The Rise and Fall of a Bitcoin Mining Scheme That Was "Too

RIP HAL FINNEY "His last post on a BTC Forum"

I thought I'd write about the last four years, an eventful time for Bitcoin and me.
For those who don't know me, I'm Hal Finney. I got my start in crypto working on an early version of PGP, working closely with Phil Zimmermann. When Phil decided to start PGP Corporation, I was one of the first hires. I would work on PGP until my retirement. At the same time, I got involved with the Cypherpunks. I ran the first cryptographically based anonymous remailer, among other activities.
Fast forward to late 2008 and the announcement of Bitcoin. I've noticed that cryptographic graybeards (I was in my mid 50's) tend to get cynical. I was more idealistic; I have always loved crypto, the mystery and the paradox of it.
When Satoshi announced Bitcoin on the cryptography mailing list, he got a skeptical reception at best. Cryptographers have seen too many grand schemes by clueless noobs. They tend to have a knee jerk reaction.
I was more positive. I had long been interested in cryptographic payment schemes. Plus I was lucky enough to meet and extensively correspond with both Wei Dai and Nick Szabo, generally acknowledged to have created ideas that would be realized with Bitcoin. I had made an attempt to create my own proof of work based currency, called RPOW. So I found Bitcoin facinating.
When Satoshi announced the first release of the software, I grabbed it right away. I think I was the first person besides Satoshi to run bitcoin. I mined block 70-something, and I was the recipient of the first bitcoin transaction, when Satoshi sent ten coins to me as a test. I carried on an email conversation with Satoshi over the next few days, mostly me reporting bugs and him fixing them.
Today, Satoshi's true identity has become a mystery. But at the time, I thought I was dealing with a young man of Japanese ancestry who was very smart and sincere. I've had the good fortune to know many brilliant people over the course of my life, so I recognize the signs.
After a few days, bitcoin was running pretty stably, so I left it running. Those were the days when difficulty was 1, and you could find blocks with a CPU, not even a GPU. I mined several blocks over the next days. But I turned it off because it made my computer run hot, and the fan noise bothered me. In retrospect, I wish I had kept it up longer, but on the other hand I was extraordinarily lucky to be there at the beginning. It's one of those glass half full half empty things.
The next I heard of Bitcoin was late 2010, when I was surprised to find that it was not only still going, bitcoins actually had monetary value. I dusted off my old wallet, and was relieved to discover that my bitcoins were still there. As the price climbed up to real money, I transferred the coins into an offline wallet, where hopefully they'll be worth something to my heirs.
Speaking of heirs, I got a surprise in 2009, when I was suddenly diagnosed with a fatal disease. I was in the best shape of my life at the start of that year, I'd lost a lot of weight and taken up distance running. I'd run several half marathons, and I was starting to train for a full marathon. I worked my way up to 20+ mile runs, and I thought I was all set. That's when everything went wrong.
My body began to fail. I slurred my speech, lost strength in my hands, and my legs were slow to recover. In August, 2009, I was given the diagnosis of ALS, also called Lou Gehrig's disease, after the famous baseball player who got it.
ALS is a disease that kills moter neurons, which carry signals from the brain to the muscles. It causes first weakness, then gradually increasing paralysis. It is usually fatal in 2 to 5 years. My symptoms were mild at first and I continued to work, but fatigue and voice problems forced me to retire in early 2011. Since then the disease has continued its inexorable progression.
Today, I am essentially paralyzed. I am fed through a tube, and my breathing is assisted through another tube. I operate the computer using a commercial eyetracker system. It also has a speech synthesizer, so this is my voice now. I spend all day in my power wheelchair. I worked up an interface using an arduino so that I can adjust my wheelchair's position using my eyes.
It has been an adjustment, but my life is not too bad. I can still read, listen to music, and watch TV and movies. I recently discovered that I can even write code. It's very slow, probably 50 times slower than I was before. But I still love programming and it gives me goals. Currently I'm working on something Mike Hearn suggested, using the security features of modern processors, designed to support "Trusted Computing", to harden Bitcoin wallets. It's almost ready to release. I just have to do the documentation.
And of course the price gyrations of bitcoins are entertaining to me. I have skin in the game. But I came by my bitcoins through luck, with little credit to me. I lived through the crash of 2011. So I've seen it before. Easy come, easy go.
That's my story. I'm pretty lucky overall. Even with the ALS, my life is very satisfying. But my life expectancy is limited. Those discussions about inheriting your bitcoins are of more than academic interest. My bitcoins are stored in our safe deposit box, and my son and daughter are tech savvy. I think they're safe enough. I'm comfortable with my legacy.
submitted by Cxesar to Bitcoin [link] [comments]

[OC] If the regular season ended today, who would make your All-NBA 1st team? And 2nd team? And 3rd team? And 4th team? And 5th team? And 6th team? And 7th -- uh oh -- I think I lost my marbles... but let's keep going... 8th team? 9th team? 10th team?

Getting named as an NBA All-Star is a high honor, but being named to an All-NBA team is even rarer air. After all, only 15 players in the entire league earn that distinction. The fact that it's such an exclusive club makes it so important, so the idea of adding more players to the list would devalue it by nature. It'd be a silly, fruitless exercise, and a complete waste of time.
That said... it sure beats "reality" right now. And in the interest of escapism, let's entertain that hypothetical. Who would make your 1st team All-NBA? Your 2nd? Your 3rd? Your 4th? The challenge is get all the way up to the 10th if you can handle that test of your sanity.
For my own, I include a few caveats:
--- The NBA breaks down All-NBA spots more traditionally with frontcourt and backcourt, but I find that outdated. For mine, I'm going to include 1 "lead guard," 2 "wings," 1 "big," and 1 "flex" that can be any position. To me, that's reflective of the modern game. Most teams play with 1 guard, 3 wings, and 1 big, but there are teams that use 2 lead guards, or 2 bigs, etc.
--- The nature of basketball statistics tends to break down by game, or by minute, or even by play/possession. In the process, we tend to overlook players who are durable and add aggravate value over the course of a season. Personally, I'm going to factor in "games played" more than most would.
--- The advanced stats I'm listing are true shooting percentage and ESPN's estimated "wins added" based on their real plus/minus metric.
With all that said, let's get to the madness.
1st TEAM
GUARD: James Harden (HOU). 34.4 points, 7.4 assists, 62 TS%, +10.4 wins added
You can tell when a player has reached an historic level of greatness when no one seems to care when they're averaging over 34 points per game (on awesome efficiency.) Ho hum.
WING: LeBron James (LAL). 25.7 points, 10.6 assists, 58 TS%, +11.0 wins added
After last year's disappointment, LeBron James has come back leaner and meaner, with much better effort on D. He hasn't been attacking the paint and drawing fouls quite as well as he did in his youth, but he's adjusted his playing style and racked up a career high in assists.
WING: Giannis Antetounkmpo (MIL). 29.6 points, 13.7 rebounds, 61 TS%, +11.2 wins added
The Greek Freak's struggles at the free throw line (down to 63%) have lowered his efficiency from last year, but he's still clearly in contention for another MVP season. His point total nearly matches his minutes (30.9).
BIG: Nikola Jokic (DEN). 20.2 points, 6.9 assists, 60 TS%, +6.0 wins added
The Joker LOOKS like he should be a complete liability on defense, but the stats haven't born that out (he's +1.8 on that end in RPM.) And given that, his transcendent passing ability assists (get it???) his 1st team candidacy.
FLEX: Anthony Davis (LAL). 26.7 points, 2.4 blocks, 61 TS%, +5.2 wins added
The Lakers have vaulted into the top 3 in defense, largely due to Anthony Davis' ability to wreak havoc on that end. And keep in mind, he's leading his team in PPG as well.
2nd TEAM
GUARD: Damian Lillard (POR). 28.9 points, 7.8 assists, 62 TS%, +4.9 wins added
If it wasn't for Steph Curry and James Harden, Dame would be looking at a lot more first-team All-NBA seasons. This hasn't been Portland's best by any stretch, but it's hard to fault him for that.
WING: Luka Doncic (DAL). 28.7 points, 8.7 assists, 58 TS%, +5.9 wins added
No doubt, Luka Doncic is our toughest exclusion from the 1st team and the one I figure will be the most unpopular pick (so far.) The reason he slipped off the 1st team for me is the injury; he's played 10 less games than Nikola Jokic.
WING: Kawhi Leonard (LAC). 26.9 points, 5.0 assists, 59 TS%, +5.7 wins added
Similarly, it's always going to be tough for me to justify Kawhi on a 1st team as long as he takes off games (he's missed 13/64 so far.) Still, he should be rested and ready to go for another title campaign.
BIG: Rudy Gobert (UTA). 15.1 points, 13.7 rebounds, 70 TS%, +4.5 wins added
I wonder if Rudy Gobert's coronavirus issues will hurt him in media votes in the future. Personally, I'm just going to keep rewarding him and recognizing him as one of the most impactful players in the league.
FLEX: Jimmy Butler (MIA). 20.2 points, 6.1 assists, 58 TS%, +4.1 wins added
Jimmy Butler's struggled to score from the field this year, but his ability to draw contact and get to the line (9.1 FTA) keeps his efficiency above average. And therein, his passing and defense help boost him into this range.
3rd TEAM
GUARD: Chris Paul (OKC). 17.7 points, 6.8 assists, 61 TS%, +5.5 wins added
An incredible year all around for CP3, who has turned 35 years old this month.
WING: Jayson Tatum (BOS). 23.6 points, 7.1 rebounds, 56 TS%, +4.6 wins added
We all know him as a deadly scorer, but Jayson Tatum's added strength has helped him hang at the 4 spot on defense, which is a boon for the Celtics' small-ball/wing-ball approach.
WING: Khris Middleton (MIL). 21.1 points, 6.2 rebounds, 62 TS%, +3.7 wins added
Giannis is the engine that drives the Bucks, but having shooters like Middleton around him is key.
BIG: Pascal Siakam (TOR). 23.6 points, 3.6 assists, 56 TS%, +4.8 wins added
Without Kawhi Leonard soaking up attention, Pascal Siakam's not getting as many easy baskets (his 2-point FG% has dropped from 60.2% to 50.6%.) Still, he's a hugely valuable player on both ends of the floor. Is he a true “big?” No. But I think that term is broad enough to extend past centers and can include PFs as well for our purposes.
FLEX: Russell Westbrook (HOU). 27.5 points, 8.0 rebounds, 54 TS%, +6.0 wins added
I've never been a big Westbrook fan, but I give him credit for keeping his activity level and productivity up in a new role. He's gotten better and better as the season has gone on as well.
4th TEAM
GUARD: Ben Simmons (PHI). 16.7 points, 8.2 assists, 61 TS%, +4.2 wins added
Shooting? Still a problem. But fortunately, Ben Simmons does virtually everything else well. He can also step up his game when needed (like when Embiid is out.)
WING: Donovan Mitchell (UTA). 24.2 points, 4.2 assists, 56 TS%, +2.1 wins added
I don't know if Donovan Mitchell is truly any better than any high-scoring SGs like Devin Booker or Zach LaVine, but we have to reward him from being on a winner.
WING: Brandon Ingram (NO). 24.3 points, 6.3 rebounds, 59 TS%, +2.4 wins added
A candidate for Most Improved, Brandon Ingram helped carry his team early in the season. He'll still have to figure out his chemistry with Zion Williamson, but it's safe to say he made himself a lot of money this year.
BIG: Bam Adebayo (MIA). 16.2 points, 10.5 rebounds, 61 TS%, +3.1 wins added
Bam's ability to move the ball on offense (5+ assists) and move his feet on defense is key to the team. The scary part is: he may have another level to his game to reach.
FLEX: Devin Booker (PHX). 26.1 points, 6.6 assists, 62 TS%, +3.5 wins added
It's getting hard to blame Devin Booker for Phoenix's W-L record. He's just a flat-out stud scorer.
5th TEAM
GUARD: Trae Young (ATL). 29.6 points, 9.3 assists, 60 TS%, +3.2 wins added
Like Devin Booker, Trae Young is an offensive savant. Unfortunately, his defense is even more of an issue. He graded at -3.1 in RPM on that end, one of the worst in the entire NBA.
WING: Bradley Beal (WAS). 30.5 points, 6.1 assists, 58 TS%, +1.8 wins added
You expect Trae Young to be bad at defense, but Bradley Beal has graded surprisingly bad there as well (-2.8 RPM.) Of course, starting alongside Isaiah Thomas doesn't make that easy. Nevertheless, we had to downgrade him a few spots for the inconsistent effort there.
WING: Jaylen Brown (BOS). 20.4 points, 6.4 rebounds, 59 TS%, +3.3 wins added
Coming out of Cal, some scouts questions Jaylen Brown's feel for the game. Right now, it's hard to find many things that he doesn't do well.
BIG: Joel Embiid (PHI). 23.4 points, 11.8 rebounds, 59 TS%, +2.8 wins added
Embiid would rank higher at full strength, but he's missed about 1/3 of the season so far.
FLEX: Kyle Lowry (TOR). 19.7 points, 7.7 assists, 59 TS%, +3.2 wins added
Now age 34, Kyle Lowry continues to play very well on both ends. He's the little engine that could -- or perhaps more appropriately, the caboose.
6th TEAM
GUARD: Eric Bledsoe (MIL). 15.4 points, 5.4 assists, 58 TS%, +2.9 wins added
Eric Bledsoe gets more flak than credit, but he's still one of the best players on the best team in the league.
WING: Zach LaVine (CHI). 25.5 points, 4.2 assists, 57 TS%, +4.3 wins added
If the Bulls had a better record, Zach LaVine could have been a few spots higher. His defense isn't quite as bad as advertised either.
WING: C.J. McCollum (POR). 22.5 points, 4.3 assists, 54 TS%, +3.7 wins added
This must be the "all flak" team, because C.J. McCollum also gets blamed a lot for Portland's struggles to get over the hump. To me, Dame+CJ isn't the problem; the complete mess at the SF-PF position is to blame.
BIG: Domatas Sabonis (IND). 18.5 points, 12.4 rebounds, 59 TS%, +1.5 wins added
Arvydas' kid also has some baby Joker to his game, as his 5.0 assists are a huge part of Indiana's offense.
FLEX: Paul George (LAC). 21.0 points, 3.9 assists, 58 TS%, +2.5 wins added
Again, I'm factoring in games played more than most, and Paul George (42 GP) has missed quite a bit of time.
7th TEAM
GUARD: Kemba Walker (BOS). 21.2 points, 4.9 assists, 57 TS%, +2.5 wins added
Kemba Walker doesn't have the same workload in Boston as he did in Charlotte, and the stats reflect that. Still, he's safely one of the top 10 PGs in the league.
WING: Bojan Bogdanovic (UTA). 20.2 points, 4.1 rebounds, 60 TS%, +2.6 wins added
Here we're talking BOJAN (from Utah) and not BOGDAN (from Sacramento), although they're both good. Bogey's delivered on the three-point shooting for Utah, hitting 41.4% on 7+ attempts a game.
WING: Danilo Gallinari (OKC). 19.2 points, 5.5 rebounds, 61 TS%, +2.8 wins added
Perpetually underrated, it may be time we stop acting shocked when Gallo's teams (LAC last year, OKC this year) are better than people expect.
BIG: Karl-Anthony Towns (MIN). 26.5 points, 10.8 rebounds, 64 TS%, +2.7 wins added
KAT was among the hardest to rank for me. Offensively, he's historically great -- arguably the best shooting center of all time. The defense is an issue, of course, and the workload is what doomed him on my list. His 35 games played is our lowest total so far.
FLEX: Jrue Holiday (NO). 19.6 points, 6.9 assists, 54 TS%, +3.5 wins added
It's fitting that Jrue Holiday is listed at "flex," because he's gone from a pure point guard to a jack of all trades.
8th TEAM
GUARD: Ja Morant (MEM). 17.6 points, 6.9 assists, 57 TS%, +1.6 wins added
As the lead guard of a team, you expect Ja Morant to put up good raw stats. However, his efficiency and steadiness is remarkable for a rookie making the leap from Murray State. He also gets a boost for leading Memphis into playoff position (for now, until the NBA decides to snatch that away.)
WING: Evan Fournier (ORL). 18.8 points, 3.2 assists, 60 TS%, +2.1 wins added
Quietly, Evan Fournier is having a good season for Orlando. If you don't believe me, google it.
WING: Robert Covington (HOU). 12.8 points, 1.5 steals, 57 TS%, +2.8 wins added
Every team would love to have a low-usage 3+D forward like RoCo. Except for Philly and Minnesota, I guess.
BIG: Hassan Whiteside (POR). 16.3 points, 14.2 rebounds, 64 TS%, +2.1 wins added
This may be a controversial pick because Whiteside has become a punching bag for fans, but he may have made the rare transition from underrated to overrated (and overpaid) and back to underrated again.
FLEX: Tobias Harris (PHI). 19.4 points, 6.8 rebounds, 56 TS%, +2.1 wins added
Speaking of overpaid... Tobias Harris hasn't lived up to his giant contract yet, but he's undoubtedly a good starter to have on your team.
9th TEAM
GUARD: Spencer Dinwiddie (TOR). 20.6 points, 6.8 assists, 54 TS%, +3.0 wins added
Nothing raises your bitcoin valuation more than that sweet, sweet All-NBA 9th team trophy.
WING: Shai Gilgeous-Alexander (OKC). 19.3 points, 6.1 rebounds, 57 TS%, +2.1 wins added
Like Jrue Holiday, SGA is a point who can play "up" a position. In fact, he’s been working effectively at both SG and SF this year, as illustrated by that nice rebounding rate.
WING: Duncan Robinson (MIA). 13.3 points, 3.3 rebounds, 68 TS%, +3.0 wins added
This may be high for a one-trick pony, but that trick happens to be quite a valuable one. The unknown Robinson is hitting 44.8% of his threes (at 8.4 attempts per game.) He's a huge part of Miami's offensive gameplan.
BIG: Kristaps Porzingis (DAL). 19.2 points, 9.5 rebounds, 54 TS%, +3.9 wins added
Too high? Too low? I can't figure out Porzingis' season in Dallas so far. Still, any big who can block shots and hit threes has an inherent value.
FLEX: Dennis Schroder (OKC). 19.0 points, 4.1 assists, 57 TS%, +5.4 wins added
Perhaps the biggest surprise to OKC's success this season has been a career year for Dennis Schroder off the bench. He's even played well when paired with CP3 and SGA in the same lineup. The stats suggest that Schroder should rank even higher than this, but I'm still trying to wrap my mind around him becoming such an efficient player all of a sudden.
10th TEAM
GUARD: Lou Williams (LAC). 18.7 points, 5.7 assists, 55 TS%, +3.6 wins added
Sweet Lou has a little less to do now that Kawhi Leonard and Paul George are in town, but he's still one of the best scorers off the bench.
WING: Buddy Hield (SAC). 19.8 points, 4.8 rebounds, 57 TS%, +3.0 wins added
A NEW addition to the "scorer off the bench club," Buddy Hield deserves kudos for accepting that role as the Kings try to find a spark. He hasn't been as red-hot as he had been last season, but he's still one of the best SGs in the league.
WING: Gordon Hayward (BOS). 17.3 points, 4.1 assists, 59 TS%, +1.9 wins added
Gordon Hayward has quietly been working his way back into top form, with his ball movement and BBIQ two real feathers in his cap. He's dinged a few spots here based on missed time (he's only played 45 games.)
BIG: Montrezl Harrell (LAC). 18.6 points, 7.1 rebounds, 61 TS%, +3.6 wins added
Fittingly, Montrezl Harrell will join Lou Williams' team here. It'll be interesting to see whether Doc Rivers rolls with the two of them in crunch time during the playoffs.
FLEX: Nikola Vucevic (ORL): 19.5 points, 11.0 rebounds, 54 TS%, +2.0 wins added
It's debatable how valuable Vucevic's 20-10 seasons are because he's not a good defender and he's not a terribly efficient scorer. That said, I'm giving him credit for a high degree of difficulty here as the go-to scorer on a team that doesn't have a lot of weapons offensively.
just missed the cut
If you'd like to sub in any other players, here are some notable names:
PG FredVanVleet (TOR), PG Devonte' Graham (CHA), PG Malcolm Brogdon (IND), PG Jamal Murray, PG Lonzo Ball, PG De'Aaron Fox (SAC), PG/SG Marcus Smart (BOS), PG/SG Kendrick Nunn (MIA), SF Joe Ingles (UTA), SF Will Barton (DEN), SF DeMar DeRozan (SA), SF/PF Davis Bertans (WAS), SF/PF Aaron Gordon (ORL), PF LaMarcus Aldridge (SA), C Myles Turner (IND), C Steven Adams (OKC), C Andre Drummond (CLE), C Jarrett Allen (BKN), C Derrick Favors (NO), C Jonas Valanciunas (MEM), C Brook Lopez (MIL). And of course, we need an obligatory Zion Williamson (NO) mention, although his 19 games played is a tough hurdle to overcome.
submitted by ZandrickEllison to nba [link] [comments]

