4-Deck to 8-Deck Blackjack Strategy - Wizard of Odds

Looking for blackjack community support for my mobile game Advanced 21 Blackjack...

I love blackjack and a few years ago I felt that all the mobile games where sort of rubish when it came to realism and actually being able to practice betting strategies, seat positions, etc. So I built my own game to be as accurate as possible.
Would love the help of the community to give feedback on how to make my game as real feeling as possible. And specifically I am building in a card counter feature, but am not sure how best to display the information. Should it just be overlay next to the deck shoe? Other ideas?
Thank you community, the game is Advanced 21 Blackjack on Android and iPhone. In the game, you can email me directly for questions and feedback or here. I would love to make the game the best out there.
Thanks!
submitted by BasementSoftware to blackjack [link] [comments]

Banned from Barona within 1 hour

I was playing their lowest min double deck table ($15 minimum). I got lucky and was up $350 in an hour. I wasn't feeling it because of the touchless betting rule so I cashed out and left.
On the way out a couple staff members stopped me and gave me the whole "your games too good for us" and said I can't play blackjack here ever again.
Asked a bunch of personal questions like where do I live, who taught me to play, do they come here as well. But otherwise pretty friendly about it.
I was honestly surprised because I didn't think this would happen in my first month of play. I also stupidly showed my ID earlier so I'm likely on a list now.
I did a few things that may have tipped them off. I'm curious which is the biggest indicator:
How do you typically handle this situation afterwards? Wait a few months before coming back or avoid forever?
The strangest thing was I went to the nearby casino Sycuan right after and I swear a couple security guards followed me around. However I didn't play because the minimums were too high for me and was able to leave without trouble.
submitted by beginnercardcounter to blackjack [link] [comments]

Clubhouse Games: 34 Frustrations

The more I play Clubhouse Games the more annoyed I get over how phoned-in it is. It looks great but I’d rather have worse graphics if it meant better gameplay.
I have about 80 hours in the game so far. I’ve played everything at least a few times: online and not, with friends or strangers. At a certain point, the novelty of the game wears off and your left with something incredibly subpar. Nothing about this game really feels broken but nothing feels incredibly polished either (except for the graphics but they’ve even managed to mess those up). I know I’m about to list off a bunch of minor annoyances but I don’t think expecting a first party Nintendo game to feel like it’s worth $40 is too much to ask.
I am interested in people’s opinions so I’ll try to keep things organized.
Clubhouse Games
  1. There are no global options whatsoever, and individual game options need to be set and reset often. You can’t change the volume for sound effects or music, you can’t turn the announcer off. It’d be nice to be able to disable intros, set all games to the hardest difficulty, or set favorites. Things like that wouldn’t be all that difficult to put in and would only make the experience better for everybody.
Single System
  1. Why does the game start with the worst possible UI option? Unless you love mancala, having games set up in a line isn’t useful (and even then you may want to play something else from time to time). You have to press X to change the menu every single time. The line is a cool presentation but it shouldn’t be the default.
  2. There is no way to sort games. They are not arranged in any particular order. It’d be cool if they were organized alphabetically or by age or region or players or game type but instead we get them loosely thrown together.
  3. Just to get this out the way now, there are not enough games for 3 or 4 people, despite a lot of these being games that support that many players.
Dots and Boxes
  1. Full analogue control is unnecessary. There should be the option to use the D pad to navigate the grid. Also this is an incredibly bare game for what is essentially color and paper. Being able to change the size and shape of the play space would be nice, as would different visual options.
Yacht Dice
  1. Mostly fine, the fact that it doesn’t snap to the category with the most points is weird.
Hex
  1. Same aesthetic complaint as D&B. Otherwise it’s fine and the grid based movement feels way better.
Hare and Hounds
  1. Why is there no option to randomize which player is which? That’s literally what happens online.
Chinese Checkers / Ludo
  1. Why can’t you pick your own color?
Shogi / Mini Shogi / Hanafuda
  1. Why aren’t Global and Classic purely cosmetic? Like, why do both players have to use the same setting? Just make it so each player can use the version they’re most comfortable with in the same game. This is a bigger problem online where they’re considered two different games.
Last Card
  1. The option to draw 1, or draw until you have a matching card should be in here, which is a pretty common house rule.
  2. Where you sit at the table doesn’t change nor can you can’t change the total number of players (uno itself can support up to 10 people). This makes friend matches somewhat boring because you’re always seated next to them.
  3. Declaring last card and playing the selected card should be the same action. It’s not like people still wouldn’t mess it up.
Blackjack
  1. This game is broken. You can go negative, which means there’s no incentive to place a reasonable bet. Why not just start the player with 500 if they can rack up debt? This is especially strange because in Texas you lose if you run out of money.
Texas Hold ‘em
  1. The betting system is better but it’s not great. Why can’t we choose how much we want to bet?
President
  1. Are five rounds necessary? The only thing that matters is who wins the last game so why not have a one round option?
Speed
  1. The selection mechanic doesn’t make sense and doesn’t always cooperate, which is problematic for such a high intensity game. Why not map the four cards to buttons and put the deck selection on the triggers?
Matching
  1. Same as #5. There’s no advantage to full analogue controls here.
Takoyaki
  1. Combos should snap to the appropriate card automatically. You get nothing from having to cycle through to each card.
Pig’s Tail
  1. Analogue makes a little more sense here but digital should still be an option (or at least give us cursor sensitivity options).
Golf
  1. A practice mode would be nice, or the option to undo your last stroke at least.
  2. Unlike other golf games, your ball wont bounce across the hole if you putt too hard. This makes the final putt unexiting and almost useless.
  3. It’s not clear how high your shot arcs in relation to the rest of the field.
Billiards
  1. Why does aiming and shooting suck so hard? Why not map aim to the shoulder buttons and give us a power meter like Carrom?
Bowling / Darts
  1. Why aren’t more than 2 players supported? These are the party games.
Toy Curling
  1. Worse than pool in that aiming and power are the same action. Makes the game imprecise.
  2. We don’t need to be reminded how many shots are left every turn. “Last three” is sufficient.
Toy Baseball
  1. I have never had a successful match with this game against another person. Maybe it’s just me but the controls don’t work when playing against a human who will use every trick under the sun to strike you out. They should’ve just put NES or Wii baseball here.
Slot Cars
  1. Analogue sticks are not precise. I get why they’re here but buttons or even RC cars like in Mario Odyssey would feel better.
Fishing
  1. Have we learned nothing from Mario Party or Smash 3DS? Turning the stick in a circle like that isn’t fun or comfortable and I don’t want to give my joy con a reason to start drifting again.
Shooting
  1. Also broken. The fact that there’s nothing stopping you from just spamming shot takes any fun or challenge out of the game once you play against other people. Even limited ammo would work here.
Piano
  1. A wasted opportunity. Why aren’t any keys mapped to buttons?
Online
  1. This game, like the NSO libraries, runs poorly for no reason. I have a friend in Australia (which has a poor internet infrastructure). We can play more demanding games like Splatoon and Minecraft just fine but this online is almost unplayable.
  2. Players with poor connection should be locked out of the action games.
  3. There should be a way to quit out of a game without quitting the whole app. There’s no consequence for it—on anyone’s end because they just replace you with a CPU anyway—so why not.
I know I didn’t get everything but I’d like to hear your thoughts. How are you getting along with the game? Are these problems starting to bother you? Do you have different problems that I didn’t name? Let me know in the comments.
submitted by mierecat to NintendoSwitch [link] [comments]

Won 80k in a month.... then lost all of it, fuck

Good evening all, this is my first post on reddit. I’m a 28 year old male, and I’m exhausted, overwhelmed and most of all defeated from the game of blackjack.
I’ve been gambling for 7 years, and honestly... I have no idea how I started. Long story short, I was down about 80-90k in my “blackjack career” and this month, i some how won 80,000 ( eighty-thousand dollars) playing blackjack.
I started every session by buying in with 2k, and I would play single deck heads up with one to two hands at a time. If I won, I would press it, if I lost, I would re-bet the last bet. Moreover, I went over 22 days in the month of July on losing the last three days...
My average win on each day was $3600, my lowest being $1200 and my highest being 18k a few times..
As I started to win, I began to bet larger. Normally I would do two $200 bets, but then it progressed to two $3000 bets with double downs...
With all of that being said, I won a little over $80,000 in the month of July up until the last 3 days. I’m literally sick to my stomach that I lost that kind of money in 3 days. If I would have just quit playing, I would have been even in all of my losses, but now I have to swallow a big pill of humiliation and fathoming how the fuck someone could lose $80000.
I want to go back and win it as I’ve done so many times before, but I know that if I do, and if I lose.... I will be going to jail 100%. I want to stop this bullshit game and move on with my life. It has almost destroyed me, but luckily I’m young enough to recover.
what are some good tips to quit? I’ve tried many times in the past, but for whatever reason, I always crawl back. I’m over this shit, I’m better then this and I have a problem that has consumed me
submitted by fuchblackjack2020 to problemgambling [link] [comments]

Short game of Poker (Code Review)

