart No Man's Sky to see the changes. It DOES NOT work on the fly like other games. I get away with 130-150% with a 1080ti and Ryzen 2700x.
  16. Go to C:\Program Files (x86)\Steam\steamapps\common\No Man's Sky\Binaries\SETTINGS and edit TKGRAPHICSSETTINGS.VR.MXML and TKGRAPHICSSETTINGS.mxml and set numhighthreads 4 and numlowthreads 2. Big improvement on the cpu side. Try 2 and 1 if you have a quad core. If you're on intel and things still suck, try 0h 0l. 0/0 may prevent you from leaving the starfield at the beginning of the game. If that happens, just set it back.
  17. Okay, go ahead and and load the game now. This imgur link has my in game settings, I recommend using these. Don't use TXAA unless you find it "clearer" It's a blurry mess for me, use FXAA. https://imgur.com/a/NkUSrMd I can also get away with hbao standard, but maybe you can't. These are something you can fiddle with, everything but planetary will work without restarting the game. I also recommend turning off vignette and scanline effects in some of the other setting menus.
  18. The game now must remain in focus. It cannot have anything on top of it or not be the active window, or you'll lag. OVR Toolkit/OvrDrop might give you issues.
  19. Optional: you should be good with the above, but you can try turning off HPET (high performance event timer) in your UEFI(bios) which can help cpu bound applications like this one.

-------------------Everything below this line is the old thread with various things I've tried. This gigantic thread is me just dumping my brain on the page with various things I know work based on years of knowledge on how VR can be tweaked, generally. Feel free to read it, but my mind tends to redline the troubleshooting but this thread spins the tires, if you know what I mean-------
happy friday! 8-16-2019:
Things have changed since the last beta patch. I'm testing on a stormy planet with lots going on right next to activity on the map to make sure settings are valid. I'll provide more screenshots.

**The app now needs to stay in focus for the best performance. It needs to be on top. Nothing else can be on top. Disable overlays if you're using them, like ovrdrop or ovr toolkit.*\*
0.5) DISABLE GAME MODE IN WINDOWS 10. You can find it in the start menu by typing "game mode". Mine was already off and I didn't realize you guys might need to know that! - This is universally good for vr since it uses a lot of background processes, I've found. as always, if you find it worse turn it back on.
  1. you should still do the cpu changes in the config files (try 4high and 2low if the game doesn't load fast)
  2. still do the "high dpi" override on NMS.exe
  3. still do the nvidia control panel overrides for NMS.exe, but I'm adding new two: turn off threaded optimization "auto". Set it to off instead. They're doing this directly and there might be some kinda conflict. If it makes it worse, force it on. These settings reduce shimmer for me: https://imgur.com/a/p9ZmcDq
  4. Set the in game framerate on the video tab to UNDER your desktop HZ but over your hmd if you have gsync/144 hz adaptive sync, or max it. I just set mine to 160 now. Consider playing with your adaptive sync/gsync settings.
  5. I recommend turning on fxaa now, either in control panel or in the game. Both work. Leave TXAA off unless you find it sharpeclearer. It's blurry for most people.
  6. Anistropy 16x all day every day. Yay.
  7. HBAO standard looks great too, no real noticeable difference in perf for me
  8. making sure no man's sky is set to 100% application render scale in steam vr, but you can now set the global video setting to auto or like 120% or more. Motion smoothing still off. You can leave interleaved re-projection on if you want, it doesn't kick in as much now, or just force it off as before if you're on amd.
  9. https://imgur.com/a/NkUSrMd here's my in game settings now, storm rolling in, getting 9.6ms frame timing. Use Fullscreen True.here's what it looks like now- my frame timing graph. I put the screenshot on a delay so that the game would be in focus for a bit, everything to the right of the red line is valid: https://imgur.com/NE6oqvX and here's with some MAJOR edits to the resolution to match the vive. Does elements look sharper to you? I'm running global HMD in 130% SS and game at 100%. Motion smoothing off. https://i.imgur.com/Jkzf7MN.png detailed advanced frame time graph. It's getting better!Oh wow, check it out: https://i.imgur.com/D55yu4S.png look at the resolution I'm using in the config file. I'm kinda blind to the visual changes now, I've been fiddling for 3 hours. You tell me which looks better, but the second one has a better frame graph.
Experimentation:Something is pretty screwy with the way the game is rendering both eyes in the HMD.
