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Localizing Your Indie Game: Crazy Idea or Growth Hack?

Localizing Your Indie Game: Crazy Idea or Growth Hack?
Working at a localization company, every now and then I see indie developers among the clients, so I got to wondering: how do indie devs decide whether to localize their games? Sure enough, localization is a way to expand your player audience, but does localizing indie games always pay for itself? The goal of this article was to let the independent developers speak for themselves and find an honest answer.
I reached out to some indie developer acquaintances and received answers from four teams ranging from one to 10-12 people. Two studios produce mobile games, while the third studio and one solo developer make PC games.
Meet the heroes of this article:
Duck Rockets (Bon Voyage), Alexander Goodwin (Selfloss), Ink Stains Games (Stoneshard) and Mountains (Florence).
Mountains — an Australian studio founded by Ken Wong, a leading designer of the popular mobile puzzle game Monument Valley. The studio’s first project was the mobile game Florence, which was released on Google Play and the App Store in 2018 for Valentine’s Day. Then on February 13, 2020, the game was released on Steam and for Nintendo Switch.
Florence is an interactive love story, told in comics format in the “daily life” genre with mini-games, and is memorable for its offbeat presentation, cute design, and pleasant soundtrack. The game has received numerous awards for “Best Mobile Game” from The Game Awards, GDC Awards, and BAFTA, and was the 2018 winner of the Apple Design Award.
Ink Stains Games — an indie studio based in St. Petersburg (Russia, not Florida!). The team’s first project is the PC shooter 12 Is Better Than 6, which was made by three people. The studio’s next game was Stoneshard, a turn-based hard-core RPG about the travels of a medieval mercenary, for which the team had to be expanded to six people.
Recently Stoneshard was released on Steam Early Access. Interestingly, in 2018 Ink Stains Games conducted a successful Kickstarter campaign for Stoneshard, collecting over $100 thousand — three times more than the target amount.
Duck Rockets — an indie studio from Chelyabinsk, Russia. In 2017 they released the mobile game Bon Voyage and localized it into 8 languages. We talked about this in our interview article.
Bon Voyage is a casual three-in-a-row game, available on Android, on the social networks VK, Facebook, and Odnoklassniki, and in the local stores of Iran and Japan.
Alexander Goodwin is a fairly unusual developer. He makes a point of doing all his projects alone, from the initial concept to the music and release trailer montage. And yet Alexander is entirely self-taught, and has acquired his skills in modeling, art, music, and engine expertise in the broad expanse of the internet.
Under his belt the young solo developer has two mobile games on Google Play, which have gone unnoticed, and three games on Steam: Algotica, Mechanism, and Selfloss (release slated for spring of 2020). Selfloss is a melancholy adventure about a kind old man and his magic staff in a fantasy setting of Old Russia and Iceland.
Alexander is passionate about his work, and sometimes goes for days on end developing his games. He is also a postgraduate student and teaches at the Unity and Unreal Engine courses of ITMO University in St. Petersburg.
What made you decide to localize your games?
Ink Stains Games: Not every gamer speaks English, and having their native language among the supported options is a strong reason for them to buy. If translating a game is an option, it should absolutely be done, as it has a direct effect on sales.
Incidentally, the entire text of your page should be localized, including the game expansion plan, the early access text box, and the supporter pack description (if any). We translated our Steam page into the languages for which we have localization. We can’t cite any specific numbers, but we have definitely seen an impact — wishlist conversion and purchases in these regions is markedly above average.
With Chinese gamers we had a debacle: we translated the description into Chinese, but forgot about the early access text box and the expansion plan. This made many people think they were buying a finished or nearly finished game (when in fact it was essentially an open beta), and they left lots of negative reviews, not realizing that it was still in early access. Or else they purchased the supporter pack, thinking it was standalone DLC. After we hastily translated these texts, the flow of negative feedback dropped considerably.
Alexander: Many developers don’t know (or forget) that Steam only features a game in the countries for which its page has been localized. At least, that’s how it was for a long time. This means that translating a game’s page and the game itself into different languages is the quickest way to make it visible to the largest number of people.
Duck Rockets: We decided to translate into languages other than English for one simple reason. The launch of the first non-Russian version was planned for Facebook, but the platform did not allow country-based soft launches or filtering of the countries in which gamers would see the app. So we had to at least cover a basic minimum for our European audience.
Who do you turn to for translations, and how do you choose the languages for localization?
You can localize through localization studios, freelance translators, or even using fan translations (crowdsourcing). Naturally, the quality of fan translations is rather unpredictable, but for indie games with a solid fan base this is a realistic option (Klei Entertainment is a good example). The crowdsourced translation can later be groomed using an editor and localization testing.
Mountains did their translations using a localization studio, Duck Rockets used the online professional translation service Nitro, while Alexander Goodwin and Ink Stains Games employed a combined approach: localization studio, freelance translators, and fan translation.
Ink Stains Games: 12 Is Better Than 6 was translated using a major localization studio. For Stoneshard we selected translators on an individual basis — mostly they found us themselves, since they had an interest in the project.
Polish localization was done by a fan: we met him halfway and gave him access to all the accompanying documentation, and then we integrated the translation into the game.
Alexander: Quite frequently the native speakers themselves help us out. I was once assisted by an ordinary school principal from Peking, who helped translate Algotica into Chinese — free of charge. He emailed me, offering to do so. I also employed the services of a localization studio for Mechanism: they translated it into Chinese and corrected my English and German (a friend provided the German translation).

How do you choose the languages for localization?

The number of languages selected cannot avoid being affected by the amount of text in the game. For example, Stoneshard (Ink Stains Games) currently contains 40,000 words, while Bon Voyage (Duck Rockets) has around 5,000 words, and Florence (Mountains) and the games of Alexander Goodwin contain little text. Algotica, for instance, has fewer than 1,000 words.
*Other languages into which Mountains has localized Florence: Arabic, Danish, Dutch, Finnish, Greek, Hindi, Indonesian, Malay, Norwegian, Swedish, Tagalog, Thai and Vietnamese
Ink Stains Games: Stoneshard is currently available in five languages (one of which is Russian, and another of which is a fan translation); our previous game was released in six languages. Stoneshard alone, even in this early stage of development, with no plotline, has over 40,000 words. 12 Is Better Than 6 has nearly three times fewer words — around 15,000. So for Stoneshard we lacked the resources to translate into every language.
It’s not simply a matter of money — nearly every localization has to be vetted for quality, and the more languages there are, the longer it takes. The game is complex, with extensive mechanics, so numerous nuances have to be fine-tuned. The translators have many questions regarding the setting and how to correctly translate various concepts. If there are any references we have to explain them as well, so as to adapt them to the language of translation.
Alconost comments (some feedback from the localization managers in my company): The challenges described by the Ink Stains Games team are a striking example of the need for glossaries for large-scale projects. These glossaries can contain the game’s primary terms, names, and locations, with explanations of their meanings. Ordinarily our localization team helps compile the project glossary.
Also important is the platform used to organize the translation work. Choosing the right platform makes for easy and productive discussion, so that issues are quickly resolved. Incidentally, here are the platforms we work with.
Mountains: Just like Monument Valley, Florence doesn't have much language in the game. Based on my experience with Monument Valley, it's relatively cheap to translate the game with so few words. So we did the most popular languages first — English, French, German, Italian, Spanish, Korean, Chinese (Simplified and Traditional), Japanese, Polish, Portuguese and Russian. This list was recommended to us by our publisher, Annapurna. On a later update we decided to add the extra languages.
Duck Rockets: At first we translated Bon Voyage into the primary European languages, betting on their profitability. Japanese and Arabic came up by accident; they were an experiment. We also tried translating the app page into other languages, and since there was interest from Turkey and Italy we localized the entire game into their languages, as well.
Which is better: to localize into many languages or to stick to the five most popular?
Ink Stains Games: In the future we plan to add localization into Spanish, French, Italian, Korean, and Japanese. Fan localizations may also end up being integrated.
We choose languages for localization based on the percentage of Steam users from a given country, and also based on data for various regions for our particular game.
https://preview.redd.it/u8eaa75mn7n41.jpg?width=699&format=pjpg&auto=webp&s=e7176342ebc943e7fdd6ba577ca366c02d141d0a
Alexander: If I see a game gaining popularity, I will naturally try to localize it into all the available Steam languages.
Duck Rockets: We have plans to expand the list of languages into which Bon Voyage is localized, but this is highly dependent on our audience. If we are seeing 1,000 installs a day from a country, it is definitely worth localizing into that country.
If the budget permits, it is worth including as more languages. Because everyone thinks you ought to translate into the most popular languages, which ends up raising competition among games in those languages.
Of course, we need paying users from these countries (where popular languages are spoken). The bulk of our profits comes from English- and German-speaking users. But the smaller stores also produce some income, and should not be written off — especially considering that they increase our download numbers and other metrics.
Mountains: We would love our game to reach as many people as possible. Like many decisions, we have to balance our desire to reach underserved audiences with the costs.

Localization process and results

Localization is more than putting a game’s text into table format, translating it, then feeding it back into the game. For some languages the game architecture may require serious reworking. Fortunately, many developers already know that it’s best to prepare for localization at the development stage.
Ink Stains Games: The need for future localizations is something we gave thought to from day one, when we were planning our game’s infrastructure, so considerable effort was made to optimize the mode of text storage. The entire in-game text was exported in a special text file format, from which the game can then pull it without our having to rebuild or alter it. The translator can freely edit and autonomously insert text into the game without our assistance. This proved convenient for both the developer and the translator.
Alconost comments: Working with text in table format is an option, but it is our opinion that for text-heavy projects — such as Stoneshard — it is more convenient to work using localization management platforms, which let you store localized texts, communicate with the translation team, and provide context within the text itself. Our customers prefer to work with us on Crowdin for app localization, and on GitLocalize for GitHub projects.
Duck Rockets: For translations into European languages we didn’t have to change a thing. When it came to Japanese we had to spend some time figuring out the display of the characters and the position of text in the game.
During localization into Farsi we had to make a serious effort to get the text to display properly from right to left. Here’s a bit of trivia: Farsi has its own symbols for Arabic numbers, meaning that we had to transform all the numbers displayed so as to replace the numbers we’re used to with Persian ones.
Mountains: We had to go through the game and identify any artwork that had words in it and prepare those bits of art to be substituted.
Did you have to change or redo anything in the game during localization?
Ink Stains Games: Yes, every language has its idiosyncrasies. For Russian and German we had to make it possible to indicate word gender and to produce the proper forms of adjectives, so that our generator of names for objects and dungeons would function properly in these languages.
Chinese posed a number of problems. In the same dungeon name generator the algorithm had to be changed: adjectives and nouns had to switch places. To do this correctly we had to rewrite the text parser — Chinese, as we know, has no spaces, which we use for text transposition in other languages. We also had to add support for Chinese punctuation for the log, since it has its own punctuation marks. In addition we had to work out the font settings: in the game the text is pixelated, which rendered many of the characters unreadable.
Alconost comments: Certain game fonts do not have the symbols for every language. This means that for certain language versions different fonts must be chosen, because without this many symbols will appear like □□□□. How can you check for this ahead of time? The internet has a number of excellent tools for pseudo-localization. These tools imitate the interface in the foreign language, including changing the text length and “checking” the encoding. Essentially, this launches a scenario that imitates the target language and produces a build, which can then be checked as in the testing process.
Alexander: No, my games are rated for a fairly young age group, with no skeletons (which are strictly prohibited in China), so I didn’t have to do any “culturalization.”
Duck Rockets: We only had one such incident: the game included the Carnival of Brazil, at which the heroine had almost nothing on. The Iranian publisher asked us to put some clothes on her, so we redrew her.

Has localization paid for itself, and what languages have proven the most profitable?

All the studios named Chinese as the most successful and profitable language. Duck Rockets’ game has not been localized into Chinese: for mobile games the situation is somewhat more complex, since without an arrangement with a Chinese publisher it is impossible to launch a game in China.
Ink Stain Games: Yes, all our localizations have paid off. Experience has shown that the purchase ratio is higher than usual in countries where the game is accessible in their language. Chinese performed especially well: the percentage of Chinese gamers ended up being on a par with the USA and Eastern Europe.
Alexander: Yes, absolutely. The majority of purchases come from the Asian market, especially China. Be sure to localize into Chinese (both simplified and traditional). That is an absolute must.
Duck Rockets: Our best-paying countries are the USA and Great Britain. Germany also provides a significant part of our income. We’ve never had a situation where localization failed to at least pay for itself. The game profits cover development, with funds left over to experiment a little with translations into new languages.
Of course, we had hoped that if we just translated into this one language we would see our audience increase in that country. But in the realities of the current market that remains a distant dream. What we ended up seeing was a noticeable rise in audience engagement and loyalty, which are also highly important, so localization was worth it regardless.
Mountains: Half of the sales for Florence were from China, and more people had played the game in Mandarin than in English.
Localisation did meet our expectations. We encountered some feedback from our players where some words would work better than others; but that is to be expected. We made the corrections on future updates.
Comment by Alconost: Collecting user feedback on localized versions is an excellent practice. This helps to correct oversights in time — for example, by sending a localized text for proofreading. Or to realize that your current provider is not producing a very high-quality translation. As our customers observe, “When users say nothing about the translation quality in our games, we’re thrilled: it means the translation is just fine.”