Long Way Back (Part 2)

Part I
After these events I withdrew into myself. I used to spend most of the free time at home alone. Sometimes I spent the whole weekend lying in bed or playing video games.
In a couple of months I started having troubles falling asleep. Often I couldn’t resist the temptation to “dive” and replace the depressing reality with happy moments of distant past. After waking up I used to lie in the bed fighting a pulsing headache till dawn.
Insomnia made me sluggish and apathetic. But still I would retreat into memories every evening like an addict looking for a dose.
∗ ∗ ∗
I am fourteen years old. School is on summer break. Weather is boiling-hot, so my friends and I are hiding from the sun in a park.
We put our pocket money together to buy a large coke and some ice cream. I am laying on the grass in the shadow of a large willow listening to my friend’s jokes and eating lemon ice pop. If there’s a single word to describe my mind at this moment, it should be serenity.
∗ ∗ ∗
I am twelve. My father and I hike in the magnificent Crimean mountains. When we come home, my parents will finally break up, and mom will leave us. But it will be later. In the meantime I have nothing to worry about. Right now the only thing that attracts my attention is the pure beauty of nature.
∗ ∗ ∗
I am ten. I participate in the national math contest and take the second place to everyone’s surprise. When they call me to give a reward, I glance at my school teacher in the audience and see tears in her eyes.
∗ ∗ ∗
I am fifteen.
I sit at the porch of our cabin waiting for my friends. Disco starts in a couple of minutes, and it’s literally common knowledge that a party is the most important thing in the social life of teenagers in summer camp. So it’s only natural that I’m angry with my friend for keeping me waiting.
At long last they come out. I see Max and my heart fills with warmth and sorrow at the same time. Usually, I try to avoid memories of him, but this is a special occasion.
Max wears ripped jeans, Nirvana t-shirt and a cap. His look makes me amused: from an adult perspective he looks kinda funny, but such an image is taken much more seriously when you’re fifteen.
My parents used to send me to summer camp each year when I was at school, but this time is special. During this trip I will fall in love with a girl (even though our childish “relationship” will only hold for a couple of weeks) and kiss her for the first time in my life. After it happens, I’ll be so excited that we’ll be discussing this experience with Max for half the night.
When I think about it, it feels nostalgic, but I dismiss this feeling. How can I be so sentimental, if it hasn’t happened yet?
Our company finally arrives at a basketball court that also serves as a dance floor. Upbeat music is playing loudly, and most of the people have already gathered. Max nudges me and points at the girl I’m to experience an awkward excitement of the first kiss with. I look at the direction he’s pointing to, and freeze, struck dumb.
Cause I see Nika standing at the edge of the court.
When I met her at the university, she looked totally different, but still I recognize her at first sight. She has long hair with a few strands defiantly dyed pink. She wears a sundress (and it’s actually the first time I see her wearing anything other than a baggy hoodie and jeans).
As if on purpose, at the very same moment DJ announces a slow dance and turns on a soft melody. Without thinking about possible consequences, I approach Nika and ask her to dance. There’s a glimpse of surprise in her eyes, but she still accepts my invitation.
I put my hands on her waist. Suddenly, she moves closer to me and places her arms around my neck. We start dancing, and I belatedly introduce myself. She tells me her name too. I try to start a conversation and subconsciously fear that she won’t talk to me as it was the last time we met in future.
But the future is not here yet. There has been no quarrel between us yet. That’s why Nika answers my dumb questions, laughs at my jokes and sounds exactly the same I remember.
The song ends, and our dance does as well. To me this awkward teenage ritual seems to be the most romantic thing in the world at this moment.
I ask Nika to leave the party and sneak to the beach. Max gives me the thumbs up behind her back.
While we walk together, Nika tells me all kinds of things. She tells me about her favorite indie sci-fi movies. Says that she studies programming as a hobby. Then she says that she’ll soon begin preparing for the graduation exams, since she wants to go to a good university. I eagerly listen to her, enjoying every minute I spend with the girl I missed so much.
We reach the sandy bank of the river and sit on the concrete parapet. Nika notes that we mustn’t get close to the water without supervision, but I see cheerful sparkles in her eyes. I joke that if counselors catch us, at least we will serve a sentence together.
We sit silently and watch the river flow for a couple of minutes. At last Nika starts to speak:
“Do you believe in the butterfly effect? The theory that tiny events in the past…”
“...can have huge consequences,“ I finish the sentence. “You do something that you don’t consider to be important, but by chance it happens to affect the future a lot. Like a chain reaction. Yeah, I believe. Probably. Why do you ask?”
“Well, we met randomly just a couple of hours ago. For instance, imagine that I dressed differently today, and you didn’t notice me because of it, or something like that,” she suggests. “And we’d never meet as a result. Or we’d meet much later. In university, for example. And we’d never know that we even went to the same summer camp…” Nika pauses for a moment, and a vague paranoid thought arises in my mind all of a sudden. “You know, I like you a lot,” she unexpectedly finishes the monologue.
It looks like a coincidence, but ever since I got my power, I don’t believe in coincidences. I hesitate for a couple of seconds, but finally say: “I don’t mean to be rude but… What’s the date today?”
Nika seems surprised by this question. After a short silence, she says hesitantly: “The fifteenth of July?”
“Close enough,” I answer. The camp started only yesterday, so it’s virtually impossible to be so wrong. “It’s the seventh. And what’s the last movie you saw in the cinema?”
Nika fades. Her shoulders sag, and after a short pause she asks: “Which year are you from?”“October, 2019” I answer honestly.
“Huh,” she smiles miserably. “Me too. Maybe, that’s the only way we can be in the same past together ‒ if we go to sleep at the same time?”
She pauses again, and I finally decide to ask a question I have in mind for the last couple of minutes:
“Why did we stop talking? Why did you start ignoring me?”
She chuckles and starts to speak:
“Didn’t you get it? It started that evening at Ivan’s birthday party. We started arguing. You were stubborn as usual, so I said some stuff I immediately regretted. I decided to go back and fix it. But when I came back to the past, it appeared that you suddenly changed the subject before I was able to do anything. You must understand, my ability had never failed me before. I thought that events were invariant, unless I changed them myself. So when it happened, I became frightened and woke up,” Nika stops to catch her breath, but I stay silent digesting this information, so she continues: “At first I blamed the butterfly effect. I thought that I changed something myself, so I tried to get back again in order to amend what happened, but for some reason my powers didn’t work on you no matter how much I tried. Trust me, it was scary. I acted on a whim and pushed you away. And I told myself to forget you,” I see tears in her eyes. “I tried to replace you with other people. It didn’t work. On the contrary, I started thinking about you even more. My thoughts returned to the fact that you were beyond my power again and again, and it annoyed me. Also… I missed you a lot”.
I take her hand in mine without thinking. I know that I’ll never be able to change this moment, but it’s worth the risk.
∗ ∗ ∗
Nika tells me that she discovered her abilities when she fell asleep during the lecture. For a long time she thought that it was just a deja vu. I joke that some lecturers made me fall asleep without any time travel involved.
∗ ∗ ∗
She calls it “to wake up from our reality to another”. I call it “diving”. Different names, same meaning.
∗ ∗ ∗
I tell her that I once returned to 2011 to buy bitcoin, but when I “woke up” it appeared that cryptocurrency never became popular in the first place. I tell her that I tried doing it several times and gave up in the end. We discuss chaos theory for some time, and Nika suggests that it’s possible that bitcoin only became expensive by an incredible coincidence that accidentally occurred in our time branch.
∗ ∗ ∗
She says that she tried to make money from betting, but it turned out that results of most games are completely random. We laugh at it and agree that the universe has a sense of humor.
∗ ∗ ∗
Sun sets and it becomes colder. I give Nika my shirt to warm her up a bit.
∗ ∗ ∗
I tell her about the rules of “diving” that I derived. When I regret about “past me” being unable to remember the “dive”, Nika tells me a simple solution that makes me feel stupid. Turns out that she started the diary on the very same day when she discovered her ability to travel through time. Whenever she comes back to the past, she simply puts instructions for herself in the diary.
It reminds me of something. I realize that in despair Max tried to do the exact same thing ‒ that night in the abandoned building he tried to leave a diary.
I ask Nika if she's ever met other time travelers. After a negative response, I tell her the shocking story of my friend’s death. I also mention the creepy childhood memory.
We ask ourselves: how many time travelers are there around us? How many of them do we meet each day without even knowing?
∗ ∗ ∗
Sudden gust of fresh wind rustles reeds with a soft whispering. Nika moves closer to me. I hug her, and my heart starts beating faster.
∗ ∗ ∗
Nika tells me how she once tried to “dive” while already being in the past. I admire her courage ‒ I never attempted such a thing, and to be honest after traveling to the distant childhood I wouldn’t have tried. However, her experience is not really inspiring: she was able to go to the second level only for a second. When she “woke up” in reality, she felt so sick that she had to skip work next day.
∗ ∗ ∗
I hear voices behind our backs. A couple of kids come to the river bank and stop sixty feet behind. The girl giggles and tells the boy that this place seems to be already taken. We quietly wait until they leave.
I turn to Nika, and she kisses me, probably tired of waiting for me to do the next step.
Strictly speaking, that should be my first kiss. That thought makes me laugh.
∗ ∗ ∗
I tell Nika that we must stay together. It’s fate that we both happen to have these supernatural powers. She seriously answers that I must swear to never use my abilities on her. I agree to that.
We hear DJ announcing the last track of the party. He turns on a sweet indie song. Nika says that it’s very romantic, and we kiss till the melody reaches its end.
“Would you like to walk me home?” she asks playfully. Of course, I say yes.
Near the cabin she says that we need to say goodbye for now. We agree that we’ll both wake up next morning (which happens to be seven years later), and if we are actually a perfect match to each other, then we’ll probably wake up together.
After that I see that her eyes close for a moment, and when she regains consciousness, her face looks surprised for a couple of seconds. Then Nika giggles, kisses me goodbye and runs into the cabin. I realize that she “woke up”.
Of course, I’ll join her in the future. Eventually. No, I do not plan on changing anything or breaking my promises. However, after all I’ve been through, I won’t be satisfied by faint new memories of the changed reality in the morning. I don’t want to lose her anymore so I intend to truly live through everything that is destined for us.
I have a long way back to go.
∗ ∗ ∗
When I finally “wake up”, my head bursts with pain. It hurts so much that I cannot make a sound. There are fireworks in my eyes, so I cannot really see my surroundings. An attempt to move leads to an even greater pain and nausea that I hardly hold back. Suddenly, a cool hand touches me. The last thought before I lose consciousness is that it must be Nika.
∗ ∗ ∗
When I wake up again, I feel a bit better. Migraine is still pulsing in my head, but it’s bearable. I can feel sunlight through closed eyelids, so I realize that it’s morning already. It’s time to get up, but I continue to lie with my eyes closed and think about the past years.
∗ ∗ ∗
I recall how we started dating after that night at the camp. We spent the whole summer together walking in parks, cycling around the city and watching movies at her parents’ home.
I recall that in a couple of months we had our first sex. It wasn’t something to brag about: it was actually pretty awkward. Yet it moved our relationship to a whole next level.
I recall how Nika got into an accident after the prom. She broke her ankles in several places, and it left large terrible scars. That’s when she stopped wearing skirts or dresses.
I recall that we enrolled in the same university, but this time we also went to the same program.
I recall that after the first year in university, we got the identical tattoos on our shins. It covered the scars she was ashamed of.
I recall that one year later she discovered that she can time travel. She told me about it at once, and we experimented with her ability a lot together.
I recall that in a couple of years we finally started living together, and a year and a half ago I proposed to her. The wedding took place on June 22, and Max was my best man.
I recall that I woke up the next morning and saw Max sleeping on an armchair in our living room. He was drunk as hell, but most importantly he was alive.
I recall that we went to Spain for our honeymoon. On the last day of this vacation I looked at Nika’s happy face for the last time in the past. Then I finally “woke up”.
∗ ∗ ∗
I hear someone calling my name. I open my eyes to see Nika lying next to me in the bed.
But at that very second when the light hits my eyes, agony comes back. Just before I start screaming, I realize that I can only see with my left eye.
Nika rushes to me. She’s clearly scared. I try to get up, but I can’t. It feels like every bone in my body is broken. Fighting the excruciating pain, I try to tell Nika what happened, but for some reason my words get stuck somewhere between my brain and my mouth. At last, Nika pulls out her phone and calls an ambulance.
∗ ∗ ∗
When they took me to the hospital, I was already feeling a bit better. Doctors examined me for days. They did a bunch of CT scans and gave me several mutually exclusive diagnoses. In the end they agreed that I had an atypical ischemic stroke. At least it explained some part of my symptoms like partial loss of vision and aphasia.
I didn’t insist on specifying the diagnosis. It was crystal clear to me that modern science doesn't have the slightest idea about what happens in the human brain when its synapses try to adjust for several years of contradicting memories.
Speech disorder and loss of coordination passed quickly. In a couple of weeks migraines stopped as well. However, I lost sight in my right eye permanently. And that wasn’t the worst of it.
First of all, when I was finally discharged from the intensive care, Nika and I had a long unpleasant conversation. She cried at me, called me an irresponsible idiot and liar. I had nothing to say to defend myself. I was guilty in every way.
In the end she calmed down and even seemed to forgive me. But when I was discharged from the hospital, I discovered another troubling matter.
I was unable to “dive”.
We spent a lot of time working on it. Nika tried to help me, believing that my skills got rusty because of many years of break. But it was to no avail. I lost my power completely.
It would be difficult to understand me for someone who had never wielded such a power. Imagine that one morning you try to get up from your bed and suddenly realize that you forgot how to walk. You put your feet on the floor, but you fall whenever you try to stand up. That’s exactly how I felt.
I also remembered how a long time ago Uncle Misha said: “When you are fixed, you’ll understand”. Of course, I couldn’t know for sure, but I assumed that each person has some kind of the internal limit of energy. Each time that we traveled back and forth, we spent some of it. I didn’t know whether this energy source used to replenish after coming back or not, but it didn’t matter anymore. My last “dive” exhausted it completely, because I spent too much time in the past. I became fixed.
Nika shared my pain and sincerely sympathized, but it didn’t help. She was a successful software engineer with a perfect life (how could it be not perfect, if she was able to magically fix any problems?). I was disabled and suffering from constant migraines and deep depression. Each day we became more distant, and I was the only one guilty.
There was another unpleasant surprise. Now, when I was fixed, my memory started to work in a funny way. Each time when anybody changed the past, I continued to remember the old version of events instead of a new one.
This strange effect manifested itself for the first time when Nika called me from the office and asked me to look for her keys. I found them and told her so. The next thing I remember, I was sitting at the computer and there were no keys on the table.
It felt rather disturbing, and my first thought was that I have some kind of memory lapses because of the stroke. Actually, the doctor warned me that such things could happen. But when Nika came home from work, she was shocked by this story even more than I. She told me that she actually called me today, because she thought that she lost her keys. When I said that I found them, she “dived” into the morning and simply took them. I could not possibly remember that, because there was no call in the new version of reality.
At this point the gap between us grew even larger, and we started having trust issues.
In addition, I began to notice other changes that clearly proved that there are many time travelers around, and they are constantly editing the past.
One fine morning Nika and I were discussing our plans, and she mentioned that we were planning to go to the Twenty One Pilots show. The problem was that I’d never heard of these guys before. Manic Subsidal’s concert, that we had actually planned to visit, did not exist. In fact, there was no such band at all.
Another day I opened to play Heroes of Might and Magic only to realize that my favorite Forge faction was nowhere to be found. Google told me that it was designed but never added to the game because of the negative fandom reaction.
Several times I really got confused in my memories. Once I got off at the wrong stop when I was visiting my father. I mentioned a childhood friend who never existed to my mother (it scared her a lot). One time I even forgot the stove on (and I was pretty sure that I turned it off) ‒ Nika started scolding me, but then she saw a bewildered look on my face and simply started crying.
At this very moment I suddenly understood that most likely Uncle Misha wasn’t really schizophrenic.
∗ ∗ ∗
The most difficult thing is to see pity and sympathy surrounding me. They think that I suffered a terrible trauma and now I have difficulties distinguishing reality from fantasy. Each time I want to scream that it’s them who do not see the real world. It’s their lives that are getting overwritten every day by a small group of people who have real power.
It feels like a personal hell, designed specifically for me. Only I know what actually happens, but I cannot explain it to anyone.
Each night I go to sleep thinking that I want to wake up from this reality.
But I can’t.
submitted by hokmund to nosleep [link] [comments]

