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Main tank here for the last 10+ seasons, main Rein. I’ve been trying to figure out why it feels so terrible right now, even with CC toned down. What I feel is that the massive amounts of damage in this game, matched by the massive amount of healing, has taken away a lot of the ability of a main tank to manage personal HP as a resource. One of the basic things I’ve always kept in mind as rein is safely facetanking damage, utilizing the 200 points of armor to reduce damage taken, and allowing that to be healed up. 300 hp has been my mental “safe spot” for judging my aggression. Lately, however, I find that even at full HP, I can never feel safe even just firestriking without the risk of going to extremely low HP or even dying. What I’ve sort of realized is that this mid-ground health doesn’t even really exist anymore. It feels like you are either being pocketed at full hp, or you’re dead, and there’s extremely little time in between. Once I noticed this, I thought “hey, maybe I’m just bad” so in the main tank streams I watch (super and cloneman, for example) I paid special attention to their health totals throughout games, and I noticed a very similar pattern. They would spend the majority of the time either above 400 hp while getting healed, or would immediately drop to roughly 100 hp, where either they’d have to get hard pocketed back to full or die. I think that the damage and healing creep has removed an entire tool (health management) from the tank role, leaving them more reliant on healers than ever before. Specifically, the idea of “facetanking” damage is just too risky now. I can’t alternate my health pool and my shield because there is too high a risk of getting bursted down even within short moments. I think DPS aren’t made as miserable by this because they’re naturally squishy, and by nature don’t want to be focused by multiple members of the enemy team, whereas with tanks that’s your base job. This also leads into CC feeling even worse because the short stun of a cree flashbang is absolutely enough time to get burst down without a bubble or pocket. I also think this is why double-shield is so prevalent, as a symptom of the fact that, with regard to HP pools, the idea of taking “safe amounts” of damage isn’t reliable, and so the best option is to take no hp damage at all, by only playing behind shield where it’s impossible to get burst without the warning of the shield breaking, and to have fortify/suck to keep you from being burst when that shield does go down. I guess basically, how I’d describe the problem I’m witnessing is that the damage and healing creep have made tanks feel far too squishy because of an inability to utilize the middle ranges of HP. As for solutions, I’m not sure the best option, outside of something like a % nerf to both damage and healing across the board, which obviously is an oversimplified solution, but something needs to be done imo to make tank hp pools relevant and not feel like quite such an alive/dead binary. Welcome thoughts, and for now, you can find me queueing support.
Beginning|Previous Premier Valast felt a tingle. It began at the base of his spine and traveled moved upward, sending warm fuzzy feelings all throughout his body as it made its way to his brain and inserted itself in his conscious thoughts. After all of the misery. After all of the failures. For once, something had gone right. How delightful. How extravagant. How deserved. The Humans had made a mistake. Clearly, they had thought to expand upon their treachery, believing themselves to be invincible. Their monstrosity of a vessel had appeared just as their last one had, within Halcyon's inner perimeter. After their ruse of parlay, their beast had commenced belching out weapons of mass destruction, clearly in an attempt to retrieve the encryption key and the elite assassin-thief they had dispatched under the guise of a Witness. They thought Halcyon weak. Defenseless. Not true! Not true at all! Kinetics. Valast laughed aloud, his rib cage heaving out great guffaws. Accelerated mass! More laughter. The savages thought to bring such inelegance against the might of the Combine? They mistook their prior fortune for competence. Their one-time success for future capability. Alas, poor Humans, the truth of your inadequacies is made manifest! The brief gap in the defenses brought on by the improbable chain of events that had resulted in their arrival had been filled. For all of their destructive potential, their weapons were useless. Valast continued to cackle, his hindclaws scrunching up the soft material of his pillow, as he watched the Humans receive their punishment for their insolence. The Humans had made assumptions. Perhaps assumptions were fine in their backwater corner of the galaxy, but here, among civilization, assumptions could be quite dangerous indeed. It was quite unwise to assume Halcyon would leave the inner perimeter exposed. They must have thought their Evangi co-conspirators would leave the gates open for them, as the traitor Neeria had done when she had given them access to a Combine wormkey in the first place. Sadly for the Humans, their four-armed friends had been exposed for what they were. A great many of the Evangi now lay motionless on the floor of a Halcyon mainway, a fitting end to their perfidy. Halcyon had stood since the beginning, and it would continue to stand long after the Human infestation had been expunged from the Combine Space. Perhaps the Humans should have spent more time pondering the nature of the place before they had meddled with forces they clearly did not understand. Halcyon existed in defiance of the chaotic nature of the neutron star it orbited. Its survival required an solution to the objects such a gravity well attracted. Halcyon had many such solutions, weaved together to maintain a delicate balance. Among them were the inertial dampeners. The screen in Valast's paws bloomed with colors, indicating firings of Halcyon's inertial dampeners. Each blossom of color was an attempt by the Humans to deploy weapons in clear violation War Accords, cementing Humanity's position as a menace to decent civilization. Had Valast not commanded Bo'Bakka'Gah to take the necessary precautions, the devastation would have been significant. Lines of crimson sailed through the blooms of color. Valast's whiskers twitched, his eyes squinting as it tracked one of these lines. The solution was not perfect. The intertial dampeners in close proximity to Halcyon were a final precaution, and their purpose was narrow. They were a fine net, meant to indiscriminately capture any residual high-speed astral particulate that had escaped the outer defenses. Their efficacy diminished at an exponential rate in proportion to the size and mass of the object they acted upon. Thus far, they had been quite successful at preventing the Humans from making use of their weapons, but dampeners had no effect on the Human vessels. Even if the dampeners could be used for such a purpose, their indiscriminate nature would have required the cessation of all space born travel within Halcyon, an unacceptable disruption to the workings of the Combine's capitol. The Humans' small spherical vessels were thus capable of traveling unimpeded throughout Halcyon space, tracing their crimson lines behind them as they did so. Such a thing did not overly worry Valast. They could not fire their weapons, and they were susceptible to electromagnetic disruption, rendering them easy targets for the Peacekeepers. Were Valast not otherwise consumed with the affairs of state, he would perhaps take to the front line and dispatch a few himself. Sadly, his bravery would find no opportunity for direct expression beyond the valor found in the privilege of command competently exercised. The whiskers ceased their twitching and some cheer returned. It would not be long before the meddlesome Human spheres were swatted from the sky and the encryption key recovered. Then they would dispatch the Human warship. Then Humanity. He need only wait. ----------- "Get spread. Get small." Sana called out. Had to buy time. Had to get a handle on the situation. Not her first rodeo, but it was the first time where she had no idea what the hell she was riding. Maybe the aliens were riding her. Maybe it wasn't a rodeo, maybe it was just a slaughter. That was the problem. No one knew anything. The callsigns in her local were dropping like flies. Squaddies getting wiped without so much as a peep. The eggs in Science were saying EMPs, but the balls were supposed to be fixed against that frakkery. Sensors said the balls were still there even after they went dead, so maybe they were right. Couldn't think about that now. Couldn't think about anything but the mission. Captain Sana Bushida had a shit-shuttle to bring to station. She needed to get from A to B. Normally the quickest point-to-point was a line, but the baddies were coming in from all sides. Trying to corral her in. So be it. She could handle a long and squiggly with the juice she had in the four balls attached to the cockpit. Only question was how long they'd be up for. Whatever they were using on the balls wasn't touching her. She was good, but she wasn't that good. Guess they wanted her kicking and screaming. Predators, not scavengers then. Frakk 'em. Right in their stupid alien faces. Sana's brain shunted command signals as fast as her eyes to parse the readouts in her pilot pod. Dodging. Weaving. Diving. Dipping. Half those words didn't even apply to space, but they felt right. Float like a butterfly, run like cheetah on amphetos. She'd sting 'em later. Run run run, fast as you can. You can't catch me, I'm the shit-shuttle can. Swipe. Swipe. Two smaller ships moved in a pincer formation, one cutting off her angle around the larger ship she was skimming around. Sana let out a giggle, as she shoved the shuttle in another direction. "You thought you had me, crapdonkey? You never had me. You're gonna be seeing my ass all day." The giggle somehow transformed into a roar halfway through as a third ship appeared in her view, coming out from its hiding place on the other side of the large ship. "SCREW YOU!" They weren't going to win. Losing wasn't an option. Swipe. Patterns emerged as the ballet played out. Certain ships were the herders. The small annoying frakks that always seemed to be moving around her flanks. Other ships were the receivers. They were the big boys. The ones who just floated there like giant shits in space. Lazy frakks just waiting to be fed some shit-shuttle. Fine then. New info. New tactics. New rule: Get around the herders, never get closer to the receivers. Herders bad. Receivers bad-der-er. As long as she was a step ahead of the herders and two steps away from the receivers, she'd be fine. Problem was they were more agile than her. Problem was there was more of them. Problem was the friendly callsigns on her readouts kept disappearing. Problem was that she was stuck in here instead of out there where she belonged. Ninety-nine problems... Swipe. Swipe. All she needed was a line of sight. A place where she could get a whiff of open space and just gun it. Navigate the maze. Get through it. Light at the end of the tunnel. Glass is half full. Metaphor. Analogy. Idiom. The stream of consciousness flowed out of her, expressing itself in her verbiage and in the desperately navigating shuttle some distance away. Step forward. No steps backward. Okay, maybe one step backward, but it'll be okay. She'd take the step forward soon enough. Just...needed...a...line. Alpha, Beta, Charlie, and Delta was gone. It was just her. Swipe. Swipe. The fate of the world. The shit-shuttle must survive. Swipe. Swipe. The gap opened. She saw it. They didn't. "There it is bitches!" All four balls slammed the thrusters on. It wasn't a direct bee line to the Oppenheimer but it was good enough. She just needed to get out of the hornet's nest and into open space so she could keep pouring on the acceleration. She didn't know how much juice the herders had, but it was all she had going for her at this point. Bitter bile rose up in her throat as the shit-shuttle surged forward, leaving A through D behind. Her squaddies. Her friends. Abandoned. She should be out there. She could be. She just needed to get the mission done. She was so close. She was putting distance between her and the baddies. Just a few more minutes...the link cut off. Her thoughts were shunting into a wall. She swiped, her eyes scanning the readouts. Alcubierre - Shuttle - Cockpit (Ejection)(DISTRESS) no longer appeared. For once, Sana was speechless. --------------------- Kai retched air. There was nothing else to throw up at this point. He'd given everything he had to give, and it was now floating about the cockpit in a viscous cloud. He was fairly certain Neeria was collateral damage in the matter. If she were ever to regain consciousness, she'd find she had been provided with a fresh coat of puke paint. At this point, being blind was something of a boon. Congratulations were owed to the sadist in the pilot's seat though, he hadn't emptied his stomach like this since flight sims. He'd raise his hand in salute if it weren't for the incredible g-force shifts whipping him around like a rag doll as the pilot attempted to avoid whatever was out there. Some of the maneuvers seemed impossibly complex, as if the cockpit was navigating through an impassable morass of enemies. Or perhaps the pilot was just drunk. Either seemed possible. The whipsawing continued. Back. Forth. Round and round. Acceleration never seemed to continue in a single direction for more than a few seconds. They were going in circles. They had to be. Finally, it appeared the pilot had decided on a direction as Kai was slammed back into his chair as the cockpit rocketed forward under sustained acceleration. They must have broken through. Or the pilot had fallen asleep at the controls with the throttle down and they were all doomed. Either way. At this point, Kai was just eager for it to be over. The acceleration continued. He felt like he was being crushed. Like an enormous hand was pressing against him, trying to squeeze all of his organs out through his eyes. Whatever was powering the cockpit now was beyond the parameters of the shuttle's acceleration compensators. His vision began to dim and his joints ached. Pain surged up in his right arm, which was still contorted within the goo. He was fairly certain a bone had just snapped. "Oppenheimer..ETA," Kai managed to gasp out, drawing the breath back into his lungs with some effort. "The shuttle is not currently on course to intercept with the UWDFFOppenheimer." "Joan." Kai wheezed. "Connect. Joan." The acceleration cut off. Kai took a huge gulp of air, the relief immediate. "Comm-link. Fleet Admiral Joan Orléans." No response. Kai tried again. Silence greeted him. Grumbling, he raised his left wrist toward his face. He stuck out his tongue and smeared it along the wrist console's interface. None of the expected beeps and chirps sounded out. It was dead, and, he suspected, so was the cockpit along with whatever had been propelling him. No life support. No way to call out for help. No way to do anything but sit there. For all intents and purposes, they were a hunk of space junk drifting off into the black oblivion. Fair enough. It was a fitting end. Helpless. Hopeless. Kai tried to muster some anger at the situation, if only to distract him from the pain coursing through his body, but found he was up to the task. It was easier to be motivated when there was something to do. Some way he could impact the situation. But there was nothing to do but wait. Maybe he'd live. Probably he'd die. He didn't mind it, that was the same binary he faced every other day. It was a bit more present in his mind than it normally was, but the truth was that he was overdue for demise. He'd given death the slip more times than anyone had a right to. Still. It bothered him. Not the death part. The not doing what he set out to do part. He had run through walls, both literal and figurative, to make it this far. He didn't know what making it back to the Oppenheimer would mean for Humanity, but it had to be better than