Life Hacks and Conclusions

What would you recommend to other developers to make localization more effective (cheaper, faster, etc.)? Can you share any life hacks with us?
Ink Stains Games: First and foremost, look for translators who actually like the game itself, and who will find it interesting to work on it. The best translator is one who understands the game and how it works.
Alexander: I stick to the rule that games should have as little text as possible, but it all depends on the project. If it’s an adventure game, it’s easy to keep the text to a minimum. Remember “Inside”: no words whatsoever, except for the menu text, and what a hit that was! My games have very little text, which simplifies the task of localization.
I don’t deny however that there are genres where extensive, well-written texts are of the utmost importance. If you have an RPG with a ton of text, make your standard language as close to ideal as possible, so as not to overpay for additional translation of new sentences later.
If your game is popular, and you’ve already translated into all the primary “gamer languages,” you are likely to get emails from gamers in various countries asking you to add localization for their own less widely spoken language. And if there is a demand, why not? In game development, especially in the indie sphere, it’s not how profitable a decision is that matters, but how it affects your image. I think people often forget about that.
Duck Rockets: If you need to quickly translate small texts, especially into 6-7 languages or more at once, the most convenient way is the online service Nitro.
You can find publishers for local stores, who usually undertake the localization themselves. That’s how it was with our Japanese and Iranian publishers.
Perhaps our best life hack is to localize the app store description and screenshots into other languages as a way to test audience interest. If a person opens the game’s page and sees English description and screenshots, they lose interest, and conversion drops. But when you localize the game’s page, conversion immediately increases.
Frequently the smaller markets have few interesting games (and apps in general) in their native language. This means less competition there, making it easier to attract an audience and make some money.
We took Bon Voyage to Iranian and Japanese stores. In Japan the result was not particularly impressive, but we did earn something. Iranian gamers, on the other hand, found our game very much to their liking, and they ended up becoming the most enthusiastic players we have. Games vary, and you never know for sure how the audience in a given country will receive your game. You have to experiment.
Alconost comments: In any case, a game needs to support EFIGS: English, French, Italian, German, and Spanish. Otherwise gamers are guaranteed to complain. Gamers have come to expect this selection of languages by default. As for other languages and markets, you can experiment with them by translating the description on Google Play and the App Store (without localizing the game itself). This is a good strategy.
The Russian-speaking segment currently accounts for a fairly large part of the gaming community: it is the third most widespread language on Steam, and the Russian gaming market has a worth of $1.7 billion. Gamers are constantly demanding Russian translations, and they leave low ratings for games that lack a Russian version. For this reason, in addition to the standard EFIGS languages + Chinese, Japanese, and Korean, we recommend including Russian in your localization.
Bottom line: is it worth localizing indie games, and when should you consider it?
Ink Stains Games: If you’re able to localize a game, absolutely do so: it’s the most effective means of increasing your game’s overall reach. There’s no point whatsoever in getting on Steam exclusively in one language. A good rule of thumb would be English, Russian, and Chinese.
If there are any regional statistics available for your community, take advantage of them. In our case, we went by the statistics for the countries of our Kickstarter backers. This was a fairly good way to approximate the order of precedence for the different languages.
Duck Rockets: If the game was created not just as a hobby, but in order to attract a wide audience and as a way to make money doing what you love, it’s worth it.
If the game doesn’t have much text, I think it is absolutely worth trying out the local stores. Everyone wants to make it big on Google Play and the App Store, but few consider the potential of the smaller platforms.
Alexander: Chinese localization for games is absolutely essential. Add the other languages gradually in order of profitability.
Mountains: Just build the game and UI with localisation in mind from the start. The China market is so big that I would never release a game without at least English and Chinese versions.
Our games have very little text, which made localisation a relatively cheap and easy process. For games with tens of thousands of words, such as RPGs, it’s a little more complex. But I think even indie developers should build with a localisation system already in place so that they can future proof themselves. It’s far more complicated to add localisation into a game’s architecture at the advanced stages.
A big thank-you to the talented indie developers who agreed to chat with us and share their experience!
Localize your games, guys — after all, experience has shown that it’s not always expensive, and an additional flow of players never hurts. :)
Article by Alconost contributor Margarita Shvetsova
submitted by ritis88 to gamedev [link] [comments]

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Sign Up Bonus

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More details may be provided as the casino develops its website, or it may be that the other gifts are deliberately kept secret so that they’re a surprise for players when they unlock the corresponding gods.

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At the current time, Amun-Ra does not contain a sportsbook for players to place bets on sporting fixtures. This may change in the future if the casino decides to rebrand or expand, and as soon as we hear about a sportsbook is available, we will write a review of it and put the link here. In the meantime, please feel free to check out our other sportsbook reviews.

How to Start Playing

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Casino payout

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Video slots comprise the majority of the games on offer at Amun-Ra, and these are the ones you will probably spend most of your time using. Amun-Ra currently makes use of 27 game providers including Microgaming, Quickspin, NextGen, Betsoft Gaming, Sapphire, Fantasma, and Yggdrasil. All of the games cover plenty of genres and themes, such as dance, beaches, birds, outer space, romance, dragons, and royalty. Of course, there is also the section dedicated to Egyptian games. They include Book of Dead, Eye of Ra, Max Quest: Wrath of Ra, Enchanted Cleopatra, Legacy of Egypt, Egyptian Fortunes, and more. You can find out which slots are the best according to players using the popular section. Some of the most popular slots include Sweet Bonanza, Buffalo King, Starburst, Rise of Merlin, and Narcos.

Casino Table Games

Amun-Ra offers three main table games, which are blackjack, roulette, and video poker. There are separate pages for each one on the website. The blackjack section is enormous, with over 120 games available. Blackjack Bonus, American Blackjack, Red Queen Blackjack, 21 Blackjack, Blackjack Classic, and Infinite Blackjack are just a few of the types of blackjack on offer. The roulette section is somewhat smaller with just over 80 games, but this is still plenty. Versions of the game at Amun-Ra include Rapid Automatic Roulette, Roulette Master, Silver Roulette, Gold Roulette, Zoom Roulette, and Roulette Royal. Finally, there are 23 video poker games available, featuring choices such as Kings or Better, Joker Poker, Tens or Better, and Deuces Wild.

Live Dealer Games

The live casino at Amun-Ra is one of the largest on the market, with over 200 games. However, there is not much variety. Most of the games are versions of classic titles like blackjack and roulette. Speed Blackjack, VIP Roulette, Common Draw Blackjack, Blitz Blackjack, Standard Blackjack, Blackjack Ruby, American Roulette, and Auto Roulette are a few of the versions available. Several baccarat games are available such as Speed Baccarat and Salon Prive Baccarat, along with a few other games like Super Sic Bo and Side Bet City. The game show Mega Ball is also featured in the live casino. Unlike some casinos, Amun-Ra offers games from more than one live provider, and the choices available for those who want to play blackjack are particularly worth noting. There are simply more than you’d ever expect, and that dovetails nicely with the blackjack match bonus.

Mobile & Apps

Amun-Ra Casino does not currently offer a mobile casino application for either iOS or Android devices, which is a disappointment. However, they do provide a tailor-made experience if you use your phone’s browser. This in-browser version of Amun-Ra mimics the website very closely and has all of the same functionality. It is also free from technical difficulties, which can sometimes make mobile casinos challenging to use. A menu on the side of the website gives you all of the options, and the main screen follows the same layout as it does on a computer. You’ll find the promotions listed at the top, followed by the game categories and then further information about the casino. This makes it simple and quick to use, which is always helpful when you’re busy.

Security & Licensing

This casino is owned by N1 Interactive Ltd, which is registered in Malta with the number C 81457 at the address given at the bottom of their website. They are licensed and regulated by the Malta Gaming Authority with the license number MGA/B2C/394/2017, which was issued on 01/08/2018. For added protection, you can secure your account with two-factor authentication to minimize the risk of it being misused.

Customer Support

To get in touch with Amun-Ra, you can do one of two things. You can email them at [[email protected]](mailto:[email protected]), or use the live chat facility on their website which can be accessed by pressing either the help button in the bottom right corner of the live chat button in the bottom left corner. Live chat is available 24/7. They also have an FAQ page to help with common queries, which you can find in the links at the bottom of the page.

Betopin’s Verdict

AmunRa casino sets an example to the rest in terms of its slick design, ease of use, and visual appeal. No casino is perfect, but this one comes very close. Everything works as it should do, the terms and conditions are easy to follow, and several solid bonuses are provided both for new and returning players. The tournament system looks particularly promising. They’ve managed to strike a balance between being too intense with graphics, and being too plain.
This balance is exactly right. Players will enjoy using the website, but not be distracted by it whilst they’re getting on with gambling or administrative tasks within their account. Plenty of support is available from Amun-Ra, and there is no shortage of intriguing games to maintain interest, even after you’ve been signed up for a long time. The only minor drawback is that the loyalty program is somewhat unclear. The information has not been given regarding how players can accumulate comp points and claim rewards. And by only revealing one of the rewards, there is an element of mystery, but it also doesn’t give the player anything specific to work towards. Overall, this is a casino that could become one of your firm favorites as soon as you begin using it. It has all the games and features that you would expect from a top-quality online casino.
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submitted by freespinsmobile to u/freespinsmobile [link] [comments]

Get Ticketing -- A Sleeping Giant

Here is an article by an author named Adnan about why Get Ticketing will explode:
https://medium.com/@adnanzzz/the-bullish-case-of-get-protocol-451ad6059f2d
Below is the same article copied and pasted for those who are too lazy to click the link. However, I recommend reading the article from the link instead as it has a lot of graphs, links, and pictures that gives a much fuller picture.
 
"GET protocol — the sleeping blockchain giant
Bear with me as I try to explain why the GET token is currently the most bullish crypto token in the space. The price surge will be driven by adoption and not just mere speculation. And adoption is already there but will only now start to gain huge momentum!
By the time you have read this blog you will come to see how most other crypto projects lose value in your eyes when you compare it to a project with amazing fundamentals, a project that doesn’t need an “altseason”, driven by mere mindless speculation, to give you nice returns!
Most people in the crypto space have never heard of the GET protocol. This is on one side suprising because there are 191.329 wallet holders to be exact. This means that 191.329 people have used the GET protocol, mostly without even knowing it!
The focus has always been on building a product that works and where there is demand for. Where other projects have focused and spent their funds on marketing in the crypto space (meaning luring in new investors) GET has neglected that part a bit.
Instead they focused their funds on building a waterproof system and acquiring clients who will use the protocol (venues, artists, governments, …). The effect of this is that the price hasn’t been affected by speculation.
The list of artists who use GET-fueled tickets is endless and I have honestly lost sight of everyone who uses it. But to give you an example of adoption, here is a list of some of the artists who sell GET-fueled tickets:
 
What is the GET protocol and what does it do?
The GET Protocol offers a blockchain-based smart ticketing solution that can be used by everybody who needs to issue admission tickets in an honest and transparent way. The goal of GET protocol is to become the worldwide ticketing standard.
To put it in simple terms: the ticketing industry is plagued by dishonest players. Not only ticket fraud but also scalping are an enormous problem in the industry. Once a ticket sale starts bots buy up the tickets and later sell them for enormous profits.
Fans are sidelined and are forced to buy tickets of their idols for a much higher price. The scalpers, not adding any value in the process, make tons of money at the expense of artists, fans, venues, event organizers, … and everybody who makes the event industry what it is.
 
This is where GET offers a solution proven to work
The tickets issued on the GET protocol are registered on your phone. This means that only the person in possession of the phone also owns the ticket. Every ticket is unique and is based on a QR code that updates itself and rotates to prevent fraud and scalping.
The tickets are all registered on the blockchain as a mean of transparency and accountability. This means that fans can check ticket authenticity whenever they want. This is also where the GET token comes in play but more on that later…
 
GET is currently the best adopted microcap
This is a bold statement but it’s not difficult to prove. Whereas other crypto “companies” confuse their investors with a lot of technical words that the average Joe doesn’t even understand and show off with meaningless partnerships, GET is actually changing the ticketing world for the better!
At the moment of writing there are 4 ticketing companies that are completely integrated in the GET protocol, and together have sold many GET-fueled tickets!
These companies currently run on the GET protocol:
Integrating an existing ticketing company is a low investment move (only the GET token is needed) that offers traditional ticketing companies several benefits. That is why I expect many ticketing companies to integrate and GET to scale quickly.
 
The supply
Some people are scared by the big difference in the circulating supply and the total supply. This is an unneccessary fear. The GET supply is made up of 3 portions:
This means that the circulating supply as it is now can only, ever, lightly increase for the purpose of growth. With the buybacks and burns being large enough the circulating supply will instead keep decreasing at a swift tempo.
 