Cocos-BCX:The decentralized gaming application & crypto assets creation platform

Cocos-BCX:The decentralized gaming application & crypto assets creation platform

I. Project Overview

Cocos-BCX is a platform used for the development, operation, management and transfer of decentralized applications and in-application assets on the blockchain ecosystem. The platform mainly includes three function modules:
(1)The application development framework that supports multiple operating systems and various blockchain environments.
(2)Completely scripted, componentized and data-driven application development tools;
(3)An improved blockchain system, which is oriented to high performance applications and based on graphene technology framework, and its related functional components.
Cocos-BCX can allow developers to perform programming, debugging, and publishing of decentralized applications oriented to the blockchain environment, and hybrid architecture applications. Meanwhile, the platform integrates the distributed user account system, wallet and digital asset circulation platform based on the blockchain, which can realize the permanent saving and cross-chain use of in-application assets.

II. Project evaluation

(一) Market analysis

1. Market conditions | 8 points

The organizing pattern of productivity dominated by governments in some areas or industrial domains is apt to change in the context of bottlenecks existing for global scientific and technological progress, rising resource consumption, an aging population, and intensified geopolitical conflicts. In particular, in 2008, when Nakamot published his thesis "Bitcoin: A Peer-to-Peer Electronic Cash System", discussions on blockchain and digital currency have gradually extended from technological aspects to economic, social and political, and other fields. The general public have begun to pay close attention to the impact of blockchain on social development as well as the role of digital currency in the world economy. Based on the decentralized characteristics of the blockchain and the vibrant vitality of the digital economy, the general public has enough confidence to predict that the decentralized "digital assets" will be a sweeping trend in the future, and will derive new business models and social values.
At the same time, in the development process of decentralized applications of different types, the game industry enjoys unique development advantages, because the game's production mode is the most sophisticated, enjoys the highest degree in terms of commercialization, and is one of the scenarios with the most profound foundation in terms of developers and users.
u Analysis: The game field has a huge room for development, which is highly consistent with the characteristics of the blockchain, and accords with the future development tendency of the digital economy.
The digital asset economy model carried by the project through the blockchain technology will assetize the content produced by the developer, enable the developer to continue reaping benefits during the use, management and transfer of his assets, and provide him with a convenient, decentralized game distribution channel; meanwhile, it helps players to transform the data formed by time and energy as well as the props they obtain as a result of their consumption into the assets that can be safely stored and circulated, offering players the right to manage and commercialize them.

2. Competition | 8 points

Since the last century till now, owing to the sustained efforts and promotion by a variety of IT technology game enterprises, the national and even global online game market is developing by leaps and bounds. If there is no systematic risks, such as policy regulation, vicious incidents and other factors, there will be no smooth and endless development momentum unless something unexpected happens. However, an objective analysis reveals that the current online game market is still dominated by IT technology companies, and even in a controlled and monopolized development, which, of course, also brings substantial profits, such as Tencent, Blizzard Tech.
u Analysis: It can be predicted that the Cocos-BCX project will hardly have any direct competitors in the strict sense for the time being, but will encounter a marginal pressure competitive environment from two dimensions. In summary, the classical IT game companies at home and abroad are massive in size and have obvious capital advantages. However, the Cocos-BCX project has an advanced philosophy and cutting edge technology, and thereby enjoys first-mover advantages for a breakthrough; The blockchain game project of the same business is currently marked by wide participation and generic applicability. But in comparison, the Cocos-BCX game industry has such advantages as a salient background, special project orientation and sophisticated development in technical modules, and therefore has greater development potential.

(二) Token Status

1. Token situation | 6 points

(1) Basic situation of Token
Token name: COCOS
Total tokens in circulation: 100 billion
Consensus mechanism: DPOS
(2) Token usage and allocation
Part I 82%: Cocos-BCX is used for the platform community construction in various ways, including but not limited to the witness' block reward, incentives for platform ecological developers, global community construction, marketing and promotion, industry alliances, eco-investment, research, financial and legal compliance. The use of this part of Cocos-BCX includes swapping by means of the consensus work contributions, free gifts, gifts in exchange for service, and gifts in exchange for other tokens, etc.
Part II, 18%: Cocos-BCX is intended as incentives for the sponsoring team of the project. The incentive part will set up a locking mechanism, which will be issued and unlocked one-third at the end of each year after Token generation, and the issuance will be completed within three years.

https://preview.redd.it/sahtuohmtb821.jpg?width=684&format=pjpg&auto=webp&s=324cbde0e5911f219649d8a64470dc3d70ecdb7f
u Analysis: The use of Token is mainly divided into two parts, among which, 82% is used for project development and construction. The remaining 18%, which has a locked position mechanism, is intended for team incentive and construction. The use design is rather rational, but the team part is slightly higher. Given that the industry is in the initial stage of development, it is of great importance to seize the first opportunity and acquire early traffic users. It is suggested that the proportion of Token used by the team be reduced slightly, which is more conducive to the long-term development of the project. It should be noted that the original holding distribution of Token has not been queried via the official channel, while this link for the conventional blockchain project are basically disclosed. Meanwhile, from the standpoint of ordinary investors, Token’s original holding ratio is also one of the important parameters for its investment.

2. Ecological cycle | 8 points

(1)The Token (COCOS) positioning of the platform: circulation media and governance proof in eco-economic activities
COCOS not only serves as a value exchange carrier and community participation proof for Cocox-BCX, but its orientation as a basic pricing Token is likely to play a critical role in the digital asset ecosystem. With the continuous development of the industry, a large quantity of decentralized digital assets will exist in multiple blockchain ecosystems according to different standards in the future, and the value existing in asset pricing media transcending the chain ecology will be infinitely magnified.
, which is specifically manifested in that developers and users can evaluate, compare, trade and manage digital assets of different chain ecosystems, worldview content, and technical standards based on COCOS. Meanwhile, as a primary and basic pricing medium, COCOS is positioned to become the necessary conditions for the blockchain industry to develop and trade financial products and derivatives of digital assets in the future.
(2)Basic use model of Token (COCOS)
Ø Value exchange medium within the platform ecosystem;
Ø Entrusted consensus equity share representative of the Cocos-BCX public blockchain;
Ø The reference and basis for the measurement of the participation in and contribution to the platform community.
(3)How to obtain Token (COCOS)
Ø Value creation: It includes the contribution of the behavior of creating digital assets, that is, developing games, making props, etc.
Ø Platform contribution reward: Users who contribute to the Cocos-BCX community is entitled to COCOS;
Ø Market transaction: Selling the prop assets obtained in the game to get COCOS;
Ø Behavioral incentives: Various effective behaviors within the Cocos-BCX platform, community and platform games will be converted into COCOS
according to a certain contribution degree.
u Analysis: The use model, scenario application, acquisition method, market orientation, etc. for the Token ecosystem design are all well deliberated, to be verified by the market.
The ecosystem design of the Token project not only takes the macroscopic use model and scenario application, but also gives a detailed description of the acquisition method. Another point that must be pointed out is that it has a clear market orientation and future prospect as soon as the design begins, therefore, in general the Token ecosystem design is well-considered and far-sighted. However, for the volatile blockchain market, the crux depends on whether the ecological design philosophy can keep pace with the times, which is very essential. In a word, in the face of massive uncertainties, it needs to be finally verified by the market.

(三) Team member

1. Founder | 8 points


https://preview.redd.it/6xhhabgntb821.jpg?width=200&format=pjpg&auto=webp&s=f8b038f4b4016724adf160c180c1eab3fb86aa1b
Haozhi Chen
China's renowned Internet serial entrepreneur, and has successively led and participated in the creation of Joyo.com, Xcar.com.cn, and cdn.yeeyan.org since 1999, and founded Chukong Technology in 2009. Chukong is a leading game development and distribution enterprise in China and a major maintainer and supporter of the Cocos-BCX global open source game engine and developer community.

https://preview.redd.it/t5siu9cotb821.jpg?width=200&format=pjpg&auto=webp&s=262123cfe0f40dbc87177d62ff57bd9e270a12cf
Xiaolong Yang
With over 14 years of experience in technology entrepreneurship and investment, he once co-founded China's leading entertainment social networking company. As an investor, he once worked for China's leading private equity fund, during which period, he led and participated in investment projects totalling over 1 billion US dollars, and realized the exit of some projects at home and abroad. His interests and expertise mainly concentrate on information technology of the global primary market and secondary market in the later stage, and macro multiple asset category investment, and has a profound understanding of the financial market mechanism and asset pricing. He is also an investment partner in China's major technology investment fund and provides counselling for Chinese and American hedge funds, venture capital funds and large enterprises.
u Analysis: Chen Haozhi, as a founder, has rich experience in the game industry, and enjoys widespread networking and abundant resources in the industry as being one of the early Internet entrepreneurs; Another founder, Yang Xiaolong, has a strong experience in technology venture capital investment, and has the expertise for global investment layout. On the whole, two co-founders have a prominent advantage in overall industry background and integrating resources.