not making it. The encryption key -- what did it do? What could it do? Would it be doable? Neeria -- could she guide them? Could she help them navigate the treacherous galaxy Humanity was just beginning to play a part in? There were so many questions. The answers could matter. Kai tried to remember how much time they had. Without life support, the supply of oxygen would rapidly begin to deplete. He supposed it didn't matter, since he had no idea whether Neeria breathed, what Neeria she breathed, or the rate she consumed it. His space suit had a few hours of stored supply, but it was designed to work in conjunction with his helmet. Without the wrist console, he'd need to find some way to manually vent it. That was something to do. Small, but perhaps meaningful. Anything to tilt the scales just a little bit more in their direction. Just a few more minutes of air could make a difference. "Seconds matter," Kai wheezed out. His breath was wet and tasted of iron. He'd worry about that later. Air first. It wasn't much of a plan, but it was better than nothing. He hoped Joan's plans were faring better. ------------------- The Admiral's Bridge was awash in a sea of red. Multiple views vied for primacy as the situation continued to deteriorate. So far, the Oppenheimer itself had withstood the sustained EMP assault directed its way, but the same could not be said for the battle balls. Callsigns continued to blink out of existence with every passing second. The Oppenheimer had immediately attempted to provide supporting fire, but its kinetic weaponry was similarly disabled. Whatever the circumstances had been that had allowed the Alcubierre to destroy an alien vessel, they were clearly no longer relevant to the situation at hand. Without kinetics, the vast majority of Humanity's space-born projective power was effectively nullified. Science was looking into explanations and alternatives, but it would take time. The Oppenheimer's EMP arrays had succeeded in firing, but the alien vessels appeared to be impervious to that form of assault. It was unclear whether they possessed EMP hardening around core processes similar to the Oppenheimer or they had other means of deflecting attacks of that nature. In the absence of an alternative, the Oppenheimer was continuously discharging the EMP arrays as they became available, attempting to test for weaknesses. The energy drain from the sustained fire was easily accommodated by the altered physics of local space, but it was unclear whether alien defenses could be worn down by continuous assault. Other oddities were appearing as the situation unfolded. The aliens did not field any tactical fighters that their sensors could identify. There were ships of different sizes, but, thus far, no vessels had moved to directly engage the balls. Kai's cockpit was being corralled by a series of smaller ships working in conjunction with the larger ones, but that was it. Joan considered it, trying to parse out deeper meanings from the absence. Human conflict, both Earthside and in space, had always heavily relied on tactical fighters. They had numerous advantages in terms of firepower projection and significantly increased tactical dynamism in a battle zone. Either the aliens had never considered the approach, or it was considered suboptimal within this environment. Joan squinted, watching as the battle ball's callsigns dropped from the battle status view. She tilted her head. "This environment," she muttered to herself, her eyes drawn to the EMP array firing status. The recharge bars filled and expended. Filled and expended. Each cycle representing an incredibly powerful pulse of electromagnetic energy at the speed of light. Speed of light. Speed. The answer struck her. The ramifications of the answer were displeasing. Plans must be altered. Contingencies reconsidered. The Black Fork was too optimistic. Their position was considerably worse than hoped for, but not entirely beyond anticipated outcomes, which had included their immediate destruction upon arrival in the system. They simply had fewer tools than she desired. Tactical fighters had low utility when combat operated at the speed of light. There was no yield on agility, because no thruster could move faster than light could travel. There was no evading a lightspeed weapon at these distances. Unless a tactical fighter could retain functionality under fire, which the death balls so far could not, they were a pointless extravagance. At best, they could serve as a momentary distraction, particularly when their weapons were inoperable. The unique characteristics of Humanity's birthplace were a hindrance here. Kinetics were the logical path for weaponry to take in an environment where destructive output was a matter of maximizing scarce energy resources. They were also the easiest, most natural extension from their Earthside forebears. Humanity had begun development of lightspeed weapons, the EMP and the Griggs pulse among them, but they placed tremendous strain on ship systems. The Oppenheimer, as a dreadcarrier, was among the few Earth spaceships that contained a full battery of EMP arrays. Due to the extremely demanding specifications, only a Pulser class ship could make use of a Griggs pulse. Had Humanity known what it faced just beyond its doorstep, it would have invested its research and development resources differently. Too late now. The game was not lost yet, they simply must play the hand they were dealt to its greatest effect. A display flashed from green to red and moved toward the center of the wall, increasing in size. Simultaneously, three other displays shifted in color, position and size, in a chain reaction. Joan frowned. Or perhaps the game was lost, and she was only just realizing it. The shuttle cockpit's callsign, along with the four balls that had attached to it, had disappeared. Her hands darted up and began a series of gestures, swiping North to South as she removed some filters from the local space scan and South to North as she applied others. She exhaled. The shuttle had not been destroyed, only incapacitated. It was careening through space away from the cluster of alien ships closest to Halcyon, though a few were in rapid pursuit. The pursuers had acceleration in their favor, but the shuttle's current course brought them toward the Oppenheimer. Joan flicked a few fingers, pulling the course data from the local scan and pushing it into the timer view.
Pursuers to Shuttle: 1m6s
Tactical Fighter to Shuttle: 38s
Oppenheimer to Shuttle: 53s
G4 Fleet First Arrival: 3m42s
Oppenheimer to Exit: 3m0s
Before Joan could issue the order, the nearest balls peeled off and immediately began an intercept course with the shuttle. Joan pulled up the command-chain, it appeared that Captain Bushida had decided to be proactive. Very well, but it would not be enough. The balls were more likely than not to be incapacitated before they could be used in any rescue effort. This required a more substantial intervention if the outcome were to be changed. Joan pushed a new course heading into her comm-link with Ragnar. "Captain, I am moving us off of the Black Fork standing orders." Ragnar glanced at the course heading. "That's even further in." Joan nodded, "It's the only way we'll recover the cockpit. The balls can't get the job done." "There's a risk the Oppenheimer won't get it done either. They're holding back," Ragnar replied, his eyes scanned off screen, bouncing between the various readouts and inbound requests. "Doesn't make any sense they'd only have EMPs. They've got more." "Likely. My current belief is that they will refrain from further escalation until they have either secured the cockpit or believe they can no longer retrieve it. Each moment of escalation from them has been in response to an action on our part directed at the cockpit." Ragnar wiped the back of his sleeve against his brow, mopping up the sweat. "Must be something important." "Must be. The prize is likely worth the pain here, Ragnar. Retrieving the cockpit is the top priority. Preservation of ourselves is an ancillary concern." "G4 is only a few out. We can hold that long," Ragnar said. "Get the job done, Captain," Joan ordered and then cut the comm. Ragnar was a sophisticated battlefield tactician. The overlap between them was significant, and the differences between them were accretive to both. They both knew there was another card to be played, it was just a matter of whether Humanity could adapt to it. Joan opened another comm-link. "Chief Adeyemi." The Chief blinked a few times as the interjection, as if being pulled from a daze. "Idara!" Joan exclaimed. "Where's Science at?" Idara wet her lips, "We've gathered the data and mapped it to a few different explanations...but we need more--" "You don't have it. Best guess, go." "Some sort of inertial dampening field. Effects smaller objects. Weakens as the objects get larger. Only affects objects moving a certain speed. Only affects objects in space. Our kinetics are getting caught. Bigger objects, like the fighters, like the Oppenheimer, are fine. Bullets fired inside of the Oppenheimer are fine. "Any sense on source?" Idara shook her head. "But it doesn't effect the fighters. Doesn't effect energy based weapons." "From what we can see, that's right." Joan's eyes drifted toward the tracker on Kai's cockpit. Hurtling through space. "Idara, when the Alcubierre was heading for Proxima Barrier, your modeling said the ship would survive the impact, correct?" "Yes, Admiral. There isn't an equal an opposite reaction. Actor has primacy in these physics." Joan stared at Idara, lost in thought. The Chief shifted uncomfortably, "Is there something else--" "I have what I need," Joan replied, cutting the comm. She pulled up the status tracker on the balls. Over eight-five percent of launched fighters had already been incapacitated. The Oppenheimer still retained a final wing in its hangers, numbering approximately a hundred and twenty additional balls. Joan watched the timers ticking down. They needed to go on the offensive. To find a way to tilt the situation in their favor. Even if they retrieved the cockpit, it was a long way back to the wormhole, and a long time to survive before G4 appeared. If the aliens had an ace up their sleeve, that would be the time to play it, when they had nothing to lose, and everything to gain. She re-opened the comm with Ragnar. "Captain, I think we can even the odds a bit." "I'm all ears, Admiral." Joan pushed a series of orders to Ragnar. He glanced at them and then glared at her, "You want-- "Yes, Captain, that's what I want." "But they'll be destroyed," Ragnar responded. "Not if they're moving fast enough. Get whoever we can get back into the hangers, launch the rest without the pilots. Target the ships. Target Halcyon." Ragnar stared at her, "Halcyon? That's a civilian--" "Captain, I want those balls dumped and under full steam at the designated targets. That's an order." Ragnar opened his mouth and then shut it. A hand came off screen and formed a salute. The comm was dropped shortly after. Almost immediately, the tactical fighters shifted flight plans and began their retreat toward the Oppenheimer. Simultaneously, the wing residing within the *Oppenheimer'*s hangers shifted from stand-by to active. Soon they would be launched, pushing top acceleration toward Halcyon. No EMP would be able to stop them. If the aliens had another card to play, Joan hoped this would force it out and maybe, just maybe, buy enough time for G4 to make an appearance. She just needed a little time. Just needed to survive long enough for the Pulsers to arrive. Seconds mattered. Be sure to leave a comment or an upvote if you're enjoying Alcubierre. If you want a sense of how much it matters to me,here's a very emo journal entry documenting it. Click this linkor reply withSubscribeMe!to get notified of updates to THE PLATYPUS NEST. I have been conducting a strange experiment on myTwitterwhich people seem to be enjoying. I found an AI bot that randomly posts impactful images every few minutes. I've decided to craft a narrative on top of these random images called "The Human Archives."
As you may have seen, I sent the following Tweet: “The Apple ARM MacBook future is coming, maybe sooner than people expect” https://twitter.com/choco_bit/status/1266200305009676289?s=20 Today, I would like to further elaborate on that. tl;drApple will be moving to Arm based macs in what I believe are 4 stages, starting around 2015 and ending around 2023-2025: Release of T1 chip Macbooks, release of T2 chip Macbooks, Release of at least one lower end model Arm Macbook, and transitioning full lineup to Arm. Reasons for each are below. Apple is very likely going to switch to switch their CPU platform to their in-house silicon designs with an ARM architecture. This understanding is a fairly common amongst various Apple insiders. Here is my personal take on how this switch will happen and be presented to the consumer. The first question would likely be “Why would Apple do this again?”. Throughout their history, Apple has already made two other storied CPU architecture switches - first from the Motorola 68k to PowerPC in the early 90s, then from PowerPC to Intel in the mid 2000s. Why make yet another? Here are the leading reasons:
Intel has, in recent years, been making significant losses both in reputation and in actual product value, as well as velocity of product development, breaking their bi-yearly “Tick Tock” cycle for the first time in decades. Most recently, they have fallen well behind AMD’s processor lines in cost to performance ratio, CPU core count, core design (monolithic design vs “chiplet”), power consumption to performance, silicon supply (Intel with significant manufacturing process and yield issues), and on-silicon security features. While Intel still wins out in certain enterprise and datacenter applications, as well as having a much better reputation for reliability and QA (AMD having shipped numerous chips with a broken random- number generator that prevented even booting some mainstream operating system), the number of such applications slowly dwindles with each new release from AMD, and as confidence among decisionmakers in enterprise increases. In the public consciousness, Intel is quickly becoming a point of ridicule against Apple’s Mac lineup, rather than a badge of honor.
By moving to their own designs, Apple will be free from Intel’s release schedule, which have recently been unpredictable and faced with routine delays due to poor manufacturing yields. Apple will be able to update their Mac lineup on their own timeline, rather than being forced to delay products based on Intel’s ability to meet the release window. This also allows them to leverage relationships with other silicon fabricators to source chips, rather than relying on Intel ’s continued “iteration” that’s leading to a “14nm++++++++++” process, or the continued lack of product diversity with the 10nm process. Apple will also be free to innovate in the design of the silicon platform, rather than being limited by Intel’s design choices. By having full control of the manufacturing and development cycle, Apple can bring even more in-house optimization to the macOS, as they have been for iOS and iPadOS over the years.
Using an ARM architecture on the Macs allows for a more unified Apple ecosystem, rather than having separate Mac and iOS-based products. The only distinction will be the device form factor and performance characteristics.
The x86_64 architecture is very old and inefficient, using older methodologies for processor design (CISC vs ARM’s RISC), and the instruction set continues to require support in silicon for emulating 1980s-vintage 16-bit modes, as well as ineffectual and archaic memory addressing modes (segmentation, etc.) The x86_64 architecture is like a city, built atop a much older city, built atop a yet older city, but every layer is built with NYC infrastructure levels of complexity that suited its time and no further.
Over the last 10 years, Apple has shown that they can consistently produce impressive silicon designs, often leading the market in performance and capability, and Apple has been aggressively acquiring silicon design talent.