Hello everyone,
I saw the recent post regarding new projects to start, and one of them was a card game. So I threw something together real quick at a quick attempt to see what I could come up with. Rather than blackjack, I chose poker.
This is super bare bones, it doesn't have card types (i.e. no flush or royal flush wins), nor does it sort wins based on card value (i.e. if there is a tie, both win and split the pot, regardless of who has the higher pair).
Unfortunately, I'm not very good at OOP, so my functions are quite ugly (lots of globals all over the place). Which is why I'm making this post. I'm sure a lot of this could be made a lot cleaner using the functions properly, or even a class. Any feedback on my code would be greatly appreciated!
import random cards=['A','2','3','4','5','6','7','8','9','10','J','Q','K'] card_faces={'J':'11','Q':'12','K':'13','A':'14'} win_names={1:'4 of a kind',2:'full house',3:'straight',4:'3 of a kind',5:'2 pair',6:'1 pair'} players_winnings=[100,100,100,100] players=[[],[],[],[]] players_hand=[[],[],[],[]] number_of_players=int(input('how many players are at the table?')) pot=0 def hand_setup(): """ setups the hand, everyone gets a rnadom assortment of 5 cards from the deck (no card types) """ global players global players_hand for i in range(number_of_players): players[i].append((random.choice(cards))+' '+ random.choice(cards)+' '+ random.choice(cards)+' '+ random.choice(cards)+' '+random.choice(cards)) players_hand[i]+=[y for x in players[i] for y in x.split(' ')] def betting(): """First round of betting, here you may also exchange your cards if you wish and go through a 2nd round of betting""" global pot global players_winnings pot_round_1=input(f'How much money would you like to bet\n Current Amount: {players_winnings[0]} ') for i in range(number_of_players): players_winnings[i]-=int(pot_round_1) pot+=(int(pot_round_1))*number_of_players trade_hands=input('if there are any cards you would like to exchange, type the index of the cards e.g. 01234 (otherwise, click enter): ') if trade_hands != '': for i in trade_hands: players_hand[0][int(i)]=random.choice(cards) print(f'New Hand\n{players_hand[0]}') print(f'Current Pot {pot}') pot_round_2=input(f'How much money would you like to bet\n Current Amount: {players_winnings[0]} ') pot+=(int(pot_round_2))*number_of_players for i in range(number_of_players): players_winnings[i]-=int(pot_round_2) check_list=[[],[],[],[]] def convert_hand(): """To simplify the analysis of your hand, all face cards are converted to numbers using the above dict""" global check_list converted_list=[[],[],[],[]] adding_one_1=0 for i in range(number_of_players): for x in players_hand[i]: if x == ' ': continue try: if x == 'A': adding_one_1+=1 if adding_one_1<2: converted_list[i].append(1) converted_list[i].append(int(card_faces[x])) except: converted_list[i].append(int(x)) check_list[i].append(sorted(converted_list[i])) doubles=[] triples=[] quads=[] straight=[] winning_hands=[] highest_card=[] def analyze_hand(): """The hand is then analyzed, and you look for doubles, triples, quads, etc. These are given a numberical value to determine who has the best hand""" global doubles global triples global quads global straight global winning_hands global highest_card current=[] for i in range(number_of_players): counter=0 first_value=0 current.clear() straight.clear() quads.clear() doubles.clear() triples.clear() flattened_check_list=[item for sublist in check_list[i] for item in sublist] highest_card.append(max(flattened_check_list)) for numbers in flattened_check_list: first_value+=1 if first_value<2: current.append(numbers) straight.append(numbers) continue else: if numbers == (current[0]+1): straight.append(numbers) if numbers == current[0]: counter+=1 if counter == 1: doubles+=(current+[numbers]) current.clear() current.append(numbers) continue if counter == 2: triples+=(doubles[0:2]+[numbers]) current.clear() doubles.clear() current.append(numbers) continue if counter == 3: quads+=(triples[0:3]+[numbers]) current.clear() current.append(numbers) continue else: counter=0 current.clear() current.append(numbers) print(f'player{i+1} has') print(' '.join(players_hand[i])) if len(quads) == 4: winning_hands.append(1) elif (len(doubles)+len(triples)) == 5: winning_hands.append(2) elif len(straight) == 5: winning_hands.append(3) elif len(triples) == 3: winning_hands.append(4) elif len(doubles) == 4: winning_hands.append(5) elif len(doubles) == 2: winning_hands.append(6) else: winning_hands.append(7) def determine_winner(): """The lowest the number, the better the win. If no one has a set, then the highest card wins. If a tie, then everyone in the tie wins, and the pot is split""" global pot global highest_card global winning_hands global player_number winner=min(winning_hands) winner_list=[] indexer=0 if winner == 7: highest_card_win=max(highest_card) highest_card_win_player=highest_card.index(highest_card_win) print(f'\nplayer {highest_card_win_player+1} won with {highest_card_win}') players_winnings[highest_card_win_player]+=pot else: for i in winning_hands: if i == winner: winner_list.append(indexer) indexer+=1 if len(winner_list)>1: print('tie') new_pot=0 new_pot+=(pot/len(winner_list)) pot=new_pot for player_number in winner_list: print(f'\nplayer{player_number+1} won with {win_names[winner]}') players_winnings[player_number]+=pot else: winning_player=winning_hands.index(winner) print(f'\nplayer{(winning_player)+1} won with {win_names[winner]}') players_winnings[winning_player]+=pot def reset(): """All variables are reset to start the next round""" global doubles global triples global quads global straight global winning_hands global highest_card global pot global check_list global players global players_hand pot=0 doubles.clear() triples.clear() quads.clear() straight.clear() winning_hands.clear() highest_card.clear() check_list=[[],[],[],[]] players=[[],[],[],[]] players_hand=[[],[],[],[]] def main(): """Main loop, you go until you or the other players run out of money""" while players_winnings[0]>1 and players_winnings[0]<400: hand_setup() print(f'Your hand\n{players_hand[0]}') betting() print(f'Current Pot {pot}') convert_hand() analyze_hand() determine_winner() reset() print('\nNext round\n') if players_winnings[0]<1: print('You have run out of money, you lose') else: print('Other players have run out of money, you win!') main() 
submitted by DrBobHope to learnpython [link] [comments]

Bankroll Management Part II

Bankroll Management – Part II
Thanks for all the feedback yesterday on Part I. Continuing our journey through bankroll management, now is a good time to discuss the Kelly Criterion in further detail.
The Kelly Criterion
The Kelly Criterion is a betting strategy that will maximum median wealth expectation over the long term. Betting more than the Kelly Criterion suggests will lead you to suboptimal results. The Kelly bet size is found by maximizing the expected value of the logarithm of wealth and was formulated by scientists John L. Kelly and Claude Shannon in 1956.
Calculating Kelly
We have a workbook to calculate the Kelly Criterion yourself. For American odds, the following formulas are used:
Kelly formula
For example, if you are getting +200 on a bet but your winning percentage is 40%, your Kelly Bet Allocation would be calculated as:
Kelly allocation example
And if you’re getting -250 on a bet that you win 75% of the time, your Kelly Bet Allocation would be calculated as:
‍Kelly allocation example 2
What Happens If We Bet More Than the Kelly Criterion?
In the example introduced in Part I (1,000 bets, -110 odds with a true 55.0% win probability), the Kelly Criterion states that a bet of 5.5% of your bankroll would maximize wealth expectation in the long run.
What happens if you want to bet more than the Kelly Criterion? Well, if you bet 1.5x Kelly Criterion (or 8.25%), 66% of the time you will wind up worse off than if you bet 1.0x Kelly (Full Kelly). Starting with a bankroll of $1,000, the distribution of potential outcomes based on bet size is displayed below.
Range of different outcomes based on Kelly multiples
After 10,000 bets, you will be worse off 90.6% of the time.

Bet Size Probability of being worse off than 1.00X Kelly
1.00x Kelly -
1.25x Kelly 74.3%
1.50x Kelly 90.6%
1.75x Kelly 97.6%
2.00x Kelly 99.6%
As the number of wagers grows, the less likely it is to have an outcome where betting more than 1.0x Kelly would yield better returns.
Phrased differently, over a 10,000-game sample size, you would only be better off betting 1.5x Kelly if you exceed your true win percentage and win at least 55.7% of your bets. The likelihood of this happening (if your true win % is 55.0%) is approximately 9% and shrinks as you increase your sample size.
In the long run, your winning percentage converges to the true win probability, which is the median of the distribution of potential outcomes. As a result, the Kelly Criterion is determined as the percent of bankroll wagered to maximize median wealth in the long run. Unless you’re not planning to bet for very long, there’s no reason to wager more than the Kelly Criterion.
Key Assumption
The Kelly Criterion relies on one very important assumption: that you know your true win probability with absolute certainty.
In a casino game like blackjack or craps, the true probability of an outcome is known (assuming fair dice/deck). We know that the probability of rolling a 12 (2 sixes) in craps is 1/36.
Dice outcome chart
The challenge when betting sports: When someone says that the Dodgers have a 67.0% probability of beating the Diamondbacks, that person is estimating this probability using historical data and mathematical models. There is no way of knowing with absolute certainty what the win probability is for the Dodgers. This presents a challenge because it leaves you vulnerable to overbetting.
Uncertainty of True Winning Percentage
Due to the uncertainty around true win probability, many people argue that a Full Kelly betting strategy is too aggressive. We tend to agree.
Let’s assume that you have an NBA model that you believe predicts every regular season game (1,230 games) against the spread at a 55.0% winning percentage (highly unlikely that you can find this much value in every game, but let’s use this as a simple example). You start with $1,000 and bet all 1,230 games at Full Kelly allocation of 5.5% of your bankroll. Let’s say, however, that you were slightly overconfident in your model, and the actual true win probability is 54.0% (still very good). Despite having a winning model, your Full Kelly bet allocation should be only 3.4%, and you have therefore been betting the equivalent of 1.62x Kelly.
How does overbetting affect your expected results? We’ve summarized the results below.
Strategy Comparison
You have a situation here where, despite having a winning model, you have a higher chance of losing money because of an imprecise estimate of your winning percentage. Therefore, we generally suggest that you either 1) estimate your winning percentage more conservatively, or 2) practice using a “Fractional Kelly” approach towards bankroll management.
Fractional Kelly Betting
Fractional Kelly betting is just as it sounds – betting a fraction of what the Kelly Criterion suggests as optimal. Below we’ve plotted various bet allocations for your NBA model with a 54% true win percentage.
Risk Return Profile of Kelly Multiples
Yes, there is always a chance of losing money. However, we want to only accept that risk if we are being fairly compensated with the expectation of making money. If you’re not receiving incremental returns, you should not take on more risk.
For instance, let’s compare the bankroll management strategies of 0.5x Kelly betting vs 1.5x Kelly betting. Both strategies have a median expected final bankroll of ~$1,600. By betting 0.5x Kelly, however your chances of losing 20% or more of your bankroll are only 10%, while betting 1.5x Kelly would result in you losing 20% or more of your bankroll around 33% of the time. Therefore, the 1.5x Kelly betting strategy is dominated and is never recommended.
Let’s borrow a term from modern portfolio theory and say only bet allocations between zero and Full Kelly are on the efficient frontier. Therefore, these are the only bankroll management strategies that should be considered. We’ve plotted the efficient frontier of bet allocations below.
Efficient Frontier of Betting Allocations
Personal Risk Appetite
It’s worth noting that even with a precise estimate of true winning percentage, using a Full Kelly bankroll management system might be too aggressive for your personal preferences. That’s fine – your bankroll management system should be tailored to your desired to risk-return profile, and everything at or below a Full Kelly strategy is a valid bankroll management strategy.
Let’s say that you’re risk averse, and your objective is to minimize the chances of losing 20% of your bankroll. You decide that you don’t want greater than a 5% chance of losing 20%, so you can choose a 0.25x Kelly Fraction as your desired bankroll management strategy.
Simultaneous Wagers
The above calculations assume that all bets are independent of one another and that no bets are occurring simultaneously. If you have simultaneously occurring wagers, such as betting on the Lakers and the Patriots at the same time, you should consider betting a little less than the Kelly Criterion suggests.
Example: Consider a situation in which you have 20 bets that you want to bet 5% of your bankroll on. If you bet them all simultaneously and lose all 20 bets (hey, it can happen!), you’ve lost your entire bankroll. If those wagers had happened sequentially, the Kelly Criterion would have told you to bet less money after each loss and you still would have 36% of your bankroll remaining.
The calculations are little trickier and beyond the scope of this article. For further reading, you can check out “Algorithms for optimal allocation of bets on many simultaneous events” by Chris Whitrow. (Reader beware, unless you have a good handle on multivariable calculus, the paper may seem like a foreign language.)
What If I Don’t Know My Winning Percentage?
This Kelly Criterion discussion builds the framework around the upper bound of your bet sizing with a known winning percentage. If you don’t have a reasonable estimate of your winning percentage on a particular bet, I urge you to be very conservative with your bet size. Until you are confident in your estimated win percentage of a bet, I would suggest limiting your bet size to 0.5% to 1.0% of your bankroll.