2. Founding team | 8 points


https://preview.redd.it/15ytlu4ptb821.png?width=877&format=png&auto=webp&s=26839b00d4921c925431e8f0be337c9828e0eb49
Kevin Yin: An early contributor of CocosChina community, NOI winner, and ACM guest. A senior developer of blockchain, and having years of experience in compilation and distributed computing. An investor of the blockchain technology.
Jane Jin: Responsible for CocosChina community, the "Aipuworks" incubator, etc., and an expert of the Techincal Committee for Blockchain, China Software Industry Association. Bachelor of Economics, Zhejiang Gongshang University, and mini-EMBA of Tsinghua University. He once served important functions in "Fortune Global 500" including Lucent, Nortel, NSN, Nokia, Intel and other multinational companies in the marketing, sales, executive and developer relationship domain.
James Jeon: Responsible for the business development strategy and implementation of the project's South Korean section. From 2012 to 2015, he served as CEO of Gurum Company, a South Korean subsidiary of Chukong Technologies, earning an annual revenue of over $30 million from the scratch for the South Korean company and leading the South Korean subsidiary in going public successfully.
Frederick Lim: Responsible for the business development strategy and implementation of the project's South Korean section. From 2014 to 2015, he served as co-CEO of Gurum Company, and was once the director of the Strategic Investment Department of Hyundai Group, responsible for investment in Internet, communication, telecommunications and other fields. He is a doctor of Engineering Technology, Sungkyunkwan University, South Korea.
Hirokuni Fujita: originally head of the Japanese subsidiary of Chukong Technologies. He graduated from Graduate School of Arts and Sciences, The University of Tokyo, majoring in Interdisciplinary Cultural Studies.
Jason: preacher of the Cocos-BCX community and meanwhile, senior manager of the Cocos 2d-x global community. He started to program on the Commodore-64 computer when he was 8. In addition to developing the community, he was keen on studying mathematics, finance, C++ and improving his Chinese proficiency.
Qinzhou Wang: Since entering the game industry in 2009, he has worked in the brand market in ZOL. Com. CN, Howell Expo, host of ChinaJoy, and is responsible for the brand market in Chukong Technologies.
u Analysis: The special technological talent construction of the team technicians needs to be further strengthened. At present, there is a blockchain technician. The game background and the advantages of the international architecture building enjoy prominent advantages, and there are sufficient team members on the strategic level and in the aspect of ecological construction. It is worth mentioning that team building is stable, and there is a high level of consensus among team members, which is conducive to the robust development of the project.
One member of the founding team has experience in the blockchain project development, that is, Chief Technical Officer, who is a senior blockchain developer. He has many years of experience in compiling and distributed computing, and is also a technology investor of blockchain.
In the early stage, owing to the demand of the game industry in the Japanese and Korean markets, Japanese and Korean market leaders were specially arranged in the early team structure of Chukong Technologies. In particular, due to the prosperity and popularity of the game industry in the Korean market, two co-leaders were specially arranged for the Korea market, responsible for strategic and investment issues respectively.
Consultant Team | 8 points

https://preview.redd.it/7d9dp2wptb821.jpg?width=558&format=pjpg&auto=webp&s=39fd3b0aa342403493df250d99c09472c48e0c72
Zhe Wang: Founder of the Cocos engine, and CEO of Xiamen Yaji Software Co., Ltd. He graduated from Department of Electronics, Nanjing University, and later studied a postgraduate program at Department of Management Science, Xiamen University. He created the Cocos engine in 2011, which currently has 1.1 million registered developers worldwide and 300,000 monthly active developers in over 200 countries and regions in the world. The Cocos engine has arrested the attention of platform vendors at home and abroad, and has established a long-term cooperative partnership with Microsoft, Google, ARM, Intel, Qualcomm, Samsung, Huawei and Tencent, etc.
Edith Yeung: One of some "Silicon Valley's Must Meet" investors as covered in Inc magazine. She is the head of 500 Startups, Silicon Valley's famous venture capital company and incubator in Greater China, and meanwhile, manages a Mobile Collective fund worth tens of millions of dollars. She has invested in over 40 mobile Internet, VR, AR and AI start-ups, including Hooked (App store's No. 1 reading App), DayDayCook (one of Asia's largest food communities), Fleksy (acquired by Pinterest), Human (acquired by Mapbox), AISense and so on.
u Analysis: The consultant team has obvious advantages in technological achievements, rich experience in technology innovation investment and incubation experience for startups.
The consultant team consists of a Maker-oriented technical talent and two venture capital managers with a senior venture capital background, among whom, Wang Zhe, technical consultant, graduated from Department of Electronics, Nanjing University and CEO of Xiamen Yaji Software. Wang is the founder of Cocos-BCX engine. At present, the Cocos engine has 1.1 million registered developers and 300,000 monthly active developers in over 200 countries and regions worldwide.

(四) Tech Analysis

1. Tech highlights | 9 points

(1) Smart contract system which can be updated iteratively: The smart contract system, represented by Ethereum, is not subject to modification once its definition is published, making it difficult to meet the volatile demands of market. Therefore, an iterative smart contract system is designed to address this pain spot.
(2) Prop circulation platform: Unlike conventional game transaction platform, Cocos-BCX's decentralized digital asset circulation platform does not have intermediary agencies. Players can complete the transfer and purchase of non-homogeneous assets, including "game gold coins" and prop assets acquired in the game on the prop circulation platform. In the whole process of transfer, the platform will adopt smart contract for automatic matching to help users complete the transfer process more efficiently.
(3) Game interactive operation environment:
Based on the judgment of the operation environment characteristics of blockchain games in the future, Cocos-BCX has designed a set of integrated operation environment that accommodates various types of APPs, as well as the supporting interoperability interface. Combined with COCOS Creator, it simplifies the process of docking game programs and blockchain, making intra-chain interaction transparent to developers, and allowing conventional game developers to develop or migrate blockchain game without a threshold.
(4) Mapping gateway that supports multi-chain and asset riveting:
Cocos-BCX provides a set of mapping gateways used for the automatic mapping of game gold coins and props. Under the unified value measurement system, it realizes the smooth transition of different in-chain game content and different platform content. The content that can be used for mapping includes game gold coins, game equipment data, etc.
(5) Transaction authentication mechanism that prevents BP/developers from cheating:
BP, as the core of transaction processing and communication of the whole network, can know the processing result of the latest transaction prior to general nodes. Therefore, BP enjoys a priority for information with timeliness or confidentiality
, as compared with general nodes, so it has a cheating potential in terms of
information acquisition. To address the drawbacks of this technical link, five modular confrontation mechanisms has been specially designed to hold the likelihood of BP/developer cheating at bay.
(6) Economies Principle Design of Cocos-BCX:
The Cocos-BCX platform carries the game assets value created by developers by providing a complete set of functional components including the underlying public blockchain, digital property management, and exchanges. Its technology and governance structure design, based on the graphene standard, has the economic attributes corresponding to the DPoS consensus mechanism.
u Analysis: There are a multiplicity of technical highlights in that the overall technology construction shows characteristics such as rigid logic and prominent modularity, and various technical solutions and mechanisms with a strong pertinence have been put forward.
Based on the market pain spots of the game industry, and combined with the development opportunities of blockchain technology, the Cocos-BCX project puts forward a vision system to create consistence between the content producer and consumer in the digital world. In view of the initial intention of the project and the relatively profound background of the game industry, the overall technical structure design of the project is highly targeted and has a strong logic, which can be described as closely connected with each other. Based on the large technical framework system, each technical link and organization also has a strong sense of target and logical gene, and on this basis, many modular and modified technical programs or mechanisms have been proposed. However, it is worth noting that the synergy of a series of highlight technologies remains to be verified and examined. Meanwhile, attention should also be paid to the practicability and rationality.

2. Impossible Triangle | 7 points

(1) Decentralization
Ø Low fork risk: Cocos-BCX uses the DPoS consensus mechanism, which does not require miners to use mining machines for mining, and thereby it can effectively avoid the impact of centralized computing on the entire basechain, which in turn reduces a low fork risk. Under the DPoS mechanism, if a witness wants to fork by voting, it is necessary to guarantee that over one third of the witnesses violate this mechanism at the same time.
Ø Improved DPOS consensus mechanism: The consensus layer of the Cocos-BCX test chain adopts the DPoS consensus algorithm. The advantage characteristics of the improved edition DPOS are as follows: all active witnesses have the same block predefined probability as the witnesses' predefined algorithm in the DPoS consensus algorithm, which ensures that the block probability of all witnesses is consistent with the block reward.
Ø Lightweight node: In Cocos-BCX design, lightweight node is essentially an environment with chain interoperability. Unlike the whole node, the lightweight node does not require to synchronize the whole network data. Instead, it needs the contract information and environment data required for synchronous running. This design can greatly reduce the data volume and synchronization time required for node synchronization, enabling the in-chain game terminal software to have a capacity which is actually used and a plausible time cost.
(2) Security
Ø Player autonomy and asset security: Because of the open and transparent characteristics of the blockchain network, the digital asset information obtained by players in the game can be viewed through the blockchain.
Ø Guarantee by modern cryptography: Modern cryptography is a technology based on mathematics. Currently, it has been widely used in many industries in the Internet domain. Common symmetric encryption technologies include AES encryption used for WiFi, and asymmetric encryption algorithms (public and private key cryptography) RSA, ECC, etc., among which, ECC (Elliptic Curves Cryptography) is an encryption algorithm commonly used in the blockchain field.
Ø A transaction verification mechanism that prevents BP/developers from cheating: BP enjoys a priority compared with general nodes, so it has the probability to cheat in terms of information acquisition. Therefore, the BCX program has designed a set of transaction execution, messaging, and operating mechanisms to address the possible links that allow cheating by BP and developers.
Ø Iterative updated smart contract system: It can provide logical updating and loophole repair for the in-chain game smart contract, thus ensuring the security and timeliness of the smart contract.
(3) Expandability:
Ø Strong expandability of the top-level design of the project
The expandability of Cocos-BCX is powerful, which is specifically shown in a decentralized game production and an overall solution to the game economy operation established by means of the game engine, development environment and Cocos-BCX game chain.

https://preview.redd.it/xm5n7esrtb821.jpg?width=1207&format=pjpg&auto=webp&s=c3daa5d913560c0e8143c0635374596566bdbfc9
A business ecosystem is constructed based on the above overall solution, with the purpose of connecting the global game ecosystem. The main ecological links include developers, users, creative content, key ecological links and blockchain system, etc.

https://preview.redd.it/h4ssn41ttb821.jpg?width=1276&format=pjpg&auto=webp&s=ca6244d17b9745ce41b5be235f75a39f8a8af051
Ø Expanded design of specific technologies and mechanisms
  1. Multi-platform game integration running environment: This platform is mainly characterized by four features, consistent and perfect chain interoperability interface, downward transparent accepting mode, encapsulated atomic operation and multi-platform compatibility.
  2. Interactive interface of blockchain:
Cocos-BCX provides a chain-interactive development environment so that developers can easily interact with the chain through this set of environment. Meanwhile, its blockchain interactive development environment provides development components compatible with multiple working platforms, including SDK for the Android and iOS system, javascript libraries for front-terminal web applications, and python and PHP libraries for back-terminal applications.
u Analysis: The expandability of the project's "impossible triangle" shows the most prominently, and the decentralized attribute is the weakest, whose security is between the two. However, the project takes the three into consideration in terms of the technical mechanism and program function. Yet, the focus is different.
The project interprets the “impossible triangle” by means of thinking and design that focus on technical aspects and key issues.
The security level first guarantees the assets security and freedom of the ecosystem participants, and meanwhile ensures the rationality and security of the overall framework design, and finally takes its system updating and safe recovery into consideration mainly by means of player autonomy, modern cryptography and transaction verification mechanism that prevents BP/developers from cheating.

3. Development difficulty | 8 points

According to the summary of the project white paper, the blockchain game can be generally divided into four developmental stages.
(1)Using the homogeneous assets for the settlement of the game "gold coins";
(2)Free conversion of the game "gold coins" and props;
(3)In-chain operation of critical rules;
(4)Overall in-chain operation of the game
The game in-chain operation is the final form of the industry. Based on the above summary, Cocos-BCX proposes the future development prospect, mainly represented in seven aspects:
(1)Players having a lightweight full-node environment;
(2)The service stack operating in the blockchain environment;
(3)The game engine as one of the node infrastructures;
(4)Providing a joint development/debugging environment including engine, visual IDE, and chain network interactive interface;
(5)a set of asynchronous consensus tasks between nodes to ensure the trustworthiness of the engine environment. This consensus may be based on the discrimination of feature code of
the engine critical function's target code
(6) The game code (contract) is executed by the secure virtual machine controlled by the engine, and the key numerical calculation of the contract may adopt
the “Trusted Execution Environment” scheme, which is executed independently of the main part of the contract;
(7) The key process of the contract is witnessed by the adjacent or related nodes (like players in a copy).
u Analysis: The project covers a multiplicity of technical characteristics and functional mechanisms. The overall development is rather difficult. However, it is highly practicable in terms of performance.
At the initial stage of the project, four stages of blockchain game development were analyzed. After combing, the highest prospect was proposed, implicating to create a complete multi-platform game running environment, which can provide game developers with convenience in developing blockchain games and a perfect ecological environment to the maximum, while bringing game users a brand-new gaming experience and a game form that transcends the previous ones.
Based on the initial project prospect, numerous technical goals and functional modules are listed, indicating that the technical support for the project vision is rather effective. However, as public blockchain of the industry application basis, it encompasses various technical applications and functional modules. Comparatively speaking, the development difficulty is rather big. Meanwhile, as released by the white paper, the theoretical throughput of the Cocos-BCX test chain can reach up to 100,000 tps. The actual throughput is approximate to 3,500 tps, and the block time is 3 seconds, that is, the information broadcast across the entire network is completed once every 3 seconds. It can be seen from the project technical performance data that it has a relatively strong realistic significance. Therefore, on the whole, the project puts forward a sizeable technical challenge, and in the meantime has a reasonable practicability, therefore, it is worthwhile to look forward to!