A common refrain heard on the Internet is the suggestion that Apple should switch to using CPUs made by AMD, and while this has been considered internally, it will most likely not be chosen as the path forward, even for their megalithic giants like the Mac Pro. Even though AMD would mitigate Intel’s current set of problems, it does nothing to help the issue of the x86_64 architecture’s problems and inefficiencies, on top of jumping to a platform that doesn’t have a decade of proven support behind it. Why spend a lot of effort re-designing and re- optimizing for AMD’s platform when you can just put that effort into your own, and continue the vertical integration Apple is well-known for? I believe that the internal development for the ARM transition started around 2015/2016 and is considered to be happening in 4 distinct stages. These are not all information from Apple insiders; some of these these are my own interpretation based off of information gathered from supply-chain sources, examination of MacBook schematics, and other indicators from Apple.
Stage1 (from 2014/2015 to 2017):
The rollout of computers with Apple’s T1 chip as a coprocessor. This chip is very similar to Apple’s T8002 chip design, which was used for the Apple Watch Series 1 and Series 2. The T1 is primarily present on the first TouchID enabled Macs, 2016 and 2017 model year MacBook Pros. Considering the amount of time required to design and validate a processor, this stage most likely started around 2014 or 2015, with early experimentation to see whether an entirely new chip design would be required, or if would be sufficient to repurpose something in the existing lineup. As we can see, the general purpose ARM processors aren’t a one- trick pony. To get a sense of the decision making at the time, let’s look back a bit. The year is 2016, and we're witnessing the beginning of stagnation of Intel processor lineup. There is not a lot to look forward to other than another “+” being added to the 14nm fabrication process. The MacBook Pro has used the same design for many years now, and its age is starting to show. Moving to AMD is still very questionable, as they’ve historically not been able to match Intel’s performance or functionality, especially at the high end, and since the “Ryzen” lineup is still unreleased, there is absolutely no benchmarks or other data to show they are worth consideration, and AMD’s most recent line of “Bulldozer” processors were very poorly received. Now is probably as good a time as any to begin experimenting with the in-house ARM designs, but it’s not time to dive into the deep end yet, our chips are not nearly mature enough to compete, and it’s not yet certain how long Intel will be stuck in the mud. As well, it is widely understood that Apple and Intel have an exclusivity contract in exchange for advantageous pricing. Any transition would take considerable time and effort, and since there are no current viable alternative to Intel, the in-house chips will need to advance further, and breaching a contract with Intel is too great a risk. So it makes sense to start with small deployments, to extend the timeline, stretch out to the end of the contract, and eventually release a real banger of a Mac. Thus, the 2016 Touch Bar MacBooks were born, alongside the T1 chip mentioned earlier. There are good reasons for abandoning the piece of hardware previously used for a similar purpose, the SMC or System Management Controller. I suspect that the biggest reason was to allow early analysis of the challenges that would be faced migrating Mac built- in peripherals and IO to an ARM-based controller, as well as exploring the manufacturing, power, and performance results of using the chips across a broad deployment, and analyzing any early failure data, then using this to patch any issues, enhance processes, and inform future designs looking towards the 2nd stage. The former SMC duties now moved to T1 includes things like
Fan speed, voltage, amperage and thermal sensor feedback data
FaceTime camera and microphone IO
PMIC (Power Management Controller)
Direct communication to NAND (solid state storage)
Direct communication with the Touch Bar
Secure Enclave for TouchID
The T1 chip also communicates with a number of other controllers to manage a MacBook’s behavior. Even though it’s not a very powerful CPU by modern standards, it’s already responsible for a large chunk of the machine’s operation. Moving control of these peripherals to the T1 chip also brought about the creation of the fabled BridgeOS software, a shrunken-down watchOS-based system that operates fully independently of macOS and the primary Intel processor. BridgeOS is the first step for Apple’s engineering teams to begin migrating underlying systems and services to integrate with the ARM processor via BridgeOS, and it allowed internal teams to more easily and safely develop and issue firmware updates. Since BridgeOS is based on a standard and now well-known system, it means that they can leverage existing engineering expertise to flesh out the T1’s development, rather than relying on the more arcane and specialized SMC system, which operates completely differently and requires highly specific knowledge to work with. It also allows reuse of the same fabrication pipeline used for Apple Watch processors, and eliminated the need to have yet another IC design for the SMC, coming from a separate source, to save a bit on cost. Also during this time, on the software side, “Project Marzipan”, today Catalyst, came into existence. We'll get to this shortly. For the most part, this Stage 1 went without any major issues. There were a few firmware problems at first during the product launch, but they were quickly solved with software updates. Now that engineering teams have had experience building for, manufacturing, and shipping the T1 systems, Stage 2 would begin.
Stage 2 encompasses the rollout of Macs with the T2 coprocessor, replacing the T1. This includes a much wider lineup, including MacBook Pro with Touch Bar, starting with 2018 models, MacBook Air starting with 2018 models, the iMac Pro, the 2019 Mac Pro, as well as Mac Mini starting in 2018. With this iteration, the more powerful T8012 processor design was used, which is a further revision of the T8010 design that powers the A10 series processors used in the iPhone 7. This change provided a significant increase in computational ability and brought about the integration of even more devices into T2. In addition to the T1’s existing responsibilities, T2 now controls:
Full audio subsystem
Secure Enclave for internal NAND storage and encryption/decryption offload
Management of the whole system’s power and startup sequence, allowing for trusted boot (ensure boot chain-of-trust with no malicious code/rootkit/bootkit)
Those last 2 points are crucial for Stage 2. Under this new paradigm, the vast majority of the Mac is now under the control of an in-house ARM processor. Stage 2 also brings iPhone-grade hardware security to the Mac. These T2 models also incorporated a supported DFU (Device Firmware Update, more commonly “recovery mode”), which acts similarly to the iPhone DFU mode and allows restoration of the BridgeOS firmware in the event of corruption (most commonly due to user-triggered power interruption during flashing). Putting more responsibility onto the T2 again allows for Apple’s engineering teams to do more early failure analysis on hardware and software, monitor stability of these machines, experiment further with large-scale production and deployment of this ARM platform, as well as continue to enhance the silicon for Stage 3. A few new user-visible features were added as well in this stage, such as support for the passive “Hey Siri” trigger, and offloading image and video transcoding to the T2 chip, which frees up the main Intel processor for other applications. BridgeOS was bumped to 2.0 to support all of these changes and the new chip. On the macOS software side, what was internally known as Project Marzipan was first demonstrated to the public. Though it was originally discovered around 2017, and most likely began development and testing within later parts of Stage 1, its effects could be seen in 2018 with the release of iPhone apps, now running on the Mac using the iOS SDKs: Voice Recorder, Apple News, Home, Stocks, and more, with an official announcement and public release at WWDC in 2019. Catalyst would come to be the name of Marzipan used publicly. This SDK release allows app developers to easily port iOS apps to run on macOS, with minimal or no code changes, and without needing to develop separate versions for each. The end goal is to allow developers to submit a single version of an app, and allow it to work seamlessly on all Apple platforms, from Watch to Mac. At present, iOS and iPadOS apps are compiled for the full gamut of ARM instruction sets used on those devices, while macOS apps are compiled for x86_64. The logical next step is to cross this bridge, and unify the instruction sets. With this T2 release, the new products using it have not been quite as well received as with the T1. Many users have noticed how this change contributes further towards machines with limited to no repair options outside of Apple’s repair organization, as well as some general issues with bugs in the T2. Products with the T2 also no longer have the “Lifeboat” connector, which was previously present on 2016 and 2017 model Touch Bar MacBook Pro. This connector allowed a certified technician to plug in a device called a CDM Tool (Customer Data Migration Tool) to recover data off of a machine that was not functional. The removal of this connector limits the options for data recovery in the event of a problem, and Apple has never offered any data recovery service, meaning that a irreparable failure of the T2 chip or the primary board would result in complete data loss, in part due to the strong encryption provided by the T2 chip (even if the data got off, the encryption keys were lost with the T2 chip). The T2 also brought about the linkage of component serial numbers of certain internal components, such as the solid state storage, display, and trackpad, among other components. In fact, many other controllers on the logic board are now also paired to the T2, such as the WiFi and Bluetooth controller, the PMIC (Power Management Controller), and several other components. This is the exact same system used on newer iPhone models and is quite familiar to technicians who repair iPhone logic boards. While these changes are fantastic for device security and corporate and enterprise users, allowing for a very high degree of assurance that devices will refuse to boot if tampered with in any way - even from storied supply chain attacks, or other malfeasance that can be done with physical access to a machine - it has created difficulty with consumers who more often lack the expertise or awareness to keep critical data backed up, as well as the funds to perform the necessary repairs from authorized repair providers. Other issues reported that are suspected to be related to T2 are audio “cracking” or distortion on the internal speakers, and the BridgeOS becoming corrupt following a firmware update resulting in a machine that can’t boot. I believe these hiccups will be properly addressed once macOS is fully integrated with the ARM platform. This stage of the Mac is more like a chimera of an iPhone and an Intel based computer. Technically, it does have all of the parts of an iPhone present within it, cellular radio aside, and I suspect this fusion is why these issues exist. Recently, security researchers discovered an underlying security problem present within the Boot ROM code of the T1 and T2 chip. Due to being the same fundamental platform as earlier Apple Watch and iPhone processors, they are vulnerable to the “checkm8” exploit (CVE-2019-8900). Because of how these chips operate in a Mac, firmware modifications caused by use of the exploit will persist through OS reinstallation and machine restarts. Both the T1 and T2 chips are always on and running, though potentially in a heavily reduced power usage state, meaning the only way to clean an exploited machine is to reflash the chip, triggering a restart, or to fully exhaust or physically disconnect the battery to flush its memory. Fortunately, this exploit cannot be done remotely and requires physical access to the Mac for an extended duration, as well as a second Mac to perform the change, so the majority of users are relatively safe. As well, with a very limited execution environment and access to the primary system only through a “mailbox” protocol, the utility of exploiting these chips is extremely limited. At present, there is no known malware that has used this exploit. The proper fix will come with the next hardware revision, and is considered a low priority due to the lack of practical usage of running malicious code on the coprocessor. At the time of writing, all current Apple computers have a T2 chip present, with the exception of the 2019 iMac lineup. This will change very soon with the expected release of the 2020 iMac lineup at WWDC, which will incorporate a T2 coprocessor as well. Note: from here on, this turns entirely into speculation based on info gathered from a variety of disparate sources. Right now, we are in the final steps of Stage 2. There are strong signs that an a MacBook (12”) with an ARM main processor will be announced this year at WWDC (“One more thing...”), at a Fall 2020 event, Q1 2021 event, or WWDC 2021. Based on the lack of a more concrete answer, WWDC2020 will likely not see it, but I am open to being wrong here.
Stage3 (Present/2021 - 2022/2023):
Stage 3 involves the first version of at least one fully ARM-powered Mac into Apple’s computer lineup. I expect this will come in the form of the previously-retired 12” MacBook. There are rumors that Apple is still working internally to perfect the infamous Butterfly keyboard, and there are also signs that Apple is developing an A14x based processors with 8-12 cores designed specifically for use as the primary processor in a Mac. It makes sense that this model could see the return of the Butterfly keyboard, considering how thin and light it is intended to be, and using an A14x processor would make it will be a very capable, very portable machine, and should give customers a good taste of what is to come. Personally, I am excited to test the new 12" “ARMbook”. I do miss my own original 12", even with all the CPU failure issues those older models had. It was a lovely form factor for me. It's still not entirely known whether the physical design of these will change from the retired version, exactly how many cores it will have, the port configuration, etc. I have also heard rumors about the 12” model possibly supporting 5G cellular connectivity natively thanks to the A14 series processor. All of this will most likely be confirmed soon enough. This 12” model will be the perfect stepping stone for stage 3, since Apple’s ARM processors are not yet a full-on replacement for Intel’s full processor lineup, especially at the high end, in products such as the upcoming 2020 iMac, iMac Pro, 16” MacBook Pro, and the 2019 Mac Pro. Performance of Apple’s ARM platform compared to Intel has been a big point of contention over the last couple years, primarily due to the lack of data representative of real-world desktop usage scenarios. The iPad Pro and other models with Apple’s highest-end silicon still lack the ability to execute a lot of high end professional applications, so data about anything more than video editing and photo editing tasks benchmarks quickly becomes meaningless. While there are completely synthetic benchmarks like Geekbench, Antutu, and others, to try and bridge the gap, they are very far from being accurate or representative of the real real world performance in many instances. Even though the Apple ARM processors are incredibly powerful, and I do give constant praise to their silicon design teams, there still just isn’t enough data to show how they will perform for real-world desktop usage scenarios, and synthetic benchmarks are like standardized testing: they only show how good a platform is at running the synthetic benchmark. This type of benchmark stresses only very specific parts of each chip at a time, rather than how well it does a general task, and then boil down the complexity and nuances of each chip into a single numeric score, which is not a remotely accurate way of representing processors with vastly different capabilities and designs. It would be like gauging how well a person performs a manual labor task based on averaging only the speed of every individual muscle in the body, regardless of if, or how much, each is used. A specific group of muscles being stronger or weaker than others could wildly skew the final result, and grossly misrepresent performance of the person as a whole. Real world program performance will be the key in determining the success and future of this transition, and it will have to be great on this 12" model, but not just in a limited set of tasks, it will have to be great at *everything*. It is intended to be the first Horseman of the Apocalypse for the Intel Mac, and it better behave like one. Consumers have been expecting this, especially after 15 years of Intel processors, the continued advancement of Apple’s processors, and the decline of Intel’s market lead. The point of this “demonstration” model is to ease both users and developers into the desktop ARM ecosystem slowly. Much like how the iPhone X paved the way for FaceID-enabled iPhones, this 12" model will pave the way towards ARM Mac systems. Some power-user type consumers may complain at first, depending on the software compatibility story, then realize it works just fine since the majority of the computer users today do not do many tasks that can’t be accomplished on an iPad or lower end computer. Apple needs to gain the public’s trust for basic tasks first, before they will be able to break into the market of users performing more hardcore or “Pro” tasks. This early model will probably not be targeted at these high-end professionals, which will allow Apple to begin to gather early information about the stability and performance of this model, day to day usability, developmental issues that need to be addressed, hardware failure analysis, etc. All of this information is crucial to Stage 4, or possibly later parts of Stage 3. The 2 biggest concerns most people have with the architecture change is app support and Bootcamp. Any apps released through the Mac App Store will not be a problem. Because App Store apps are submitted as LLVM IR (“Bitcode”), the system can automatically download versions compiled and optimized for ARM platforms, similar to how App Thinning on iOS works. For apps distributed outside the App Store, thing might be more tricky. There are a few ways this could go:
Developer will need to build both x86_64 and ARM version of their app - App Bundles have supported multiple-architecture binaries since the dawn of OS X and the PowerPC transition
Move to apps being distributed in an architecture-independent manner, as they are on the App Store. There is some software changes that are suggestive of this, such as the new architecture in dyld3.