GET in times of COVID19
In May Dutch group Di-Rect sold thousands of tickets for an online concert. They used GET’s technology to use a dynamic price setting. This means that fans were given the option to pay whatever they wanted for a ticket. Whoever paid €20 or more had the chance to win a lottery and be present at the concert.
Once the concert starts, whoever bought a ticket, will be able to watch the streamed concert on GUTS’ app. This is yet another proof of the advantages a digital ticket offers. As this was a big succes, the expectation is that more and more artists will make use of GET’s technology.
On 27/05 Dennis van Aarssen, The Voice Of Holland 2019 winner, announced that he will also do a livestreamed performance of classic covers and original music on June 7th. All tickets will be issued through the GET protocol.
GET also offers several advantages in different areas in the fights against COVID19. The right of access being linked to your mobile makes it possible for potential clients to monitor the number of visitors in real time all the time, to apply an automated seating selection which consideres an appropriate distance between all visitors, queue control, booking of timeslots for museums, shops, parks, beaches, … so overcrowding can be avoided.
When an event gets cancelled, whereas with paper tickets it’s sometimes impossible to track who owns the ticket at the current time, with GET’s technology the event organizer can, with one click, choose to make a refund to the current ticket owner, to communicate with him, to postpone the event, …
 
What more to expect in the (near) future?
There are so many amazing things to come in the very near future so I’ll only focus on a few of them:
Seeing the adoption the GET protocol has, the solution they bring and the enormous potential they have in conquering the ticketing industry, they have been asked by Kakao to join their blockchain “Klaytn”. So GET is an initial service partner of the Klaytn blockchain.
“Kakao’s global public blockchain project Klaytn is an enterprise-grade, service-centric platform that brings user-friendly blockchain experience to millions.”
The choice for choosing to be an Initial Service Provider of Klaytn is based on two aspects. The first aspect is the fact that Klaytn’s blockchain infrastructure is fully business and integration focused, more than any other blockchain in the market.
This results in huge improvements in areas as cost-efficiency, scalability, and data reliability. The second aspect is fueled by the potential of being part of the Klaytn ecosystem.
Kakao is a giant in South Korea. GET will bring its adoption to Kakao’s blockchain and Kakao, with its giant network, in return will open many doors in South Korea. A win-win for everyone involved!
In 2017 Kakao had more than 220 millions users on their messaging and content platform. The last few years the company has been rapidly expanding in other industry verticals.
 
GET fueled tickets sold for K-pop stars
As mentioned earlier: South Korean ticketing company getTicket will run fully on the GET protocol. They have already deals in line to sell tickets for K-pop stars in their country.
K-pop legend Mr. Won-Kwan Jung, as someone who has a lot of connections in the K-pop world, has joined the GET protocol as an advisor. He is an iconic figure and innovator in the world of K-Pop, owing to the fact that he was one of the three original members of SoBangCha, (or ‘Firetruck’ in English) which is regarded as the first K-Pop group to exist in the world.
In a survey conducted in 17 countries in 2019, around 37.5 percent of respondents stated that the genre K-pop was “very popular” in their country. The survey found that the popularity of K-pop reaches far beyond South Korean borders.
The fact that their idols will be selling GET-fueled tickets hasn’t reached the Korean audience yet. It is still a “public secret”. The news will be released in a directed marketing campaign later this year. You better believe that once the Koreans find out that they’ll be buying GET like hot cupcakes!
 
Tickets for museums and beaches to be in line with COVID19 restriction measures
With the Corona virus still not wiped out but more under control, many countries are lifting restrictions. This needs to be done in a safe and controlled manner. This means avoiding overcrowding. GET’s technology can and will surely help here.
GET’s system can do all that is needed now for a safe experience. Whether it’s booking a timeslot for the beach, for a museum,… or even for a shop from your home. The system lets the client monitor everything in real time. Someone can that way for example choose to go when there is less crowd. This all while fully respecting the user’s privacy.
The GET sales team has been busier than ever, being in contact with governments, museums, … and the dev team is constantly creating custom made smart ticketing solutions for new costumers. I’m sure we can expect some major announcements in this area soon!
 
Top tier exchange listings & marketing in the crypto space
The team has confirmed that listing on a top tier exchange has already been agreed. They’re just waiting for the right time to announce it, fitting in their marketing campaign. Besides that, a fiat on ramp exchange will list GET in a short timeframe.
Many projects invested most of their funds in exchange listings and fake volume, creating artifical demand. These exchange listings are almost always accompanied by paying for a market maker. Once the funds dry up (and we have seen this with many projects) delisting becomes a reality and the funds end up being spent in vain.
GET’s exchange listing and marketing campaign aren’t a means to pump the price but have the goal of creating liquidity for the end users (mainly ticketing companies) who will need to acquire a lot of GET from the open market in the short future.
 
Expansion in several other countries
GET’s business developer Sander:
"I am reached out by ticketing parties all around the world on a daily basis. The main challenge is to vet these parties. The goal of GET Protocol is to be the worldwide standard of digital admission rights and to get there we need to stay extremely lean and flexible in order to scale well.
In that sense we need to be 100% convinced the parties we partner up in this phase have a very high potential of becoming a big player in their respective geographies. From the onboardings we currently experience, we learn to speed up onboarding processes upcoming year."
And when asked how many tickets he expects to be sold in the near future and how many ticketing companies he expects to run on the GET protocol in 5 years time:
"Along the journey, we here at GET and GUTS learned quite a few things. One of them is avoiding to publicly announce ticket sale estimates as the chances are that we shoot ourselves in the foot with that. If we don’t meet our estimates, life sucks and the community will let us know which is fine and rightful, but to be honest for GET nothing to win.
If we meet our goal, it is okay but even then some people members manage to say they hoped for even better. In that sense, whatever we do, we can’t do well enough on that front, so I am reluctant about giving specific numbers (and I don’t have a crystal sphere either!).
That being said, regarding the amount of ticketing companies in 2025, I expect many, in many countries. It’s a matter of time that we can easier offer our products in a whitelabeled manner. Only this week we got requests for more information about our services from Germany, Paraguay, Mexico, UK and Italy and Australia.
This certainly doesn’t always mean a ticketing company could lead out of such a request, but the interest is certainly there. If we keep on doing what we do now, I believe we can boost ticketeers and event organizers around the world pretty soon and let them issue fully digital and blockchain registered tickets, all processed by GET Protocol. If more ticketing companies are onboarded, the amount of ticket sales processed by the protocol will grow exponentially."
Knowing how GET’s team has always been very careful with their promises, I take such statements very seriously. If the past has taught me anything: they’re probably making an understatement. So expect GET to spread its wings in many regions around the world and take the ticketing world by a storm!
 
Staking & nodes
GET’s blockchain developer Kasper Keunen has announced that a staking model is being developed. This means that you’ll be able to stake your GET. In return a portion of the ticketing fee will be rewarded to those stakers and nodes. So see it as a passive income. You sit down, relax and see it grow exponentionally as GET conquers the ticketing world :)
 
The end goal is to be an open source protocol
The endgoal of the GET protocol is to become open source. There will be a governance model where changes to the protocol will be determined by GET token holders. That’s why I expect ticketing companies to acquire a lot of GET in time as their revenue relies on the direction of the protocol.
GET will have a role as governance for the project as a whole. Such a role for the token is the most natural in a fully open-sourced environment of the protocol(currently not the case, yet).
As then governance by stakeholders (ticketing companies) with a serious stake in the game as their ticketing revenue relies on the direction/quality of the code to be on point.
As of yet, we do not really assign too much fundamental value to this role for the token (we barely mentioned it actually) as it is still a bit early for it to have serious merit.
So pushing that value of the token now would be a bit false advertising. As we onboard more and more ticketing companies we will develop the governance of the token role more and more!
 
Why the GET token is set to explode
Now that I’ve covered what the GET protocol is and where it’s going, it’s time to dig deeper in the token. And I have to say that I’ve never been more bullish on anything in my life. This for the simple reason that usage will drive the price to insanely high levels (where speculation isn’t even needed).
 
Tokenomics
As mentioned above: to have full transparency and accountability (both missing links to make the ticket industry fraud- and scalpfree) all tickets sold are registered on blockchain.
You can compare GET to a gas that is needed to fuel the protocol (every state change of the ticket needs to be registered — for which GET is needed). So for every ticket sold GET is bought back from the open market and burned forever.
 
GET’s valuation in the (near) future
Bear in mind that this is my own expectation, based on big changes in supply and demand that I will try to explain below. Also keep in mind that I’m not a financial advisor and nothing is guaranteed in the crypto space!
But I will try to explain why I personally believe that GET will be trading at 10€ per token and more in the near future.
As time goes on and more tickets are sold, the demand for GET will keep increasing while the supply will keep decreasing. You don’t need to have a PhD in economics to understand what this will do to the price!
 
What kind of demand/buybacks can we expect?
As explained above: for every ticket sold at least €0,28 worth of GET is needed by the ticketing companies. Most of this GET is bought back from the exchanges (the money to do this is included in the ticket fee).
Some GET is supplied by the “user growth fund”. This is a fund created to give potential new customers a discount. This is done by subsidizing them a portion of their need for GET so these new customers don’t need to pay the full price immediately. Bear in mind that as time goes by this fund will dry up and all the GET that is needed will from that moment on be bought from the exchanges.
Since the buybacks are based on the amount of tickets issued by the protocol, to calculate what kind of buybacks we can expect in the future we need to look at the ticket sales. As mentioned before there are 4 ticketing companies using the protocol right now (GUTS, ITIX, TecTix and getTicket). Below I will make an estimation of what to expect from them.
GUTS has sold over 400k tickets. From just the deals already signed, over a million tickets would have been sold in 2020. Due to Covid19 most events had to be posponed (not cancelled). In the meanwhile the GUTS sales team hasn’t been idle and has atracted many more customers.
This means that the 1 million tickets number is probably even on the low side. But let’s say a minimum of 1 million tickets will be sold the first year where all events will be allowed again. This means that at least €280.000 worth of GET will be needed in that year.
ITIX sells 2 million tickets a year on average. Once fully integrated they will thus need at least €560.000 worth of GET on a yearly basis.
TecTix, as a new ticketing company, it’s hard to predict what kind of numbers they’ll be running at the start. But given the expertise of the TecTix team I think 200.000 tickets is a safe bet to start with. That would put us on at last €56.000 worth of GET needed/year.
And finally getTicket, a ticketing company based in South Korea. In their case it’s also difficult to make a prediction because they’re new and we have no previous data to rely on.
But judging from the comments made by the team that “everything is bigger in Korea” and that they’ll be selling stadium concerts for K-pop stars (just one concerts can mean over 100.000 tickets sold) I think it’s safe to say that they’ll be selling at least 1 million tickets/year. That would bring their need for GET to at least €280.000 a year.
So if we put this together the 4 ticketing companies will need over € 1 million worth of GET on a yearly basis. Bear in mind that more ticketing companies will keep joining and the existing ticketing companies will keep growing, taking away marketshare from ticketing companies that can’t offer all of the advantages mentioned before.
Based on all of this I, pesonally, would say that €5 million/year in GET buybacks by 2023 is not an unreasonable prediction.
 
What can we expect from GET’s supply?
Demand for a token means nothing if the supply is unlimited. The best example of the importance of the supply is the recent Bitcoin halvening that got everyone excited.
Before the halvening around 1800 BTC were mined every day. Let’s say that at current prices this was around $16 million worth of BTC per day. The miners obviously have to sell a large portion of this to cover their costs. So even if there are no other sellers, a large number of BTC has to be bought from the market every day just to keep status quo of the current price.
Halvening basically means that the speed at which the supply increases will be halved (900 BTC mined on a daily basis instead of 1800). The supply of BTC will still continue to increase, only at a slower tempo.
Scarcity should be the ultimate goal when investing in utility tokens.
With GET’s utility token things are different: every GET bought by a ticketing company will be burned. Contrary to BTC the supply of GET will thus continue to decrease as time goes on, removing the stacks of those eager to sell.
This is not a dig at Bitcoin by the way as I’m a fan. Just highlighting the advantage an adopted utility token with good tokenomics has over “the king”.
I hope you now understand my expectation that the price will explode. Many holders will obviously not be willing to sell at current prices with such an increasing demand.
As the price is determined by many factors and we don’t know what the price will do exactly, it’s not possible to pin down the exact supply in the future. We do know that it will keep decreasing at a swift tempo unless the price goes parabolic.
 
Finding the equilibrum for the price
The demand for GET will keep increasing through adoption and the supply decreasing as the used GET are destroyed forever
The equilibrium price and equilibrium quantity occur where the supply and demand curves cross. The equilibrium occurs where the quantity demanded is equal to the quantity supplied. If the demand increases and the supply decreases then the price will rise until it finds a new equilibrium.
Putting a correct marketcap valuation on a crypto project is an extremely difficult task. With traditional companies we can for example rely on the revenue, profit, dividend payments, … to estimate what the company is/should be worth.
In most countries a 5% rental yield is considered a good investment. Of course it’s not fully comparable as these buybacks don’t automatically put money on your account. But they do increase the price and destroy the supply. So I think it’s in a way reasonable to extrapolate this 5% yield to our case.
Having explained why I expect atleast €5 million in yearly buybacks by 2023, that would mean the marketcap should be around €100 million (5% = the buyback of €5 million multiplied by 20).
The current circulating supply of GET is around 13,5 million. The expectation is that the burning mechanism will destroy more than half of that by 2023 (this takes into account an increasing price of the GET token). So let’s round it up to 5 million GET remaining.
A marketcap of €100 million with a supply of 5 million GET would mean a price of €20/GET. This would be an increase of 6566.67%.
Of course these numbers are not set in stone and merely a prediction but if you’ve been reading this blog you have come to understand why I am extremely bullish on the GET token.
I have completely taken the speculation factor or an “altseason” or “fomo” out of the equation and only focused on a price increase driven by an increasing demand and decreasing supply! So the focus is on an organic price growth.
Another great thing about holding a token with mass adoption and guaranteed buybacks is that I don’t have to worry about the price. As the buybacks are a guaranteed thing, the lower the price of GET the more GET is bought back and destroyed forever. So even a price decrease, as contradictory as it may sound, is bullish for longterm holders!
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FunFair - An In-Depth Analysis (Updated April 25th)

FunFair has been up to a lot of things, and thus, the post made a few months ago is quite outdated. I’ve written this just to keep the subreddit updated, and to have a nicely formatted post full of information regarding FunFair for both newcomers and “veterans”. This post will be updated more often than not, and when the time comes for a new one again, it shall be written! Cheers.