(五) Project status

1. Product | 7 points

(1)System-level products
Ø The application development framework that supports multiple operating systems and various blockchain environments.
Ø Completely scripted, componentized and data-driven application development tools;
Ø An improved blockchain system, which is oriented to high performance applications and based on graphene technology framework, and its related functional components.
Ø Supporting non-homogeneous wallets;
Ø A blockchain browser that supports the contract event subscription;
Ø Supporting the third-party non-homogeneous asset exchanges;
Ø Supporting the blockchain game developed by a third party;
Ø Cross-chain asset acceptance gateway.
(2) Functional products
Ø De-intermediary assets (prop) operation interface;
Ø Paradigms of non-homogeneous assets circulation platform;
Ø Supporting player autonomy and blacksmith shop mechanism;
Ø Visual IDE (including visual editing of the game program and contract);
Ø Complete wallet, user system and blockchain browser;
Ø Smart contract system that allows iterative updating.
u Analysis: According to the information released on the official website of the project, the timeline shows that the Cocos-BCX main chain has started the closed beta test in the third quarter of 2018. Based on the obvious characteristics of the project technology module, Cocos-BCX has launched two series of projects, namely, system-level and function-level products, including development frameworks, blacksmith shop mechanisms tailored to various operations and multiple environment.

2. Code updating | 2 points

u Analysis: It is learned from official communication that the source code of the project has not been made public for the purpose of keeping the project's trade secret confidential. It is planned that the project will be open source in the future after the ecological and system products become gradually stabilized.

3. Completion status | 8 points

u Analysis: The project has formulated an overall development plan and recent work tasks, and at the same time it has demonstrated its strong vitality through weekly report, timeline and development broadcast.
According to the official channel inquiry, the project has formulated the Roadmap for the 2018 key milestone quarter and the recent detailed work task breakdown plan, and the project has a very complete display system featuring three major development progresses:
(1) Weekly reporting system
(2) Project timeline
(3) Development broadcast
Through the Roadmap+ work breakdown + 3 major system model, the project's development trajectory and dynamics have been display in a basically three-dimensional, spatial, meticulous and detailed manner, and in the meantime, the powerful execution and self-vitality of the project have been also displayed.

(六) Institution enabling (Investors)

1. Cooperative institutions | 9 points


https://preview.redd.it/w7g2hjxttb821.jpg?width=1036&format=pjpg&auto=webp&s=da35e0e9e453271300bdd8e6574e8c3a61e70225
u Analysis: Cocos-BCX has a wide margin for cooperation, and its cooperation institutions are not only numerous, but also mainly of leading and quality enterprises in the industry.
The cooperative institutions include HelloEOS, NEO, NEBULAS (chain), Loom, IMEOS.ONE, Kingsoft Cloud and SlowMist Technology, etc.
NEO is one of the earliest blockchain projects in China. It was officially created in 2014 and was open sourced in real time in Github in June 2015. Since its establishment, the NEO team has experienced ups and downs of the blockchain industry. This project can be said to be a veteran project in the industry. NEO combines with a series of technologies, such as point-to-point network, Byzantine fault tolerance, digital certificate, smart contract, superconducting transactions, and cross-chain interoperability protocols, to perform rapid, efficient, secure, and legitimate smart management of assets.

2. Investment institutions | 9 points


https://preview.redd.it/s2td22eutb821.jpg?width=1273&format=pjpg&auto=webp&s=ffcd40c67fcd16739b16207e364b91e98180ffd8
u Analysis: There are numerous investment institutions, many of which are Class I institutions, with a strong institutional strength.
Investment institutions include NGC, Binance, INB Capital, Dfund, 500 Startups, BlockVC, OK Blockchain Capital, Yisu Capital, Xiong'an Capital, ONTology, FreeS FUND, NODE Capital, Consensus Capital, Hash Capital, NEO Capital, Ticker Capital , ContractVC, Junwu Capital, Candy Capital, Hofan VC, BMETA Capital, BYTE Capital, Nimble Capital, InsurFun, BA Capital, Consensus Lab, TOKENMANIA, Byzantium Capital, etc.
The rest investment institutions are also well-known. For example, DFUND was founded by Zhao Dong, a well-known figure in the digital currency domain in July 2017. Yisu Capital is engaged in the early investment and project cooperation, focusing on blockchain technology and big data intelligence analysis, and other domains.

(七) Drawing attention | 6 points


https://preview.redd.it/fa3k060vtb821.png?width=605&format=png&auto=webp&s=ca3b6a4b185c81bbafb5bccb571a43b9bbaba148
Project content description

https://preview.redd.it/y6w1f3hvtb821.png?width=796&format=png&auto=webp&s=8f3b2116d63a77f839a1e18787dd986c34a573a3
u Analysis: The game user and developer group are highly active, and meanwhile the publicity of the media and news client are enhanced. The overall heat and operation and maintenance thinking are well-balanced. However, the current community operation link is relatively weak, and requires improvement in the follow-up.
Presently, the number of community fans is small. Therefore, the operation link of project content is rather weak. However, media communication and news broadcasting, two links of propaganda and promotion efforts, are quite effective, basically realizing a timely and real-time posting of the latest developments of the project. Although the media and news client are widely disseminated, their social interaction is relatively weak. The social platform has its own communication limitations. However, it is highly involved in interaction.

(VIII) Social Response | 7.78

User A | Point: 7.9
Comment: From the perspective of production mode and commercialization, this game is the most sophisticated. So I think this project has a very extensive application scenario, especially for developers and users.
User B | Point: 7.0
Comment: Currently, it seems that the game industry is greatly influenced by macro policies. Tencent's recent performance is a case in point. However, the project orientation is quite good.
User C | Point: 8.0
Comment: The technical advantages of the project are particularly prominent, and it also seizes the development opportunities of the blockchain. However, ultimately it needs to undergo the test of the market.
User D | Point: 9.0
Comment: First of all, COCOS has a large number of developers, solid underlying technology and reliable team work, which is worth looking forward to. Of course, great "undertaking" calls for enormous input, especially in technology. The way is arduous and long. Come on.
User E | Point: 7.0
Comment:
As a game practitioner, I would talk something about Cocos-BCX project: when the concept of blockchain game is put forward for everyone to consider, at this stage, it is no doubt that the dimension (type) of the game is developed from the perspective of "inheritance" and "tracing its very origin". If the Cocos-BCX project can be applied by game developers in terms of "development kit", is easy to learn and use, and allows the mobile game developers to shift to the development of blockchain games without a threshold, then the game dimensions and users can be further expanded. In a word, phenomenal games of blockchain games need the support of Cocos-BCX and the efforts of developers, both of which are indispensable. It is hoped that the team will make great efforts in development and publicity. "Coin friends" may not need to know how the game is developed, but they will certainly care about its future space. Such evaluation can only be called prospects and expectations. It remains to be determined whether the project adopts capital operation or the mode as solid as the old engine of COCOS till the project is landed.

III. Evaluation Summary

The project orientation is accurate, and the team has a strong lineup. It merits pointing out that its technical strength and model architecture design are particularly prominent, and there are an array of investment and cooperation institutions with strong strength. However, at present, the code has not been open sourced and the community operation and maintenance is deficient. The information disclosure of the Token link is not particularly perfect, and individual investors may care much about it. The Roadmap of the project development is all too simple. These are the deficiencies of the project development at the current moment.
submitted by ONETOPGlobal to u/ONETOPGlobal [link] [comments]

Hal Finney, while paralyzed by ALS, wrote code for a bitcoin wallet using only his eyes

It's important to remember Bitcoin's roots, and the amazing effort from brilliant people, like Hal, who contributed to this new technology. If you're feeling down, this is an absolute must read. I have it saved, and read it every once in awhile, enjoy.
"And of course the price gyrations of bitcoins are entertaining to me. I have skin in the game. But I came by my bitcoins through luck, with little credit to me. I lived through the crash of 2011. So I've seen it before. Easy come, easy go." - Hal Finney, March 19, 2013, 08:40:02 PM
Bitcoin and me (Hal Finney)
Copied from https://bitcointalk.org/index.php?topic=155054.0
I thought I'd write about the last four years, an eventful time for Bitcoin and me.
For those who don't know me, I'm Hal Finney. I got my start in crypto working on an early version of PGP, working closely with Phil Zimmermann. When Phil decided to start PGP Corporation, I was one of the first hires. I would work on PGP until my retirement. At the same time, I got involved with the Cypherpunks. I ran the first cryptographically based anonymous remailer, among other activities.
Fast forward to late 2008 and the announcement of Bitcoin. I've noticed that cryptographic graybeards (I was in my mid 50's) tend to get cynical. I was more idealistic; I have always loved crypto, the mystery and the paradox of it.
When Satoshi announced Bitcoin on the cryptography mailing list, he got a skeptical reception at best. Cryptographers have seen too many grand schemes by clueless noobs. They tend to have a knee jerk reaction.
I was more positive. I had long been interested in cryptographic payment schemes. Plus I was lucky enough to meet and extensively correspond with both Wei Dai and Nick Szabo, generally acknowledged to have created ideas that would be realized with Bitcoin. I had made an attempt to create my own proof of work based currency, called RPOW. So I found Bitcoin facinating.
When Satoshi announced the first release of the software, I grabbed it right away. I think I was the first person besides Satoshi to run bitcoin. I mined block 70-something, and I was the recipient of the first bitcoin transaction, when Satoshi sent ten coins to me as a test. I carried on an email conversation with Satoshi over the next few days, mostly me reporting bugs and him fixing them.
Today, Satoshi's true identity has become a mystery. But at the time, I thought I was dealing with a young man of Japanese ancestry who was very smart and sincere. I've had the good fortune to know many brilliant people over the course of my life, so I recognize the signs.
After a few days, bitcoin was running pretty stably, so I left it running. Those were the days when difficulty was 1, and you could find blocks with a CPU, not even a GPU. I mined several blocks over the next days. But I turned it off because it made my computer run hot, and the fan noise bothered me. In retrospect, I wish I had kept it up longer, but on the other hand I was extraordinarily lucky to be there at the beginning. It's one of those glass half full half empty things.
The next I heard of Bitcoin was late 2010, when I was surprised to find that it was not only still going, bitcoins actually had monetary value. I dusted off my old wallet, and was relieved to discover that my bitcoins were still there. As the price climbed up to real money, I transferred the coins into an offline wallet, where hopefully they'll be worth something to my heirs.
Speaking of heirs, I got a surprise in 2009, when I was suddenly diagnosed with a fatal disease. I was in the best shape of my life at the start of that year, I'd lost a lot of weight and taken up distance running. I'd run several half marathons, and I was starting to train for a full marathon. I worked my way up to 20+ mile runs, and I thought I was all set. That's when everything went wrong.
My body began to fail. I slurred my speech, lost strength in my hands, and my legs were slow to recover. In August, 2009, I was given the diagnosis of ALS, also called Lou Gehrig's disease, after the famous baseball player who got it.
ALS is a disease that kills moter neurons, which carry signals from the brain to the muscles. It causes first weakness, then gradually increasing paralysis. It is usually fatal in 2 to 5 years. My symptoms were mild at first and I continued to work, but fatigue and voice problems forced me to retire in early 2011. Since then the disease has continued its inexorable progression.
Today, I am essentially paralyzed. I am fed through a tube, and my breathing is assisted through another tube. I operate the computer using a commercial eyetracker system. It also has a speech synthesizer, so this is my voice now. I spend all day in my power wheelchair. I worked up an interface using an arduino so that I can adjust my wheelchair's position using my eyes.
It has been an adjustment, but my life is not too bad. I can still read, listen to music, and watch TV and movies. I recently discovered that I can even write code. It's very slow, probably 50 times slower than I was before. But I still love programming and it gives me goals. Currently I'm working on something Mike Hearn suggested, using the security features of modern processors, designed to support "Trusted Computing", to harden Bitcoin wallets. It's almost ready to release. I just have to do the documentation.
And of course the price gyrations of bitcoins are entertaining to me. I have skin in the game. But I came by my bitcoins through luck, with little credit to me. I lived through the crash of 2011. So I've seen it before. Easy come, easy go.
That's my story. I'm pretty lucky overall. Even with the ALS, my life is very satisfying. But my life expectancy is limited. Those discussions about inheriting your bitcoins are of more than academic interest. My bitcoins are stored in our safe deposit box, and my son and daughter are tech savvy. I think they're safe enough. I'm comfortable with my legacy. [edited slightly] - Hal Finney
submitted by Sk33tshot to Bitcoin [link] [comments]

Cocos-BCX:Decentralized game application and digital asset creation platform

Cocos-BCX:Decentralized game application and digital asset creation platform

I. Project Overview

Cocos-BCX is a platform used for the development, operation, management and transfer of decentralized applications and in-application assets on the blockchain ecosystem. The platform mainly includes three function modules:
(1)The application development framework that supports multiple operating systems and various blockchain environments.
(2)Completely scripted, componentized and data-driven application development tools;
(3)An improved blockchain system, which is oriented to high performance applications and based on graphene technology framework, and its related functional components.
Cocos-BCX can allow developers to perform programming, debugging, and publishing of decentralized applications oriented to the blockchain environment, and hybrid architecture applications. Meanwhile, the platform integrates the distributed user account system, wallet and digital asset circulation platform based on the blockchain, which can realize the permanent saving and cross-chain use of in-application assets.

II. Project evaluation

(一) Market analysis

1. Market conditions | 8 points

The organizing pattern of productivity dominated by governments in some areas or industrial domains is apt to change in the context of bottlenecks existing for global scientific and technological progress, rising resource consumption, an aging population, and intensified geopolitical conflicts. In particular, in 2008, when Nakamot published his thesis "Bitcoin: A Peer-to-Peer Electronic Cash System", discussions on blockchain and digital currency have gradually extended from technological aspects to economic, social and political, and other fields. The general public have begun to pay close attention to the impact of blockchain on social development as well as the role of digital currency in the world economy. Based on the decentralized characteristics of the blockchain and the vibrant vitality of the digital economy, the general public has enough confidence to predict that the decentralized "digital assets" will be a sweeping trend in the future, and will derive new business models and social values.
At the same time, in the development process of decentralized applications of different types, the game industry enjoys unique development advantages, because the game's production mode is the most sophisticated, enjoys the highest degree in terms of commercialization, and is one of the scenarios with the most profound foundation in terms of developers and users.
u Analysis: The game field has a huge room for development, which is highly consistent with the characteristics of the blockchain, and accords with the future development tendency of the digital economy.
The digital asset economy model carried by the project through the blockchain technology will assetize the content produced by the developer, enable the developer to continue reaping benefits during the use, management and transfer of his assets, and provide him with a convenient, decentralized game distribution channel; meanwhile, it helps players to transform the data formed by time and energy as well as the props they obtain as a result of their consumption into the assets that can be safely stored and circulated, offering players the right to manage and commercialize them.

2. Competition | 8 points

Since the last century till now, owing to the sustained efforts and promotion by a variety of IT technology game enterprises, the national and even global online game market is developing by leaps and bounds. If there is no systematic risks, such as policy regulation, vicious incidents and other factors, there will be no smooth and endless development momentum unless something unexpected happens. However, an objective analysis reveals that the current online game market is still dominated by IT technology companies, and even in a controlled and monopolized development, which, of course, also brings substantial profits, such as Tencent, Blizzard Tech.
u Analysis: It can be predicted that the Cocos-BCX project will hardly have any direct competitors in the strict sense for the time being, but will encounter a marginal pressure competitive environment from two dimensions. In summary, the classical IT game companies at home and abroad are massive in size and have obvious capital advantages. However, the Cocos-BCX project has an advanced philosophy and cutting edge technology, and thereby enjoys first-mover advantages for a breakthrough; The blockchain game project of the same business is currently marked by wide participation and generic applicability. But in comparison, the Cocos-BCX game industry has such advantages as a salient background, special project orientation and sophisticated development in technical modules, and therefore has greater development potential.