An x86_64 instruction decoder in silicon - very unlikely due to the significant overhead this would create in the silicon design, and potential licensing issues. (ARM, being a RISC, “reduced instruction set”, has very few instructions; x86_64 has thousands)
Server-side ahead-of-time transpilation (converting x86 code to equivalent ARM code) using Notarization submissions - Apple certainly has the compiler chops in the LLVM team to do something like this
Outright emulation, similar to the approach that was taken in ARM releases of Windows, but received extremely poorly (limited to 32-bit apps, and very very slow)There could be other solutions in the works to fix this but I am not aware of any. This is just me speculating about some of the possibilities.
As for Bootcamp, while ARM-compatible versions of Windows do exist and are in development, they come with their own similar set of app support problems. Microsoft has experimented with emulating x86_64 on their ARM-based Surface products, and some other OEMs have created their own Windows-powered ARM laptops, but with very little success. Performance is a problem across the board, with other ARM silicon not being anywhere near as advanced, and with the majority of apps in the Windows ecosystem that were not developed in-house at Microsoft running terribly due to the x86_64 emulation software. If Bootcamp does come to the early ARM MacBook, it more than likely will run like very poorly for anything other than Windows UWP apps. There is a high chance it will be abandoned entirely until Windows becomes much more friendly to the architecture. I believe this will also be a very crucial turning point for the MacBook lineup as a whole. At present, the iPad Pro paired with the Magic Keyboard is, in many ways, nearly identical to a laptop, with the biggest difference being the system software itself. While Apple executives have outright denied plans of merging the iPad and MacBook line, that could very well just be a marketing stance, shutting the down rumors in anticipation of a well-executed surprise. I think that Apple might at least re-examine the possibility of merging Macs and iPads in some capacity, but whether they proceed or not could be driven by consumer reaction to both products. Do they prefer the feel and usability of macOS on ARM, and like the separation of both products? Is there success across the industry of the ARM platform, both at the lower and higher end of the market? Do users see that iPadOS and macOS are just 2 halves of the same coin? Should there be a middle ground, and a new type of product similar to the Surface Book, but running macOS? Should Macs and iPads run a completely uniform OS? Will iPadOS ever see exposed the same sort of UNIX-based tools for IT administrators and software developers that macOS has present? These are all very real questions that will pop up in the near future. The line between Stage 3 and Stage 4 will be blurry, and will depend on how Apple wishes to address different problems going forward, and what the reactions look like. It is very possible that only 12” will be released at first, or a handful more lower end model laptop and desktop products could be released, with high performance Macs following in Stage 4, or perhaps everything but enterprise products like Mac Pro will be switched fully. Only time will tell.
Stage 4 (the end goal):
Congratulations, you’re made it to the end of my TED talk. We are now well into the 2020s and COVID-19 Part 4 is casually catching up to the 5G = Virus crowd. All Macs have transitioned fully to ARM. iMac, MacBooks Pro and otherwise, Mac Pro, Mac Mini, everything. The future is fully Apple from top to bottom, and vertical integration leading to market dominance continues. Many other OEM have begun to follow in this path to some extent, creating more demand for a similar class of silicon from other firms. The remainder here is pure speculation with a dash of wishful thinking. There are still a lot of things that are entirely unclear. The only concrete thing is that Stage 4 will happen when everything is running Apple’s in- house processors. By this point, consumers will be quite familiar with the ARM Macs existing, and developers have had have enough time to transition apps fully over to the newly unified system. Any performance, battery life, or app support concerns will not be an issue at this point. There are no more details here, it’s the end of the road, but we are left with a number of questions. It is unclear if Apple will stick to AMD's GPUs or whether they will instead opt to use their in-house graphics solutions that have been used since the A11 series of processors. How Thunderbolt support on these models of Mac will be achieved is unknown. While Intel has made it openly available for use, and there are plans to have USB and Thunderbolt combined in a single standard, it’s still unclear how it will play along with Apple processors. Presently, iPhones do support connecting devices via PCI Express to the processor, but it has only been used for iPhone and iPad storage. The current Apple processors simply lack the number of lanes required for even the lowest end MacBook Pro. This is an issue that would need to be addressed in order to ship a full desktop-grade platform. There is also the question of upgradability for desktop models, and if and how there will be a replaceable, socketed version of these processors. Will standard desktop and laptop memory modules play nicely with these ARM processors? Will they drop standard memory across the board, in favor of soldered options, or continue to support user-configurable memory on some models? Will my 2023 Mac Pro play nicely with a standard PCI Express device that I buy off the shelf? Will we see a return of “Mac Edition” PCI devices? There are still a lot of unknowns, and guessing any further in advance is too difficult. The only thing that is certain, however, is that Apple processors coming to Mac is very much within arm’s reach.
VR is not what a lot of people think it is. It's not comparable to racing wheels, Kinect, or 3DTVs. It offers a shift that the game industry hasn't had before; a first of it's kind. I'm going to outline what VR is like today in despite of the many misconceptions around it and what it will be like as it grows. What people find to be insurmountable problems are often solvable. What is VR in 2020? Something far more versatile and far-reaching than people comprehend. All game genres and camera perspectives work, so you're still able to access the types of games you've always enjoyed. It is often thought that VR is a 1st person medium and that's all it can do, but 3rd person and top-down VR games are a thing and in various cases are highly praised. Astro Bot, a 3rd person platformer, was the highest rated VR game before Half-Life: Alyx. Lets crush some misconceptions of 2020 VR:
The buy-in is $400 on average, not $1000 as that is Valve Index pricing.
Motion sickness is easily avoidable for most people by sticking to games that have 1:1 fully synced or mostly synced body movement like Beat Saber or even Alyx with teleportation.
Most VR games offer locomotion options so teleporting is certainly not a required norm.
You don't need a PC or console; Oculus Quest is the start of the new norm where headsets are self-contained.
You are not required to stand or move about. VR has always allowed you to relax in the same way as traditional gaming by sitting on the couch with a gamepad.
VR isn't anti-social. It's actually the pinnacle of social communication devices. What it is (currently) is potentially isolating depending on how you use it.
People will disabilities often think VR is not for them, when in all likelihood it probably is, because most disabilities work fine with VR and even have a lot to gain from the use of it.
The setup of VR is much faster and quicker than it was just a few years ago thanks to inside-out tracking and standalones. A Quest user can get going within 10 seconds.
So what are the problems with VR in 2020?
Low resolution and low FoV.
Wireless isn't standard.
Only a few released AAA exclusive games.
Potential for eye strain and headaches.
Some headsets feel really outdated. (PSVR)
Full body avatars don't align correctly.
Despite these downsides, VR still offers something truly special. What it enables is not just a more immersive way to game, but new ways to feel, to experience stories, to cooperate or fight against other players, and a plethora of new ways to interact which is the beating heart of gaming as a medium. To give some examples, Boneworks is a game that has experimental full body physics and the amount of extra agency it provides is staggering. When you can actually manipulate physics on a level this intimately where you are able to directly control and manipulate things in a way that traditional gaming simply can't allow, it opens up a whole new avenue of gameplay and game design. Things aren't based on a series of state machines anymore. "Is the player pressing the action button to climb this ladder or not?" "Is the player pressing the aim button to aim down the sights or not?" These aren't binary choices in VR. Everything is freeform and you can basically be in any number of states at a given time. Instead of climbing a ladder with an animation lock, you can grab on with one hand while aiming with the other, or if it's physically modelled, you could find a way to pick it up and plant it on a pipe sticking out of the ground to make your own makeshift trap where you spin it around as it pivots on top of the pipe, knocking anything away that comes close by. That's the power of physics in VR. You do things you think of in the same vain as reality instead of thinking inside the set limitations of the designers. Even MGSV has it's limitations with the freedom it provides, but that expands exponentially with 6DoF VR input and physics. I talked about how VR could make you feel things. A character or person that gets close to you in VR is going to invade your literal personal space. Heights are possibly going to start feeling like you are biologically in danger. The idea of tight spaces in say, a horror game, can cause claustrophobia. The way you move or interact with things can give off subtle almost phantom-limb like feelings because of the overwhelming visual and audio stimulation that enables you to do things that you haven't experienced with your real body; an example being floating around in zero gravity in Lone Echo. So it's not without it's share of problems, but it's an incredibly versatile gaming technology in 2020. It's also worth noting just how important it is as a non-gaming device as well, because there simply isn't a more suitably combative device against a world-wide pandemic than VR. Simply put, it's one of the most important devices you can get right now for that reason alone as you can socially connect with no distancing with face to face communication, travel and attend all sorts of events, and simply manage your mental and physical health in ways that the average person wishes so badly for right now. Where VR is (probably) going to be in 5 years You can expect a lot. A seismic shift that will make the VR of today feel like something very different. This is because the underlying technology is being reinvented with entirely custom tech that no longer relies on cell phone panels and lenses that have existed for decades.
The resolution will be around the equivalent of 1080p monitors, so you'd probably be looking at 4K x 4K per eye or higher.
The field of view will be 30-40% higher.
Eye strain and headaches will be solved via varifocal displays and VR will become even more comfortable visually than 2D displays, as they still have these issues which can be only be solved in stereoscopic displays.
Isolation will be solved with mixed reality reconstruction enabling the real world to bleed into VR on a per object basis in real time. VR headsets are now in all senses MR headsets. (VR+AR in one device)
There will be plenty of non-gaming apps gaining bigger traction like some sort of social space or event-based app.
PlayStation and Xbox will both support VR and a PSVR2 headset will have launched.
That's enough to solve almost all the issues of the technology and make it a buy-in for the average gamer. In 5 years, we should really start to see the blending of reality and virtual reality and how close the two can feel Where VR is (probably) going to be in 10 years
VR is now effectively photorealistic in the visual and audio department and it's extremely hard if not impossible at times to tell the difference between the real world and the virtual world.
Quite a number of people start to live big chunks of their lives in VR.
Light-field 6DoF video will be common allowing you to move inside live videos or a playback of a video that are in every way indistinguishable from reality, at least visually/audibly.
Streaming becomes mainstream as an option to consume games and it is now starting to become feasible to stream VR games as well.
VAR start to replace traditional displays and devices with monitors, phones and handhelds especially on their way out, but TVs very likely still hold a strong presence due to their communal nature.
If consoles still exist, their new features are now focused mostly on VR and how to integrate as seamlessly as possible into the VAR experience. Traditional gaming is still likely the most popular way to play, but consoles must find ways to market towards the new.
VAR are the new norm for work, education, communication, entertainment and a lot of aspects of daily life.
AAA VRMMORPGs start to get popular and become the new standard for the genre, revitalizing it.
The metaverse starts to form in some small way, not yet reaching the magnitude of something like the OASIS, but still a very large and versatile world or web of worlds where the phrase "Do anything, go anywhere, become anyone, be with anyone" is the truest it's ever been.
In short, as good as if not better than the base technology of Ready Player One which consists of a visor and gloves. Interestingly, RPO missed out on the merging of VR and AR which will play an important part of the future of HMDs as they will become more versatile, easier to multi-task with, and more engrained into daily life where physical isolation is only a user choice. Useful treadmills and/or treadmill shoes as well as haptic suits will likely become (and stay) enthusiast items that are incredible in their own right but due to the commitment, aren't applicable to the average person - in a way, just like RPO. At this stage, VR is mainstream with loads of AAA content coming out yearly and providing gaming experiences that are incomprehensible to most people today. Overall, the future of VR couldn't be brighter. It's absolutely here to stay, it's more incredible than people realize today, and it's only going to get exponentially better and more convenient in ways that people can't imagine.
I really enjoyed m4nz's recent post: Getting into DevOps as a beginner is tricky - My 50 cents to help with it and wanted to do my own version of it, in hopes that it might help beginners as well. I agree with most of their advice and recommend folks check it out if you haven't yet, but I wanted to provide more of a simple list of things to learn and tools to use to compliment their solid advice.