What is FunFair?

FunFair is a decentralized gaming technology platform which uses the Ethereum blockchain, smart contracts, and proprietary state channels (Fate Channels) to deliver casino solutions with state of the art games that are fast, fun, and fair.
FunFair is not a casino. Instead, FunFair will license its technology out to casino operators. Being a casino carries with it risks and burdens stemming from statutory and regulatory hurdles. Being a licensing entity instead, provides legal safeguards and will enable a more widely used platform.

Why was FunFair created?

There are many costs, headaches, and complications with online casinos. Briefly, they are the fees associated with operations (servers, infrastructure, large employee-base, fraudulent activity investigations, chargebacks) etc. Attracting players and gaining their trust comes afterwards, which is another issue within itself. There is a blatant trust issue with conventional online gaming that FunFair aims to diminish, while creating a seamless experience for both operator and player.

The Market.

Online gambling is a large market: Currently over 47.1 billion dollars in market volume and projected to continue increasing quite exponentially. FunFair is also attempting to capture a new market of casino operators and players that aren’t currently factored into this estimate.

The Team.

The FunFair team consists of 40+ developers, industry executives, and professionals. They have one of the largest teams in cryptocurrency. Feel free to check them out on their website: https://funfair.io/how-it-works/our-team/
Notably, the first five employee profiles presented on the website are:
Jez San OBE, Founder, CEO
Jez San is a British technology entrepreneur and investor whose pioneering work in the field of real time 3D computer graphics led to being awarded the OBE for services to the computer games industry.
Jez founded Argonaut Software in his teens and designed the first chip used to power 3D games including multi-million-selling Star Fox, Harry Potter and Croc. He also founded 3D online poker room PKR and microprocessor developer Arc International.
Since 2013 Jez has been an active investor in the blockchain and cryptocurrency sector. His investments include Google’s DeepMind and online cryptocurrency exchange Kraken.
Jeremy Longley, Founder, CTO
Over 15 years’ experience managing technology teams – from the development of advanced video-game software through to the deployment and operation of enterprise-scale infrastructure.
Oliver Hopton, Founder, Developer
Oliver Hopton is an experience developer and team lead with over 15 years experience building gaming products. He spent 10 years working at online poker room PKR as Software Development Manager working on a huge variety of administration tools and integrations with 3rd party gaming content and providers. Heavily involved in technical compliance for gaming license applications in Guernsey, the UK, France, Italy and Denmark.
He then spent 18 months as CTO of EveryFan, responsible for architecting and building a UK facing sports betting product.
David Greyling, COO
David has more than 20 years’ experience in E-Commerce related organisations. In his role as COO, David is responsible for leading the business development, strategy, operations, finance and corporate functions.
With extensive leadership experience in Digital marketing and E-commerce international companies, David specialises in leading business integration and transformation programmes.
Prior to his current position David was Director of International for William Hill PLC, reporting to the board on market expansion, regulation and strategic change management programs.
Stefan Kovach, Business Strategy and Marketing Consultant
Stef is an industry executive with with a wealth of experience, having headed up the marketing functions of both PokerStars and bwin.party - two of the biggest brands in online gambling.

Career Opportunities

Further, FunFair is looking to expand – and fast. They expect to have a team of 50+ people in the not-so-distant future, as they are currently hiring developers, business and marketing professionals, and so forth. So, if you’re looking for an opportunity to showcase your expertise in these fields, try your shot at securing a position within the company! (https://www.funfair.io/careers) The FunFair team’s base of operations is in London, UK.
Some of the positions currently offered in the United Kingdom, England, London:

When did they start the project?

Technically, FunFair started on June 22nd, 2017, because all FUN tokens that will ever exist were created on this day. However, the idea, technology, and product were being developed before the ICO started.

What have they accomplished to date?

FunFair have accomplished a lot since their inception- consistently updating development, business operations, and hiring many new staff. From Sponsoring DevCon 3, receiving awards from the Malta Gaming Awards, excellent showcase updates, and launching their product to the gaming industry at the International Casino Exhibition which boasted over 30,000 industry attendees, they have been on track to their public release. With the release of the closed beta right around the corner, the future is bright for FunFair.

Ok, so what is the technology? What are they developing?

FunFair is building their decentralized platform and protocol on top of Ethereum’s blockchain. FunFair is developing the game technology, and their proprietary, advanced state channel technology which they call Fate Channels. The platform that FunFair has created and continues to develop, will allow anyone to run a casino in just a few clicks, allow third party developers to distribute and integrate their own games to a new, global audience, while creating the ultimate casino experience for end users.
Fate Channels are FunFair’s custom, proprietary version of State Channels. They are superior technology to current State Channels, as they are what support the communication during game sessions between player and casino, while executing entire game logic and random number generation off-chain. They provide a fast, low cost method for RNG, starting game sessions, ending them, and settling with smart contracts on the blockchain. There is only one gas fee needed to start the game session, which solves scalability issues with platforms like Ethereum.
For an in-depth explanation that you won’t be disappointed in reading, please refer to the technical white paper here: https://funfair.io/wp-content/uploads/FunFair-Technical-White-Paper.pdf

What really happens in the Fate Channels?

FunFair’s random number generation is executed within the Fate Channel, and is a commit/reveal scheme that makes it provably fair. There are also a hash chain to prove that the overall sequence is indeed fair.
A player enters a FunFair-powered casino with some FUN tokens in their wallet, and then both the casino and player send FUN tokens from each of their personal wallets into a smart contract which then holds the FUN in escrow via the Fate Channels (off-chain) until the player cashes out/closes the channel.
The player and casino swap random seeds that they have generated locally, and these are then hashed numerous times by both parties in private. The sequence of hashes are stored locally by each party. There could be thousands of hashes, which become the random numbers, and are passed one by one, in reverse order, by the casino to the player and vice versa when the game needs randomness. Since the hashes are in reverse order, a new hash will always hash into the previous one, so that it can be verified that it’s the correct value of the next hash. The first hash is committed in the state channel on the blockchain as it was opened, and this is what will be used later to reveal that the random number generation was correct.
The position that a ball lands on in a roulette spin, for example, is computed this way. The two hashes provided by both player and casino are combined into a random number that neither side could have predicted. It’s provably fair because because it can be shown that they come from the same hash chain in the correct sequence, and it can be shown after the game session is over, using the reveal to show the seed was in fact, committed to the blockchain in advance of the games played.
The random number generation scheme works extremely fast, and is not dependent and waiting on the blockchain for verification every time, yet it is provably fair in both randomness and sequence. It is easy to detect cheating by either side (for instance, the random number generations would go out of sequence). The security of the hash chain is what makes the randomness unpredictable. If it is possible to reverse a hash, you could predict the random number generation. FunFair uses SHA-3 for hash generation, which has not been reversed yet, and is likely to last in strength for some decades.

The platform.

FunFair presents its casino operators and players with a gaming opportunity never seen before:

The games.

FunFair is pursuing a full suite of traditional casino games:
You can test all of these games, right now at https://showcase.funfair.io . Some are currently testable on the Ethereum test networks.
Regarding mobile functionality: A number of mobile dapp browsers are being built (ciphestatus) – FunFair support these. Their games are built with technology that works in mobile browsers.
FunFair is one of the only projects in the cryptocurrency space that has a working product.

FunFair’s vision for the future- an updated roadmap for 2018:

FunFair’s writeup of the updated roadmap can be found here: https://funfair.io/updated-funfair-roadmap-explained/
The roadmap can be found here: https://funfair.io/latest/roadmap/
Q1: In January, the team submitted to the UK Gambling Commission their application for a Remote Gambling Software License.
February 6th-8th,
Official launch into the gaming industry at the ICE (International Casino Exhibition).
Read FunFair’s written re-cap here: https://funfair.io/ice-2018-round/
Watch FunFair’s video round up here: https://www.youtube.com/watch?v=zEjC3_5Q5jA
March 8th-10th,
EthCC Conference.
FunFair CEO Jez San gives a presentation on FunFair platform and protocol to Ethereum community in Paris.
Watch the video here: https://www.youtube.com/watch?v=irpu2iHDiK0
Q2 Goals:
April 2018
May 2018
May 15th - 17th,
G2E Asia - launch FunFair brand to Asian gaming market
Website: https://www.g2easia.com/
May 16th - 17th
Consensus and Token Summit in New York
Networking and updating community
Website: http://tokensummit.com/
May 23rd - 24th
Disruptive Online Gambling conference (London)
Exposure to UK gambling industry
Website: http://www.arena-international.com/gambling/
Q3 Goals:
Q4 and beyond:

Some Information Regarding Casino Operators:

Casino operators will save significant money on hardware, chargebacks, and operational headcount. The number of physical servers required is reduced as gameplay executes in immutable smart contracts deployed to the ethereum network.
An operator will, at all times, require a reserve of FUN tokens to ensure they are able to accept bets, and cover their liabilities. If, after a period of time, they wish to convert some of their FUN token balance they will have a number of market exchanges which are capable of facilitating this type of transaction.
FunFair is working on the many customization options right now and up until release. You will definitely be able to customize the look and feel. You can add your own graphics, logos, colour schemes, etc. You will also be able to choose which kinds of games are offered, and how they will be laid out.
FunFair fully supports KYC. They’ve built their own KYC technology that’s crypto-friendly. FunFair’s tech will allow each operator to have their own policies on who they exclude and whether they require KYC/AML etc.
A reminder, FunFair isn’t an operator, it’s a technology that operators use, and some will be in countries where they need to do KYC/AML and some will be in countries where they don’t. FunFair’s tech works for all cases and will support the full strength KYC if that operator requires it.
Lots of information can also be found on the website. Here are some excellent links:

The Past, Present, and Future of FunFair..

FunFair has been consistently networking, and the team have been continually attending blockchain conferences and events. From launching their product to the gaming industry at the International Casino Exhibition in early February, launching their product to the Asian market at G2E Asia, and just recently announcing their industry first game development partner; Spike Games, FunFair is advancing very well, on track and ready for industry disruption.
For questions that you may have think I've missed, please refer to this updated FAQ on the FunFair website: https://funfair.io/frequently-asked-questions/#the-fun-token
TL;DR - Readthewholething
submitted by usuallyrealistic to FunfairTech [link] [comments]

EOS - Getting Started & Helpful Links

WELCOME TO eos!

Table of Contents

  1. What is EOS?
  2. Why is EOS Different?
  3. Get Started
    1. Accounts
    2. Governance and Security
    3. Wallets
    4. DApps
    5. Popular dApps
    6. Block Explorers
    7. Channels
  4. FAQ

What is EOS?

EOS is a community-driven distributed blockchain, that allows the development and execution of industrial-scale decentralized applications (dApps). Therefore, EOS intention is to become a blockchain dApp platform that can securely and smoothly scale to thousands of transactions per second, all while providing an accessible experience to app developers, entrepreneurs, and users. They aim to provide a complete operating system for decentralized applications by providing services like user authentication, cloud storage, and server hosting.
The EOS.IO open-source code was developed and it is currently updated by Block.One. Block.One is based in the Cayman Island and it is managed by Brendan Blumer (CEO), Daniel Larimer (CTO) and Andrew Bliss (CFO).
Links:
Video:

How is EOS different?

EOS is the first Blockchain that focuses on building a dApps platform by using the delegated proof-of-stake consensus mechanism. With dPoS, EOS manage to provide a public blockchain with some particular features, such as Scalability, Flexibility, Usability and Governance.
Further Reading:

Get Started:

WHAT IS AN EOS ACCOUNT?

From EOS Beginners: Anatomy of an EOS Account
An EOS account is a readable name that is stored on the EOS blockchain and connected to your “keys”. An EOS account is required for performing actions on the EOS platform, such as sending/receiving tokens, voting, and staking.
Each account is linked to a public key, and this public key is in turn linked to a private key. A private key can be used to generate an associated public key, but not vice versa. (A private key and its associated public key make up a key pair)
These keys ensure that only you can access and perform actions with your account. Your public key is visible by everyone using the network. Your private key, however, will never be shown. You must store your private keys in a safe location as they should not be shared with anyone (unless you want your EOS to be stolen)!
TLDR: EOS Accounts are controlled by key pairs and store EOS tokens in the Blockchain. Wallets store key pairs that are used to sign transactions.

Governance and Security:

Wallets:

DApps:

Popular dApps:

  • EOS Knights - Battle and save your village on the EOS blockchain.
  • Bet Dice - Gambling on the blockchain.
  • NewDex - Decentralized Exchange.