*NumGraphicsThreadsBeta value 2 completely knackers the hmd btw. Flickery mess, crash. I still don't know what it does.*I'm also going to try setting the "desktop resolution" in TKGRAPHICSSETTINGS.VR.MXML to the total resolution of the vive later on, 2160×1200, or instead a single eye, 1080×1200. This requires borderless windowed which may reduce performance over fullscreen even though it's not "fullscreen".EDIT: this seems to work at 2160x1200. At least, the game doesn't overwrite the file on me. Same 9.6ms frame timing in "windowed" The menus and other text overlay elements seem much sharper but maybe I'm fooling myself. Gonna try 1080x1200.
Of note it seems that using fullscreen gives the game higher windows application priority.Edit: Here's some proof these settings work, 1080ti, ryzen 2700x, x470 chipset, 32gb 3200mhz ddr4 cas 16, windows 10 1903 insider "fixes/drivers" only.
https://imgur.com/a/rh7ceyb
This is not a unity or unreal app and uses a -native- implementations of OpenVOVRuntime. (and on Vulkan to boot! It's amazing!) The perspective is that hello games has their own game engine, so they don't get the plug and play drag and drop implementation and bug fixes that come with the developer supported plugins for those game engines.
Serious Sam Fusion and Talos Principal are the only other games I know of that work in Vulkan/DX12 and simultaneously steamVR with a native implementation. This is an accomplishment.
The performance is due twofold to differences in 3d on earlier builds of windows 10 differing in the way it handles 3d now, your desktop resolution, your desktop monitor's HZ, and a few other things. Remember this game is fast enough to run on intel embedded graphics now. It just needs tweaking. For one, it appears the Anti-aliasing is done via forward rendering, and instead-computed on the desktop view at the desktop framerate BEFORE pushed to the hmd, along with anistropy which I suspect is why it's blurry, the "pixels" are being effectively smeared out. It's not appearing to be applied directly to the vr compositor view, or there some in between step.
Also, please opt into the experimental beta branch via the password, and consider installing the update to Vulkan via the runtime, just to make sure you're on the current version!! https://vulkan.lunarg.com/sdk/home#sdk/downloadConfirm/latest/windows/vulkan-runtime.exe update your drivers, including chipset!
First, all of this is being done from their experimental fixes branch: To play in Experimental, right-click on No Man’s Sky from the Steam library page and select “Properties”. Among the available tabs will be the “BETAS” tab. Enter “3xperimental” in the textbox and press “CHECK CODE”, and it'll let you in, then select it from the dropdown menu.
Do the following and the game will look better than ever, and you'll get 90hz and stay out of re-projection 99% of the time. The steps are similar to the early days of FO:4.go to C:\Program Files (x86)\Steam\steamapps\common\No Man's Sky\Binaries\SETTINGS and edit TKGRAPHICSSETTINGS.VR.MXML and TKGRAPHICSSETTINGS.mxml and set numhighthreads 8 and numlowthreads 0. Big improvement on the cpu side. Try 4 and 2 if the game doesn't load.
  1. in nvidia and amd gpu control panels, force off Vsync, turn on "prefer maximum performance". Set "vr precomputed frames" to application controlled instead of 1, which is the default for nvidia. For newer games this setting does nothing, but I can confirm this game DOES listen to this (like it does/did in fo4) and it breaks re-projection. In windows, I recommend only having one monitor active especially if they have different refresh rates and/or resolutions, make sure it's set to it's maximum refresh rate. I also recommend maxing your fans so your video card doesn't go into a lower boosted state and flap between them.
  2. yourdrive \steamapps\common\No Man's Sky\Binaries\ find "NMS.exe" . Right click it, and click properties. Click "compatibility" and click "change high dpi settings" click "override high dpi scaling settings" and set it to "application controlled". This removes a layer that windows puts on 3d apps now, and since the game is not in a pure "direct mode" (yet) this removes that latency and helps framerate. This is similar to how Elite Dangerous was on the dk2 in the early days of windows 10.
  3. adjust the in-game framerate limit to be 5-10fps above your HMD's, to allow re-projection to do it's thing. Edit: you can try setting this EVEN HIGHER if you think your system can handle it. This gives less overhead for re-projection, and decreases input delay, but YMMV. It's part of the reason that most people don't see 100% gpu usage, truth be told the game is gimping itself to your display's framerate cap, not the hmd for any post processing done on the desktop view before being sent to you.