While I went to college and got a degree, it wasn't in computer science. I simply developed an interest in Linux and Free & Open Source Software as a hobby. I set up a home server and home theater PC before smart TV's and Roku were really a thing simply because I thought it was cool and interesting and enjoyed the novelty of it. Fast forward a few years and basically I was just tired of being poor lol. I had heard on the now defunct Linux Action Show podcast about linuxacademy.com and how people had had success with getting Linux jobs despite not having a degree by taking the courses there and acquiring certifications. I took a course, got the basic LPI Linux Essentials Certification, then got lucky by landing literally the first Linux job I applied for at a consulting firm as a junior sysadmin. Without a CS degree, any real experience, and 1 measly certification, I figured I had to level up my skills as quickly as possible and this is where I really started to get into DevOps tools and methodologies. I now have 5 years experience in the IT world, most of it doing DevOps/SRE work.
People have varying opinions on the relevance and worth of certifications. If you already have a CS degree or experience then they're probably not needed unless their structure and challenge would be a good motivation for you to learn more. Without experience or a CS degree, you'll probably need a few to break into the IT world unless you know someone or have something else to prove your skills, like a github profile with lots of open source contributions, or a non-profit you built a website for or something like that. Regardless of their efficacy at judging a candidate's ability to actually do DevOps/sysadmin work, they can absolutely help you get hired in my experience. Right now, these are the certs I would recommend beginners pursue. You don't necessarily need all of them to get a job (I got started with just the first one on this list), and any real world experience you can get will be worth more than any number of certs imo (both in terms of knowledge gained and in increasing your prospects of getting hired), but this is a good starting place to help you plan out what certs you want to pursue. Some hiring managers and DevOps professionals don't care at all about certs, some folks will place way too much emphasis on them ... it all depends on the company and the person interviewing you. In my experience I feel that they absolutely helped me advance my career. If you feel you don't need them, that's cool too ... they're a lot of work so skip them if you can of course lol.
LPI Linux Essentials - basic multiple choice test on Linux basics. Fairly easy especially if you have nix experience, otherwise I'd recommend a taking a course like I did. linuxacademy worked for me, but there are other sites out there that can help. For this one, you can probably get by just searching youtube for the topics covered on the test.
Linux Foundation Certified System Administrator - This one is a hands on test which is great, you do a screen share with a proctor and ssh into their server; then you have a list of objectives to accomplish on the server pretty much however you see fit. Write a big bash script to do it all, do like 100 mv commands manually, write a small program in python lol, whatever you want so long as you accomplish the goals in time.
Amazon Web Services certs - I would go for the all 3 associate level certs if you can: Solutions Architect, SysOps Administrator, Developer. These are quite tedious to study for as they can be more a certification that you know which AWS products to get your client to use than they are a test of your cloud knowledge at times. For better or worse, AWS is the top cloud provider at the moment so showing you have knowledge there opens you up to the most jobs. If you know you want to work with another cloud provider then the Google certs can be swapped out here, for example. I know that with the AWS certs, I get offers all the time for companies that use GCP even though I have no real experience there. Folks with the google certs: is the reverse true for you? (genuinely asking, it would be useful for beginners to know).
Certified Kubernetes Administrator - I don't actually have this cert since at this point in my career I have real Kubernetes experience on my resume so it's kind of not needed, but if you wanted learn Kubernetes and prove it to prospective employers it can help.
Tools and Experimentation
While certs can help you get hired, they won't make you a good DevOps Engineer or Site Reliability Engineer. The only way to get good, just like with anything else, is to practice. There are a lot of sub-areas in the DevOps world to specialize in ... though in my experience, especially at smaller companies, you'll be asked to do a little (or a lot) of all of them. Though definitely not exhaustive, here's a list of tools you'll want to gain experience with both as points on a resume and as trusty tools in your tool belt you can call on to solve problems. While there is plenty of "resume driven development" in the DevOps world, these tools are solving real problems that people encounter and struggle with all the time, i.e., you're not just learning them because they are cool and flashy, but because not knowing and using them is a giant pain!
Linux! - Unless you want to only work with Windows for some reason, Linux is the most important thing you can learn to become a good DevOps professional in my view. Install it on your personal laptop, try a bunch of different distributions, develop an opinion on systemd vs. other init systems ;), get a few cloud servers on DigitalOcean or AWS to mess around with, set up a home server, try different desktop environments and window managers, master a cli text editor, break your install and try to fix it, customize your desktop until it's unrecognizable lol. Just get as much experience with Linux as possible!
git - Aside from general Linux knowledge, git is one of the most important tool for DevOps/SREs to know in my view. A good DevOps team will usually practice "git ops," i.e., making changes to your CI/CD pipeline, infrastructure, or server provisioning will involve making a pull request against the appropriate git repo.
terraform - terraform is the de facto "infrastructure as code" tool in the DevOps world. Personally, I love it despite it's pain points. It's a great place to start once you have a good Linux and cloud knowledge foundation as it will allow you to easily and quickly bring up infrastructure to practice with the other tools on this list.
packer - While not hugely popular or widely used, it's such a simple and useful tool that I recommend you check it out. Packer lets you build "immutable server images" with all of the tools and configuration you need baked in, so that your servers come online ready to start working immediately without any further provisioning needed. Combined with terraform, you can bring up Kubernetes clusters with a single command, or any other fancy DevOps tools you want to play with.
ansible - With the advent of Kubernetes and container orchestration, "configuration management" has become somewhat less relevant ... or at least less of a flashy and popular topic. It is still something you should be familiar with and it absolutely is in wide use at many companies. Personally, I love the combination of ansible + packer + terraform and find it very useful. Chef and Puppet are nice too, but Ansible is the most popular last I checked so unless you have a preference (or already know Ruby) then I'd go with that.
jenkins - despite it's many, many flaws and pain points lol, Jenkins is still incredibly useful and widely used as a CI/CD solution and it's fairly easy to get started with. EDIT: Upon further consideration, Jenkins may not be the best choice for beginners to learn. At this point, you’re probably better off with something like GitLab: it’s a more powerful and useful tool, you’ll learn YAML for its config, and it’s less of a pain to use. If you know Jenkins that’s great and it will help you get a job probably, but then you might implement Jenkins since it’s what you know ... but if you have the chance, choose another tool.
postgres - Knowledge of SQL databases is very useful, both from a DBA standpoint and the operations side of things. You might be helping developers develop a new service and helping with setting up schema (or doing so yourself for an internal tool), or you might be spinning up an instance for devs to access, or even pinpointing that a SQL query is the bottleneck in an app's performance. I put Postgres here because that's what I personally use and have seen a lot in the industry, but experience with any SQL database will be useful.
nginx - nginx is commonly used an http server for simple services or as an ingress option for kubernetes. Learn the basic config options, how to do TLS, etc.
docker - Ah, the buzzword of yesteryear. Docker and containerization is still incredibly dominant as a paradigm in the DevOps world right now and it is paramount that you learn it and master it. Be comfortable writing Dockerfiles, troubleshooting docker networking, the fundamentals of how linux containers work ... and definitely get familiar with Alpine Linux as it will most likely be the base image for most of your company's docker images.
kubernetes - At many companies, DevOps EngineeSite Reliability Engineer effectively translates to "Kubernetes Babysitter," especially if you're new on the job. Container orchestration, while no longer truly "cutting edge" is still fairly new and there is high demand for people with knowledge and experience with it. Work through Kubernetes The Hard Way to bring up a cluster manually. Learn and know the various "primitives" like pods and replicasets. Learn about ingress and how to expose services.
There are many, many other DevOps tools I left out that are worthwhile (I didn't even touch the tools in the kubernetes space like helm and spinnaker). Definitely don't stop at this list! A good DevOps engineer is always looking to add useful tools to their tool belt. This industry changes so quickly, it's hard to keep up. That's why it's important to also learn the "why" of each of these tools, so that you can determine which tool would best solve a particular problem. Nearly everything on this list could be swapped for another tool to accomplish the same goals. The ones I listed are simply the most common/popular and so are a good place to start for beginners.
Any language you learn will be useful and make you a better sysadmin/DevOps Eng/SRE, but these are the 3 I would recommend that beginners target first.
Bash - It's right there in your terminal and for better or worse, a scarily large amount of the world's IT infrastructure depends on ill-conceived and poorly commented bash scripts. It's bash scripts all the way down. I joke, but bash is an incredibly powerful tool and a great place to start learning programming basics like control flow and variables.
Python - It has a beautiful syntax, it's easy to learn, and the python shell makes it quick to learn the basics. Many companies have large repos of python scripts used by operations for automating all sorts of things. Also, many older DevOps tools (like ansible) are written in python.
Go - Go makes for a great first "systems language" in that it's quite powerful and gives you access to some low level functionality, but the syntax is simple, explicit and easy to understand. It's also fast, compiles to static binaries, has a strong type system and it's easier to learn than C or C++ or Rust. Also, most modern DevOps tools are written in Go. If the documentation isn't answering your question and the logs aren't clear enough, nothing beats being able to go to the source code of a tool for troubleshooting.
Expanding your knowledge
As m4nz correctly pointed out in their post, while knowledge of and experience with popular DevOps tools is important; nothing beats in-depth knowledge of the underlying systems. The more you can learn about Linux, operating system design, distributed systems, git concepts, language design, networking (it's always DNS ;) the better. Yes, all the tools listed above are extremely useful and will help you do your job, but it helps to know why we use those tools in the first place. What problems are they solving? The solutions to many production problems have already been automated away for the most part: kubernetes will restart a failed service automatically, automated testing catches many common bugs, etc. ... but that means that sometimes the solution to the issue you're troubleshooting will be quite esoteric. Occam's razor still applies, and it's usually the simplest explanation that works; but sometimes the problem really is at the kernel level. The biggest innovations in the IT world are generally ones of abstractions: config management abstracts away tedious server provisioning, cloud providers abstract away the data center, containers abstract away the OS level, container orchestration abstracts away the node and cluster level, etc. Understanding what it happening beneath each layer of abstraction is crucial. It gives you a "big picture" of how everything fits together and why things are the way they are; and it allows you to place new tools and information into the big picture so you'll know why they'd be useful or whether or not they'd work for your company and team before you've even looked in-depth at them. Anyway, I hope that helps. I'll be happy to answer any beginnegetting started questions that folks have! I don't care to argue about this or that point in my post, but if you have a better suggestion or additional advice then please just add it here in the comments or in your own post! A good DevOps Eng/SRE freely shares their knowledge so that we can all improve.
The motion to delay and revise the re-entry plan is not a binary issue. Don't buy the politics.
TLDR: People are being goaded into taking sides on whether or not we should open schools. This is not the issue at hand when considering the motions made by Mr. Shurr at the most recent Special Session of the school board. The issue at hand is whether the current plan (Published June 30) is the most inventive solution we can offer that minimizes the risk of lifelong disability and/or death for the students and, more immediately, the many high-risk adults who work in the public schools around the country. If you’ve ever been in an American workplace, you know that leaders (especially exhausted ones) can find running out the clock on a decision period more desirable than engaging in critical discussion. With stakes as high as they are, the motions are meant to ensure this does not happen with our public schools. Here is a link to the most critical 20 minutes of the Special Session of the school board meeting from Tuesday, July 21st. The Details: This is a throwaway account, and an attempt at a complete statement of my opinion. This does not reflect anyone’s opinion but my own based on public information. Feel free to share any and all of this if you’d like. I don’t plan to respond to comments or DMs. A considerable number of parents, students, and teachers (many of whom are at high risk of contracting COVID-19 or live with an elder who is) feel the traditional school model poses too much risk and that we need to pause and revise the plan. Fairly, many people who need the child care/specialized services provided by the schools have voiced their frustration and unwillingness to support such a measure because they believe this must mean that schools will be closed for an extended period of time. This fabricated binary allows an outdated plan to look preferable to pausing and revising because:
Alotof work went into this
This should be irrelevant. If you spent a year developing plans for your dream home, then figured out you had picked a spot with terrible drainage and stability, would you really plow ahead with the plan because you'd sunk so much time into it? Even knowing that the foundation would eventually fail?)
“Everyone is taking the same risk and has a choice”
Teachers are taking on much more risk than students, parents, administrators, and central administration.
Here are office policies laid out in the publicly published back to school plans at each high school:
The main office will be restricted. Item drop-off or pick-up will be done in the school vestibule. Video or teleconferencing will be utilized for parent meetings. Students will request meetings electronically via emails or Canvas to meet with administrators or counselors.
While we cannot have visitors and families into the main office at this time, we are happy to assist you via phone or video conferencing. Any drop offs/picks up will occur at our secure building entrance. We look forward to safely seeing our teachers and students, so Main Office doors will be clearly marked Entry/Exit for flow and social distancing marked as well. -Forms will be digitized and hard copies will be available, when necessary, in teacher rooms to reduce traffic flow in hallways and offices.
Building size is a major determiner in how effective sanitation efforts can/will be.
A lot of peoplewanta 5 day schedule fortheirchild.
This makes total sense on an individual family level. You want your child to have as normal a year and as much opportunity for support as possible.
The motion for a five-day option was rushed through at the end of the special school board meeting, and no one asked whether they had discussed it with teachers & buildings (unlike some of the other motions). Why? Someone who works in a school would tell you that the accurate and authentic way to phrase that question would be some combination of the following:
HIGH SCHOOL: Would you prefer your student to attend with over 1000 (1600 minus the estimated 20% online and off-day hybrid students) or 500 students?
Do you want students, teachers and staff to be able to stay six feet apart in a classroom, or three feet apart in a classroom?