Block explorers:

Referendum tools:

Guides to vote:

Resource Exchange (REX):

REX User Interface:

Channels:

Official:
Community:
Telegram:
Telegram Non-English General:
Developers:
Testnets:

FAQ:

submitted by eosgo to eos [link] [comments]

Two Months of ADOPTION! -- NANO accepted here! (5)

Adoption is crucial! Adoption is king!
INTRO 1 (Feb 24, 2018)
After two months of adoption we are counting at least 95 shops / options to spend NANO.
This means a current growth rate of 1.5 shops per day.
NANO has been accepted so far in the US, CZ, GER, UK, CAN, AUS, BRA, FRA, AT, NL, TUR -- Update: PH
UPDATED COUNTER: 115 shops / options — growth rate: 1.8 / day.
Dear shop owners, please display on your site, that customers can actually pay with NANO. A small sticker in a corner or at the bottom of the front page would be sufficient. I would like to learn about this payment option before having worked my way through to checkout. At the same time, this is a great opportunity to advertise NANO as a currency ... on more than 100 sites so far!
Examples: 1, 2, 3, 4. (Heck, where did I see that small simple NANO sign?)
NANO Media Kit - logos for websites, apps, etc., https://www.reddit.com/nanocurrency/comments/7wh5uz/nano_media_kit_logos_for_websites_apps_etc
NANO Wallpapers, https://www.nano-wallpapers.com
New shop? Please post below or PM me and link me to your NANO sign on your site.
INTRO 2
1) This is the follow-up on https://www.reddit.com/nanocurrency/comments/7x80wp/adoption_nano_accepted_here_4/
2) Please also find five other directories here:
a) USE NANO, https://usenano.org (bye, bye Spend RaiBlocks!)
b) RAIBLOCKS DIRECTORY, https://www.raiblocks.directory
c) Nano Acceptance on Google Maps, https://drive.google.com/open?id=1k8DqkaVf51xNr8l7bCUUQhJ23FJuQmnM&usp=sharing
d) all.things.nano, https://www.allthingsnano.net
e) NANO is FAST, https://nanoisfast.com/websites-accepting-nano-payments
The NANO Reddit Directory
NANO ACCEPTED HERE!, https://pbs.twimg.com/media/DR-79KSWAAAaisn.jpg
-- Hopefully in correct chronological order. -- Shop at your own risk!
Dec 24, 2017
1) Made by Docs, US, natural toothpaste, https://www.madebydocs.com (Were you #1?)
2) Josh’s Jungle!, US, salts & fresh peppers, https://www.joshjungle.com (Were you #1?)
3) Growing Opportunities International (GO!), US, donations, http://www.growingopportunitiesinternational.org/donate.html (Were you #1?)
4) BlockFevr, closed, https://blockfevr.com/game/dice/XRB
5) RaiGames, US, Social RaiBlocks Gambling, https://raigames.io/ -- (Be careful with gambling!) WARNING: https://www.reddit.com/RaiBlocks/comments/7qgxgl/raigamesdo_not_deposit_rai_warning/
6) RaiDots, US, game, https://www.raidots.live/faq
7) smallsound/bigsound, US, guitar pedals, http://www.smallsoundbigsound.com/pay-with-cryptocurrency
8) Medbooks.CZ, CZ, used medical books classifieds, https://www.medbooks.cz
9) Late Apex, US, T-Shirts, mugs, phone cases: https://late-apex-racing.com/pages/home-tracks
Jan 09, 2018
10) Naturkost Leiferde, GER, organic food, http://www.naturkost-leiferde.de
Jan 10, 2018
11) RauchRoad, US, sunglasses, https://rauchroad.com
12) headphones.com, US, headphones, https://www.headphones.com
What this shop has learned from accepting NANO: https://www.reddit.com/nanocurrency/comments/7x3qr1/headphonescom_started_accepting_nano_a_month_ago/
Jan 14, 2018
13) Wild und Frei – Headshop.de, GER, headshop, https://wildundfrei-headshop.de
14) Hitsteps, US, realtime website analytics, https://www.hitsteps.com
15) PexPeppers, US, hot sauce, https://www.pexpeppers.com
16) Rah Straps, CAN, handmade camera straps, http://rahstraps.bigcartel.com
17) The Series One Shop, AUS, parts for real Land Rovers, http://www.seriesoneshop.com
Jan 15, 2018
18) SF BMW CODING; US, BMW coding, https://www.sfbmwcoding.com/now-accepting-raiblocks
19) Scott Mills, US, art, http://scottmillsart.com
20) Desert Island Survival, US, desert island survival courses, http://www.desertislandsurvival.com
21) Sekerka Tomáš, CZ, art, http://sekerkatomas.cz
22) Lindleys Autocentres, UK, car services, https://www.lindleysautocentres.co.uk
23) Imaginaire Digital, UK, web design agency, https://www.imaginaire.co.uk
Source: http://www.nottinghampost.com/news/business/bitcoin-now-being-accepted-payment-1064600
Jan 16, 2018
24) Grow Kit, CAN, grow shop, https://thegrowkit.ca/faq
Jan 21, 2018
25) Half Moon Mods, US, vape shop, https://www.halfmoonmods.com
Jan 23, 2019
26) Vape Club International, Malaysian vape juices and e-liquids, https://vapeclubmy.com
27) XRB Life, US, buy anything from eBay with Raiblocks, https://shop.xrb.life
28) Doppel Store, Brasil, online store, https://www.doppelstore.com.br
29) DONGA, France, interior, https://www.donga.fr
30) Cryptodesign, US, cryptocurrency-related artwork, https://cryptodesigns.io
Jan 25, 2018
31) Fermentation Culture, AT, shop for Koji spores, http://www.fermentationculture.eu
32) Irische Nacht, GER, Irish music night, http://www.irische-nacht.rocks
33) Tony's Eliquid Co., US, vape lemonade flavors, https://tonyseliquid.com
34) Love At Every Sight, US, personalized cards and wine labels, https://loveateverysight.com/faq
Jan 26, 2018
35) PPC Protect, US, protection against click fraud, https://ppcprotect.com
36) EDGEWORTH, US, design company, https://edgeworthdesigncompany.com
37) D.o.A-C., Department of Art-Cryptomancy, US, Cryptomancy is, generally, a magical act intended to interface with the blockchain. This is not done simply for financial gain, but in fact more generally: to steward mystical and numinous interactions with the blockchain. http://www.doac.us
Jan 27, 2018
38) ACL CREATIVE STUDIO, US, film and book distribution, branding, editorial design, http://aclcreativestudio.com
Jan 29, 2018
The Copper Hat, CAN, quality wet shaving supplies, https://thecopperhat.ca
Jan 30, 2018
39) Domein-Direct, NL, webhosting & more, http://www.domein-direct.com
Jan 31, 2018
40) WK|END EYEWEAR, US, party sunglasses, https://wkend.club
Feb 2, 2018
41) Crypto Audio Club, US, erphones & erbuds, https://cryptoaudio.club
Feb 5, 2018
42) Brisbane Tech Repairs, AUS, Brisbane's first cryptocurrency friendly IT service!, http://www.brisbanetechrepairs.com
43) Online language teacher, https://www.reddit.com/nanocurrency/comments/7vetnx/i_am_an_online_language_teacher_and_i_accept_nano
44) NanoMerch.net, US, NANO merchandise, http://nanomerch.net
45) Bitcoin Psychic, US, live psychic readings by phone, text and chat, https://bitcoinpsychic.wixsite.com/bitcoinpsychic
Feb 12, 2018
46) LUCKY NANO, US, online poker, https://www.luckynano.com
47) LEYLAND, US, women's activewear, https://www.leyland.com
Feb 13, 2018
48) MEMTO, NL, personally made memorials, http://www.memto.nl
49) GPS Tracking Made Easy, US, GPS tracking devices for regular people and small businesses, https://gpstrackingmadeeasy.com
50) Korbinian Vogt, GER, special photo prints, https://korbinianvogtprint.com
Feb 14, 2108
51) SomaVita, US, ElevatePlus, supplement, https://www.somavitasupplements.com
Feb 16, 2018
52) Textracto, US, turns articles into data, https://textracto.com
53) CUT ALL THE SHIT, US, bullshit-free web hosting company, https://www.cutalltheshit.com
54) AZEWATE, TUR, metalworks shop, https://azewate.com
Feb 18, 2018
55) SLYDEV, AUS, 3D printed nerf accessories, https://www.slydev.com.au
Feb 19, 2018
56) The Milk Road, US, coffee roaster, https://www.milkroadcoffee.com
57) Work for NANO, US, Make It, Sell It And Earn Nano, http://www.workfornano.com
Feb 23, 2018
58) 1up coin, Accept Cryptocurrencies on your Stream! By using Twitch/YouTube, StreamLabs/StreamElements & Coinbase APIs we make it easy for you to accept Cryptocurrency donations!, https://1upcoin.com
59) NanoTwit.ch, NanoTwit.ch is a service for Twitch streamers and their viewers. https://nanotwit.ch
60) NANO THINGS, US, everything NANO, https://nanothings.store
Feb 24, 2018
61) Pure Nootropics, US, pure nootropics, https://www.purenootropics.net
62) STRUCTGLASS, AUS, Australia’s safest structural glass balustrade system, https://structglass.com.au
63) Daniel R. Treccia, US, Innovative Books in Sports Performance and Exercise Immunology, http://danieltreccia.com
Feb 25, 2018
64) Mentevagante, freelance artist and musician, https://www.reddit.com/Art/comments/7zg09v/that_look_ballpoint_pen_15x21/
65) Hamburg Maths Tutors, GER, Hamburg Maths Tutors, http://www.hamburgmathstutors.com
66) Digital Media Design, UK, digital media design, http://iinde.com
67) OB Club, US, non-profit medical marijuana delivery service, https://organicbudclub.com
68) Blade + Brow, US, Korean 6D Nanoblading (;-)), freckling, and hairlines, https://www.bladenbrow.com
69) Voetbal Quiz, NL, online football quizzes (in Dutch), http://www.voetbalquizkopen.nl
70) Cryptogirls, US, sexy shows, http://cryptogirls.live
Feb 26, 2018
71) Guess Winner, sports bets, https://guesswinner.com
March 01, 2018
72) Cryptimber, UK, NANO wood art, https://cryptimber.co.uk
March 02, 2018
73) Wit Working, BRA, coworking space in shared environments, https://www.witworking.com
74) Moriarti Watches, US, watches, https://moriartiwatches.com
75) VPN Into China, VPN service to access chinese websites with ip restrictions in China, https://vpnintochina.com
March 03, 2018
76) Laser Trees, US, jewelery, http://lasertrees.com
77) Kaizen, GER, sports socks, https://kaizen-sports.de
78) Healthy Harvest, US, hydroponics and horticultural supplies, https://www.healthyharvest.com
79) Be A Little Chaotic, US, T-shirts, hats, https://bealittlechaotic.com
80) NANO is FAST, US, "PAY WITH NANO" stickers, https://nanoisfast.com
March 04, 2018
81) CoinSpec, US, hardware wallets, https://coinspec.net
82) Gecko Vapes, UK, Vaping and E-Liquids, https://geckovapesco.com
83) Sara Carli, US, art, contemporary realism in oil, https://saracarli.com
84) Black Block Research, US, 'On-Chain Investment Intelligence', research, analysis and insights into the cryptocurrency markets, https://blackblockresearch.com
85) Luckygames, US, gambling, https://luckygames.io
86) ThinkHODL, US, crypto merchandise, https://thinkhodl.com
87) Canadian Bitcoin Giftcard, CAN, electronic gift cards, https://canadianbitcoingiftcard.ca
March, 10, 2018
88) PINOY GAME STORE, PH, online game store, http://www.pinoygamestore.com
89) mae., US, websites: design & branding, http://designedbymae.com
March 12, 2018
90) Shillshack, Crypto Decals and T-Shirts, US, https://shillshack.com
DOCUMENTED PURCHASES with RaiBlocks
Jan 4, 2018
First recorded purchase with XRB/NANO: — 1 XRB bought 1 jar of toothpaste!
https://www.reddit.com/RaiBlocks/comments/7nya51/it_feels_good_to_support_companies_taking_a
Jan 11, 2018
Second recorded purchase with XRB/NANO: — 2 shock absorbers for a Land Rover for 1.5 XRB
(see comment below)
Jan 12, 2018
Third recorded purchase with XRB/NANO: — First album ever sold for XRB/NANO,
https://www.reddit.com/RaiBlocks/comments/7ps861/accepting_xrb_for_my_album_mistakes_made_carefully/
Jan 20, 2018
Purchase #4 and #5: It's toothpaste and peppers! https://imgur.com/a/kIVy7
https://www.reddit.com/RaiBlocks/comments/7pc8ot/made_a_couple_of_really_cool_purchases_with
Jan 20, 2018
Purchase #6: -- It's sunglasses!
https://www.reddit.com/RaiBlocks/comments/7rqae9/buyrai_rauchroad_unboxing_and_review
Jan 22, 2018
Purchase #7 -15: "So far there have been 8 or 9 successful XRB payments" for hot sauces: https://www.reddit.com/RaiBlocks/comments/7s23lh/just_got_my_first_physical_xrb_purchase
Jan 26, 2018
Purchase #16: vape lemonade flavors, https://www.reddit.com/RaiBlocks/comments/7t7com/just_made_my_first_ever_payment_with_xrb_could
VIDEOS
Documenting purchases with RaiBlocks: https://www.youtube.com/watch?v=pQ1jQs2GxBU
MARKETPLACES
Jan 21, 2018
1) RAI MARKETPLACE, RaiBlocks MarketPlace, https://raimarketplace.com
Jan 23, 2018
2) BlockVerse, RaiBlocks MarketPlace, https://blockverse.io
3) BITLIT, open marketplace for buying and selling items/services online, https://bitlit.io
4) NANO LISTING, US, marketplace where you can list goods and services for NANO, https://www.nanolisting.com
5) OpenBazaar, Planning stage, https://www.reddit.com/RaiBlocks/comments/7s2uvi/the_openbazaar_peertopeer_marketplace_is_looking
GAMES & APPS
1) Ymir, US, multiplayer game, https://ymir-online.com
2) KeeperRl, ambitious dungeon builder with roguelike elements, http://keeperrl.com
3) CoinAudit, US, CryptoCurrency App, https://coinaudit.us
4) RaiBlocks App, US, Price, Graph, News, https://itunes.apple.com/us/app/raiblocks/id1334362676?mt=8
RENT, REAL ESTATE
1) First rent paid with RaiBlocks: https://www.reddit.com/RaiBlocks/comments/7olpeg/rent_in_raiblocks
ITALY, SPAIN, ARGENTINA, INDIA, JAPAN, KOREA, DUBAI, SINGAPORE, ... AFRICA, ...
Anyone out there?
INFRASTRUCTURE
1) RaiPay -- The first payment gateway for Raiblocks: https://raipay.io
Related AMA: https://www.reddit.com/RaiBlocks/comments/7pwn2z/im_archseer_one_of_the_developers_behind_raipayio
2) RaiWire -- The aim of RAIWIRE is to provide a service that makes integration as easy as possible for webshop merchants: http://raiwire.com
Please find detais here: https://www.reddit.com/RaiBlocks/comments/7qbmp7/i_have_been_working_on_a_payment_processor
3) GetXRB Start accepting RaiBlocks payments for your business -- GetXRB is an API for generating XRB invoices on the fly. -- https://www.getxrb.com
4) RaiPay for WooCommerce, WooCommerce payment gateway plugin that allows your customers to pay with RaiBlocks via RaiPay, https://github.com/coenjacobs/raipay-woocommerce
5) BrainBlocks, simple checkout for RaiBlocks, https://brainblocks.io
6) DoRaiMe, simple RaiBlocks donations. https://doraime.com
7) More: https://www.reddit.com/RaiBlocks/comments/7pxtns/hi_i_did_nothing_special_for_this_community_but
8) RaiBlocks Charts: http://raiblocks-charts.herokuapp.com/
9) BrainBlocks Shopware Integration, https://www.reddit.com/RaiBlocks/comments/7rzkgh/brainblocks_shopware_integration
10) ArrowPay. Use ArrowPay's prebuilt plugins and tools to quickly and easily start accepting RaiBlocks on your website. https://arrowpay.io
11) Vaulty, one link for all accepted cryptos on your site, https://www.vaulty.io
12) python based program that displays the merchant's receive address as a QR code for the customer to scan, as well as displaying the transaction details in both FIAT and Crypto. More details: https://www.reddit.com/nanocurrency/comments/80ddbl/i_wrote_a_program_to_make_accepting/
Coming soon
Yuta, providing elegant cryptocurrency payments, https://yutapay.com
Regular edits & updates.
Please let me know, in case I have forgotton anyone. Thanks.
Donations: xrb_3jgzh1tx5w9zbtjn5qcf8qe33digeof6ika494iencomzmxer9jc88dngrz4
submitted by Koba7 to nanocurrency [link] [comments]