submitted by cleatstreet to sportsbook [link] [comments]

Backed off from Agua Caliente

I picked this casino because it had the only other $15 minimum double deck game within driving distance. Aside from Barona where I got banned from yesterday.
About an hour in I was up $350 after a couple blackjacks with my max bet out. Then over the next hour, I proceeded to lose $600.
It was at this point that I realized I have been playing a 6:5 double deck table the whole time. I was in the red and playing an unbeatable game.
Knowing y'all, I'm definitely going to get flak for this next point: I decided that since I'm never going to come back anyway, I might as well play really aggressively to either swing back to breakeven or get backed off.
I started wildly varying the bets from $15 to $100 on two spots the next when it went to TC 4 then back to $15 again as the count went down. The dealer made 21 a couple times against my max bets and I slid down to -$700.
The obvious counting went on for another hour. At this point I got a tap on my shoulder and a "Can I talk to you over here for a minute". "I'm and we've decided we can't take your action anymore".
So I got backed off after losing 10% of my bankroll while accidentally playing a 6:5 game for 3 hours. Not sure what the lesson is here.
PS: I asked which tables have 3:2 payout. Only the $50 minimum ones in the high limit room. Also the deck penetration varied from 1.25/2 to 1.5/2 depending on the dealer. More often 1.25/2.
submitted by beginnercardcounter to blackjack [link] [comments]

Effect of 6:5 payout on SCORE and other questions

I've been practicing Hi-Lo count at various casinos but realized I'm probably wasting my time on single-deck games.
At first single-deck was appealing because the count resets frequently (easier for a beginner to keep track) and lower minimum compared to double-deck. Also, skimming through the book Blackjack Attack, it looks like the SCORE or earnings for single-deck is $95/100 hands! [1]
But I read on this sub that the 6:5 blackjack payout largely make counting a waste of time?
My questions are:
  1. How much does the 6:5 payout affect the SCORE? Don's book doesn't seem to make any mention of 6:5 payout. Some back of the envelope math (probably wrong) shows the SCORE is lowered by $22.50 with flat betting [2]
  2. If mid-shoe entry is not allowed, why even bother with 4, 6, or 8 deck games? Taking into consideration blackjack payout and no mid-shoe entry allowed, it seems double-deck is the only option with decent SCORE.
  3. I always see the minimum bet for double-deck higher than single-deck. Why do the casinos set it higher?
  4. Is a $25 minimum bet out of my range if my bankroll is $1500? I've seen a rough guideline that the bankroll should be at least 100x the minimum bet but some discussion around risk of ruin would be useful.
[1] Assuming 31/52 card penetration, hits soft 17, double after split
[2] Given 0.048 probability of blackjack per hand means 5 blackjacks per 100 hands. With $15 minimum bet, the difference between 6:5 and 3:2 payout is $22.50
submitted by beginnercardcounter to blackjack [link] [comments]

Not quite Tempo, not quite Aggro, not quite Control - Revvyj's Toolbox Rogue

Toolbox

Class: Rogue

Format: Standard

Year of the Phoenix

2x (0) Backstab

2x (0) Shadowstep

2x (1) Blackjack Stunner

2x (1) Spymistress

1x (1) Togwaggle's Scheme

2x (2) Ambush

2x (2) Dirty Tricks

2x (2) Eviscerate

1x (2) Shadowjeweler Hanar

2x (2) Skyvateer

1x (3) Akama

2x (3) EVIL Miscreant

2x (3) Greyheart Sage

2x (4) Burrowing Scorpid

1x (4) Dragonmaw Poacher

1x (5) Waxadred

1x (6) Flik Skyshiv

2x (6) Khartut Defender

AAECAYO6AgjtAq+RA8CuA8GuA/CwA9K5A+W+A/vEAwu0AYgHj5cDoaEDm7YDubgDzLkDzrkDz7kD0LkD2b4DAA==
SO! A disclaimer to kick things off - I am FAR from a hearthstone pro. I mostly just enjoy playing Rogue, which is especially tough right now with the Galakrond nerf.
I've tried Stealth Aggro decks, both with and without the Secrets package, but nothing seemed to click - so I started screwing around with it a bit. I slowed it down, and gave it some unconventional tools to deal with the current meta. I often make the same early game plays that a Galakrond Rogue would; by the time opponents realize that's not what they're dealing with it's often too late.
It's not pure Control - it can swing hard, fast and early when it finds an opening. It's not pure Tempo - I often end turns with unspent mana; the right answer for that turn doesn't always match that number. It's not pure Aggro - it's not uncommon to weapon up, swing and pass even in the late game. The right tool at the right time.
Some of the unconventional cards here are:
Khartut Defender - Rogue suffers from a lack of recovery. Face trading minions with your dagger takes a toll. Khartut can help recover from early game rushes and allow you to regain your balance.
Waxadred - He fills out a nice spot in the curve, and I often find myself drawing through the entire deck in the course of a game. He's a big, threatening body who will often come back around.
Dragonmaw Poacher - This guy has been a pleasant surprise. Dragons are rampant right now across nearly every class. He can cheaply trade bigger dragons like DQA, or he can be a surprise lingering threat earlier on if your opponent drops a little dragon. He demands a response.
Togwaggle's Scheme - A blast from the past. When you've been drawing and burning heavy and your deck is getting low, popping this on a Flik/Waxadred/Whatever awesome thing your opponent has is typically your best bet to avoid fatigue and/or get some finishing power. Or if your opponent is also getting low, filling your deck with Khartuts or Hanars can stall them to death very easily.
Some specific notes on Flik and Hanar:
Shadowjeweler Hanar is, at her core, a hardcore fucking tank. As soon as your opponent sees her hit the field, they're going to blow everything they've got trying to murder her. Your job is to use the secrets generated to waste as many of their resources as possible trying to do that.
Misdirection, Freezing Trap, Pack Tactics, Redemption, Noble Sacrifice, Counterspell, and Spellbender are your top tier. The others depend on your specific situation.
Play her late in the game when you have the Mana to get a large chain going. It can even be helpful to Shadowstep her just to guarantee you'll get another turn with her on the board. I've even used Blackjack Stunner to bring her back to my hand for protection - even at 3 Mana she's incredible.
Flik Skyshiv is as useful as you make him. I recommend waiting as late in the game as possible and making sure you have a large Togwaggle's Scheme or at least a Shadowstep. If you can kill an enemy minion with nukes, your minions, or even your face, you should consider doing so before using Flik. You will often find that upon seeing you shuffle ten or more Fliks into your deck, they'll just concede.
Mulligans - Greyheart Sage, Spymistress, Skyvateer, and Dirty Tricks are your go to in most situations. Hanar is iffy, usually you don't want her sitting in your hand early game but it can be nice not having to dig for her. Akama, EVIL Miscreant, and Scorpid are a matter of judgement.
Matchups
Demon Hunter - Trade smart early game, don't be afraid to use your dagger, and minimize their beatdown until turn 6. If you can drop a Khartut Defender right on tempo they usually can't recover their momentum. If they try to get around Khartut with Metamorphosis and nukes, you can always kill your own minion with Eviscerate and Scorpids just for the heal.
Druid - Ugh. This is a rough one. You need to go hard right off the bat. Spymistress turn 1 into Coin+Greyheart turn 2 is ideal. The goal is to try to force them to deal with your board rather than focusing on their ramp up. Predicting their first big minion drop with an Ambush right before they hit ~7 Mana is huge. If you start slow with a bad draw, and they're able to gain momentum, you're probably screwed.
Hunter - Surprisingly easy. Khartut is a must as soon as possible. Don't be afraid to make inefficient trades early - just keep their board clear, survive the early onslaught, and they'll usually run out of steam. Play smart around their secrets - it's rare to see anything other than Explosive or Freezing Traps. Don't get cocky and assume you can wait another turn for Khartut, or you'll take a surprise nuke burst to the face.
Mage - They're going to be generating spells all game, there's little you can do about that. But as far as what's in their deck to begin with, they'll usually burn through their secrets early game trying to keep you off their face. Play smart around that - testing for Flame Ward, Mirror Entity, and Counterspell with your lower value cards.
Mid game they'll start burning through their board clears. You can fill your side of the board with a lot of low value minions that they'll have to respond to. Next turn, fill it back up.
Late game watch for their "summon 2 copies of blank" cards - these are good targets for Flik. Counterspell is your highest priority from Hanar - watching a Puzzlebox fizzle is a thing of beauty.
Paladin - If it's Murlocs, you need to get on top of that shit yesterday. Don't let a 1/1 sit there because you're not threatened now - he'll make it threatening if you let him. Clear his minions aggressively and draw hard for Khartut - if he hasn't killed you by then he isn't going to.
If it's Pure/Librams, take it a bit slower. Blackjacking buffed minions or summoned dragons is ideal. If you can Flik their first Truthseeker before they get the second out it'll really slow them down. Same with Lightforged Crusader. They're going to heal - Not much you can do about that. Bait out their board clears before committing your valuable minions to the field.
Priest - Getting some good pressure on early is great, but don't overcommit - their board clears are cheap and fairly strong. Stealing cards from your deck is a real crapshoot for them - many of them only work in specific combos. This is going to be a long game. Don't be afraid to just let stuff sit in your hand if there's nothing that needs a response. You're going to be tempted to use Mana just because you have it. Don't. You're going to go into fatigue if you don't utilize Togwaggle's Scheme wisely - but wait until they've burned through most of their their cards, or they'll just take it and Flikception you.
Rogue - Let's be honest, it's probably Galakrond. You're fairly safe from board clear, so don't be afraid to put some pressure on. They probably don't have any huge terrifying minions, so their taunts and their legendaries are great removal targets. Pay attention to their invokes and their Mana and make sure you heal up with a Khartut ahead of time.
Shaman - Your worst matchup. You'll do better against Totems than you will against Galakrond, but you'll do bad against both. Go hard early trying to keep their board clear - if you let them build up they'll evolve or buff. Save Flik for their totems, their summon-two/three-of-whatever spells or their Galakrond rush summons. Khartuts and taking advantage of an unlucky evolve are your best friends here.
Warlock - They'll get some face damage in early, but you can keep up. Accept a few early shots and trade aggressively. Get a Khartut on the board asap and they'll usually run out of steam.
Warrior - Another tough one. Survive the early game pirate blitz and regain your footing with a Khartut. Very draw dependant on both sides here.
Good Lord! That turned out to be a lot more than I thought. I hope that some of you will try this out and let me know how it went! This is a work in progress, and all of this is intended as advice, not gospel. Please let me know what you think works or doesn't work, and what you would swap! Polished or not, this deck is far and away the most fun I've ever had playing Hearthstone.
submitted by RevvyJ to hearthstone [link] [comments]