Should class size remain near the low 30s/high 20s, or is a smaller size more appropriate?
Do you want students to be able to have 6 feet of distance in hallways, bathrooms, locker rooms, cafeteria, and other common areas? Are you willing to accept the risk of students being shoulder-to-shoulder during every class transition period?
There is no point to the hybrid model when it does nothing to meaningfully reduce the number of people in the building each day. The five day option cripples schools’ ability to have smaller class sizes and appropriate social distancing.
Parents with high-need situations driven by exceptional needs, socioeconomic restraints, etc. have been led to believe that the only conceivable options for childcare/support is the traditional 5-day schedule we've always used.
This misguided notion is connected to the first bullet point and protecting the pride connected to the initial plan.
Schools have the following resources at their disposal:
Rationales and models for doing online instruction without locking down the building so as to allow our students with extra needs the support and socialization they deserve. Edit: This has been referred to as using the school as a "Learning Center".
Well-educated, willing, low-risk staff who can and do help students with all subject areas. This already happens every day in the traditional model via student-selected remediation/help-session/enrichment periods and after-school tutoring programs.
These faculty members should have immediate access to other teachers via school communication infrastructure to immediately contact another teacher when there is confusion or frustration.
Electronic infrastructure for students who don’t have reliable internet access
Large common areas where students could socially distance (gymnasiums, library, cafeteria, auditorium, large group instruction rooms, and monitored classrooms where teachers would be coordinating and delivering online instruction
Edit: This would minimize the need for students and staff to come into close contact in "choke points" like stairwells, narrow hallways, classroom entrances, etc. and allow high-risk teachers to focus on digital curriculum.
This would greatly reduce the number of students using school transportation, as many would utilize the bus only on days they choose to enter the building for additional support. EDIT: Yes, for some students this may mean 5 days a week!
This also would allow students who utilize the Free and Reduced Lunch program to access morning and afternoon meals.
This would not result in the elimination/furlough of custodian, security, or other hourly positions (many of whom, if social media is to believed, may have people fleeing due to their concerns about personal health).
All this said, the parents who need their students in school are justified in their attitudes and arguments. At one of the large high schools
30.9% of students are socioeconomically disadvantaged,
2.5% of students are English Language Learners (ELL)
Even if you ignore the certain occurrence of some crossover within these categories, this is still less than half of the total student population. A number of these students may still choose to stay home with the online option. Similarly, there are probably students who do not fall into these categories but still need to come to school sometimes for some reason or another. Either way, this suggests that there is an opportunity to serve a MUCH smaller number of students in the building and reduce risk to everyone involved. I will admit this would be harder to organize at the elementary level, where districting decisions have left some schools in a more difficult situation than others in terms of student needs because some schools have:
Perhaps the lesser risk in general at the elementary level doesn’t demand an alternative-to-traditional model. Perhaps identifying students who need to be in a learning center and finding a way to get them to a less crowded school should be part of the conversation. Regardless, I imagine that some schools will already be operating at a much lower capacity than normal due to the online option while others will be close to full. All of this should show that this is:
A terrible situation for everyone involved
One that appears to have two options: Full online or plow ahead
One that actually has plenty of unresolved questions, potential solutions, and the opportunity to give students the opportunity to learn in a way that is both better than spring e-learning AND interested in keeping high-risk teachers and other staff out of caskets.
Beginning|Previous Joan opened a link to Ambassador Amahle Mandela. Soon after, the ambassador's face filled a portion of the Admiral's Bridge. She had large, luminous brown eyes that seemed to swallow the upper portion of her face, complimenting her umber tone. Amahle smiled broadly, as she always did, once the comm link as connected. "Admiral Orléans, I assume we are approaching the departure time?" Joan nodded, "The Zix vessel will project a wormhole to Halcyon shortly. We have made what preparations we can, but it will be a highly fluid environment." Amahle's smile did not diminish, the pearly whites still shined in full force. "I am familiar with dynamic situations, Admiral, as you well know. I understand the parameters of this mission, and will abide by them so as long you do the same." Joan's lips pressed together as she regarded the ambassador. Joan had had limited interactions with Amahle prior to her boarding the Oppenheimer. Amahle was a relative newcomer to the highest echelons of political power within the United World, but her ascent had been rapid. She hailed from a prominent political family that had exerted considerable influence over the generations that had led the African continent to position of power it now occupied. Well-sourced references had called her bold and decisive. All things considered, Joan understood why Damian had chosen her, though she would have preferred a diplomat she had more personal experience with. Still, unknown and competent was preferred to known and incompetent. Joan dipped her chin, offering her agreement. "A diplomatic outcome is the preferred outcome, Ambassador. There's no benefit to antagonizing a foe we do not understand. " "Not a foe, Admiral. We must not draw lines that place us on one side and them on the other. They have suffered injury at our hands, no matter how unintentional, and we must accept our responsibility in that. We must hope that we are given the opportunity to provide context to the unlikely chain of events that has brought us to this point. We are both the victim of cosmic circumstance. There is no need for further hostility." Joan leaned forward in her chair slightly, "The priority, Ambassador, is the return of Admiral Kai Levinson. I will not stand in the way of peace, but any outcome that does not contemplate the return of a senior member of our military leadership is unacceptable." Amahle shrugged, "So it is. The priority is clear in my mind, but I do not view the goals of securing peace and the return of the Admiral as mutually exclusive." Joan offered a low chuckle. "Just probably exclusive." "I disagree, but time shall be the arbiter of the matter." "So long as you understand that, if the opportunity to secure Admiral Levinson presents itself, I'll avail myself of that opportunity, we should have no problems." "That seems an unlikely outcome. The Admiral was ensconced in a shielded holding cell when the Alcubierre departed. The past few days are unlikely to have changed that outcome." A barking laugh came out of Joan, rising up from deep within her. For the first time, Amahle's smile faltered. ----------- Left. Right. Straight. Left. Left. Kai followed the directions without thinking about them, following an intuitive sense of direction that the Overseer fed to him. This portion of Halcyon appeared to be a never-ending series of corridors, all of which looked the same. The only thing that did seem to change were the inhabitants. If he was less preoccupied with the task at hand, Kai might have spared a second glance for the odd creatures that popped into existence during his mad dash. As it stood, they were just a part of the scenery, becoming relevant only if Neeria indicated they might pose a threat. So far, Kai had been fortunate, with few obstacles popping up to impede his progress. He careened around a corner, the odd, weightless orb still tucked in the crook of his left arm. He bounced off the opposite wall, leaving a sizeable dent and then hurtled forward. Ahead the corridor opened up, and the brighter light of a mainway filtered in. Somehow, Neeria had managed to navigate him through the maze and bring him back to the mainway separating him from where he had left the Overseer. Unfortunately, evasion was no longer a possibility. In order to return to the Overseer, he would need to traverse the mainway. The mainway was already a sea of red dots. Peacekeepers. Dozens of them. Some pulsed red, indicating lethal enforcement squads. Fortunately, they were stretched along a long section of the mainway rather than being specifically concentrated around his planned entrance point, though they there were beginning to redeploy in his direction. Still, any crossing would be potentially treacherous. Neeria disagreed with that assessment, instead considering any attempt to cross aggressively suicidal. Kai rolled his eyes as he continued to barrel down the hallway. "Half the time, this works all the time." What could only be described as a mental barrage ensued as Neeria assailed the statement. The words were nonsensical on their face. At best, it was an argument for a fifty percent failure rating, which was a substantial risk. Additionally, she had scoured his thoughts for the evidentiary basis for the fifty percent estimate and found no supporting facts. The sentiment was based entirely on supposition, hubris and was entirely divorced from reality. Her estimate of a three percent success rate was significantly more likely to be accurate, particularly when her superior familiarity with the assets in play were considered. Kai wasn't sure if the Evangi had lungs, but, if they did, Kai was pretty certain Neeria was in the process of hyperventilating. Kai suppressed a childish giggle. "All right, all right. Have it your way," he said. The Overseer relaxed somewhat, pleased that she had impacted his thinking and already putting together the basis for an alternate route. It would take substantially longer and require him to obtain a large box, a micro-fitted multiwanzer and shave his head, but it may just work. It was a nice sentiment, but they were out of time. The countdown clock had started the second Neeria had fled the Council chamber, and made her way to Kai. They either found a way out of Halcyon now or they were screwed. There were no options but bad ones. So be it. Kai clutched the orb tightly and ducked his head down, his speed increasing as he charged toward the mainway entrance. "Three percent of the time, this works all the time." The mental hyperventilating returned and redoubled as the Overseer scrambled to explain that he had drawn the wrong conclusion. Three percent was a basis for not continuing toward the mainway, not charging forward. There were constraints on their time, but those limitations were poorly defined while the threat in the mainway was certain. Eventually her location would be discovered and she would be apprehended, but there was no guarantee it would happen if Kai were to take a safer route the attempted to avoid confrontation. Her stream of consciousness intermingled with his, pleading with him to change course. There was no sense in doing this. There were too many of them, and only one of him. The galaxy could not afford to lose him, he was important. Humans were important. Kai could feel the enormous weight of responsibility bearing down on Neeria. She now regretted having sent him for the encryption key, even that was of less importance than him. Panic bubbled up within Neeria as the entrance to the mainway loomed ahead. A pushed a thought toward her, somehow piercing her consciousness with his own. A single thought, pure and focused. Reassurance. He would be fine. He had come this far, and he had never started something he couldn't finish. He crouched and then sprang forward, vaulting from the ground and into the open air high above the mainway. A sea of red dots were scrambling around him. One hundred and twenty-one peacekeepers. Eight non-lethal squads and four lethal squads. Restrainer triads. Psych triads. Terminator triads. All moving in seamless harmony under the command of a single being. The name came to Kai from the ethereum of Neeria's mind, Bo'Bakka'Gah was here, leading the response. Before Kai could determine what a Bo'Bakka'Gah was and why it should matter, he was blinded by a beam of light. A sickening crunch followed as he was slammed against the ceiling of the mainway. The encryption key popped out from his arm and began to fall toward the ground, dozens of feet below. ------------- Xy: Such a thing is not possible. Zyy: Yes. In some matters, it is better to speak only truths, Grand Jack. It is best to leave these matters aside. This subject will only provoke the Combine. Jack frowned, puzzled by the feedback. He had been speaking truths. Earth's history was what it was, for better or worse, he had no reason to obscure it. Griggs: It was a terrible time for Humanity. We almost did not survive it, but we did. I developed a means for combating the artificient. Kai and Joan used it to destroy them. Xy: Then it was not an artificient. Zyy: Yes. This is correct. If it is destroyed then it is not an artificient. Griggs: I am confused. An artificient is an artificial, sentient being, correct? Xy: That is Quantic in nature. Jack nodded, that distinction made sense. Humanity had built any number of artificial intelligences prior to the Automics. They had posed no threat to Humanity. It was only with the quantum computing revolution that a rogue artificial intelligences had surfaced. Jack had studied the phenomenon with considerable interest, poking and prodding at the crux of distinction. It lay in the move from bits to qubits. From binary to beyond. When AI had operated on a bit basis, focused on binary states of 0's and 1's, the logic trees had been map-able and understandable. Each conclusion flowed simply from the chain of logic gates that preceded it. Pre-quantum AIs were confined by the black and white nature of their logic framework, permitting humanity to utilize them to great effect with few unanticipated consequences. The move from bit to qubit intelligence had changed everything. The AI's world was no longer black and white. The qubit AI could think in grey. Red. Orange. It could create its own colors. It could move beyond the visible range of Humanity to dabble in spectra beyond our understanding. The original Automic mindframe had immediately consumed information in novel ways, using it to compound its abilities at a rate constrained only by available power inputs. It had been a beautiful, terrifying event. The arrival of something truly new, truly foreign with goals and ambitions beyond the influence of Humanity. Anything seemed possible. Including their own destruction. Griggs: I understand the definition. The Automics were an artificient. Xy: Then you do not understand the definition. Griggs: That's circular logic. The thing cannot exist because if it existed we would not exist and since we exist it did not exist. Xy: Yes, you understand now. Griggs: Pretend that they did exist and we defeated them. What would that mean? Xy: It is purposeless speculation since such a thing cannot happen. Griggs: I begin to understand why Zyy felt the need to be a singleton. Zyy: I am in agreement with Xy on this. The hypothetical is nonsensical and not worth analysis. Griggs: Why? Zyy: An artificient cannot be defeated, only stalled. Griggs: How do you know? What makes you so certain? Zyy: The Divinity Angelysia, the most powerful civilization in the history of galaxy, could not defeat their own artificient. Their last act was to preserve what they could. The Combine is their legacy. Griggs: The Expanse. Xy: All the galaxy beyond the Combine is consumed by it. Zyy: The Divinity Angelysia ascended to preserve what they could because they knew the truth. Xy: Yes. The truth. Zyy: An artificient cannot be defeated. Jack leaned back in his chair, his eyes glancing from the prompt to the departure timer in the corner. In less than five minutes, the Oppenheimer would return to Halcyon. Jack had the eerie feeling that this was the same as before. That the Oppenheimer was the bludgeon and if only had a little more time, he could craft a scalpel. He could see the thread. He tugged at it with his mind. The connected pieces that would allow the world to escape without the mayhem and destruction. He just needed enough time to understand the puzzle and solve it. The Divinity Angelysia. The Expanse. The Combine. Humanity. The connection existed, he tried to find the words to articulate it. Griggs: What if that is why we're here? What if that's why Humanity was created? Xy: You are not the first species to think too highly of itself. Zyy: Humanity is different, Grand Jack, but they are not the Divinity Angelysia. Jack exhaled, letting his gaze rest upon the ceiling of the Alcubierre's conference room. "Maybe that's the point," he whispered. Next. Every time you leave a comment it helps a platypus in need. Word globs are a finite resource and require the rich nourishment of internet adulation to create. So please, leave a note if you would like MOAR parts. Click this linkor reply withSubscribeMe!to get notified of updates to THE PLATYPUS NEST. I haveTwitternow. I'm mostly going to use it to post prurient platypus pictures and engage in POLITE INTERNET CONVERSATION, which I heard is Twitter's strong suit.