  4. Go into the game's Video settings: Switch the game to fullscreen (it won't do anything visually but might as well), and consider reducing or increasing the resolution here. Edit for clarity: This does not change the resolution in the hmd, but it might be fiddling with AA and post processing's resolution, since it seems to be calculated like that, based on what I'm seeing. If you recall, FO4:VR had the same exact issue, everything was blurry as hell on launch day. EDIT: GET THIS, The lowered desktop resolution also seems to effect some things in the UI as they calculate off the lower resolution at the desktop resolution! Not the headset rendered resolution, which is really not good and super weird! It makes the scanner UI flicker and get bizarre and jumpy, which is a big problem! This is confirming my theory. I now think setting the desktop resolution higher is even more important. Get it just over your HMD resolution and leave it there. There's issues if your monitor refresh rate and resolution is below your HMD refresh rate, just like fo4vr. It does seem like the resolution is per-eye, even though it should be full-field. The vives per-eye resolution is 1080x1200, but you can't select that resolution so just set it close to that (or higher if you want SS on top of your SS for at least UI elements in game in steamvr. 1080p is fine for me. You could try making a custom virtual super resolution that matches your HMD if you're feeling industrious.
  5. under graphics, turn off all antialiasing and potentially anisitropy since it appears it's calculated from the -desktop resolution- (unless you're going beyond it for double SS, and even then, it looks better off imho. You can leave everything else on ultra at this point except maybe shadows I've found, with most GPUS, even like a rx480 8gb because Vulkan is awesome.
  6. ninja EDIT: I've determined the below is more important than I thought for performance. No longer optional!
  7. Since this is a native openVR app, if you click on the game window while it's running and press "shift+a" it SHOULD disable interleaved re-projection, which seems to be on as a fallback if you disabled motion smoothing. This helps cpu usage a TON. You can also do this with the native steamVR vr view window for most apps.
  8. finally, turn off advanced super-sampling filtering in steamvr if you're not already out of re-projection by this point. Set manual resolution settings in steamvr, and start reducing from 200% SS until the latency graph on the bottom left is under 11ms or whatever it is for your HMD and you get out of re-projection. That should solve it! and the game will run like it should and look great too. Now that I'm home, I realized something: You have to restart the game entirely for this change to work!! This could be due to the older OpenVR SDK.
  9. TURN OFF AA and do it on your gpu's control panel and turn off scanlines and post processing to get rid of the shimmer. That seems to be done on the DESKTOP resolution and not the game.
  10. DOUBLE CHECK THAT THE APPLICATION RESOLUTION OF NMS is where you want it. You may have overrode it from the global setting.
optional:
try turning off ASW if you're on a rift (can you even do that anymore?)
in your steamvr.vrsettings file in your root steam install directory also try adding "allowAsyncReprojection" : false, (comma is important unless it's the last entry) as one of the options. They pulled it. I use the following:
},
"steamvr" : {
"allowDisplayLockedMode" : false,
"allowSupersampleFiltering" : false,
"basestationPowerManagement" : 1,
"enableHomeApp" : false,
"installID" : "18309934490580095554",
"lastVersionNotice" : "1.7.4",
"lastVersionNoticeDate" : "1565657139",
"mirrorViewEye" : 3,
"motionSmoothing" : false,
"supersampleManualOverride" : true,
"allowAsyncReprojection" : false,
"supersampleScale" : 1.2
},
enjoy! if you made it this far, awesome. I haven't even dug into the game's config files, I'm reading that you can improve threaded optimization in the same way so that the cpu load is good too.
edit: here's how to do that - go to C:\Program Files (x86)\Steam\steamapps\common\No Man's Sky\Binaries\SETTINGS and edit TKGRAPHICSSETTINGS.VR.MXML and TKGRAPHICSSETTINGS.mxml and set numhighthreads 8 and numlowthreads 0. Big improvement.
also, a new setting has appeared called " " in the files on the beta. I have no idea what it does. yet.