Got stuck coding blackjack on python (Beginner)

I'm a beginner using python to code blackjack. Could anyone lmk why the loop wasn't activated (line 51). Any help is much appreciated :) I am aware that at this stage, there are plenty of problems with this code (it is far from finished), but it is this particular problem that I can't get past. I have left the offending line in regular print.
What happened:
import random ##Problems with this blackjack game: Inexhaustible deck, no betting, ##does not refer to face cards by their names, only able to stand or hit, ##program must be re-run and cannot repeat automatically (1hand), !#no speacial treatment of 21 'BLACKJACK'#! ##ACE should be able to be 1 OR 11, charlie rule, too many 'number' varibles, incorrect sequence of dealer&player ##Dealer plays like an idiot, Dealer has to know whether they have a blackjack before player hits/stands ##You can't actually push on 16, loops can probably help you here try to use them, optimize exit functions jack = 10 queen = 10 king = 10 ace = 11 deck = [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, jack, queen, king, ace] suits = ['Clubs', 'Hearts', 'Spades', 'Diamonds'] playerTotal = [] dealerTotal = []
number1 = str(random.choice(deck)) playerTotal.append(int(number1)) suit = random.choice(suits) playerCard1 = number1 + " of " + suit
number2 = str(random.choice(deck)) playerTotal.append(int(number2)) suit = random.choice(suits) playerCard2 = number2 + " of " + suit print("You drew:", playerCard1, "and", playerCard2) pRunning = sum(playerTotal) print("Your total is:", pRunning, "/ 21")
number3 = str(random.choice(deck)) dealerTotal.append(int(number3)) dRunning = sum(dealerTotal) dealerCard1 = number3 + " of " + suit print("The dealer has drawn:", dealerCard1) print("The dealer's total is:", dRunning, "/ 21") if pRunning == 21 and dRunning != 21: print("You got a blackjack") exit("YOU WIN!") elif pRunning and dRunning == 21: exit("PUSH!") else: action1 = input("Would you like to HIT or STAND") if action1 == 'stand' or 'STAND' or 'Stand': number4 = str(random.choice(deck)) dealerTotal.append(int(number4)) dRunning = sum(dealerTotal) dealerCard2 = number4 + " of " + suit print("The dealer has drawn:", dealerCard2) print("The dealer's total is", dRunning, "/ 21") if dRunning <= pRunning and dRunning <= 16 and dRunning < 21 and pRunning < 21: while int(dRunning) < 16: number4 = str(random.choice(deck)) dealerTotal.append(number4) dRunning = sum(dealerTotal) dealerCard2 = number4 + " of " + suit print("The dealer has drawn:", dealerCard2) print("The dealer's total is", dRunning, "/ 21") if dRunning > 21: print("The dealer has gone bust!") exit("YOU WIN!") elif dRunning > pRunning and dRunning > 16: exit("YOU LOSE!") else: exit("YOU WIN!") elif dRunning > pRunning and dRunning >= 16 and pRunning < 21 and dRunning <21: exit("YOU LOSE!") else: exit("YOU WIN") #else: # number5 = str(random.choice(deck)) # playerTotal.append(int(number5)) # dRunning = sum(dealerTotal) # playerCard3 = number5 + " of " + suit # print("You have drawn:", playerCard1) # print("Your total is:", pRunning, "/ 21") # if pRunning > 21: # print("YOU LOSE") # exit() # else: # action2 = input("would you like to HIT or STAND") #See error example in coding folder #What is wrong with line 54?
submitted by Sharafyounes to learnpython [link] [comments]

Galakrond Secret Rogue (D5 to Legend) - Deck List, Proof, Matchups, Tips & Tricks