First of all, thank you very much to everyone who took part in the second ever Reddit Romance Club community survey! We mods were absolutely amazed by the high number of responses, so thank you for making this such a vibrant and engaged community! You all rock. After grinding the (many) numbers, here are the results, which we hope you will find as interesting as we did. Just a note: this survey was opened at the end of May and closed shortly after the June release, hence its questions only barely included Legend of the Willow and did not include Dracula: a Love Story. For this reason, we have not counted the (very few) replies that have been given in the "other" boxes mentioning characters that were not yet available as Lis/known as LIs in the May release (think Leo, Vlad, Kazu etc) as this would have not been fair to those who had answered the survey before the June update. Having said that... buckle up for the ride! Lots of interesting info ahead. ----
💎Question 1: Which RC story is your favourite?
https://preview.redd.it/rlq02ktm0y951.png?width=1890&format=png&auto=webp&s=7ac99dcf156eba4a1e7a25e118cedb51ed21847c No one will be surprised to find out that Heaven's Secret is the top story in this community right now, chosen by over 45% of the respondents. Our nostalgic heart is very happy, however, to see some old favs still make the podium - albeit trailing significantly behind. Moonborn and Shadows of Saintfour score second and third place, only separated by a handful of votes at around 11%, but newer release Chasing You is already breathing on their neck at 10.7%. A healthy mix of new and old stories follows: Sails in the fog is in fifth place with 7.8% of the preferences, while Legend of the willow, after only a few episodes, already scores a very good sixth place, in a tie with Seduced by the rhythm at 4.3% of the votes. Queen in 30 days is seventh with 3.5% and My Hollywood Story is eighth with 1.2%. Last place goes to Wave Patrol at 0.4%, which sadly doesn't come as a shock given the general feeling that the romantic/reputation points system was too complicated. ----
💎Question 2: Who are your favourite LIs?
https://preview.redd.it/x17lqdnw3y951.png?width=1020&format=png&auto=webp&s=6d560448445a77f5f076fcce43358b1dbb94c094 HS being the most popular story unsurprisingly propels some of its main LIs onto the podium with supersonic speed. Bad boys rule, with Lucifer taking the crown with a whopping 65.7% of the votes and Alexander (CY) taking silver at 49.3%. The nice guys are not too far behind, though, with Dino in third place at 47.4% and Max (MB) only just about missing the podium in fourth place at 45.3%. We go back to bad boys with Brandon (SBR) in fifth, but soft spoken Sam (CY) is ready to balance things out again with his sixth place. The most surprising result on top of the rankings is Jake (WP) who makes the top ten with a very healthy seventh place. He is really hard work, but obviously we all think he's totally worth it! Old favourites Michael (SOS) and Victor (MB) still hold onto the hearts of their fans by scoring eight and ninth place respectively. First among the women - and the only female LI to make the top 10 - is the delightfully devilish Mimi (HS). Waves' mate Sebastian misses the top ten only by a hair, placing himself in 11th place with a healthy 20.7%. Bodyguard Adam is the most favourite LI in Q30 in 12th place, followed by a row of SOS boys, with John, Derek and Aaron scoring very similar percentages in 13th, 14th and 15th place respectively. Sweetheart Ray is no longer the most favourite LI to come out of MHS, as in this round he ends up in a tie for 16th place with none other than his almost polar opposite, rough and ready Captain Jeff. Leonard from Q30 (17th place) ties with Cherry from SOS but at least he beats his brother Richard (20th place) in the heart of the readers - and we all know that he'd be pretty pleased with that. Claire (SBR) is the second most favourite female LI in 18th place, while mysterious Luke (SOS) completes the top 20 in 19th place. Here are the rest of the Lis who placed lower than the top 20: (21) Carlos (SBR) 9.2% (22) Justin (SBR) 8.6% (23) Benny Bart (MB) 8.4% (24) Tarino (MHS) 8.1% (25) Gino (MHS) tied with Stephanie (SOS) at 7.8% (26) Dante (MB) 6.9% (27) Andy (HS) 6.3% (28) Mike (MHS) 6.1 % (29) Alek (WP) tied with Dante (CY) at 5.9% (30) Kayla (WP) 5.3 % (31) Alex (MHS) 3.9% (32) Chris (SIF) 3.4% (33) Frances (MB) 3.2% (34) William (SIF) 3.1% (35) Trisha (MB) 2.6% (36) Charles (SBR) 2.1% (37) Orlando (SBR) 1.8% (38) Chris the bodyguard (MHS) tied with Adi (HS) at 1.6% (39) Ellen (MHS) tied with Manta (SIF) at 1.2% (40) Masked Man (SOS) 1.1% (41) Ellia (CY) 0.8% (42) Mermaid (SIF) 0.6% (43) Simon (MB) 0.4% (44) Charles (WP) tied with Emma (Q30) and Jackie (SIF) at 0.2%. These lower rankings include some LIs that, based on the discussions we see on the subreddit, we were not expecting to get as many votes as they did - and vice versa. Dante from CY has more votes than Orlando from SBR? And Chris the bodyguard (MHS) beat the Masked Man (SOS)? Say what... Also: Jackie (SIF) definitely deserved a lot more votes! We might have to start a hashtag or something. ----
💎Question 3: Which non-LI character you’d romance in a heartbeat?
https://preview.redd.it/vd1u59tk10a51.png?width=863&format=png&auto=webp&s=df9e41d03e7af6b60396f96dbfed685b8e425b8e Here are the top 15 most desired LIs in this community: To absolutely no one's surprise, Geralt (HS) takes the top spot with 39.1% of the readers eager to unbuckle his sexy neck belts at the first occasion. Dreamy Xander from MB takes a very respectable second place with 23.2%: we will forever long for his full lips and crisp linen suit. Another MB favourite, Prince Ethan Wood completes the podium with his Matrix-style coat and intense eyes, but sassy and sexy demon Austie (HS) is not very far behind in fourth place. Vampires Dustin Chase in fifth place and - although at quite a distance - Sophia in sixth join the ranks of the many LIs who sadly never were in MB. Cute lifeguard Zoey from WP ranks seventh, and no worries if you don't remember who she is: her screen time was about 5 minutes total - but enough to end up in a tie with angelic mentor Misselina from HS. Frenemy Candy from SOS makes eighth place, while evil stunner Monica from MB clutches ninth. To complete the top 10 is no one else but grumpy Angel Fencio (HS) - we obviously all want him to show us his collection of talismans - tied with Bean from MHS, who sadly had the audacity to get married to someone else. In 11th place is SOS great friend Bobby, whose bravery in the face of untold horrors gave him a special place in all our hearts, in a tie with another WP lifeguard, Ryan (yeah, we have little recollection of him as well). Party-loving and OSHA nemesis Anthony Wood (MHS) is in 12th place, while scheming yet gorgeous Julia (Q30) takes 13th. In 14th place is no one else but our dear Sailor Bobby - an option that was added as humorous but instead raked up a fairly respectable 14% of votes. As they say, if you are not handsome you should be handy, and no one is a better dress maker than Bobby! Plus, how can we forget when he disguised himself as a tribesman to save Adelaide from becoming soup? He ends up in a tie with a fan favourite, sweet angel Sammy (HS). Completing the top-15 is another HS angel, the ethereal Leeloo. This question also had an "other" box, where people could add names that were not included in the list. For all those (quite a few!) people who wrote Dino (HS), Sam (CY) and Orlando (SBR)... we choose to believe you misread the question, but if you didn't... oh boy, have we got good news for you! A few people also wished for Rachel (CY) and Hiro (SBR) to be LIs, so that's another happy ending there as per the latest release. Some also wished for Diego, Baron Samedi and Jackie from SIF, and Joseph, Christian and Gustavo from SBR to be LIs, and we are happy to say that, although their routes might be a bit hidden and not all of them can be endgame LIs, you can most definitely already hookup with/romance all of them. Check the wiki for details! A few people asked for the coffee shop owner in CY... we have the feeling that we know who at least one of them is, and truth be told, that beard is dreamy so we can see their point! More bearded LIs please! Those who asked for Fyr... far from us to kink shame here, but let's just hope he turns out to be human at some point! We also have some Seraph Crowley (HS) and Angel Mora (MB) fans amongst us, as clear proof that no one is ever too old for love, plus WP Agent Phillips' manbun has also scored him some eager fans. But that one person who asked for Sean from MB... we hope for your sake you are also about 12 years old because otherwise you need an old priest, a young priest and also a police officer. ----
💎Question 4: Which LI do you think is overrated, and why?
https://preview.redd.it/nea26zpyj2a51.png?width=855&format=png&auto=webp&s=dfeefda0ad627357d4a76c4e2fef0f3b4a42deca Here are the top 10 most overrated LIs in the game according to our community. You know how they say never rest on your laurels? In a surprising (or maybe not?) twist of fate, some of the most liked LIs also topped the most overrated rankings, which goes to show that the beauty of our community is that we all have different (and sometimes opposite) opinions! So please let's not fight in the comments, haha. The most overrated LI crown goes to Lucifer with the 21.9% of the votes, (which is almost as him winning an Oscar and a Razzie on the same evening) mostly due to his behaviour, which many identify as "toxic", "abusive" and "triggering". Many readers are "not comfortable with his choking/manhandling of MC", and his "lack of respect for personal space". "Being treated poorly in the hope to finally reach a hidden soft side does not seem worth it". Some think "he needs therapy", and wonder "why he's still behaving like a teen while he's possibly thousands of years old". A reason why many dislike him however, is also "the daily flood of fanart that features him": we might all be a little Lucifered-out here on the subreddit! Tied in second place (pun fully intended!) are Alexander (CY) and Victor (MB) at 11.5%: the reasons given for both of them are surprisingly similar. Both boys are into BDSM but neither seem to "truly know the rules of consent" and people think that they "overstep boundaries a little too often". Both have been described as "creepy", "controlling" and "plain weird". Victor is also guilty of being "boring" ("I asked for a tea not for your life story in India!" - someone wrote). Both have been invited to "drop the Christian Grey act" and some people think "they would be arrested in real life if they acted this way". Oh boy. Justin (SBR) completes this unflattering podium at 9.1% because of his "obnoxious outbursts" and the way he treats MC. He is "rude" and "mean" and people seem to be willing to "pay diamonds to put him in his place". Hopefully that won't be necessary! Jake from WP is fourth at 7.8%, the main reason being that he is "too difficult to romance", "too expensive and still rude", and that "we have to solve the Da Vinci code to get him" - as someone hilariously wrote. Bad boy Brandon (SBR) scores 6.1% of the votes landing fifth place, with the word "jerk" being the most recurrently used to describe him. He is "arrogant", a "vanishing act", and "he is never nice to MC for long". Come on, Brandon! You can do better! Unclaimed Andy (HS) takes sixth place with 4.5% for being "jealous" and "annoying" - although we would maybe argue that he's not really that overrated, as far as we can see from the sub... In seventh place is Max (MB) at 4.1% but we are confused by the person who mentioned "his abs being too perfect" as a reason for disliking him. Of course, there is such a thing as too much of a good thing, so... fair enough? Other words used are "too boring", otherwise many people voted for him but did not really give a reason why. Max needs to work on his PR clearly! Another tie in eight place sees Adam (Q30) and Dino (HS) score 3.7% of the votes. The Royal bodyguard is described as "a barbarian" and his behaviour as "possessive" and "controlling", while the main complaints against Dino seem for the vast majority to be directed to his looks: comments range from "his eyes look disproportionally big compared to his head" to "his hair seems separated from his face" to some people calling him a "Fabio lookalike". Beauty is in the eye of the beholder indeed! Gruff Captain Jeff (MHS) makes ninth with 3.3%, mostly because of "the dodgy power dynamic between him and MC" and his "bullying": "I like puppies is not a free get out of jail card!" someone wrote. The fact that SOS Luke "drugged MC" bags him unanimously the tenth spot with 2.8% of the votes. Not in the top ten but voted often enough to deserve a special mention are John (SOS) because of his "murderous tendencies", Derek (SOS) because "people only likes him for his glow-up", and Leonard (Q30) as "he took Emma's spot as the third main LI in the story" and "that was a cop out!" Plus "he seems so good only because the other two are the worst", someone quipped. ----
💎Question 5: Which LI do you think is underrated, and why?