Interestingly this reminds me a lot of the way NMS was first released, planet loading was timed to spinner hard disks or something and having an SSD actually made going from space to planet real fast kinda laggy. Really interesting how software development works. (It's what I do for a living, actually! I'm paid to find the reasons for, and the solution to, bugs in software ;) )
edit 2, I'm home from work edition: one very confirmed oversight right now is that they're not opting to cull the render of the nose cutout for your specific hmd. This results in roughly 20% performance loss off the top, confirmed by valve engineers. They're using an old version of the runtime.
as confirmed by Alex himself, the principal graphics software developer for steamvr at valve. https://twitter.com/AlexVlachos/status/1161871180103421952
edit 3, happy weekendhttps://imgur.com/a/p9ZmcDq this settings has reduced some shimmering for me.
submitted by Lhun to NoMansSkyTheGame [link] [comments]

Golem's FAQ - Latest software update, and how-tos

Golem's FAQ - Latest software update, and how-tos

https://preview.redd.it/2lc1we5990s41.jpg?width=400&format=pjpg&auto=webp&s=5417ccb655b01501b4ba0db45e72d5e411cc1baf
(Actual, updated) Frequently Asked Questions
Unlike a standard FAQ, this (A)FAQ consists of the most commonly asked questions from our community. For much more elaborate FAQ full of questions, some of which no one actually asked, please consult our docs FAQ.
For our communications archive, head over here.
What is Golem?
Golem is a decentralized computation network, a new way of distributing redundant computing power to those who are in need of it, on-demand. It creates a peer-to-peer network where users join on an equal basis to buy and sell computation, splitting up complicated tasks into smaller subtasks in the network. In Golem there’s no central authority and no user is more or less important than another.
Who is building Golem?
Golem Factory GmbH is responsible for building Golem and all its milestones.
Golem Factory GmbH’s website is: https://golem.network
Is Golem a Foundation?
Golem Factory GmbH is not a Foundation. A GmbH is the Swiss equivalent of an LLC. Golem Factory GmbH has been founded in 2016 and as mentioned above, looks after the build of Golem the project, and its milestones.
The Golem Foundation, founded in 2018, is an independent entity, founded by Golem Factory GmbH’s ex CEO and COO, and they work on different projects than Golem Factory (eg. the recently release Wildlands paper). Their website is: https://golem.foundation
Who controls GNT?
GNT (Golem Network Token) has been in the free market since the end of 2016. Neither Golem Factory or the Golem Foundation control the token.
Another thing is that we don’t do airdrops. So make sure to stay safe and not succumb to scams.
Why should I or a requestor choose Golem?
Golem offers freedom of choice and a voice in the community to specify what your requirements are for computation in the network. In the centralized infrastructure of shared computation, if you’re an individual you might not have the voice to specify the tools you need. Golem offers tools focused on your privacy and the flexibility for all providers and requestors to set the price they’re willing to have tasks completed on Golem Network. By cutting out the middle-man and large corporations taking a fee, this allows Golem to be a prosumer market with the potential to simultaneously be cheaper and more profitable for the requestors and providers, respectively.
How can one integrate with Golem?
If you’re a developer and want to add your code to Golem, the simplest way is to use WebAssembly (WASM). Check out the gWASM section of the documentation to learn more. The good news about WASM is that you can easily compile the code that is written in other languages. So if you have code written in C/C++/RUST, you can compile each to the WebAssembly binary and use it with Golem the same way you’d normally use WebAssembly code. If you don’t want to write anything in those languages or you want to do something more complicated, the Task API allows more versatility and is available on mainnet since the Clay Golem release.
Additional resources that would be of interest include Being a Requestor and Acting as a Provider on Golem Network.
How is computation verified?
There’s no single answer to this question since it can get quite complicated. For the first use-case in Golem, rendering, the requestor renders a small part of the image and compares it with the result they receive from the provider and a machine-learning algorithm gives a verdict. In rendering, there’s a high chance of a small amount of indeterminism and differences in the pixels, which is what makes it complicated.
For other use-cases such as WebAssembly, fortunately, it’s much simpler it’s practically easy to make WebAssembly computation deterministic. There’s also a verify function in the Task API to make this process simpler for requestors, to give them the opportunity to write their own method that is suitable for their use case.
How is data protected and kept private on Golem Network?
For providers, the solution is relatively easy using Sandboxing. You can read about this more in our documentation.
The more interesting part of the question is ‘how are we going to protect the data you send as a requestor?’. In the classical scenario where you’re sending you data to the cloud, you’re not getting any protection. It’s essentially a trusted setup between the requestor and providers, an option which is also possible in Golem using Golem Unlimited.
How does Golem Unlimited fit in the Golem Network ecosystem?
Golem Unlimited allows users to create an internal trusted network of computers with one of them, called the Hub being in charge. The Hub is a requestor and other computers in the company join it as providers. It is meant for data center-like setup (e.g., render farms, or desktops within organization LAN) where network participants trust each other, but it will also support trusted P2P subnetworks (e.g., distributed team machines).
App
Why is my Golem node not connecting?