2.5 Months of ADOPTION! -- NANO accepted here! (6)

Adoption is crucial! Adoption is king!
Dear online merchants,
Please state visibly that you accept NANO and I will be glad to link you here.
INTRO 1 (March 12, 2018)
After 2.5 months of adoption we are counting at least 116 shops / options to spend NANO.
This means a current growth rate of 1.8 shops per day.
NANO has been accepted so far in the US, CZ, GER, UK, CAN, AUS, BRA, FRA, AT, NL, TUR, PH -- update: NZ, JP!
UPDATED COUNTER: 127 shops / options — growth rate: 1.8 / day.
Dear shop owners, please display on your site, that customers can actually pay with NANO. A small sticker in a corner or at the footer would be sufficient. I would like to learn about this payment option before having worked my way through to checkout. At the same time, this is a great opportunity to advertise NANO as a currency ... on more than 116 sites so far!
Examples: 1, 2, 3, 4. (Heck, where did I see that small simple NANO sign?)
NANO Media Kit - logos for websites, apps, etc., https://www.reddit.com/nanocurrency/comments/7wh5uz/nano_media_kit_logos_for_websites_apps_etc
NANO Wallpapers, https://www.nano-wallpapers.com
New shop? Please post below or PM me and link me to your NANO sign on your site.
INTRO 2
1) This is the follow-up on https://www.reddit.com/nanocurrency/comments/7zwvdk/two_months_of_adoption_nano_accepted_here_5/
2) Please also find five other directories here:
a) USE NANO, https://usenano.org (bye, bye Spend RaiBlocks!)
b) RAIBLOCKS DIRECTORY, https://www.raiblocks.directory
c) Nano Acceptance on Google Maps, https://drive.google.com/open?id=1k8DqkaVf51xNr8l7bCUUQhJ23FJuQmnM&usp=sharing
d) all.things.nano, https://www.allthingsnano.net
e) NANO is FAST, https://nanoisfast.com/websites-accepting-nano-payments
The NANO Reddit Directory
NANO ACCEPTED HERE!, https://pbs.twimg.com/media/DR-79KSWAAAaisn.jpg
-- Hopefully in correct chronological order. -- Shop at your own risk!
Dec 24, 2017
1) Made by Docs, US, natural toothpaste, https://www.madebydocs.com (Were you #1?)
2) Josh’s Jungle!, US, salts & fresh peppers, https://www.joshjungle.com (Were you #1?)
3) Growing Opportunities International (GO!), US, donations, http://www.growingopportunitiesinternational.org/donate.html (Were you #1?)
4) BlockFevr, closed, https://blockfevr.com/game/dice/XRB
5) RaiGames, US, Social RaiBlocks Gambling, https://raigames.io/ -- (Be careful with gambling!) WARNING: https://www.reddit.com/RaiBlocks/comments/7qgxgl/raigamesdo_not_deposit_rai_warning/
6) RaiDots, US, game, https://www.raidots.live/faq
7) smallsound/bigsound, US, guitar pedals, http://www.smallsoundbigsound.com/pay-with-cryptocurrency
8) Medbooks.CZ, CZ, used medical books classifieds, https://www.medbooks.cz
9) Late Apex, US, T-Shirts, mugs, phone cases: https://late-apex-racing.com/pages/home-tracks
Jan 09, 2018
10) Naturkost Leiferde, GER, organic food, http://www.naturkost-leiferde.de
Jan 10, 2018
11) RauchRoad, US, sunglasses, https://rauchroad.com
12) headphones.com, US, headphones, https://www.headphones.com
What this shop has learned from accepting NANO: https://www.reddit.com/nanocurrency/comments/7x3qr1/headphonescom_started_accepting_nano_a_month_ago/
Jan 14, 2018
13) Wild und Frei – Headshop.de, GER, headshop, https://wildundfrei-headshop.de
14) Hitsteps, US, realtime website analytics, https://www.hitsteps.com
15) PexPeppers, US, hot sauce, https://www.pexpeppers.com
16) Rah Straps, CAN, handmade camera straps, http://rahstraps.bigcartel.com
17) The Series One Shop, AUS, parts for real Land Rovers, http://www.seriesoneshop.com
Jan 15, 2018
18) SF BMW CODING; US, BMW coding, https://www.sfbmwcoding.com/now-accepting-raiblocks
19) Scott Mills, US, art, http://scottmillsart.com
20) Desert Island Survival, US, desert island survival courses, http://www.desertislandsurvival.com
21) Sekerka Tomáš, CZ, art, http://sekerkatomas.cz
22) Lindleys Autocentres, UK, car services, https://www.lindleysautocentres.co.uk
23) Imaginaire Digital, UK, web design agency, https://www.imaginaire.co.uk
Source: http://www.nottinghampost.com/news/business/bitcoin-now-being-accepted-payment-1064600
Jan 16, 2018
24) Grow Kit, CAN, grow shop, https://thegrowkit.ca/faq
Jan 21, 2018
25) Half Moon Mods, US, vape shop, https://www.halfmoonmods.com
Jan 23, 2019
26) Vape Club International, Malaysian vape juices and e-liquids, https://vapeclubmy.com
27) XRB Life, US, buy anything from eBay with Raiblocks, https://shop.xrb.life
28) Doppel Store, Brasil, online store, https://www.doppelstore.com.br
29) DONGA, France, interior, https://www.donga.fr
30) Cryptodesign, US, cryptocurrency-related artwork, https://cryptodesigns.io
Jan 25, 2018
31) Fermentation Culture, AT, shop for Koji spores, http://www.fermentationculture.eu
32) Irische Nacht, GER, Irish music night, http://www.irische-nacht.rocks
33) Tony's Eliquid Co., US, vape lemonade flavors, https://tonyseliquid.com
34) Love At Every Sight, US, personalized cards and wine labels, https://loveateverysight.com/faq
Jan 26, 2018
35) PPC Protect, US, protection against click fraud, https://ppcprotect.com
36) EDGEWORTH, US, design company, https://edgeworthdesigncompany.com
37) D.o.A-C., Department of Art-Cryptomancy, US, Cryptomancy is, generally, a magical act intended to interface with the blockchain. This is not done simply for financial gain, but in fact more generally: to steward mystical and numinous interactions with the blockchain. http://www.doac.us
Jan 27, 2018
38) ACL CREATIVE STUDIO, US, film and book distribution, branding, editorial design, http://aclcreativestudio.com
Jan 29, 2018
The Copper Hat, CAN, quality wet shaving supplies, https://thecopperhat.ca
Jan 30, 2018
39) Domein-Direct, NL, webhosting & more, http://www.domein-direct.com
Jan 31, 2018
40) WK|END EYEWEAR, US, party sunglasses, https://wkend.club
Feb 2, 2018
41) Crypto Audio Club, US, erphones & erbuds, https://cryptoaudio.club
Feb 5, 2018
42) Brisbane Tech Repairs, AUS, Brisbane's first cryptocurrency friendly IT service!, http://www.brisbanetechrepairs.com
43) Online language teacher, https://www.reddit.com/nanocurrency/comments/7vetnx/i_am_an_online_language_teacher_and_i_accept_nano
44) NanoMerch.net, US, NANO merchandise, http://nanomerch.net
45) Bitcoin Psychic, US, live psychic readings by phone, text and chat, https://bitcoinpsychic.wixsite.com/bitcoinpsychic
Feb 12, 2018
46) LUCKY NANO, US, online poker, https://www.luckynano.com
47) LEYLAND, US, women's activewear, https://www.leyland.com
Feb 13, 2018
48) MEMTO, NL, personally made memorials, http://www.memto.nl
49) GPS Tracking Made Easy, US, GPS tracking devices for regular people and small businesses, https://gpstrackingmadeeasy.com
50) Korbinian Vogt, GER, special photo prints, https://korbinianvogtprint.com
Feb 14, 2108
51) SomaVita, US, ElevatePlus, supplement, https://www.somavitasupplements.com
Feb 16, 2018
52) Textracto, US, turns articles into data, https://textracto.com
53) CUT ALL THE SHIT, US, bullshit-free web hosting company, https://www.cutalltheshit.com
54) AZEWATE, TUR, metalworks shop, https://azewate.com
Feb 18, 2018
55) SLYDEV, AUS, 3D printed nerf accessories, https://www.slydev.com.au
Feb 19, 2018
56) The Milk Road, US, coffee roaster, https://www.milkroadcoffee.com
57) Work for NANO, US, Make It, Sell It And Earn Nano, http://www.workfornano.com
Feb 23, 2018
58) 1up coin, Accept Cryptocurrencies on your Stream! By using Twitch/YouTube, StreamLabs/StreamElements & Coinbase APIs we make it easy for you to accept Cryptocurrency donations!, https://1upcoin.com
59) NanoTwit.ch, NanoTwit.ch is a service for Twitch streamers and their viewers. https://nanotwit.ch
60) NANO THINGS, US, everything NANO, https://nanothings.store
Feb 24, 2018
61) Pure Nootropics, US, pure nootropics, https://www.purenootropics.net
62) STRUCTGLASS, AUS, Australia’s safest structural glass balustrade system, https://structglass.com.au
63) Daniel R. Treccia, US, Innovative Books in Sports Performance and Exercise Immunology, http://danieltreccia.com
Feb 25, 2018
64) Mentevagante, freelance artist and musician, https://www.reddit.com/Art/comments/7zg09v/that_look_ballpoint_pen_15x21/
65) Hamburg Maths Tutors, GER, Hamburg Maths Tutors, http://www.hamburgmathstutors.com
66) Digital Media Design, UK, digital media design, http://iinde.com
67) OB Club, US, non-profit medical marijuana delivery service, https://organicbudclub.com
68) Blade + Brow, US, Korean 6D Nanoblading (;-)), freckling, and hairlines, https://www.bladenbrow.com
69) Voetbal Quiz, NL, online football quizzes (in Dutch), http://www.voetbalquizkopen.nl
70) Cryptogirls, US, sexy shows, http://cryptogirls.live
Feb 26, 2018
71) Guess Winner, sports bets, https://guesswinner.com
March 01, 2018
72) Cryptimber, UK, NANO wood art, https://cryptimber.co.uk
March 02, 2018
73) Wit Working, BRA, coworking space in shared environments, https://www.witworking.com
74) Moriarti Watches, US, watches, https://moriartiwatches.com
75) VPN Into China, VPN service to access chinese websites with ip restrictions in China, https://vpnintochina.com
March 03, 2018
76) Laser Trees, US, jewelery, http://lasertrees.com
77) Kaizen, GER, sports socks, https://kaizen-sports.de
78) Healthy Harvest, US, hydroponics and horticultural supplies, https://www.healthyharvest.com
79) Be A Little Chaotic, US, T-shirts, hats, https://bealittlechaotic.com
80) NANO is FAST, US, "PAY WITH NANO" stickers, https://nanoisfast.com
March 04, 2018
81) CoinSpec, US, hardware wallets, https://coinspec.net
82) Gecko Vapes, UK, Vaping and E-Liquids, https://geckovapesco.com
83) Sara Carli, US, art, contemporary realism in oil, https://saracarli.com
84) Black Block Research, US, 'On-Chain Investment Intelligence', research, analysis and insights into the cryptocurrency markets, https://blackblockresearch.com
85) Luckygames, US, gambling, https://luckygames.io
86) ThinkHODL, US, crypto merchandise, https://thinkhodl.com
87) Canadian Bitcoin Giftcard, CAN, electronic gift cards, https://canadianbitcoingiftcard.ca
March, 10, 2018
88) PINOY GAME STORE, PH, online game store, http://www.pinoygamestore.com
89) mae., US, websites: design & branding, http://designedbymae.com
90) Nanod.es, service to spin up one's own Nano representative, https://nanod.es
March 12, 2018
91) Shillshack, crypto decals and T-Shirts, US, https://shillshack.com
92) Astral Clouds, vape juice, US, https://www.astralcloudz.com
93) APShaveCo, US, unique knots and brushes, https://www.etsy.com/ca/shop/APShaveCo
94) BINARY CABIN, US, custom web applications, employee management, CRM systems, https://binarycabin.com
95) betNANO, US, NANO lottery, https://betnano.win
96) NANO Poker, online poker, https://nanopoker.club
March 16, 2018
97) HODLFORK, US, cryptocurrency enamel pin collection, https://hodlfork.com
98) WOODLAND SHADES, US, sunglasses, watches, https://woodlandshades.com
March 21, 2018
99) Xenogifts, Free games, gift cards and more, https://www.xenogifts.com/blog/Cryptocurrencies-have-been-added-as-rewards.php
100) Eliquids.nz, NZ, E-Liquids, https://www.eliquids.nz
101) RISING SUN RECORDS, JP, records, https://risingsunrecords.shop
102) Crypto Apparel Company, UK, apparel, https://cryptoapparelcompany.co.uk
DOCUMENTED PURCHASES with RaiBlocks
Jan 4, 2018
First recorded purchase with XRB/NANO: — 1 XRB bought 1 jar of toothpaste!
https://www.reddit.com/RaiBlocks/comments/7nya51/it_feels_good_to_support_companies_taking_a
Jan 10 & 11, 2018
Second & third recorded purchase with XRB/NANO:
— Audio-Technica DSR7BT headphones sent to Mikael in Finland (claimed on March 13)
— 2 shock absorbers for a Land Rover for 1.5 XRB, (from the deep archives: https://www.reddit.com/RaiBlocks/comments/7suvwd/one_month_of_adoption_raiblocks_accepted_here_3/dt7nuq0 )
Jan 12, 2018
Fourth purchase with XRB/NANO: — First album ever sold for XRB/NANO,
https://www.reddit.com/RaiBlocks/comments/7ps861/accepting_xrb_for_my_album_mistakes_made_carefully/
Jan 20, 2018
Purchase #5 and #6: It's toothpaste and peppers! https://imgur.com/a/kIVy7
https://www.reddit.com/RaiBlocks/comments/7pc8ot/made_a_couple_of_really_cool_purchases_with
Jan 20, 2018
Purchase #7: -- It's sunglasses!
https://www.reddit.com/RaiBlocks/comments/7rqae9/buyrai_rauchroad_unboxing_and_review
Jan 22, 2018
Purchase #8 -16: "So far there have been 8 or 9 successful XRB payments" for hot sauces: https://www.reddit.com/RaiBlocks/comments/7s23lh/just_got_my_first_physical_xrb_purchase
Jan 26, 2018
Purchase #17: vape lemonade flavors, https://www.reddit.com/RaiBlocks/comments/7t7com/just_made_my_first_ever_payment_with_xrb_could
VIDEOS
Documenting purchases with RaiBlocks: https://www.youtube.com/watch?v=pQ1jQs2GxBU
MARKETPLACES
Jan 21, 2018
1) RAI MARKETPLACE, RaiBlocks MarketPlace, https://raimarketplace.com
Jan 23, 2018
2) BlockVerse, RaiBlocks MarketPlace, https://blockverse.io
3) BITLIT, open marketplace for buying and selling items/services online, https://bitlit.io
4) NANO LISTING, US, marketplace where you can list goods and services for NANO, https://www.nanolisting.com
5) OpenBazaar, Planning stage, https://www.reddit.com/RaiBlocks/comments/7s2uvi/the_openbazaar_peertopeer_marketplace_is_looking
GAMES & APPS
1) Ymir, US, multiplayer game, https://ymir-online.com
2) KeeperRl, ambitious dungeon builder with roguelike elements, http://keeperrl.com
3) CoinAudit, US, CryptoCurrency App, https://coinaudit.us
4) RaiBlocks App, US, Price, Graph, News, https://itunes.apple.com/us/app/raiblocks/id1334362676?mt=8
RENT, REAL ESTATE
1) First rent paid with RaiBlocks: https://www.reddit.com/RaiBlocks/comments/7olpeg/rent_in_raiblocks
ITALY, SPAIN, ARGENTINA, INDIA, JAPAN, KOREA, DUBAI, SINGAPORE, ... AFRICA, ...
Anyone out there?
INFRASTRUCTURE
1) RaiPay -- The first payment gateway for Raiblocks: https://raipay.io
Related AMA: https://www.reddit.com/RaiBlocks/comments/7pwn2z/im_archseer_one_of_the_developers_behind_raipayio
2) RaiWire -- The aim of RAIWIRE is to provide a service that makes integration as easy as possible for webshop merchants: http://raiwire.com
Please find detais here: https://www.reddit.com/RaiBlocks/comments/7qbmp7/i_have_been_working_on_a_payment_processor
3) GetXRB Start accepting RaiBlocks payments for your business -- GetXRB is an API for generating XRB invoices on the fly. -- https://www.getxrb.com
4) RaiPay for WooCommerce, WooCommerce payment gateway plugin that allows your customers to pay with RaiBlocks via RaiPay, https://github.com/coenjacobs/raipay-woocommerce
5) BrainBlocks, simple checkout for RaiBlocks, https://brainblocks.io
6) DoRaiMe, simple RaiBlocks donations. https://doraime.com
7) More: https://www.reddit.com/RaiBlocks/comments/7pxtns/hi_i_did_nothing_special_for_this_community_but
8) RaiBlocks Charts: http://raiblocks-charts.herokuapp.com/
9) BrainBlocks Shopware Integration, https://www.reddit.com/RaiBlocks/comments/7rzkgh/brainblocks_shopware_integration
10) ArrowPay. Use ArrowPay's prebuilt plugins and tools to quickly and easily start accepting RaiBlocks on your website. https://arrowpay.io
11) Vaulty, one link for all accepted cryptos on your site, https://www.vaulty.io
12) python based program that displays the merchant's receive address as a QR code for the customer to scan, as well as displaying the transaction details in both FIAT and Crypto. More details: https://www.reddit.com/nanocurrency/comments/80ddbl/i_wrote_a_program_to_make_accepting/
Coming soon
Yuta, providing elegant cryptocurrency payments, https://yutapay.com
Regular edits & updates.
Please let me know, in case I have forgotton anyone. Thanks.
Donations: xrb_3jgzh1tx5w9zbtjn5qcf8qe33digeof6ika494iencomzmxer9jc88dngrz4
submitted by Koba7 to nanocurrency [link] [comments]