Intro
I've been playing Hearthstone since Christmas 2018. The closest I've come to Legend was rank 1 on a few occasions. Rogue is the only class I have 1000 wins with. Have ~600 with Mage. Nothing really close after that. I love combo decks/heroes and Rogue is king of combos, this deck included.
I started playing this deck on a whim while looking through HSReplay for something NOT Demon Hunter, since I'm not a fan of aggro decks. The only change I made to the iteration I found was -1 Devoted, +1 Shadowstep.
The strongest card in the deck is BLACKJACK STUNNER. This card at 1 mana is insane and I explain how to use it in every matchup below. Don't be afraid to use this card for tempo, especially against Demon Hunters (but only if it will definitely throw off your opponent’s tempo and you can’t already handle a threat without sacrificing too much health/tempo). Using this card against a 2-3 drop can turn a game around very quickly. Not to mention it can ruin big Altruis turns. Almost always keep one secret in hand to use with Blackjacks For anyone who doesn't know, this card not only acts as a 1 mana sap, but it increases cost of the card by 2. It's an A+ card when used correctly.
The most interesting card, and one that makes this deck so much fun, is SHADOWJEWELER HANAR. I did not use him for tempo once during my run , which may have cost me some games, not sure yet. He is very strong when used during turns 8-10, especially if he sticks for a turn. If he does, it's pretty much game over with how much havoc and confusion for the opponent he can cause.
Mulligan
Backstab hold on the play always except Mage. Miscreant and Edwin always hold on the coin (although holding both isn't always the best idea, really depends on the matchup).
Against Priest or Mage? Look for invokes ALWAYS, and Heistbaron if you're on the coin. Also keep Dirty Tricks, because you want to draw your invokes ASAP to get off a full Galakrond as soon as possible.
I never keep Galakrond. He will come, or use Kronx on the curve to draw him. I don't play Galakrond on curve with under 4 invokes unless I'm really behind in tempo. Most of the time I'm fully invoked by Turn 7 or 8.
Never keep any of the following cards: Blackjack Stunner, Ambush, Bamboozle (except maybe with Pharoah against DH), Shadowjeweler, Kronx, Faceless, Flik (EXCEPT DRUID), Eviscerate (except maybe DH if your mulligan is looking weak), Shadowstep (unless I have pharoah cat + edwin on the coin as noted below for nuts mulligan)
Always keep, on coin and on play: Seal Fate, Pharoah Cat
Against DH: You want backstab & pharoah cat. miscreant and Edwin on coin only, devoted maniac only if you have 2 other strong cards in hand. Don't keep any 5+ cards.
The NUTS MULLIGAN (against anyone) is coin + pharaoh + shadowstep + backstab + Edwin. It gives you an 10/10 on turn 2, or a 12/12 if you draw the 2nd backstab and have targets for both. Don't be afraid to use backstab on your own pharoah cat for this play that is incredibly difficult to counter.
Matchups note these do not include my mobile matches of which I lost 2-3 matchups from rank 2 (2) to Legend, in 1.5 - 2 hours
For me, this was my weakest matchup. As you know, they tempo out and deal damage very quickly. It's hard to keep up since our deck's value comes from mostly minimum 3-mana cards. Your best bet is your opponent having a weak mulligan, and using secrets + blackjack stunners to throw cards back into their hand. I still don't keep those on the mulligan though because ideally I want backstabs/pharoah cats/seal fate. That's best mulligan for this matchup.
Don't ask me how I was 3-0. This deck really should perform poorly against Spell Druid. Admittedly these 3 wins were post-Kael nerf. Flik is very strong against the Glowfly Swarm, always keep on mulligan against this matchup. Blackjacks also come in clutch against big taunt minions for this matchup, as do Ambushes for Ramp Druid. You're looking for early/fast tempo in this matchup. If you let them ramp up too quickly and you have nothing on board, it's game over for you.
Only faced a single Hunter. Hunter is another good target for Blackjacks against low-cost targets, because you're fighting for early tempo against Hunters.
Pretty sure I kept mulliganing expecting HL Mages. I always forget about Spell Mages. Spell Mages are pretty easy to drag into late game, at which point Shadowjeweler comes in handy since Spell Mages rarely have a board to contest it, and Secrets can easily prolong Hanar's own life. Get it to stick 1 extra turn and things can turn around fast against a Spell Mage. Primary target for Blackjack here is the 6 mana card that is summoned after Mage spends X mana. HSReplay says Spell Mage is one of this deck's worst matchups. Luckily for us, it's a difficult deck to run.
Only faced one. Yet again, another good target for Blackjacks against low-cost targets if they are running Murlocs. Haven't seen any Libram Pallies yet, but Blackjacks would be sweet against their buffed minions too. HSReplay says we're favored against every iteration except Murloc. So fight hard for early tempo.
This is the dream matchup for us. It's nearly impossible to lose. Priest spells can't keep up with the minions we constantly throw on the board, so they run out of steam pretty quickly. I generally save my Blackjacks for taunt targets. Always do what you can to kill Catrina Muerte ASAP (don’t blackjack her unless you absolutely must) or it can spiral against you fast. If you pull a fully invoked Galakrond by Turn 7-10, it's game over for them no question. Not to mention factoring in a Togwaggle on top of that.
My only matchup was against a Stealth Rogue as my final matchup to reach Legend, and it was an INSANE game that came down to a Shadowstepped Kronx saving my ass, as I threw 4 minions on the board and buffed them +2/+2. We were both low on cards and he threw everything he had at me the prior 2-3 turns so I knew he had no answer to this. You can see my board in the Proof photo. Blackjack targets are often the ones that will cause Rogue to overdraw or use it when you know they have Galakrond or Wand. I might even use it on Heistbaron depending on how many cards they have in hand, since it will make it more difficult for them to use Wand on their next turn.
Went up against a surprising number of Shaman here. Totems destroyed me, and maybe a Quest Shaman, can't remember. According to HSReplay, I should win these matches. I need to evaluate.
This is easily the most surprising number you'll find in this post. According to HSReplay, it's one of this deck's worst matchups (45%). My strategy was to force opponents to use Dark Skies early, and I used Blackjacks in tempo rather than wait for big targets which are few and far between until late game (never on a 1-2 health target though). One of my favorite Blackjack targets is Veiled Worshipper. Many times Warlocks will use this card to draw until they have 9 cards. Blackjack into overdraw is very satisfying and that card is often then stuck in their hand since the last thing they need is draw.
Didn't see a single Warrior. HSReplay says this deck is pretty good against them.
Shadowstep
Figured Shadowstep needs it's only section since I find it very useful. #1 target is Kronx, hands down and bar none. Although I'll only shadowstep Kronx if I have other minions on board. Shadowstepping Kronx and leaving nothing on board (especially when your opponent does) is rarely a good idea. If you shadowstep a Kronx early enough, and your opponent knows you have it, this causes them to play extremely defensively, often leading to misplays, which is good for us.
It can also be strong with Evil Miscreant for early tempo, although I very rarely used it on this target.
It can also be strong on Heistbaron only if you already have strong tempo against your opponent and your hand isn't already full of cards. At that point it's just a win-more.
I guess it can be good on Shadowjeweler if you're losing tempo and really need to throw your opponent off on the next turn. I might've only used it once or twice on him.
Never use it on Invoke targets.
Final Thoughts
The most important thing to know while playing this deck is that you must keep tempo and continue to cycle cards. This doesn't mean you have to use 2-3 cards every turn, but if you know you have a Galakrond or Tog turn coming up, start making space in your hand. The worst feeling is drawing Galakrond into a 9-card hand. Or pulling Wand from Togwaggle into a 9-card hand, and then being forced to throw cards onto the board for nothing. Also remember that Ethereal Lackey and Draconic lack only add a card back to your hand, so if those are the only lackeys you have, you might have a hard time using Galakrond or Wand, sometimes even being forced to wait a turn or 2 to use it if you don't want to overdraw. This happens to me far more than I care to admit.
Don't be afraid to use Bamboozle against a DH if you only have 1 cost minions on board. Remember that a 4 mana minion GREATLY outvalues a 1 mana minion, especially if you draw a taunt/high health target. Or the reborn taunt minion which is summoned more than you'd think.
I very rarely use Seal Fate against an opponent's face for tempo unless it's a Priest (and even then, ideally you want it for a minion).
One of the best combos for Devoted Maniac (a relatively weak card) is Turn 5 Devoted Maniac into a 1-1 followed by a Witchy Lackey (transform minion into one that costs one more).
A good early game combo is Pharoah Cat turn 1 followed by Praise Galakrond + lackey turn 2 (especially faceless or titanic lackey). This is GREAT early game tempo.
Unless a secret will keep my from dying, I generally keep 1 in hand to combo with Shadowjeweler Hanar later in the game. I almost always use Dirty Tricks turn 2 if I found it in my mulligan (unless I need hero power to kill a minion), but I only actually keep it in mulligan against Priest and Mage. edit: more importantly, you ALWAYS want a secret in hand to pair up with Blackjack
I'll be the first to admit I'm not a particularly smart person, and was pretty surprised at how easily I reached Legend with this deck. My biggest problem in the past with Legend push attempts is that I would reach rank 1 or 2, get super nervous about matchups, tilt hard, and then start using other decks and losing since I didn't know how to play them. Also, real life things would be bothering me and I would try to play through the stress. This is not a good idea. If you truly want to reach Legend, only play when your spirits are in the right place. This might be for 1-2 games, or it might be for a few hours. But if something isn't right, even something minor like your dog whimpering for attention (looking at you Samson) do not play because you will tilt and you will lose your ranks.
If anyone disagrees with anything I've posted, please let me know in the comments. Deck discussion is very healthy.
And lastly, I crafted Golden Shadowjeweler as a reward to myself for hitting Legend. Such a sweet looking and incredibly fun card !
submitted by ForgetfulFrolicker to CompetitiveHS [link] [comments]

Poker And Gambling - 3 Advantages Of Playing Online

Old Age Poker Games
At those days, a poker game was played using only a deck consisting of 20 cards. Then, 4 players will keep a bet on which player has the best hand and hence the most valuable.
After some time, the game spread at the speed of forest fire to the other parts of America, the presence of the game headed along the west alongside California Gold Rush. Later, the game got its complete 52-card deck.
Later, the flush was added to the game, and slowly more and more additions were made to the game at the time of American Civil War. Many modifications were taken in like stud poker that is a 5-card variant of poker game, straight poker and draw poker.
Wild cards were introduced by the Americans in the year of 1875. Later in the 1900s, split-pot and lowball poker were developed in the poker game. Community card games in poker were introduced in the year of 1925.
Thanks to US military, the game of poker eventually spread to various other countries, mainly to the Asian countries.
Poker game wasn't always taken as a game to be played. Before the 70s, poker was usually absent at casinos due to the lack of security measures for checking on the people who cheat in the game. Casinos didn't open poker rooms for playing black jack and roulette even till the 80s and 90s.
-- Poker at the Present
People's interest was renewed thanks to the setting up of much better security techniques along with lots of promotion and tournaments being held.
Also, advent of online gambling or online poker helped the game to reach new heights. Online gambling or online poker gave life to the poker game which was held stagnant for a long time.
Many people of all skills and levels began to get a likeness to the poker game due to the introduction of online gambling or online poker. Amateurs and beginners began to bring themselves together to get to learn further or start learning about gambling online or online poker.
Online gambling or online poker helped the common people to learn how to play the poker game. The game which was once restricted to be enjoyed by rich businessmen alone at casinos rolling high could now be played by the common man too.
-- Advantages of Online Gambling or Online Poker
Online gambling or online poker has many advantages over the mortar and brick poker games. Listed below are a few advantages of the online gambling or online poker game which have been proven many a time by the poker game fanatics:
  1. Massive cheating caused the casinos of those days to close their business and move on to roulette or blackjack games. The game is still open to fraudulent tactics such as collusion of players even when security measures were taken into account in the poker game.
Gambling online or online poker uses a software which automatically monitors the game and detects patterns in the games of any player to identify any possible collusion between 2 or more players.
Gambling online or online poker software is also able to check any player's IP addresses to be able to see if 2 or any more players are playing from the same area which is a form of fraudulent tactics used in the game.
Moreover, online gambling or online poker software can share data to another software virtually such that gambling online or online poker software can very easily keep a record of players having fraudulent records and then ban the players from playing any more in the poker game.
  1. Online gambling or online poker is so famous that tournaments called satellite tournaments are being watched by real poker tournaments. The winners of the satellite tournament are given entry into the real tournaments like World Series Poker which takes place only once a year.
Actually, in the year 2003 and 2004, the winners of World Series Poker, Greg "the Fossilman" Raymer and Chris Moneymaker, got entry into the World Poker Series by winning the online gambling or online poker tournaments.
  1. A noticeable advantage in online gambling or online poker is that there is no psychological factor in the game. The players of online gambling or online poker games don't face each other. Each player is far far away from another player and they play together only in a virtual game room.
Nobody can observe another player's body language or reaction and instead of that, players have to focus on the betting patterns to get an idea of other player's card hands.
submitted by Ozone21337 to lsarangkiucominfo [link] [comments]

Ultimate Gambling Guide for GTA Online - odds, probabilities, and optimal strategies