If you’re having connection issues, see our Issues and Troubleshooting guide in our documentation or reach out to us in our Discord channel. The most common issues for first time setup are related port-forwarding (mentioned in the onboarding process when you setup your node) or Hyper-V. Keep in mind that, if you’re on Windows Home specifically, Hyper-V is not a feature so you have to install docker toolbox instead.
What is the Task API?
Recently, we introduced the new Task API. The Task API is a python library containing a programming interface and utility functions. Updates created by requestors should be able to answer a short list of RPC calls. You can read more about these calls in our documentation designated to the Task API.
What is gWASM?
gWASM stands for WebAssembly on Golem. It is intended to be a bridge between applications and extensible infrastructure. It gives your applications or services easy access to external and decentralized computational power. This access happens in an elastic manner, meaning that you rent as much infrastructure as you need and when you need it.
What’s the purpose for GNT?
With Golem you can exchange computational power, as a commodity or a service for GNT. These are market transactions. The different parties (users) and transactions are part of a small economy with GNT as the value transferred between participants.
Within the Golem economy, we are free to define the rules and regulations for it. Our goal, however, is for it to be similar to real-life economies: demand, supply and quality affecting prices should always be included. This economy works in an anonymous and distributed network, which adds a layer of complexity to it. Golem is not a stock market, there is no central point to place bids and offers. Everyone must make their deals on a p2p basis and on their best criteria.
Roadmap
What does the future and endgame look like for Golem?
In order to allow for a future where censorship resistance and privacy is available for everyone, we need to build networks to stimulate such freedoms. What we want to build at Golem is the tool that can connect computers borderless-ly across the world, and without the risk of censorship.
Migration
What is the ERC20 migration and how will it take place?
This refers to us migrating GNT to be a fully ERC20 compliant token. We’ve been working with ETHWorks on finding the best approach for this task.
How will GNT’s migration to the ERC20 standard benefit users?
Working together with ETHWorks and audit firms, our goal is to make sure that the passage to ERC20 allows the (new)GNT to be able to adapt to various matters: for instance, to be used for layer 2 scaling solutions, or Universal Logins, gassless transactions, among others. Right now, doing gassless transactions with the current GNT is cumbersome, and there are many solutions in the market that would be a great fit if GNT was ERC20.
An added (big) benefit for migrating towards ERC20, is to leverage DeFi tools and protocols, especially DEXes. Providing the first (ERC20) GNT liquidity pools for Uniswap and other similar projects is something that’s definitely in our plans for a long time.
Why didn’t GNT start out as an ERC20 compliant token?
It’s important to keep in mind that relative to the Ethereum space, GNT is quite an old token. When we implemented the GNT contract, the ERC20 standard was in its infancy, and we wanted to limit the exposure to risks stemming from it being at such an early stage. This is why we decided to limit the core GNT implementation to only the necessary ERC20 operations to make it transferable. Migrating GNT to be a fully ERC20 compliant token should open new opportunities to the token users, for example, DeFi (i.e. Decentralized EXchanges and liquidity by Uniswap) and potentially GNT becoming collateral for MCD (Maker’s Multicollateral DAI).
Other
What measures are in place to mitigate against loss of deposit?
We’ve taken very thorough precautions against Golem users losing their deposits. With the recent release of the Concent feature, the Concent deposit a.k.a. GNTDeposit is a smart contract on the Ethereum mainnet which has been properly audited by third-party experts to contain no known vulnerabilities. Similarly to those aforementioned contracts, the balance of GNTDeposit is predominantly still owned by the ethereum address that transferred its tokens into it. The only difference is that the withdraws are time-locked and that there is a privileged entity, the Concent Service, which is able to use those tokens in very specific circumstances, according to the use cases described in the Concent’s documentation and its terms of service.
How is GPU integration coming along with MacOS and Windows?
There’s difficulty with exposing GPU to Docker containers on Windows and MacOS. GPU support is technically possible on both these operating systems, although we would need to tailor some new computation environments for those operating systems and make sure that the behaviour is consistent between them. While we exclusively rely on Docker it’s not possible to use GPU with Golem on Windows and MacOS.
It’s also worth noting that GPU is also not supported in gWASM. Since gWASM uses WASM underneath and that itself currently doesn’t have any notion of multi-threading, which would be required for the computation providers GPU to act as the general processing graphics processing unit (GPGPU). It might be possible to get around that, however, the catch would be that it would kill the determinism which we require in Golem task verification.
submitted by Mat7ias to GolemProject [link] [comments]

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