(二) Token Status

1. Token situation | 6 points

(1) Basic situation of Token
Token name: COCOS
Total tokens in circulation: 100 billion
Consensus mechanism: DPOS
(2) Token usage and allocation
Part I 82%: Cocos-BCX is used for the platform community construction in various ways, including but not limited to the witness' block reward, incentives for platform ecological developers, global community construction, marketing and promotion, industry alliances, eco-investment, research, financial and legal compliance. The use of this part of Cocos-BCX includes swapping by means of the consensus work contributions, free gifts, gifts in exchange for service, and gifts in exchange for other tokens, etc.
Part II, 18%: Cocos-BCX is intended as incentives for the sponsoring team of the project. The incentive part will set up a locking mechanism, which will be issued and unlocked one-third at the end of each year after Token generation, and the issuance will be completed within three years.

https://preview.redd.it/s47w2jtfj6521.jpg?width=684&format=pjpg&auto=webp&s=a60ea62b86dc0f177f9596608d1961e039d3bd1b
u Analysis: The use of Token is mainly divided into two parts, among which, 82% is used for project development and construction. The remaining 18%, which has a locked position mechanism, is intended for team incentive and construction. The use design is rather rational, but the team part is slightly higher. Given that the industry is in the initial stage of development, it is of great importance to seize the first opportunity and acquire early traffic users. It is suggested that the proportion of Token used by the team be reduced slightly, which is more conducive to the long-term development of the project. It should be noted that the original holding distribution of Token has not been queried via the official channel, while this link for the conventional blockchain project are basically disclosed. Meanwhile, from the standpoint of ordinary investors, Token’s original holding ratio is also one of the important parameters for its investment.

2. Ecological cycle | 8 points

(1)The Token (COCOS) positioning of the platform: circulation media and governance proof in eco-economic activities
COCOS not only serves as a value exchange carrier and community participation proof for Cocox-BCX, but its orientation as a basic pricing Token is likely to play a critical role in the digital asset ecosystem. With the continuous development of the industry, a large quantity of decentralized digital assets will exist in multiple blockchain ecosystems according to different standards in the future, and the value existing in asset pricing media transcending the chain ecology will be infinitely magnified.
, which is specifically manifested in that developers and users can evaluate, compare, trade and manage digital assets of different chain ecosystems, worldview content, and technical standards based on COCOS. Meanwhile, as a primary and basic pricing medium, COCOS is positioned to become the necessary conditions for the blockchain industry to develop and trade financial products and derivatives of digital assets in the future.
(2)Basic use model of Token (COCOS)
Ø Value exchange medium within the platform ecosystem;
Ø Entrusted consensus equity share representative of the Cocos-BCX public blockchain;
Ø The reference and basis for the measurement of the participation in and contribution to the platform community.
(3)How to obtain Token (COCOS)
Ø Value creation: It includes the contribution of the behavior of creating digital assets, that is, developing games, making props, etc.
Ø Platform contribution reward: Users who contribute to the Cocos-BCX community is entitled to COCOS;
Ø Market transaction: Selling the prop assets obtained in the game to get COCOS;
Ø Behavioral incentives: Various effective behaviors within the Cocos-BCX platform, community and platform games will be converted into COCOS
according to a certain contribution degree.
u Analysis: The use model, scenario application, acquisition method, market orientation, etc. for the Token ecosystem design are all well deliberated, to be verified by the market.
The ecosystem design of the Token project not only takes the macroscopic use model and scenario application, but also gives a detailed description of the acquisition method. Another point that must be pointed out is that it has a clear market orientation and future prospect as soon as the design begins, therefore, in general the Token ecosystem design is well-considered and far-sighted. However, for the volatile blockchain market, the crux depends on whether the ecological design philosophy can keep pace with the times, which is very essential. In a word, in the face of massive uncertainties, it needs to be finally verified by the market.

(三) Team member

1. Founder | 8 points


https://preview.redd.it/35gq3gyij6521.jpg?width=200&format=pjpg&auto=webp&s=c3e68b208bc15a0607557cf9be65739beba67375
Haozhi Chen
China's renowned Internet serial entrepreneur, and has successively led and participated in the creation of Joyo.com, Xcar.com.cn, and cdn.yeeyan.org since 1999, and founded Chukong Technology in 2009. Chukong is a leading game development and distribution enterprise in China and a major maintainer and supporter of the Cocos-BCX global open source game engine and developer community.

https://preview.redd.it/2wm6ki0kj6521.jpg?width=200&format=pjpg&auto=webp&s=be9cd5cbb527a9471faac4002065916f4ebd9bd5
Xiaolong Yang
With over 14 years of experience in technology entrepreneurship and investment, he once co-founded China's leading entertainment social networking company. As an investor, he once worked for China's leading private equity fund, during which period, he led and participated in investment projects totalling over 1 billion US dollars, and realized the exit of some projects at home and abroad. His interests and expertise mainly concentrate on information technology of the global primary market and secondary market in the later stage, and macro multiple asset category investment, and has a profound understanding of the financial market mechanism and asset pricing. He is also an investment partner in China's major technology investment fund and provides counselling for Chinese and American hedge funds, venture capital funds and large enterprises.
u Analysis: Chen Haozhi, as a founder, has rich experience in the game industry, and enjoys widespread networking and abundant resources in the industry as being one of the early Internet entrepreneurs; Another founder, Yang Xiaolong, has a strong experience in technology venture capital investment, and has the expertise for global investment layout. On the whole, two co-founders have a prominent advantage in overall industry background and integrating resources.

2. Founding team | 8 points


https://preview.redd.it/twotgvrxj6521.png?width=877&format=png&auto=webp&s=a03ab15246f51d9c1595266114fa1ee18ca943ed
Kevin Yin: An early contributor of CocosChina community, NOI winner, and ACM guest. A senior developer of blockchain, and having years of experience in compilation and distributed computing. An investor of the blockchain technology.
Jane Jin: Responsible for CocosChina community, the "Aipuworks" incubator, etc., and an expert of the Techincal Committee for Blockchain, China Software Industry Association. Bachelor of Economics, Zhejiang Gongshang University, and mini-EMBA of Tsinghua University. He once served important functions in "Fortune Global 500" including Lucent, Nortel, NSN, Nokia, Intel and other multinational companies in the marketing, sales, executive and developer relationship domain.
James Jeon: Responsible for the business development strategy and implementation of the project's South Korean section. From 2012 to 2015, he served as CEO of Gurum Company, a South Korean subsidiary of Chukong Technologies, earning an annual revenue of over $30 million from the scratch for the South Korean company and leading the South Korean subsidiary in going public successfully.
Frederick Lim: Responsible for the business development strategy and implementation of the project's South Korean section. From 2014 to 2015, he served as co-CEO of Gurum Company, and was once the director of the Strategic Investment Department of Hyundai Group, responsible for investment in Internet, communication, telecommunications and other fields. He is a doctor of Engineering Technology, Sungkyunkwan University, South Korea.
Hirokuni Fujita: originally head of the Japanese subsidiary of Chukong Technologies. He graduated from Graduate School of Arts and Sciences, The University of Tokyo, majoring in Interdisciplinary Cultural Studies.
Jason: preacher of the Cocos-BCX community and meanwhile, senior manager of the Cocos 2d-x global community. He started to program on the Commodore-64 computer when he was 8. In addition to developing the community, he was keen on studying mathematics, finance, C++ and improving his Chinese proficiency.
Qinzhou Wang: Since entering the game industry in 2009, he has worked in the brand market in ZOL. Com. CN, Howell Expo, host of ChinaJoy, and is responsible for the brand market in Chukong Technologies.
u Analysis: The special technological talent construction of the team technicians needs to be further strengthened. At present, there is a blockchain technician. The game background and the advantages of the international architecture building enjoy prominent advantages, and there are sufficient team members on the strategic level and in the aspect of ecological construction. It is worth mentioning that team building is stable, and there is a high level of consensus among team members, which is conducive to the robust development of the project.
One member of the founding team has experience in the blockchain project development, that is, Chief Technical Officer, who is a senior blockchain developer. He has many years of experience in compiling and distributed computing, and is also a technology investor of blockchain.
In the early stage, owing to the demand of the game industry in the Japanese and Korean markets, Japanese and Korean market leaders were specially arranged in the early team structure of Chukong Technologies. In particular, due to the prosperity and popularity of the game industry in the Korean market, two co-leaders were specially arranged for the Korea market, responsible for strategic and investment issues respectively.
Consultant Team | 8 points

https://preview.redd.it/822oiksyj6521.jpg?width=558&format=pjpg&auto=webp&s=620ffe23c556721c0ac3386c1cdf044e6d7d98af
Zhe Wang: Founder of the Cocos engine, and CEO of Xiamen Yaji Software Co., Ltd. He graduated from Department of Electronics, Nanjing University, and later studied a postgraduate program at Department of Management Science, Xiamen University. He created the Cocos engine in 2011, which currently has 1.1 million registered developers worldwide and 300,000 monthly active developers in over 200 countries and regions in the world. The Cocos engine has arrested the attention of platform vendors at home and abroad, and has established a long-term cooperative partnership with Microsoft, Google, ARM, Intel, Qualcomm, Samsung, Huawei and Tencent, etc.
Edith Yeung: One of some "Silicon Valley's Must Meet" investors as covered in Inc magazine. She is the head of 500 Startups, Silicon Valley's famous venture capital company and incubator in Greater China, and meanwhile, manages a Mobile Collective fund worth tens of millions of dollars. She has invested in over 40 mobile Internet, VR, AR and AI start-ups, including Hooked (App store's No. 1 reading App), DayDayCook (one of Asia's largest food communities), Fleksy (acquired by Pinterest), Human (acquired by Mapbox), AISense and so on.
u Analysis: The consultant team has obvious advantages in technological achievements, rich experience in technology innovation investment and incubation experience for startups.
The consultant team consists of a Maker-oriented technical talent and two venture capital managers with a senior venture capital background, among whom, Wang Zhe, technical consultant, graduated from Department of Electronics, Nanjing University and CEO of Xiamen Yaji Software. Wang is the founder of Cocos-BCX engine. At present, the Cocos engine has 1.1 million registered developers and 300,000 monthly active developers in over 200 countries and regions worldwide.

(四) Tech Analysis

1. Tech highlights | 9 points

(1) Smart contract system which can be updated iteratively: The smart contract system, represented by Ethereum, is not subject to modification once its definition is published, making it difficult to meet the volatile demands of market. Therefore, an iterative smart contract system is designed to address this pain spot.
(2) Prop circulation platform: Unlike conventional game transaction platform, Cocos-BCX's decentralized digital asset circulation platform does not have intermediary agencies. Players can complete the transfer and purchase of non-homogeneous assets, including "game gold coins" and prop assets acquired in the game on the prop circulation platform. In the whole process of transfer, the platform will adopt smart contract for automatic matching to help users complete the transfer process more efficiently.
(3) Game interactive operation environment:
Based on the judgment of the operation environment characteristics of blockchain games in the future, Cocos-BCX has designed a set of integrated operation environment that accommodates various types of APPs, as well as the supporting interoperability interface. Combined with COCOS Creator, it simplifies the process of docking game programs and blockchain, making intra-chain interaction transparent to developers, and allowing conventional game developers to develop or migrate blockchain game without a threshold.
(4) Mapping gateway that supports multi-chain and asset riveting:
Cocos-BCX provides a set of mapping gateways used for the automatic mapping of game gold coins and props. Under the unified value measurement system, it realizes the smooth transition of different in-chain game content and different platform content. The content that can be used for mapping includes game gold coins, game equipment data, etc.
(5) Transaction authentication mechanism that prevents BP/developers from cheating:
BP, as the core of transaction processing and communication of the whole network, can know the processing result of the latest transaction prior to general nodes. Therefore, BP enjoys a priority for information with timeliness or confidentiality
, as compared with general nodes, so it has a cheating potential in terms of
information acquisition. To address the drawbacks of this technical link, five modular confrontation mechanisms has been specially designed to hold the likelihood of BP/developer cheating at bay.
(6) Economies Principle Design of Cocos-BCX:
The Cocos-BCX platform carries the game assets value created by developers by providing a complete set of functional components including the underlying public blockchain, digital property management, and exchanges. Its technology and governance structure design, based on the graphene standard, has the economic attributes corresponding to the DPoS consensus mechanism.
u Analysis: There are a multiplicity of technical highlights in that the overall technology construction shows characteristics such as rigid logic and prominent modularity, and various technical solutions and mechanisms with a strong pertinence have been put forward.
Based on the market pain spots of the game industry, and combined with the development opportunities of blockchain technology, the Cocos-BCX project puts forward a vision system to create consistence between the content producer and consumer in the digital world. In view of the initial intention of the project and the relatively profound background of the game industry, the overall technical structure design of the project is highly targeted and has a strong logic, which can be described as closely connected with each other. Based on the large technical framework system, each technical link and organization also has a strong sense of target and logical gene, and on this basis, many modular and modified technical programs or mechanisms have been proposed. However, it is worth noting that the synergy of a series of highlight technologies remains to be verified and examined. Meanwhile, attention should also be paid to the practicability and rationality.