This is not mine, the creator of this is u/enderpiet

Since the Diamond Casino update, I have seen a large number of 12-year-olds posting Blackjack memes on this sub. As a parent, this has me very worried.
On top of that, I have seen some of the most trustworthy GTA Youtubers giving flawed gambling advice, which can have damaging impact on their gullible audiences.
So that's why I decided to write this up, to educate everyone on the subject, so there will be no more misunderstandings.
(2020 Update down at the bottom.)
If you're one of those Youtubers that wants to use this information in a video, feel free to do so. The more people (especially kids) that become educated about gambling, the better.
But then also please go back and review your own work, and delete or edit the videos that are giving out the wrong advice, like where you're saying you have "a good strategy for making money with roulette", or some other nonsense that I've heard this week. Delete that please.
Before I get into the individual games, I need to discuss a few concepts first, that will make understanding the rest a lot easier.
Expected return and variance
A game like Roulette or Slots has a fixed expected return on your bets. This is a percentage that you have no way of influencing. Say you are flipping a coin against a friend, and you both put up $1. The winner gets the pot. Since the odds are even at 50%, in the long run, you will expect to break even. Your expected return is 100% of your bet.
But imagine if you would play this coin flipping game in a casino against the house. On the "house rules" listed at the table they would probably say that you would only get 95 cents back for every win, while you are forfeiting a dollar on every loss. Would you still play?
Sounds stupid to do so, but still, everybody does it. Every bet they place on Roulette, every coin they put into a Slot machine, is based on the same concept.
Those few cents they take on every bet are their profit margin, and has paid for all the Vegas lights, the Mirage volcanoes, and the Bellagio fountains. Make no mistake - casino gambling games are not designed to make you lose, because sure, you can get lucky on a single night, but they are designed to make them win. That's the beauty of it. They can both exist at the same time.
Too many people that don't see how this works, are just destined for disaster. Just because you went on a lucky streak and won 8 games out of 10, does not mean that flipping coins is a profitable game, or that choosing tails is a winning strategy. Always be aware of the house edge, your true chances of winning, and just realize that you got lucky. There is no such thing as a strategy in flipping a coin that will give you a higher expected return, so it's just pure gambling, just like Slots and Roulette.
Most casino games are made in such a way, that your expected return is a little under 100%. This means that from every dollar bet at the tables, the casino expects to keep a few cents. For individual players, results may vary. Some will win, most will lose. But for the house, it doesn't matter. They take millions of bets each day, so for them, the expected average works out a lot sooner. In short: the house always wins.
When looking at the house edge, we're talking about the expected long-term result, based on the game's house rules. But for a player, it can take literally tens of thousands of hands or spins before you also reach this average number. Until that time, you can experience huge upswings and downswings, that are the result of nothing but short-term luck, which is called variance.
Some games and some bets have a much higher variance than others, which means your actual results will differ enormously from what you're expected to be at.
Take for example betting on red/black at the Roulette table. This is a low-variance proposition, because it has a high percentage chance of occurring, and a low payout.
Contrast this with betting single numbers in Roulette, which only win once every 38 spins on average. This bet has a much higher variance, meaning you can easily hit a dry spell, and not hit anything for 200 bets in a row, or you can see a single number hit three times in five consecutive spins. This is not a freak occurrence in high-variance bets.
Even though the expected return in both these bets is exactly the same, there's a huge difference in variance, causing massive differences in short-term results, which can go both ways. You need to be aware of this, before you decide what types of bets you are comfortable with placing.
Gamblers' Fallacy
Another thing to realize, is that each individual game, hand, or spin, is completely independent from the one(s) before it, and after it.
Gamblers tend to believe, that the chance of a certain outcome is increased, based on previous results.
The most famous example comes from the Casino de Monte Carlo, where the Roulette wheel managed to land on black 26 times in a row. Gamblers lost many millions during that streak, all frantically betting on red, believing that the odds were in favor of the wheel coming out on red, after producing so many blacks. This is not true. Each round is completely independent, and the odds are exactly the same.
You will hear people say things like a Blackjack table being "hot" or "cold", which is completely superstitious, and should be ignored. The exception was when Blackjack was being dealt from a shoe. It made card counting possible. But with the introduction of shuffle machines, and continuous shuffling like is being used in GTA, this no longer exists.
This is also why "chasing your losses" is a very bad idea. After being on a losing streak for some time, many gamblers believe that now it's their turn to start winning. So they will often increase their bet size, believing that when their predicted winning streak comes around, they will win back their losses, and more.
The reality of it, more often than not, is that people will indeed start playing higher and higher limits, until they are completely broke. Nobody is ever "due for a win". There is never a guarantee that you're about to start winning. In fact, the opposite is more likely to be true. You are, after all, in a casino.
Betting systems
Some people like to think that they have a fool-proof betting system, like the Martingale system. Simply increase or even double your bet when you lose, and keep doing that until you win. In theory, this system will always win. So that's why table limits were introduced, and where the system fails.
If you start at the Roulette table, playing red/black, with a small 750 chip wager, and just double your bet every time you lose, you only have to lose 6 times in a row, before you will be betting the table limit of 48,000, just to get that 750 chip profit.
Sure, you can go on all evening without this happening, winning 750 chips each time, but this losing streak only has to happen once, and you're bust. Any betting system like this is ill-advised, because you are hugely increasing your so-called "risk of ruin", and that's what we were trying to avoid.
And even if your starting bet is only 100 chips, after only nine straight losses, and nine doubled bets, you are betting the table limit at 50,000 chips. If you lose that bet, you're 100,000 chips in the hole, with no way to recover that with your 100 chip base wager.
So don't believe anyone that says this is the perfect system to always win in the casino. Sooner or later they will understand why they were wrong, when they're asking you for a loan.
Set your limits BEFORE you start playing
One final point before we get into the games, a general tip for people that head out to play: money management.
Just like in real life, before you go to the casino, decide on a maximum amount that you are WILLING TO LOSE.
Bet small enough, so that amount can last you through the entire evening, and you will not be tempted to run to the ATM to continue playing.
Considering GTA money, some people will be comfortable losing 1% of their GTA bank balance, some people will be comfortable with gambling away 5% of their total GTA savings. It's up to you what you can handle. Decide for yourself where it will start to hurt, and don't cross that line.
But whatever number you decide on, as soon as you lost that amount, get up and walk away. Don't chase your losses, stick to your limits, and accept that this has not been your day. There is always another game tomorrow. Always agree with yourself on a simple stop-loss rule, how much you would want to lose at most, and simply stop playing when you get there.
Same goes for winning. You can decide on a number, how much profit you would like to take away from the casino. You can go on a hot streak and be up half a million in a short period of time, but if you would continue to play longer, looking for more, chances are that you're going to lose it all back.
Most people are happy with doubling their daily casino budget, for example. Others are looking for 10 bets profit in Blackjack. Whatever you choose, when you hit that number, you can stop playing and bank your profits, or you can continue playing if you're still enjoying the games, but then only just play minimum bet sizes. Then you're just playing for fun, not for money. You've already made your profit, so simply keep it in your pocket, and don't risk losing it again.
Either way, decide on what your money management strategy will be, and STICK TO IT.
Casino games in GTA Online
Now, I'm going to dive into the games that you can find at the Diamond casino, ordered from worst to best.
6) Slots
Generally the rule is this: the less strategy a game has, the worse it is for the player. And with slots, this is definitely the case.
The only influence you have, is choosing what type of machine you're going to play. Basically, there are two types of slot machines:
-high frequency, low payout slots
-low frequency, high payout slots
In the first type, there is no huge (progressive) jackpot on offer, just your average selection of prizes that don't go up to crazy amounts.
This will result in a player having many more spins resulting in a win. The amounts that you win on the bigger prizes, will be smaller, but they do come around more often. This type of slot machine has a lower variance, which means that your money should last you longer, winning many smaller prizes along the way to keep you going.
The second type of slot machine lures you in with the temptation of a huge jackpot prize. Even though the long-term expected return on these machines is the same as the previous type, the prize distribution is hugely different. The large jackpot prize weighs heavily on the scale of expected return, but the chance of it hitting is extremely small. This results in a much higher variance on this type of machine. Usually your money will go down very fast, because the smaller prizes are less rewarding than on the other type of machine.
At the Diamond, the info screen says the player return at slots is set at 98.7%. This means that, on average, for every maximum bet of 2,500 chips, you expect to lose 32.5 chips.
This might not seem like a lot, but the danger of slots is that the game is extremely fast. You can spin about once every 6 seconds, which would result in an expected LOSS of about 20,000 chips per hour of playing.
But again, in this long-term expected number, the large jackpot awards are also factored in, and as long as you don't hit those big prizes, you'll see your money go down a lot faster.
In any case, thank heavens the max bet is only set at 2,500, or else we would see more players go bankrupt at alarming rates.
Optimal strategy for slots:
There is none. Because after betting, you have no more influence over the outcome. The only choices you have, is what type of machine you want to play at, and how much money you are going to risk. And those are all personal preference. As long as you stick to your loss limits, as discussed above, there's no harm in having a go every once in a while, hoping to get a lucky hit. Just realize that you don't have a high chance of scoring a big win, so as soon as you do, get up and walk away.
5) Roulette
Roulette is also a game where you have no influence over the outcome. There is zero skill involved. You place your bet, and that's it.
In traditional French roulette, a table has only the single-zero, but of course, for American casinos that wasn't enough of a house edge, so they simply doubled their profits by adding a second zero. The house edge was increased from 1/37 to 1/19, which is huge.
This makes playing on a double-zero roulette table by definition a sucker's play.
The payouts scale evenly, which means that a bet on a single number, and a bet on half of the numbers, and everything in between, yields the same expected return. The only difference, again, being the variance that you are willing to subject yourself to.
The player return for double-zero Roulette for all bets is 94.74%.
Except for the 5-number bet, which can only be made by placing a bet on the two top rows that contain 0, 00, 1, 2 and 3. The expected return on this bet is lower: 92.1%. This is because it only pays out 6-1. Why? Well, the number 36 isn't divisible by 5, so the greedy people that came up with double-zero Roulette had to round it off someway, and as expected, it wasn't going to be in the players' favor.Just remember that that 5-number bet is the worst bet at the table, and should be avoided. All other possible bets have the same expected return.
So it really doesn't matter how you spread your bets, if you bet only one chip, or if you litter the entire table with a bucketload of chips. Each chip you put out there, has the same expected return, so there is no strategy that will improve your long-term results.
Assuming that you're betting the maximum table amount of 50,000 chips, you will be looking at an expected loss of about 2,630 chips per spin. Considering that a round takes about 45 seconds to complete, your expected LOSS at the GTA Roulette tables will be around 200,000 chips per hour of playing.
Optimal strategy for double-zero roulette:
Stay away. Stay far away.
4) Three Card Poker
With Three Card Poker, we come across the first game where there is actually some strategy involved. You get to look at your cards, and then decide if you want to fold, and surrender your ante, or double your bet.
Additionally, you can choose to place a side bet on "Pair Plus", which offers progressive payouts.
There are some websites out there that ran all the numbers with computer simulations, and even though I would like to quote the source here, these websites are understandably littered to the max with online casino ads, so that's why I have decided against doing that.
Optimal strategy for Three Card Poker:
For this game you only have to remember one strategy rule: Always bet on any high card queen-six-four or better, and fold any high card queen-six-three or lower. That's it. Just don't forget to double check if you're not folding a straight or a flush, and you'll be fine.
This strategy will result in an expected return of 96.63%.
The Pair Plus sidebet, with the payout table that is used at the Diamond casino, gives you an expected return of 97.68%, which is actually a bit better than the main ante bet.
So by playing both wagers, you're reducing your expected losses per bet, but since you're betting more, you're also increasing your expected loss per hour.
My advice would obviously be to not play this game at all, but if you do, put as much of your bet as possible on the Pair Plus, while making our Ante bet as small as you can.