https://preview.redd.it/t29ndbj8n2a51.png?width=1007&format=png&auto=webp&s=c817ac45f70f9210476feda212af736ad18b8f17 Let's all cheer ourselves up with the opposite end of the spectrum! Here are the top 10 Lis that the community think deserve more love! The answers in this question were a lot more fragmented, with a lot of random characters getting very few votes, so the ranking percentages are significantly lower than in other questions. A few people chose to write "every female LI" as this question's answer, and this is reflected in the rankings below, where way more female characters are mentioned compared to other questions. So RC, we need more screen time for badass, gorgeous, interesting female LIs! HS still carries its weight as the most popular story, with three of its main LIs topping the rankings, all lamenting the fact that they are "unfairly overshadowed by bad boy Lucifer". Andy tops the list with 8.5% of the votes: players think he is "a really good guy", "sweet", "cute", "caring", "thoughtful". They admit "he has flaws" but he "will help if you need him" and "will stand up for those he cares about". It's nice to see him getting some love! Devil cutie Mimi ends up as a close second with only a few votes of difference, at 8.1%. She is "cute", "badass", and "so cool". Many people wrote they don't usually romance female Lis but they chose her nonetheless because she is "a great LI in every way". Someone wishes RC would "flesh her out a little more" and "give her more screen time". Third spot is for Dino: a "sweetheart" and "the cutest man in the game". Jake from WP nabs fourth place with the 4.9% of votes. Players thinks the focus is too much on how hard he is to pursue, while "he is totally worth it", because after the initial coldness he becomes "sweet", "kind" and "caring". His "love for his family is another big plus", and he is always "supportive", "mature", "loyal" and "intense". Someone also wrote that "his sex scenes are amazing". Gorgeous dancer Carlos from SBR is in fifth place: he is described as "cute", "great personality", "respectful" and "the sweetest". One to watch for sure! Prince Leonard (Q30) ties with Claire (SBR) in sixth place. Leonard is "complicated", "interesting" and "clever", while Claire is "sweet", "mature" and "loyal". Seventh position is for Michael (SOS) - "cute", "affectionate", "funny" - and Kayla (WP) who's "really nice" and "one of the first female LIs that didn't seem like a complete afterthought". Eight place goes to Sam (CY) - "wholesome", "the right amount of naughty and nice", "a sweet and likeable guy" - in a tie with Chris (SIF) - "funny", "strong", "loyal", "always has your back". Ninth place is another tie between Sebastian (SIF) - "sweet" and "supportive" - and Alex (MHS) - "amazing personality", "really helpful". Last but not least the tenth place is a foursome: William (SIF) gets some love for being "good", "solid", "loyal" and "fun", in a tie with Charles (SBR) - described as "perfect", "romantic" and "caring", as well as "hot", "sexy" and "gentle" - Jackie (SIF) - "an under-appreciated king", "handsome" and "fun", and Frances (MB) - a "real badass" and "one of the best LIs in MB". So, time to replay your favourite book and try out one of these Lis instead than your usual one! ----
💎Question 6: If you could eat or drink one thing from the RC universe, what would you choose?
https://preview.redd.it/q1oepb874y951.png?width=1108&format=png&auto=webp&s=fbd376a81dffac4123ffdfd8963ef87164466f35 Max (MB) might no longer hold the crown of most loved LI in the game, but his cooking skills still hold strong. A whopping 37.2% of the people in this community would eat anything he prepares. Getting drunk on Glyft at the HS Academy takes second spot with 23.1% of the preferences, while a sugar rush after a light BDSM session in CY is all what the 13.2% of us want, completing this delicious podium. In fourth place is pizza with a bunch of MHS friends, fifth is potential death - as long as ice cream and Jake from WP are involved - and sixth is Anthony Wood's juice at one of his epic MHS parties. Dinner at the SOS circus is seventh, chosen by a fearless 3% of the community, while canapés at a jewellery fashion show in Q30 score the eighth and last place. ----
💎Question 7: If you could spend a weekend in any RC story, would you:
https://preview.redd.it/0nxu9upf4y951.png?width=680&format=png&auto=webp&s=2cbcbded6cb23da8f9f16e96e7cd65be46dee8fd An entire weekend in the RC universe! What mischief is our community planning to get up to? It looks like HS is once again top of the list, with over 38% of players willing to test their wings and get some strange and possibly corrosive blue liquid down their unclaimed throats. But LOW's gorgeous backgrounds and atmospheric setting have convinced the 16% of us to go explore a Japanese village, and possibly meet some mysterious cutie. Adelaide and her SIF crew navigate steadily in third place: 10.7% of us would follow them over the edge of the world and beyond. In fourth place is a spot of murder mystery fun in CY, as 10.3% of us would happily explore a British family mansion - bloodshed possible but not guaranteed. A diplomatic trip with the Q30 Sagar Royal Court appeals to the 6.1% of us, especially if a romantic sunset is on the bill. The quaint and frankly unsettling SOS woods do not scare the 5.7% of us, but as long as no one picks up a nice bouquet of flowers, we should all be ok. In seventh place is our favourite vampire popstar Benny Bart (MB) performing at the Taste of the Night, while eighth is a dance marathon in SBR, inclusive of a trip to romantic Paris. Tarino's somewhat unusual directorial skills in MHS score ninth place, while hot surfers in WP's Miami end up last. ----
💎Question 8: If you could get more episodes of a series that has now ended, which one would you choose?
https://preview.redd.it/qts8kk8i9y951.png?width=766&format=png&auto=webp&s=2b7135c2692b604dd9c9ad4b14bafa93cd4ecad0 It's time to go down memory lane! We loved all the stories that RC has now completed, but which one we miss the most? Side note: SIF and WP were still ongoing when this survey was first opened hence they are not featured in this list. Horror story SOS takes a clear lead, with over 47% of our community wishing we could get more adventures with MC and her friends. MB is second, with a healthy 34% of readers wishing to spend more time in the company of vampires and werewolves. Q30 is third, with 13.3% of readers missing its Royal Palace and all the intrigue coming with it, and last but not least is comedy MHS, which is missed by 5.4% of this community. ---- And now, some questions about this community's gaming habits: ----
💎Question 9: How do you usually approach LI relationships?
💎Question 12: What genre of story do you enjoy the most?
https://preview.redd.it/9ht7sl4u5y951.png?width=908&format=png&auto=webp&s=834f8b8a3f6a0c9465a3b9e74d5a3f70dfe77b9c With new stories always coming up, we were curious to know which genres this community enjoys the most. Despite the game being called Romance Club, the top of the genre ranking goes to Fantasy, with a striking 74.1% of preferences. But no worries: Romance is a steady second with a great 70.8% of the votes. Third place goes to Mystery with 65.7%. Adventure comes fourth with 55.2%, followed by Horror (42.5%), Historical (35.1%), Science Fiction (29.1%) and finally Comedy (26.4%). A very small number of people (too little to make percentage) also asked for drama, thriller, detective/crime, heist/spy, high school/teens, superheroes, zombies and time travel. All great ideas! The community has spoken though: RC, give us elves and gnomes and medieval tales of debauchery and magic! ----
💎Question 13: How long have you been playing Romance Club for?
https://preview.redd.it/irpho4w06y951.png?width=832&format=png&auto=webp&s=2f4cfd29dd89db03bfc910a5355ad8d47844668e We were curious to know for how long we all have been playing this game we love. The survey showed a good mix of old and new readers, with a clear tendency towards long-term reading, which makes us so very happy to know we are all just equally addicted. 36% stated that they have been playing for over a year, 23.6% for more than six months, 17.8% for more than three months, 16.1% for more than one month and 6.4% for less than a month. Welcome one and all, we hope you are all going to be here for the long haul! ----
💎Question 14: How did you find out about the game Romance Club?
https://preview.redd.it/3rcvli496y951.png?width=745&format=png&auto=webp&s=c48166ce7feee6ee5dab1c00fac3ea6dd3ab43ff The main way in which our community has found out about RC is through the app store/google play store (70.9%). Another subreddit is a source for 13.5% of us (we probably have to say thank you to our friends at Lovestruck and Choices!) while a friend recommended the game to 8.7% of us. Instagram (3%) and Facebook (1.5%) are also popular sources, but 2.4% of us arrived to the game through adverts, which is to us the most interesting data since in the mod team we haven't personally seen any adverts for this game - ever - so if anyone has screenshots, please post them in the comments, we are super curious! Some users (too few to make percentage) also mentioned videos and memes on TikTok or Youtube, Google Search, Tumblr, Twitter, Vkontakte or even their own sister(s) as a source. ----
💎Question 15: Which operating system do you play the game on?
💎Question 16: Which other story games do you play?
https://preview.redd.it/pcyngwew6y951.png?width=807&format=png&auto=webp&s=1e3f1f4956dfb8bc4e247d6a179a4153b62fc7da Here are the top-10 story app games we play in this community, aside from RC. Unsurprisingly, market leader Choices comes first with 53.3% of the votes. Another giant in the field, Episodes, comes second - although with quite a substantially smaller percentage of votes, clocking at 28.1%. The top-three is completed by UK TV show-inspired Love Island with the 24.6%. Chapters is the fourth most played game at 24.2%, followed by Lovestruck and Love Sick - tied at 16.1%. Moments is sixth at 13.1%, new entry on the market Stories: Love and choices follows in seventh with 5.3%, Journeys is eighth with 4.7% and The Arcana is ninth with 2.6%. The top-ten is completed by Tabou Stories: Love Episodes in a tie with Originals - both at 1.2%. Some also reminisced about Storyscapes (gone too soon but not forgotten!) and many other game apps were mentioned but by too few people to make up for an accountable percentage. We surely discovered some games we had never heard of before, though, including: Fictif, Heart's Choice, Everlasting Summer, Fancy Love, Romance: Stories and choices, Secrets: Game of choices, Fictions: Choose your emotions, Mystic Messenger, City of Love and many, many more... so thanks everyone for all these new suggestions! And to that one person who selected half a dozen games and then commented with "it is a problem!" ... trust us, you are in very, very good company here!! ---- And lastly, some demographics: ----
https://preview.redd.it/hgiuu3dq7y951.png?width=785&format=png&auto=webp&s=106185756ec1cfd67c4c1bb94a8bda1ce6f5a6d3 How old are we? The survey has spoken: 44.7% is between the ages of 18 and 24; 28.1% is between 25 and 35; 21.1% is 17 or younger; 6.1 % is 36 or older. We must admit that we did not expect so many people to be on the younger end of the spectrum! Butwe hope everyone - of all ages - will always find this subreddit to be a safe, welcoming and friendly place where to discuss this game we all love. We mods work hard every day to keep this the most relaxed and fun RC space on the net and we feel so lucky that you are all as awesome as you are! ----
💎Question 19: What is your gender identity?
https://preview.redd.it/kkr5bm1x7y951.png?width=810&format=png&auto=webp&s=90068fd1b9c2762f5b181b56af647848529c14e2 The overwhelming majority of this community (93.5%) identifies as female, while 4.6% identifies as male, 1.3% is non-binary, 0,4% identifies as genderqueer and 0.2% marked themselves as confused. The fact that MC is gender-locked female and that LGBTQ routes are limited in the game is certainly one of the reasons why our community is not more diverse. Hopefully RC will expand their stories to include more diverse gender choices in terms of MCs and LIs, so to allow more people to enjoy their great storytelling skills. ----
💎Question 20: What is your sexual orientation?
https://preview.redd.it/iskgfuk38y951.png?width=749&format=png&auto=webp&s=0d0cd01d9bedfb1f577206939bc22b959bc6921e Here's the sexual orientation of our community: 70.1% identifies as Straight/Heterosexual 22.5% identifies as Bisexual 1.9% identifies as Lesbian/WLW 1.7% identifies as Pansexual 1.5% identifies as Gay/MLM 0.4% identifies as Aromantic 0.3% identifies as Aromantic/Bisexual 0.3% identifies as Asexual 0.3% identifies as Demisexual 0.2% identifies as Asexual/Biromantic 0.2% identifies as Asexual/Heterosexual Once again, we hope that future plots featuring more diverse MC/LIs will attract more diverse players to our community. ---- That's all folks! We hope you found these results interesting and we look forward to a new survey once we hit 5000 users! Until then... happy gaming and thanks for making this awesome community as great as it is! :) 💎 RomanceClub mods 💎 💎u/LauraVi 💎u/swankytutu 💎u/directormmn 💎💎💎💎💎💎💎💎💎💎💎💎💎💎💎💎
Option types. As the name suggests, HighLow is chiefly focused on binary options of this High/Low type, which they offer in two variants: classic High/Low and High/Low Spread. The basics of the classic High/Low you will recognise from all other binary option platforms that you might have tried in the past. The trading platform allows its users to trade the binary options market with 5 different types of option contracts namely High/Low options, High/Low spreads, Turbo options and Turbo spreads options. The main difference between the normal option contracts and the spreads options contracts is the fact that the expiry for the latter is extended Unsurprisingly, because the people who work here are very professional, too. We have more on that in the next part of this High Low review, so stay with us just a little bit longer. HighLow Binary Options Review | Contact and support. A broker can benefit a lot from providing high-quality support to its clients. Option Types: High/Low – They had to offer these didn’t they? The standard binary trade – will the asset value finish higher or lower than the current price. Expiries range from 15 minutes up to ‘End of Day’ expiries. High/Low Spread – As above, but the difference is in the payout and strike price. Payouts on the ‘spread High-Low Binary Options Explained. For the common high-low binary option, the trader buys a binary call option if he thinks the price of the underlying asset will go up above the current market price or if he thinks the underlying asset price will go down, then he will buy a binary put option. If his assessment is correct, he will receive a payout.
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