3 Months of ADOPTION! -- NANO accepted here! (7)

Adoption is crucial! Adoption is king!
Dear online merchants,
Please state visibly that you accept NANO and I will be glad to link you here. As a customer I would like to learn about this payment option before having worked my way through to checkout. At the same time this is a great opportunity to advertise NANO as a currency ... on more than 127 sites so far!
Examples: 01, 02, 03, 04.
INTRO 1 (March 25, 2018 -- sorry one day late)
After 3 months of adoption we are counting at least 127 shops / options to spend NANO.
This means a current growth rate of 1.4 shops per day.
NANO has been accepted so far in the US, CZ, GER, UK, CAN, AUS, BRA, FRA, AT, NL, TUR, PH, NZ, JP!
UPDATED COUNTER: 130 shops / options — growth rate: 1.1 / day.
NANO Media Kit - logos for websites, apps, etc., https://www.reddit.com/nanocurrency/comments/7wh5uz/nano_media_kit_logos_for_websites_apps_etc
NANO Wallpapers, https://www.nano-wallpapers.com
New shop? Please post below or PM me and link me to your NANO sign on your site.
INTRO 2
1) This is the follow-up on https://www.reddit.com/nanocurrency/comments/83w51x/25_months_of_adoption_nano_accepted_here_6
2) Please also find five other directories here:
a) USE NANO, https://usenano.org (bye, bye Spend RaiBlocks!)
b) RAIBLOCKS DIRECTORY, https://www.raiblocks.directory
c) Nano Acceptance on Google Maps, https://drive.google.com/open?id=1k8DqkaVf51xNr8l7bCUUQhJ23FJuQmnM&usp=sharing
d) all.things.nano, https://www.allthingsnano.net
e) NANO is FAST, https://nanoisfast.com/websites-accepting-nano-payments
The NANO Reddit Directory
NANO ACCEPTED HERE!, https://nanothings.store/product/nano-accepted-here-window-sticke#
-- Hopefully in correct chronological order. -- Shop at your own risk!
Dec 24, 2017
1) Made by Docs, US, natural toothpaste, https://www.madebydocs.com (Were you #1?)
2) Josh’s Jungle!, US, salts & fresh peppers, https://www.joshjungle.com (Were you #1?)
3) Growing Opportunities International (GO!), US, donations, http://www.growingopportunitiesinternational.org/donate.html (Were you #1?)
4) BlockFevr, closed, https://blockfevr.com/game/dice/XRB
5) RaiGames, US, Social RaiBlocks Gambling, https://raigames.io/ -- (Be careful with gambling!) WARNING: https://www.reddit.com/RaiBlocks/comments/7qgxgl/raigamesdo_not_deposit_rai_warning/
6) RaiDots, US, game, https://www.raidots.live/faq
7) smallsound/bigsound, US, guitar pedals, http://www.smallsoundbigsound.com/pay-with-cryptocurrency
8) Medbooks.CZ, CZ, used medical books classifieds, https://www.medbooks.cz
9) Late Apex, US, T-Shirts, mugs, phone cases: https://late-apex-racing.com/pages/home-tracks
Jan 09, 2018
10) Naturkost Leiferde, GER, organic food, http://www.naturkost-leiferde.de
Jan 10, 2018
11) RauchRoad, US, sunglasses, https://rauchroad.com
12) headphones.com, US, headphones, https://www.headphones.com
What this shop has learned from accepting NANO: https://www.reddit.com/nanocurrency/comments/7x3qr1/headphonescom_started_accepting_nano_a_month_ago/
Jan 14, 2018
13) Wild und Frei – Headshop.de, GER, headshop, https://wildundfrei-headshop.de
14) Hitsteps, US, realtime website analytics, https://www.hitsteps.com
15) PexPeppers, US, hot sauce, https://www.pexpeppers.com
16) Rah Straps, CAN, handmade camera straps, http://rahstraps.bigcartel.com
17) The Series One Shop, AUS, parts for real Land Rovers, http://www.seriesoneshop.com
Jan 15, 2018
18) SF BMW CODING; US, BMW coding, https://www.sfbmwcoding.com/now-accepting-raiblocks
19) Scott Mills, US, art, http://scottmillsart.com
20) Desert Island Survival, US, desert island survival courses, http://www.desertislandsurvival.com
21) Sekerka Tomáš, CZ, art, http://sekerkatomas.cz
22) Lindleys Autocentres, UK, car services, https://www.lindleysautocentres.co.uk
23) Imaginaire Digital, UK, web design agency, https://www.imaginaire.co.uk
Source: http://www.nottinghampost.com/news/business/bitcoin-now-being-accepted-payment-1064600
Jan 16, 2018
24) Grow Kit, CAN, grow shop, https://thegrowkit.ca/faq
Jan 21, 2018
25) Half Moon Mods, US, vape shop, https://www.halfmoonmods.com
Jan 23, 2019
26) Vape Club International, Malaysian vape juices and e-liquids, https://vapeclubmy.com
27) XRB Life, US, buy anything from eBay with Raiblocks, https://shop.xrb.life
28) Doppel Store, Brasil, online store, https://www.doppelstore.com.br
29) DONGA, France, interior, https://www.donga.fr
30) Cryptodesign, US, cryptocurrency-related artwork, https://cryptodesigns.io
Jan 25, 2018
31) Fermentation Culture, AT, shop for Koji spores, http://www.fermentationculture.eu
32) Irische Nacht, GER, Irish music night, http://www.irische-nacht.rocks
33) Tony's Eliquid Co., US, vape lemonade flavors, https://tonyseliquid.com
34) Love At Every Sight, US, personalized cards and wine labels, https://loveateverysight.com/faq
Jan 26, 2018
35) PPC Protect, US, protection against click fraud, https://ppcprotect.com
36) EDGEWORTH, US, design company, https://edgeworthdesigncompany.com
37) D.o.A-C., Department of Art-Cryptomancy, US, Cryptomancy is, generally, a magical act intended to interface with the blockchain. This is not done simply for financial gain, but in fact more generally: to steward mystical and numinous interactions with the blockchain. http://www.doac.us
Jan 27, 2018
38) ACL CREATIVE STUDIO, US, film and book distribution, branding, editorial design, http://aclcreativestudio.com
Jan 29, 2018
The Copper Hat, CAN, quality wet shaving supplies, https://thecopperhat.ca
Jan 30, 2018
39) Domein-Direct, NL, webhosting & more, http://www.domein-direct.com
Jan 31, 2018
40) WK|END EYEWEAR, US, party sunglasses, https://wkend.club
Feb 2, 2018
41) Crypto Audio Club, US, erphones & erbuds, https://cryptoaudio.club
Feb 5, 2018
42) Brisbane Tech Repairs, AUS, Brisbane's first cryptocurrency friendly IT service!, http://www.brisbanetechrepairs.com
43) Online language teacher, https://www.reddit.com/nanocurrency/comments/7vetnx/i_am_an_online_language_teacher_and_i_accept_nano
44) NanoMerch.net, US, NANO merchandise, http://nanomerch.net
45) Bitcoin Psychic, US, live psychic readings by phone, text and chat, https://bitcoinpsychic.wixsite.com/bitcoinpsychic
Feb 12, 2018
46) LUCKY NANO, US, online poker, https://www.luckynano.com
47) LEYLAND, US, women's activewear, https://www.leyland.com
Feb 13, 2018
48) MEMTO, NL, personally made memorials, http://www.memto.nl
49) GPS Tracking Made Easy, US, GPS tracking devices for regular people and small businesses, https://gpstrackingmadeeasy.com
50) Korbinian Vogt, GER, special photo prints, https://korbinianvogtprint.com
Feb 14, 2108
51) SomaVita, US, ElevatePlus, supplement, https://www.somavitasupplements.com
Feb 16, 2018
52) Textracto, US, turns articles into data, https://textracto.com
53) CUT ALL THE SHIT, US, bullshit-free web hosting company, https://www.cutalltheshit.com
54) AZEWATE, TUR, metalworks shop, https://azewate.com
Feb 18, 2018
55) SLYDEV, AUS, 3D printed nerf accessories, https://www.slydev.com.au
Feb 19, 2018
56) The Milk Road, US, coffee roaster, https://www.milkroadcoffee.com
57) Work for NANO, US, Make It, Sell It And Earn Nano, http://www.workfornano.com
Feb 23, 2018
58) 1up coin, Accept Cryptocurrencies on your Stream! By using Twitch/YouTube, StreamLabs/StreamElements & Coinbase APIs we make it easy for you to accept Cryptocurrency donations!, https://1upcoin.com
59) NanoTwit.ch, NanoTwit.ch is a service for Twitch streamers and their viewers. https://nanotwit.ch
60) NANO THINGS, US, everything NANO, https://nanothings.store
Feb 24, 2018
61) Pure Nootropics, US, pure nootropics, https://www.purenootropics.net
62) STRUCTGLASS, AUS, Australia’s safest structural glass balustrade system, https://structglass.com.au
63) Daniel R. Treccia, US, Innovative Books in Sports Performance and Exercise Immunology, http://danieltreccia.com
Feb 25, 2018
64) Mentevagante, freelance artist and musician, https://www.reddit.com/Art/comments/7zg09v/that_look_ballpoint_pen_15x21/