To be able to compare it to the other games at the Diamond, let's stay on that 50,000 maximum wager, meaning making your ante bet 35,000, and your pair plus bet 15,000, if the table would allow it.
This results in an expected loss of about 1,525 chips per hand, and with a round taking about 45 seconds, this adds up to an expected LOSS of around 120,000 chips per hour of playing. In comparison, if you would only play the ante bet for 50,000 per hand, you expect to lose 1,685 chips per hand, which means an expected LOSS of about 135,000 chips per hour. So the more out of that 50,000 wager you can put on the "Pair Plus" sidebet, the better.
Even though it may be fun to try out this game for a bit, since there's only one simple strategy rule to follow, you'll soon find yourself robotically grinding down your bankroll until it has vaporized. You're not missing out on anything if you skip these tables, there is no real challenge.
Just like with Roulette and Slots, if you want to try it out nonetheless, you can just bet the minimum amounts and only play for fun, so it won't matter if you win or lose.
3) Blackjack
Blackjack is the most complicated game by far. Simply because the player has to make a series of decisions, which will largely decide the outcome. Luckily, there is such a thing as an optimal strategy, which will be outlined below.
However, the strategy is also dependent on the house rules. These not only affect your expected return, but in some places also your decisions.
Here are the house rules at the Diamond casino:
-The game uses 4 standard decks, and a continuous shuffle.
-Blackjack pays 3 to 2, dealer checks for early blackjack.
-No insurance offered, no surrender.
-Dealer stands on soft 17.
-Double down on any two cards.
-Player can split only once, but doubling after split is allowed.
-Seven-Card Charlie.
Under these rules, and following the "basic strategy" chart, your expected return at Blackjack is a shade under 99.6%, which is extremely good for a casino game, that's why Blackjack should be your table game of choice.
But it comes at a price: you are going to have to memorize the relatively complicated strategy chart, or at least stick it to your monitor until you have it in your head. But in case you ever stumble into a real-life casino, you won't regret having this table memorized, so I would definitely advise you to work on that.
The strategy chart might look complicated at first, but you will be able to notice certain patterns. Your decisions are mainly based on the dealer's upcard, which is basically divided into a weak card (2 to 6), and a strong card (7 to ace).
When a dealer shows a strong card, you will be hitting more often with the risk of going bust, but when a dealer shows a weak card, you're not taking that risk, and you will be standing more, but also doubling and splitting more. You want to increase your bets when the odds are in your favor, and get out cheap when they're not.
But it also helps to take some time to think about why a certain advice is given. For example, why does it say that you always have to split two eights, even against an ace. Well, that's because two eights equals 16, which is the worst total you can have. It's better to split them up, and give yourself a chance of finding a 17, 18 or 19 with the next card. Once you see the logic in that, you'll have one less thing to memorize.
The playing advice in the basic strategy chart is a result of computer simulations that ran all possible outcomes against each other, and produced the most profitable decision for each situation. So you can't go wrong following it.
Optimal strategy for Blackjack with Seven-Card Charlie
The added house rule of Seven-Card Charlie, adds a small advantage for the player, and it does influence a few strategy decisions. For example, you might have a 14 with 6 cards, against the dealer's 5 upcard.
Normally this would be an automatic stand, but if you're only one card away from the Seven-Card Charlie, meaning an instant win for the player, regardless of the dealer's hand, it turns it into a hit.
Here's the most optimal strategy chart to follow for the Diamond Casino house rules:https://prnt.sc/olct6g
You'll see that two fives are missing from the chart, and that's because you never split them. You treat them as a regular 10. You also never split tens. Just stand on 20.
If you follow this strategy religiously, even with a maximum wager of 50,000 chips, you only expect to lose about 215 chips per hand, and with rounds taking about 30 seconds, that amounts to an expected LOSS of 26,000 chips per hour, which is only half a bet. A small price to pay for an hour of entertainment.
But since the expected return is so extremely close to 100%, you will see more positive short-term results than with other games. But obviously it can also swing the other way. Again, this is supposed to be the game where your money lasts you the longest, but always set your loss and win limits before you sit down. That rule simply always applies.
Still, even with optimal strategies applied, all these games are expected to lose you money in the long run. So betting any kind of large amounts is not advised. If you simply want to enjoy playing these games, there's nothing wrong with betting a minimal amount. Playing these games for a longer period of time will already cost you money anyway, since your daily property fees will still be charged while you're playing in the GTA casino. As long as you can play for fun, there's nothing wrong, but when you see yourself betting insane chunks of your entire bank balance to try to recoup some unfortunate losses, you're doing it wrong.
As the commercials in Britain all correctly say: when the fun stops, stop.
2) Virtual Horse Racing
Now onto the good stuff. I ran some numbers, and I believe Rockstar has made a mistake with the horse racing game. Because as it stands, and if I read the numbers correctly, this game is actually profitable for the player. You can actually make money with this, at least, until Rockstar figures out their mistake and patches it.
If anyone wants to jump into the math and double check this to make sure, please do so. I will add any corrections to this post. This is one of those "to good to be true" things, so I keep thinking that I might have overlooked something. So please verify it if you can.
The setup is this. There is a pool of 100 horses, each with their own attached payout. These are divided into 3 groups, ranked by their odds. From each group, 2 horses are randomly selected to provide a pool of six runners for you to bet on.
Now it's not an actual race you're looking at. You are looking at a raffle. This is important to realize.
Each horse gets awarded a certain number of raffle tickets. The favorites get awarded more tickets than the underdogs, and therefore, have a higher chance of winning.
If this distribution works like it does in the real-life casinos, then the raffle tickets are awarded according to the betting odds.
Example 1: imagine a race with 3 runners, all have 2/1 odds, representing a 33.3% chance of winning. (Because 2/1 means 2 AGAINST 1, so 3 total.) In this case, each horse gets one third of the raffle tickets, giving them an equal chance to win.
Example 2: imagine a race with 3 runners, one has 1/1 odds (or EVENS), representing a 50% chance of winning, and the other two horses are marked up as 3/1, with a 25% chance of winning. The favorite gets half the tickets, the other two get a quarter of the tickets each.
A ticket is drawn, and you'll have a winner.
It doesn't matter in this game which horse you bet on, because the expected return is always the same: 100% or break-even, for the above examples.
Now, what happens if the percentages don't exactly add up to 100%?
They must add up to 100%, because there will always be a winner. And only one winner.
So when this is the case, the actual winning chances of the horses are adjusted to meet the 100% requirement, using their payout odds to determine the scale.
So, if the represented percentages add up to more than 100%, the actual winning chances of the runners will be DECREASED, resulting in all bets becoming losing propositions for the players.
Example: In a 6-horse race, all runners are listed at 4/1, representing a 20% chance. Only with six runners that amounts to 120%. So all chances are scaled down by 1/6th, to end up at 100%.
This means your horse's chances are reduced from 20% to 16.67%, turning it into a losing bet: 5 times you will lose your bet, and 1 time you will win, but only get 4 bets back in this instance, instead of 5. A losing bet in the long run.
This is the type of odds that you find in regular casinos, with fields as large as 15 runners to bet on, where the assumed winning chances always add up to more than 100%, therefore are decreased for all runners, resulting in a house edge.
But in GTA Online's Inside Track, there are other scenarios, because of the small field, and the way that they are put together.
In some cases, the represented percentages when added up, are LESS than 100%, meaning that the actual winning chances of all runners, are INCREASED.
This creates profitable bets for the players, because in the long run, you're expecting to win more money than you lose. This is a gambler's dream, pure and simple.
So, according to the in-game information, the three groups of horses are divided as follows:
-Favorites: EVENS to 5-1
-Outsiders: 6-1 to 15-1
-Underdogs: 16-1 to 30-1
Let's take the two most extreme examples to show what's happening.
The worst possible field to bet on: two runners at EVENS, two runners at 6-1, and two runners at 16-1.
EVENS represents a 50% chance, 6-1 is 14.29%, and 16-1 is 5.88%. Add those up and you land on a total of 140.34%.
This means that the actual winning chances of the horses are decreased by 28.75% (to get that 140% down to 100%), which makes betting on this field extremely unwise.
A horse at EVENS will only come in as a winner 35.63% of the time, instead of 50%,
a horse at 6-1 will only win 10.18% of the time,
and an underdog at 16-1 will only win 4.19% of the time.
The expected return on a bet on any of the horses in this field is only 71.26%, so a maximum bet of 10,000 chips on any of these horses holds an expected LOSS of 2,875 chips.
These returns are the same, because the winning chances are scaled equally, according to the payout numbers. So it really doesn't matter which horse you bet on, in the long run, you expect the same results.
But as explained before, it does influence variance, and therefore your short-term result, which can swing both ways.
But now, the best possible field to bet on: two runners at 5-1, two runners at 15-1, and two runners at 30-1.
Odds at 5-1 represents a winning chance of 16.67%, 15-1 odds means 6.25% chance, and 30-1 odds means a 3.23% chance of winning. Add these six horses together, and you only get 52.285%.
This means that, to get from 52% to 100%, the actual winning chances of these horses will be almost doubled! Multiplied by 1.91 to be exact.
So the 5-1 favorites will now win 31.88% of the time, instead of 16.67%,
the 15-1 runners will win 11.95% of the time,
and the underdogs at 30-1 odds will still win 6.17% of the time.
When betting on this field, the expected return on your bet is 191.25%!
This means that a max bet of 10,000 chips will result in an expected PROFIT of 9,125 chips.
This is printing money, if there ever was such a thing.
Optimal strategy for Virtual Horse racing
So all you have to do, is only bet high on the games where you have an expected positive return, and bet the absolute minimum on the games where your expected return is negative. Or back out of the racing game to refresh the field.
If you don't have a way to quickly add up all the percentages, and until somebody shows up here with a neatly formatted table, just use a few general rules of thumb:
-Always bet the maximum on a race with favorites at 2/1 and 3/1 or higher in it.
-Simply skip all races with two favorites at EVENS in it, and at EVENS and 2/1. Or bet the minimum, if you can't skip or refresh the field.
-To decide if you should play races with other favorite combinations EVENS and 3/1, EVENS and 4/1, EVENS and 5/1, or two favorites at 2/1, the payouts on the other four runners determine whether or not it's profitable to play them. The results of betting on these fields vary from an expected 1,330 chip loss (worst-case) to an expected 1,680 chip win (best-case), with a max bet of 10,000 chips.
But if you're not looking for another strategy chart, you might just want to skip these borderline cases, and just cherry pick the best ones, which are easy to recognize, and with which you can never go wrong.
It's difficult to put a number on an expected win-rate, because it all depends on which fields you get presented with, but it's not unreasonable to state that you can maintain a steady win-rate of around 200,000 chips per hour, with about 50 seconds per race.
Remember, you're not trying to win every race. You're trying to win the most money per hour. So don't sweat it when you bet on a 4/1 favorite, and lose a couple of races in a row. It will still be more profitable in the long run. You have the math on your side.
To reduce negative variance, always bet on the favorite, when betting on profitable fields. We're not gambling anymore, we're grinding out a steady profit. We want to keep the swings to a minimum.
I contacted Rockstar support to verify if this is indeed how it works, but the only reply I got after 6 weeks is that they were "looking into it".
User u/Garsant made a useful Excel-worksheet, available for you to download, where you can quickly type in the payouts on the horses, to see if it produces a profitable bet or not. You can find it in his post here: https://www.reddit.com/gtaonline/comments/ekp8na/gta_online_inside_track_odd_calculato
1) Wheel of Fortune
The number one profitable casino game in GTA Online is obviously the Wheel of Fortune, because it costs you nothing to play.
Unfortunately, you only get one free spin per day, but it holds great value, so make sure you do it.
With a chance to win a super car, vehicle discounts, expensive mystery prizes (which also can be vehicles), and a lot of cash and chips, the expected return on a single spin is around $100,000 in value.
So don't forget your daily spin, it's definitely worth your time.
2020 Update:
As of the Diamond Casino Heist update, the Inside Track horse racing is confirmed to still be as profitable as outlined above.The only thing that seems to be changed, is that you can't refresh the field anymore by backing out of the screen. This does affect your hourly rate in a negative way, but does not change the fact that this game has a huge positive expected return, and should be your go-to when you're trying to take money from the house, without having Lester's nagging voice in your ear. That should also be worth something.
And with that, I conclude my 5,000 word essay on gambling in GTA. Questions, comments, feel free to add your input to this guide.
Cliffs:
-Gambling games should only be played for fun, not for big money. You should expect to lose in the long run. The house always wins.
-A casino game doesn't have a memory, and betting systems don't work.
-Set your limits before you start, how much you are willing to lose or win, and then walk away when you get there.
-Don't play slots, roulette, or three card poker.
-Only play blackjack following a basic strategy chart (https://prnt.sc/olct6g).
-Inside Track betting can be played profitably, if you only bet on fields WITHOUT a heavy favorite.
-Wheel of Fortune is always your best bet, because it's a free bet.
submitted by sircore to gtaonline [link] [comments]