2. Impossible Triangle | 7 points

(1) Decentralization
Ø Low fork risk: Cocos-BCX uses the DPoS consensus mechanism, which does not require miners to use mining machines for mining, and thereby it can effectively avoid the impact of centralized computing on the entire basechain, which in turn reduces a low fork risk. Under the DPoS mechanism, if a witness wants to fork by voting, it is necessary to guarantee that over one third of the witnesses violate this mechanism at the same time.
Ø Improved DPOS consensus mechanism: The consensus layer of the Cocos-BCX test chain adopts the DPoS consensus algorithm. The advantage characteristics of the improved edition DPOS are as follows: all active witnesses have the same block predefined probability as the witnesses' predefined algorithm in the DPoS consensus algorithm, which ensures that the block probability of all witnesses is consistent with the block reward.
Ø Lightweight node: In Cocos-BCX design, lightweight node is essentially an environment with chain interoperability. Unlike the whole node, the lightweight node does not require to synchronize the whole network data. Instead, it needs the contract information and environment data required for synchronous running. This design can greatly reduce the data volume and synchronization time required for node synchronization, enabling the in-chain game terminal software to have a capacity which is actually used and a plausible time cost.
(2) Security
Ø Player autonomy and asset security: Because of the open and transparent characteristics of the blockchain network, the digital asset information obtained by players in the game can be viewed through the blockchain.
Ø Guarantee by modern cryptography: Modern cryptography is a technology based on mathematics. Currently, it has been widely used in many industries in the Internet domain. Common symmetric encryption technologies include AES encryption used for WiFi, and asymmetric encryption algorithms (public and private key cryptography) RSA, ECC, etc., among which, ECC (Elliptic Curves Cryptography) is an encryption algorithm commonly used in the blockchain field.
Ø A transaction verification mechanism that prevents BP/developers from cheating: BP enjoys a priority compared with general nodes, so it has the probability to cheat in terms of information acquisition. Therefore, the BCX program has designed a set of transaction execution, messaging, and operating mechanisms to address the possible links that allow cheating by BP and developers.
Ø Iterative updated smart contract system: It can provide logical updating and loophole repair for the in-chain game smart contract, thus ensuring the security and timeliness of the smart contract.
(3) Expandability:
Ø Strong expandability of the top-level design of the project
The expandability of Cocos-BCX is powerful, which is specifically shown in a decentralized game production and an overall solution to the game economy operation established by means of the game engine, development environment and Cocos-BCX game chain.

https://preview.redd.it/9zqpm1zzj6521.jpg?width=1207&format=pjpg&auto=webp&s=97073eb57409e0904da5c11873cc543c3b9f310b
A business ecosystem is constructed based on the above overall solution, with the purpose of connecting the global game ecosystem. The main ecological links include developers, users, creative content, key ecological links and blockchain system, etc.

https://preview.redd.it/l83i3pk0k6521.jpg?width=1276&format=pjpg&auto=webp&s=df7e694a557af1485c840ed44b9bbfba432b1d86
Ø Expanded design of specific technologies and mechanisms
1) Multi-platform game integration running environment: This platform is mainly characterized by four features, consistent and perfect chain interoperability interface, downward transparent accepting mode, encapsulated atomic operation and multi-platform compatibility.
2) Interactive interface of blockchain:
Cocos-BCX provides a chain-interactive development environment so that developers can easily interact with the chain through this set of environment. Meanwhile, its blockchain interactive development environment provides development components compatible with multiple working platforms, including SDK for the Android and iOS system, javascript libraries for front-terminal web applications, and python and PHP libraries for back-terminal applications.
u Analysis: The expandability of the project's "impossible triangle" shows the most prominently, and the decentralized attribute is the weakest, whose security is between the two. However, the project takes the three into consideration in terms of the technical mechanism and program function. Yet, the focus is different.
The project interprets the “impossible triangle” by means of thinking and design that focus on technical aspects and key issues.
The security level first guarantees the assets security and freedom of the ecosystem participants, and meanwhile ensures the rationality and security of the overall framework design, and finally takes its system updating and safe recovery into consideration mainly by means of player autonomy, modern cryptography and transaction verification mechanism that prevents BP/developers from cheating.

3. Development difficulty | 8 points

According to the summary of the project white paper, the blockchain game can be generally divided into four developmental stages.
(1)Using the homogeneous assets for the settlement of the game "gold coins";
(2)Free conversion of the game "gold coins" and props;
(3)In-chain operation of critical rules;
(4)Overall in-chain operation of the game
The game in-chain operation is the final form of the industry. Based on the above summary, Cocos-BCX proposes the future development prospect, mainly represented in seven aspects:
(1)Players having a lightweight full-node environment;
(2)The service stack operating in the blockchain environment;
(3)The game engine as one of the node infrastructures;
(4)Providing a joint development/debugging environment including engine, visual IDE, and chain network interactive interface;
(5)a set of asynchronous consensus tasks between nodes to ensure the trustworthiness of the engine environment. This consensus may be based on the discrimination of feature code of
the engine critical function's target code
(6) The game code (contract) is executed by the secure virtual machine controlled by the engine, and the key numerical calculation of the contract may adopt
the “Trusted Execution Environment” scheme, which is executed independently of the main part of the contract;
(7) The key process of the contract is witnessed by the adjacent or related nodes (like players in a copy).
u Analysis: The project covers a multiplicity of technical characteristics and functional mechanisms. The overall development is rather difficult. However, it is highly practicable in terms of performance.
At the initial stage of the project, four stages of blockchain game development were analyzed. After combing, the highest prospect was proposed, implicating to create a complete multi-platform game running environment, which can provide game developers with convenience in developing blockchain games and a perfect ecological environment to the maximum, while bringing game users a brand-new gaming experience and a game form that transcends the previous ones.
Based on the initial project prospect, numerous technical goals and functional modules are listed, indicating that the technical support for the project vision is rather effective. However, as public blockchain of the industry application basis, it encompasses various technical applications and functional modules. Comparatively speaking, the development difficulty is rather big. Meanwhile, as released by the white paper, the theoretical throughput of the Cocos-BCX test chain can reach up to 100,000 tps. The actual throughput is approximate to 3,500 tps, and the block time is 3 seconds, that is, the information broadcast across the entire network is completed once every 3 seconds. It can be seen from the project technical performance data that it has a relatively strong realistic significance. Therefore, on the whole, the project puts forward a sizeable technical challenge, and in the meantime has a reasonable practicability, therefore, it is worthwhile to look forward to!

(五) Project status

1. Product | 7 points

(1)System-level products
Ø The application development framework that supports multiple operating systems and various blockchain environments.
Ø Completely scripted, componentized and data-driven application development tools;
Ø An improved blockchain system, which is oriented to high performance applications and based on graphene technology framework, and its related functional components.
Ø Supporting non-homogeneous wallets;
Ø A blockchain browser that supports the contract event subscription;
Ø Supporting the third-party non-homogeneous asset exchanges;
Ø Supporting the blockchain game developed by a third party;
Ø Cross-chain asset acceptance gateway.
(2) Functional products
Ø De-intermediary assets (prop) operation interface;
Ø Paradigms of non-homogeneous assets circulation platform;
Ø Supporting player autonomy and blacksmith shop mechanism;
Ø Visual IDE (including visual editing of the game program and contract);
Ø Complete wallet, user system and blockchain browser;
Ø Smart contract system that allows iterative updating.
u Analysis: According to the information released on the official website of the project, the timeline shows that the Cocos-BCX main chain has started the closed beta test in the third quarter of 2018. Based on the obvious characteristics of the project technology module, Cocos-BCX has launched two series of projects, namely, system-level and function-level products, including development frameworks, blacksmith shop mechanisms tailored to various operations and multiple environment.

2. Code updating | 2 points

u Analysis: It is learned from official communication that the source code of the project has not been made public for the purpose of keeping the project's trade secret confidential. It is planned that the project will be open source in the future after the ecological and system products become gradually stabilized.

3. Completion status | 8 points

u Analysis: The project has formulated an overall development plan and recent work tasks, and at the same time it has demonstrated its strong vitality through weekly report, timeline and development broadcast.
According to the official channel inquiry, the project has formulated the Roadmap for the 2018 key milestone quarter and the recent detailed work task breakdown plan, and the project has a very complete display system featuring three major development progresses:
(1) Weekly reporting system
(2) Project timeline
(3) Development broadcast
Through the Roadmap+ work breakdown + 3 major system model, the project's development trajectory and dynamics have been display in a basically three-dimensional, spatial, meticulous and detailed manner, and in the meantime, the powerful execution and self-vitality of the project have been also displayed.

(六) Institution enabling (Investors)

1. Cooperative institutions | 9 points


https://preview.redd.it/9qmh4jj1k6521.jpg?width=1036&format=pjpg&auto=webp&s=25c7cb77d5196fc861750064b43b8ba8e83c71a9
u Analysis: Cocos-BCX has a wide margin for cooperation, and its cooperation institutions are not only numerous, but also mainly of leading and quality enterprises in the industry.
The cooperative institutions include HelloEOS, NEO, NEBULAS (chain), Loom, IMEOS.ONE, Kingsoft Cloud and SlowMist Technology, etc.
NEO is one of the earliest blockchain projects in China. It was officially created in 2014 and was open sourced in real time in Github in June 2015. Since its establishment, the NEO team has experienced ups and downs of the blockchain industry. This project can be said to be a veteran project in the industry. NEO combines with a series of technologies, such as point-to-point network, Byzantine fault tolerance, digital certificate, smart contract, superconducting transactions, and cross-chain interoperability protocols, to perform rapid, efficient, secure, and legitimate smart management of assets.

2. Investment institutions | 9 points


https://preview.redd.it/xd5u9w62k6521.jpg?width=1273&format=pjpg&auto=webp&s=c8729f585a57c8239c717ef8b58229fe7f98a6eb
u Analysis: There are numerous investment institutions, many of which are Class I institutions, with a strong institutional strength.
Investment institutions include NGC, Binance, INB Capital, Dfund, 500 Startups, BlockVC, OK Blockchain Capital, Yisu Capital, Xiong'an Capital, ONTology, FreeS FUND, NODE Capital, Consensus Capital, Hash Capital, NEO Capital, Ticker Capital , ContractVC, Junwu Capital, Candy Capital, Hofan VC, BMETA Capital, BYTE Capital, Nimble Capital, InsurFun, BA Capital, Consensus Lab, TOKENMANIA, Byzantium Capital, etc.
The rest investment institutions are also well-known. For example, DFUND was founded by Zhao Dong, a well-known figure in the digital currency domain in July 2017. Yisu Capital is engaged in the early investment and project cooperation, focusing on blockchain technology and big data intelligence analysis, and other domains.

(七) Drawing attention | 6 points

https://preview.redd.it/78rnnt96k6521.png?width=605&format=png&auto=webp&s=b60d1de55e93642a174730fbee394c9fe5f7166f


Project content description

https://preview.redd.it/cgps19x6k6521.png?width=796&format=png&auto=webp&s=141a8ce79539d70bb8ee15f31ed0786db2524e2b
u Analysis: The game user and developer group are highly active, and meanwhile the publicity of the media and news client are enhanced. The overall heat and operation and maintenance thinking are well-balanced. However, the current community operation link is relatively weak, and requires improvement in the follow-up.
Presently, the number of community fans is small. Therefore, the operation link of project content is rather weak. However, media communication and news broadcasting, two links of propaganda and promotion efforts, are quite effective, basically realizing a timely and real-time posting of the latest developments of the project. Although the media and news client are widely disseminated, their social interaction is relatively weak. The social platform has its own communication limitations. However, it is highly involved in interaction.

(VIII) Social Response | 7.78

User A | Point: 7.9
Comment: From the perspective of production mode and commercialization, this game is the most sophisticated. So I think this project has a very extensive application scenario, especially for developers and users.
User B | Point: 7.0
Comment: Currently, it seems that the game industry is greatly influenced by macro policies. Tencent's recent performance is a case in point. However, the project orientation is quite good.
User C | Point: 8.0
Comment: The technical advantages of the project are particularly prominent, and it also seizes the development opportunities of the blockchain. However, ultimately it needs to undergo the test of the market.
User D | Point: 9.0
Comment: First of all, COCOS has a large number of developers, solid underlying technology and reliable team work, which is worth looking forward to. Of course, great "undertaking" calls for enormous input, especially in technology. The way is arduous and long. Come on.
User E | Point: 7.0
Comment:
As a game practitioner, I would talk something about Cocos-BCX project: when the concept of blockchain game is put forward for everyone to consider, at this stage, it is no doubt that the dimension (type) of the game is developed from the perspective of "inheritance" and "tracing its very origin". If the Cocos-BCX project can be applied by game developers in terms of "development kit", is easy to learn and use, and allows the mobile game developers to shift to the development of blockchain games without a threshold, then the game dimensions and users can be further expanded. In a word, phenomenal games of blockchain games need the support of Cocos-BCX and the efforts of developers, both of which are indispensable. It is hoped that the team will make great efforts in development and publicity. "Coin friends" may not need to know how the game is developed, but they will certainly care about its future space. Such evaluation can only be called prospects and expectations. It remains to be determined whether the project adopts capital operation or the mode as solid as the old engine of COCOS till the project is landed.

III. Evaluation Summary

The project orientation is accurate, and the team has a strong lineup. It merits pointing out that its technical strength and model architecture design are particularly prominent, and there are an array of investment and cooperation institutions with strong strength. However, at present, the code has not been open sourced and the community operation and maintenance is deficient. The information disclosure of the Token link is not particularly perfect, and individual investors may care much about it. The Roadmap of the project development is all too simple. These are the deficiencies of the project development at the current moment.
submitted by ONETOPGlobal to u/ONETOPGlobal [link] [comments]

Most Common Beer Money Sites: DO NOT Create Threads Promoting These

SwagBucks [International*]

This is one of the oldest, most well known GPT (Get-Paid-To) sites. They have plenty to offer, so you shouldn't get too bored. You can earn bonus points for meeting your daily goals, and you can earn up to 300 points ($3) for meeting your goal each day. They have one of the largest selections of rewards available, so you should easily find something you like. — Payment Proof. / Is it available in my country?
*The site is International, but most earning opportunities are for US, UK, CA and AU.
↪ Get a 300SB ($3) bonus if you sign up through the link above and earn 300SB in your first 30 days. Points are awarded the next day after reaching 300SB.
↪ Use signup code REDDIT for a free 70SB bonus for new users. Click “I have a sign up code (optional)” which is underneath the “Confirm Password” Box.
AFTER signing up you can also earn an extra 50SB by installing the Swagbutton on your laptop or desktop through this link. It notifies you when there are new codes for free SB, automatically gives you cashback on sites like Amazon etc..
↪ Age minimum: 13
↪ Offers: Mobile and Desktop Videos, Surveys, Polls, Offer Walls, Tasks, Special offers, Coupons, Games, Search bar, Limited Time Codes, Download offers, Cash Back from Shopping, Swago (like Bingo) and more.
↪ Payout: [Minimum: $3] Amazon, PayPal, Prepaid VISA, Wal-Mart, PSN, Xbox, Sweepstakes, Charity and many more.
TIPS:
‌• Earn up to 300 SB ($3) for meeting your goals for 7, 14, 21 and 30 days in a row.
• Once a month you can redeem a $25 gift card for 12% off.
• Make up to 10 Swagbucks easily each day by playing games in the Play category.
• Check out /swagbucks and the discord after signing up for up to date info about the best paying offers.
 

GAIN [US, GB, IE, SE, DE, CA, NL, NO, AU, BE, ES, FR, DK, IT, RU, SG and MY]

Gain is a high paying GPT site that allows you to complete offers, watch videos, complete surveys and more to earn coins. Gain operates in many countries. New users can start out with 100 coins by using this link. — Payment Proof.
↪ Withdrawal options include BTC, ETH, LTC, BCH, CSGOSHOP, Coinbase. Gift cards (through Tango/Rewardlink) also available in certain countries only.
Free daily bonus coins from 10-100 depending on your user level, claim them every 24h on the Gain offerwall
↪ Age minimum: 13+
↪ No screwy point to dollar conversion ratios. 1,000 coins = $1.
↪ Active, friendly and easily accessible support
↪ Earn extra coins for being one of the top 3 earners each day and each month.
TIPS:
• Referral Incentive: New users get 100 coins ($0.10). Referring users get 5% of the referred users earnings.
• Click on the PayPal Guide link after signing up to learn how to easily convert your earnings from Crypto>PayPal with CoinBase.
5% Earning Bonus: Sign up to the site with your Steam account and add gain.gg to the end of your steam username to earn a 5% bonus on your earnings.
Offers over 4000 coins are automatically held, message Support Chat (click Support on the top right of the chat box) to have the coins released for you.
 