65) Hamburg Maths Tutors, GER, Hamburg Maths Tutors, http://www.hamburgmathstutors.com
66) Digital Media Design, UK, digital media design, http://iinde.com
67) OB Club, US, non-profit medical marijuana delivery service, https://organicbudclub.com
68) Blade + Brow, US, Korean 6D Nanoblading (;-)), freckling, and hairlines, https://www.bladenbrow.com
69) Voetbal Quiz, NL, online football quizzes (in Dutch), http://www.voetbalquizkopen.nl
70) Cryptogirls, US, sexy shows, http://cryptogirls.live
Feb 26, 2018
71) Guess Winner, sports bets, https://guesswinner.com
March 01, 2018
72) Cryptimber, UK, NANO wood art, https://cryptimber.co.uk
March 02, 2018
73) Wit Working, BRA, coworking space in shared environments, https://www.witworking.com
74) Moriarti Watches, US, watches, https://moriartiwatches.com
75) VPN Into China, VPN service to access chinese websites with ip restrictions in China, https://vpnintochina.com
March 03, 2018
76) Laser Trees, US, jewelery, http://lasertrees.com
77) Kaizen, GER, sports socks, https://kaizen-sports.de
78) Healthy Harvest, US, hydroponics and horticultural supplies, https://www.healthyharvest.com
79) Be A Little Chaotic, US, T-shirts, hats, https://bealittlechaotic.com
80) NANO is FAST, US, "PAY WITH NANO" stickers, https://nanoisfast.com
March 04, 2018
81) CoinSpec, US, hardware wallets, https://coinspec.net
82) Gecko Vapes, UK, Vaping and E-Liquids, https://geckovapesco.com
83) Sara Carli, US, art, contemporary realism in oil, https://saracarli.com
84) Black Block Research, US, 'On-Chain Investment Intelligence', research, analysis and insights into the cryptocurrency markets, https://blackblockresearch.com
85) Luckygames, US, gambling, https://luckygames.io
86) ThinkHODL, US, crypto merchandise, https://thinkhodl.com
87) Canadian Bitcoin Giftcard, CAN, electronic gift cards, https://canadianbitcoingiftcard.ca
March, 10, 2018
88) PINOY GAME STORE, PH, online game store, http://www.pinoygamestore.com
89) mae., US, websites: design & branding, http://designedbymae.com
90) Nanod.es, service to spin up one's own Nano representative, https://nanod.es
NEW:
March 12, 2018
91) Shillshack, crypto decals and T-Shirts, US, https://shillshack.com
92) Astral Clouds, vape juice, US, https://www.astralcloudz.com
93) APShaveCo, US, unique knots and brushes, https://www.etsy.com/ca/shop/APShaveCo
94) BINARY CABIN, US, custom web applications, employee management, CRM systems, https://binarycabin.com
95) betNANO, US, NANO lottery, https://betnano.win
96) NANO Poker, online poker, https://nanopoker.club
March 16, 2018
97) HODLFORK, US, cryptocurrency enamel pin collection, https://hodlfork.com
98) WOODLAND SHADES, US, sunglasses, watches, https://woodlandshades.com
March 21, 2018
99) Xenogifts, Free games, gift cards and more, https://www.xenogifts.com/blog/Cryptocurrencies-have-been-added-as-rewards.php
100) Eliquids.nz, NZ, E-Liquids, https://www.eliquids.nz
101) RISING SUN RECORDS, JP, records, https://risingsunrecords.shop
102) Crypto Apparel Company, UK, apparel, https://cryptoapparelcompany.co.uk
March 29, 2018
103) NANO meetups, NANO meetups info, best "NANO accepted here" sign so far, https://www.nanomeetups.com
April 02, 2018
104) VPWR, US, apparel, https://vpwrapparel.com/collections/nano
105) nanoboxes (= NANO-digital-ebay), buy and sell your digital products with Nano, https://nanobox.es
DOCUMENTED PURCHASES with RaiBlocks
Jan 4, 2018
First recorded purchase with XRB/NANO: — 1 XRB bought 1 jar of toothpaste!
https://www.reddit.com/RaiBlocks/comments/7nya51/it_feels_good_to_support_companies_taking_a
Jan 10 & 11, 2018
Second & third recorded purchase with XRB/NANO:
— Audio-Technica DSR7BT headphones sent to Mikael in Finland (claimed on March 13)
— 2 shock absorbers for a Land Rover for 1.5 XRB, (from the deep archives: https://www.reddit.com/RaiBlocks/comments/7suvwd/one_month_of_adoption_raiblocks_accepted_here_3/dt7nuq0 )
Jan 12, 2018
Fourth purchase with XRB/NANO: — First album ever sold for XRB/NANO,
https://www.reddit.com/RaiBlocks/comments/7ps861/accepting_xrb_for_my_album_mistakes_made_carefully/
Jan 20, 2018
Purchase #5 and #6: It's toothpaste and peppers! https://imgur.com/a/kIVy7
https://www.reddit.com/RaiBlocks/comments/7pc8ot/made_a_couple_of_really_cool_purchases_with
Jan 20, 2018
Purchase #7: -- It's sunglasses!
https://www.reddit.com/RaiBlocks/comments/7rqae9/buyrai_rauchroad_unboxing_and_review
Jan 22, 2018
Purchase #8 -16: "So far there have been 8 or 9 successful XRB payments" for hot sauces: https://www.reddit.com/RaiBlocks/comments/7s23lh/just_got_my_first_physical_xrb_purchase
Jan 26, 2018
Purchase #17: vape lemonade flavors, https://www.reddit.com/RaiBlocks/comments/7t7com/just_made_my_first_ever_payment_with_xrb_could
VIDEOS
Documenting purchases with RaiBlocks: https://www.youtube.com/watch?v=pQ1jQs2GxBU
MARKETPLACES
Jan 21, 2018
1) RAI MARKETPLACE, RaiBlocks MarketPlace, https://raimarketplace.com
Jan 23, 2018
2) BlockVerse, RaiBlocks MarketPlace, https://blockverse.io
3) BITLIT, open marketplace for buying and selling items/services online, https://bitlit.io
4) NANO LISTING, US, marketplace where you can list goods and services for NANO, https://www.nanolisting.com
5) OpenBazaar, Planning stage, https://www.reddit.com/RaiBlocks/comments/7s2uvi/the_openbazaar_peertopeer_marketplace_is_looking
GAMES & APPS
1) Ymir, US, multiplayer game, https://ymir-online.com
2) KeeperRl, ambitious dungeon builder with roguelike elements, http://keeperrl.com
3) CoinAudit, US, CryptoCurrency App, https://coinaudit.us
4) RaiBlocks App, US, Price, Graph, News, https://itunes.apple.com/us/app/raiblocks/id1334362676?mt=8
RENT, REAL ESTATE
1) First rent paid with RaiBlocks: https://www.reddit.com/RaiBlocks/comments/7olpeg/rent_in_raiblocks
ITALY, SPAIN, ARGENTINA, INDIA, KOREA, DUBAI, SINGAPORE, ... AFRICA, ...
Anyone out there?
INFRASTRUCTURE
1) BrainBlocks, simple checkout for RaiBlocks, https://brainblocks.io
2) RaiPay -- The first payment gateway for Raiblocks: https://raipay.io
Related AMA: https://www.reddit.com/RaiBlocks/comments/7pwn2z/im_archseer_one_of_the_developers_behind_raipayio
3) RaiWire -- The aim of RAIWIRE is to provide a service that makes integration as easy as possible for webshop merchants: http://raiwire.com
Please find detais here: https://www.reddit.com/RaiBlocks/comments/7qbmp7/i_have_been_working_on_a_payment_processor
4) GetXRB Start accepting RaiBlocks payments for your business -- GetXRB is an API for generating XRB invoices on the fly. -- https://www.getxrb.com
5) RaiPay for WooCommerce, WooCommerce payment gateway plugin that allows your customers to pay with RaiBlocks via RaiPay, https://github.com/coenjacobs/raipay-woocommerce
6) DoRaiMe, simple RaiBlocks donations. https://doraime.com
7) More: https://www.reddit.com/RaiBlocks/comments/7pxtns/hi_i_did_nothing_special_for_this_community_but
8) RaiBlocks Charts: http://raiblocks-charts.herokuapp.com/
9) BrainBlocks Shopware Integration, https://www.reddit.com/RaiBlocks/comments/7rzkgh/brainblocks_shopware_integration
10) ArrowPay. Use ArrowPay's prebuilt plugins and tools to quickly and easily start accepting RaiBlocks on your website. https://arrowpay.io
11) Vaulty, one link for all accepted cryptos on your site, https://www.vaulty.io
12) python based program that displays the merchant's receive address as a QR code for the customer to scan, as well as displaying the transaction details in both FIAT and Crypto. More details: https://www.reddit.com/nanocurrency/comments/80ddbl/i_wrote_a_program_to_make_accepting/
Coming soon
Yuta, providing elegant cryptocurrency payments, https://yutapay.com
Regular edits & updates.
Please let me know, in case I have forgotton anyone. Thanks.
Donations: xrb_3jgzh1tx5w9zbtjn5qcf8qe33digeof6ika494iencomzmxer9jc88dngrz4
submitted by Koba7 to nanocurrency [link] [comments]

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