GG2U.org [International*] $0.25 PROMO CODE:GAMINGISFUN

GG2U is a GPT (Get-Paid-To) site. The website is a bit outdated looking, and it can feel clunky at times, but don't let that fool you. It has some of the highest paying rates, and has a few unique offer walls and plenty of survey routers that you rarely see on other sites. The customer support is great as well. The owner responds pretty quickly and is always willing to help out. This site is focused on gamers and has some gaming tasks, but there are plenty of things to do for non-gamers as well. — Payment Proof.
*The site is International, but most earning opportunities are for US, UK, CA and AU.
↪ Age minimum: 13
↪ Offers: Surveys, Offer Walls, Tasks, Videos, Gaming Tasks, and Promotional Link Shortener.
↪ Get paid for listening to the radio (US, CA, UK)
↪ Payout: [Minimum: $7] PayPal, BTC to Coinbase, Amazon, Best Buy, GameStop, Google Play, iTunes, Nintendo eShop, Playstation GC, Steam, Target, Walmart, Xbox GC
↪ Referral Incentive: The referring user earns 5% for life.
TIPS:
• For every 5 cash out requests, you get a Golden Token which will give you $1-7. This results in an average 7.8% higher payments if cashing out at the minimum each time.
• If you contact support, you can request to have your payouts issued at the minimum cashout amount rather than for your full balance. This will let you make the most out of the Golden Tickets.
 

PrizeRebel [International*]

PrizeRebel is a GPT (Get-Paid-To) site. They have many offer walls and survey providers available. You can earn bonus points for meeting your daily goals, and they have bi-monthly contests that reward the top earners. They also have a Level program that allows you to earn a bigger percentage from your referrals, prize discounts, special bonuses, and automatic prize processing. Level up by earning more points. — Payment Proof.
*The site is International, but most earning opportunities are for US, UK, CA and AU.
↪ Age minimum: 16
↪ Offers: Surveys, Offer Walls, Tasks, Videos, Coupons, and Earning Contests.
↪ Payout: [Minimum: $2] Amazon, PayPal, VISA, Wal-Mart, Best Buy, Raffles and many more.
↪ Referral Incentive: 15-30% of what your referrals earn for life.
TIPS:
• Meet your daily goal each day to earn bonus points.
 

Fetch Rewards Invite Code: V3DVK [US, Puerto Rico]

Fetch is an app available for both Android and iOS where users earn money for scanning receipts and for purchasing specific products or brands. You get points for every receipt from a grocery retailer, supermarket, club wholesaler, home improvement/hardware store, pet store or convenience stores, regardless of what you buy. You can get additional points for purchasing specific products or specific brands. Receipts cannot be more than 2 weeks old. It can also be set it up to passively collect e-receipts. — Payment Proof.
↪ Age minimum: Age of majority in your jurisdiction (Usually this is 18).
↪ Offers: Cash back for scanning receipts and buying specific products or brands.
↪ Payout: [Minimum $3] Amazon, Target, Best Buy, Xbox, Applebee's and many more.
↪ Referral Incentive: Both the referrer and the referred user get $2-5 when they scan their first receipt. The exact amount varies depending on the current promotion. This is close to or above the minimum cash out amount.
TIPS:
• Make sure to check for rebates on any items you regularly stock up on.
• You don’t need to add rebates before purchasing items.
 

Ibotta [US, Puerto Rico]

Ibotta is an app available for both Android and iOS that gives cash back for shopping at Ibotta's retail and then scanning your receipts to prove what purchases were made. They currently support around 160 stores. Most offers are for newer brands, but they often have well-known names such as Glade or Kraft. They also regularly have cash back deals for "any item" or "any brand". You can also get cash back for shopping on sites such as Amazon and various services such as meal delivery. — Payment Proof.
↪ Age minimum: 18
↪ Offers: Cash back.
↪ Payout: [Minimum $20] Paypal, Venmo, Amazon, BestBuy, Starbucks and many more.
↪ Referral: Referred users get a $20 Welcome Bonus after redeeming their first brand name receipt. Referring users get $5 for each referred user who receives their welcome bonus. They also often run bonuses for referring a certain number of users during the month.
TIPS::
• Always check for the "Any Item" rebate before scanning a receipt.
• Check your account for bonuses. They often have bonuses for redeeming certain groups of rebates or for redeeming a certain number of rebates within a time limit.
• You can link your Facebook account in order to participate in teamwork bonuses with friends.
 

Hideout.TV [International*]

Earn for watching videos with advertisements. All you have to do is create an account, log in, visit the Rewards page, choose a loyalty rewards partner, and then start watching. You can then transfer and redeem your credits via the partner's platform.
*The site is International but currently limited to United States, United Kingdom, Canada, Australia, New Zealand, Netherlands, Germany, Norway, Ireland, Denmark, Sweden,Romania, Portugal, Poland, Malta, Latvia, Luxembourg, Lithuania, Italy, Hungary, Croatia, Greece, France, Finland, Spain, Estonia, Cyprus, Bulgaria, Belgium, Austria, India. Ukraine, Uruguay, Brazil, Mexico, Japan, Taiwan, Hong Kong, Singapore, Colombia, Malaysia, Thailand, Ecuador, Peru, United Arab Emirates, Phillipines.
↪ At the Promo Center, you can also earn points by taking surveys, downloading apps, trying products, and more!
↪ Hideout is currently limited to only one account/device per household.
↪ Hideout credits are worth different amounts depending on which site you transfer them to. Shop around to see which site/loyalty partner offers the best all around value for you.
↪ Age minimum: 13
↪ Payout: You need to have earned at least 9 points to redeem/transfer and can only do 3 transfers per day.
TIPS:
‌• Earn daily free rewards points by watching at least one video and then going to any video on Hideout.tv, and clicking on the "Rewards" button. You'll then see a filled-in, one-use promo code.
• Hideout frequently posts promo codes on their Facebook so check often because they have limited uses.
 

Amazon Mechanical Turk [International*]

Mturk is a platform that allows clients to post a large number of jobs. It is a bit more professional than the typical /beermoney site. You work for "requesters" and they can approve or reject your submitted tasks, also known as HITs. You can earn a lot more money on this site than other typical /beermoney sites, but you need to pay attention to which jobs you accept. Not all HITs pay well. They do require some sensitive information from you for tax purposes. Not everyone gets approved to work here, and some people will be approved months or years after being rejected. — Payment Proof.
*This site is international, but most of the tasks are only available for the USA. International users can only redeem Amazon.com balance.
↪ Age minimum: 18
↪ Offers: A large number of tasks including Surveys, Transcription, Translation, Website Testing, Data Entry and much more.
↪ Payout: [Minimum $0.01] Amazon.com Balance and Amazon Payments Balance. Amazon Payments Balance can be transferred to a bank account.
Note: All Amazon Balance is for the USA Amazon.com website regardless of your country.
↪ Referral Incentive: None
TIPS:
• Only do HITs that pay at least 10¢/minute. This gives you a rate of $6/hour. Mturk crowd forum and /hitsworthturkingfor are good places to check for higher paying HITs.
• It is better to return a HIT than to submit to if you are unsure whether the requester will approve it. Returning a HIT will not negatively affect you, but a rejection will.
Scripts are allowed and encouraged. Checked /mturk for more tips and suggestions.
 

UserTesting [International*]

UserTesting is a usability testing site. You get paid to record your screen and speak aloud while performing a number of specified tasks. These tasks are generally related to testing a website or an app, but some tests may have you complete a survey, play a game, test new software, etc. At the start you may receive $3 sample tests, but after a while you will see $10 unmoderated tests. Moderated tests start at $30 per test, and usually require you to have a webcam. Payment arrives via PayPal exactly 7 days after your test is completed. — Payment Proof.
*The site is International, but most earning opportunities are for US, UK, CA and AU.
↪ Age minimum: 18
↪ Offers: Usability testing
↪ Payout: [Minimum: None] PayPal
↪ Referral Incentive: None.
TIPS:
• Completing the unpaid surveys at the top may qualify you for additional tests.
• Make sure to follow instructions carefully, keep talking, and be professional. Keeping a high quality rating is essential if you want to receive plenty of tests.
 

GetUpside [USA - Select states*]

GetUpside is an app available on both Android and iOS that gives you cash back on gas, groceries and restaurants. You can get up to $0.25 per gallon of gas (or up to $0.50 per gallon twice per day), 15% on groceries, and 35% at restaurants. Some gas stations offer cash back on convenience store purchases, car washes, inspections, oil changes, etc. GetUpside also gives you a map of all the participating gas stations in your area, and you can get additional points for confirming or fixing the prices.
↪ Age Minimum: 13
↪ Offers: Cashback on gas, groceries and restaurants.
↪ Payout: PayPal ($1 fee if under $15), Check ($1 fee if under $50), Amazon, Home Depot, Target, and many more. [GC Minimum: $10]
↪ Referral Incentive: The referred user gets $0.15-$0.20 off per gallon of gas on their first purchase. The referring user gets $0.01-$0.02 per gallon from direct referrals, and $0.005-$0.01 per gallon for indirect referrals for life. Amount varies per person. As of 05/18/20 (not sure how long it will last) new users who sign up with the link above get a $7-$14(varies per person) bonus if they buy at least $10 worth of gas.
TIPS:
‌• You must make your purchase with a debit or credit card. Cash, prepaid cards, gift cards, and EBT are not eligible forms of payment.
• You only have 4 hours to make your gas or restaurant purchase after claiming the offer. Grocery offers have 24 hours. All receipts must be scanned within 24 hours from when you claim the offer.
 

Cash Back From Shopping Online

These sites give cash back on your online purchases. Online purchases require you to click their affiliate link prior to shopping. Ebates US has in-store offers as well. In-store purchases require you to link a debit/credit card and to active the offer prior to shopping. Most of these sites are International, but your shopping opportunities may be limited, and you will only get paid in the associated currency. — Ebates Payment Proof.
 
TIPS:
• Make sure to click on the "Shop Now" or “Get Cashback” button before adding items to your cart. Otherwise, your shopping trip may not count.
• You can only use one shopping portal per shopping trip. Attempting to use more than one may cause problems crediting your account.
• Disable any ad blockers while shopping.
• For US Users: Sometimes you can earn more cash back on Ebates or TopCashBack than the other for a particular store. Check both sites if you want to get the most cash back for each purchase.
For TopCashBack UK Users: New users are automatically enrolled into the Plus membership. Downgrade to the Classic membership to avoid being charged £5/year.
 
Rakuten (Ebates) US TopCashBack US Rakuten (Ebates) Canada Ebates KR Rebates JP TopCashBack UK TopCashBack IN TopCashBack 中文
Age 18 18? 18 18 18 18 ? ?
Payout Minimum $5.01 $0.01 $5.01 CAD KRW 5,001 ? £0.01 ₹0.01 $0.01
Payout Types Check, PayPal VISA, PayPal, ACH, Gift Cards Check, PayPal Bank, PayPal, Naver Pay ? Master Card, PayPal, BACS, Gift Cards, British Airways Amazon Pay, NEFT, Paytm PayPal, Amazon, UnionPay
New User Bonus $10 $10 $5 CAD KRW 5,000 ? ? ₹100 ?
Referral Incentive $25 $10 $10 CAD KRW 5,000 ? £5.00 ₹200 $10
Some information is missing due to translation difficulties and signup problems. Please let us know if you know any of this missing information.
 
 

Sites to Avoid: Definitely DO NOT post these.

Earnsanity — Shady owner, sketchy site. Held giveaway and then refunded the prizes after it was over. History of scamming many others. AVOID AT ALL COSTS UNLESS YOU WANT TO BE SCAMMED.
Paidverts — Shady owner, sketchy site. Keeps doing debt swaps (cash to BAP). Do not post.
Neobux — It isn’t really a scam, but they operate as a pyramid scheme. There’s money to be made online, but it’s definitely not there.
MarketGlory — It does pay out, but the pay is absolutely ridiculous. The only way to make a decent amount of money is to have a lot of referrals, and referral whoring on this subreddit WILL result in a permanent ban.
MindSumo — Not actually a /beermoney site. It’s only spam in this sub.
G2A — Scam/sells stolen keys.
Robinhood — This is spammed on our sub constantly.
Quickthoughts — Many reports of people being banned when trying to withdraw as of 10/2018. Do your due diligence before possibly wasting your time on this app.
Sites with $100+ minimum — These sites usually offer higher than normal payments for simple tasks, with a high minimum to cash out. They are always scams.
Generic news sites that pay you ridiculous amounts to read an article (two euros??) — Common sense should take care of this, but in case it doesn’t, it’s always a scam. The site is usually hosted somewhere in Eastern Europe, and you will never get paid.
Free bitcoin sites/"faucets" (THIS INCLUDES QOINPRO) — This is not referring to those video-viewing/task sites (although they’re still paying fragments of a penny). I’m talking about sites that give you 0.000001BTC to fill a captcha (freebitco.in, dailybitcoins). Admittedly many beermoney sites pay low, but don’t even bother with these.
Also: Bitcoin mining is NO LONGER PROFITABLE. If you're really so keen on getting bitcoins, doing so through an exchange is your best option.
Here are a few more scam sites and sketchy sites.
 
 
Please note that presence on this post does not imply that /beermoney or its moderators endorse the site or their views, actions, or policies. This list simply contains sites that are used by a large number of our users or are frequently mentioned on our subreddit.
We frequently monitor data from all the sites on this list from various sources to ensure that users are able and interested in utilizing them and if they do, that they also are getting paid promptly and fairly for all work they do. We make adjustments to this list and the order of sites accordingly based on all the data we receive.
 
Please make sure you follow the Rules of our subreddit and if you ever have any questions about anything beermoney related, please take a look at our extensive FAQ which should answer almost any question you might have.
submitted by beermoneymods to beermoney [link] [comments]

Bitcoin Vault Mining, Mining City and Opportunity Presentation on 25 july 2020 NEW EARNING APP  UNLIMIT TRICKS TO EARN WITHDRAW SIGN UP BONUS 0.03 USD  100% LEGIT How Bitcoin Is Becoming Both Resistance Money and a National Security Bitcoin Breakout on July 22 5 Things to Watch for BTC Price This Week NEW Bitcoin MINING WEBSITE PAYMENT PROOF 2020  Bitcoin MINING WEBSITE 2020  Crypto Learning

The pitch was a tempting one, particularly at the peak of the Bitcoin frenzy a few years ago. (The value of a single bitcoin reached close to $20,000 in late 2017, but a sell-off sent the price Generally speaking, as hash rate increase, so does Bitcoin’s mining difficulty, but that’s a topic for another day. Published August 5, 2019 — 14:00 UTC Matthew Beedham The Bitcoin hashrate is up this weekend after the network experienced it’s fourth negative difficulty adjustment this year. The Bitcoin (BTC) protocol’s difficulty adjustment dropped over 9% Bitcoin Mining Difficulty Hits ATH Just Two Months after the Halving. View discussions in 2 other communities. level 1. Moderator of r/CoinBase, speaking officially 1 point · 1 minute ago. This subreddit is a public forum. For your security, do not post personal information to a public forum. Bitcoin Gold underwent a 51% attack for the Bitcoin mining has evolved a lot since 2009. In the early days of Bitcoin, mining was predominantly done via a computer’s CPU. The amount of computing power necessary was relatively low and only hobbyists and those with a personal interest in cryptocurrency were mining Bitcoin. This is because miners were rewarded 50 BTC per block they unlocked.

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Bitcoin Vault Mining, Mining City and Opportunity Presentation on 25 july 2020

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