Question about Online Blackjack

Hi All, I am fairly new to Blackjack, but have been starting to play a little online via the Draftkings app during Quarentine. One thing I am unclear about is how often the decks are shuffled. I believe the game I am playing is called Players Suite, and it says that decks are shuffled after each "round" but I am unclear on what constitutes a round. Is it just one hand? I ask not as a counter, but because I have been reading up on betting strategy and I have seen that your odds of losing are higher after a push, or win, but your odds of winning are up after a loss, and have been varying my betting strategy accordingly, but I am not sure if this applies to online blackjack. I have certainly reduced my bet down after a win or two only to win again or get blackjack, and while I know I am more likely to notice when it doesnt work than when it does, I figured I would check on here if anyone can confirm how often the decks are shuffled
submitted by BKluger to blackjack [link] [comments]

Nitrogen blackjack double downs rigged

I’ve played about 10,000 hands of blackjack on nitrogen and there’s a few things I’ve noticed about the “provably fair” blackjack games they offer, #1 is the double downs in these games are very rare, if you play according to basic strategy you can at best hope to get 4-5 hands you can double every 150-200 hands you play, #2 is when these double attempts present themselves you lose about 70% of them, if the doubles in these games weren’t so broken I would for sure be a lifetime winning player on this website, after going back and analyzing 100s of hands I’ve noticed that on doubles of hands of 10 and 11 the dealer wins too far too often, this isn’t my first rodeo and I’m no stranger to variance but when playing 2 deck blackjack where the next card is probably gonna be a face card, it’s kinda weird when the dealer draws several small cards to 1up you or draw to 21, the games are laggy also I can’t tell you how many times I press the deal button just to see my balance lower and be thrust into the next game, what’s happening is the dealer is getting an automatic blackjack and the site is automatically starting another round, this would be fine if you didn’t need to raise or lower my bet after determining if I won or lost the blackjack hand the previous round, another problem is it seems like 60% of the time the dealers upcard is 10,9,A or 2, no matter which version of the blackjack games you play 2 is always a worse upcard for the dealer to have than 10,9,A , when the dealer has a low card they rarely bust as it’s mostly always two low cards and then a face card comes next for the dealer something like 5,2 and the 10 to make 17 would be and example of this, that’s pretty much all I can remember off the top of my brain about the bad things about the blackjack games I’m pretty sure there are more
Now for what the blackjack games do right, #1 they are “probably fair” changing your client seed in these games definitely seem to have and impact on the way the cards are shuffled and dealt to the player, as for dealt to the dealer I’ll explain the dealer always seems to get 10,9,2,A as I mentioned, so changing the client seed only felt like I was doing something to my hand and it was the worst blackjack I’ve ever played I would consistently get double low cards like 2,3 or 4,4 and would lose to dealers high cards, which lead me to stop changing the client seed and just play with the seed the start you with I noticed the game started to played consistently like a normal game of blackjack again after I stopped changing the client seed
You can win a decent amount of hands on these games, you can expect to win around 30-40 hands out of every 100 hands you play which is really good compared to other online casinos I’ve played at the only thing holding these games back are the double downs being rigged
You can actually win money if you are skilled my first time playing here I turned my initial deposit of 50$ into about 500$ over a few weeks, and nitrogen has the fastest withdrawals I’ve ever seen on any online casino
That pretty much sums up the rigged blackjack double downs and the blackjack on this website in general, nitrogen with its rigged double downs is not the worst online casino I’ve ever played on but it’s also not the best either, for anyone saying it’s not rigged I have proof to back all this up as my nitrogen account is still up and I can look at all 10,000 hands I’ve played I’m writing this review to let others know what they are potentially getting themselves into when playing at online casinos and to hopefully spark a change, maybe if we can get enough people to voice their concerns and frustrations we could maybe get this shady shit fixed and sorted out as us American players don’t have regulated online games so we are selves need to start policing this shit and speaking up when we see bullshit in these casinos or sports books
submitted by Ineedanswers6789 to nitrogensports [link] [comments]

How To Play Pontoon Blackjack and Beat a Dealer's 21

Play Pontoon Blackjack
The next blackjack version that we'll look at in this Blackjack Games Guide is a game that is most popular in the UK, Pontoon Blackjack which is also referred to as British Blackjack.
Pontoon Blackjack Rules
The similarities between Classic Blackjack and British Black jack include the use of eight standard decks of cards and forcing the dealer to Hit on a soft hand of 17. But these are the only rules that Classic Blackjack and British Blackjack share.
For starters, Pontoon Black jack is not a Hole-Card game, which means that the dealer will not show an up card at any point during the game.
Secondly, the game will kick-off with the dealer first checking for a Pontoon hand, that's an Ace plus a Face or 10 card.
One other difference between Traditional Blackjack and Pontoon Blackjack is that if there's a draw in hand value between the dealer and the player, the Push will be won by the dealer, not the player.
Beating the Dealer's Hand
There are two ways in which you can beat the dealer's 21 in Pontoon Blackjack, by getting a Pontoon hand or building a 5 Card Trick.
A Pontoon hand is effectively a Twenty-one hand using an Ace and any of the Face or 10 cards. A typical hand of natural Blackjack would pay your stake at 3:2 payout but a Pontoon hand will payout at 2:1.
Another way to beat the dealer's 21 is with a 5 Card Trick. This is when you draw Five cards or more without going bust regardless of the total hand value. Beating the dealer's hand using a Five Card Trick will yield a 2:1 payout on the player's bet.
Other Rule Variations
Different to what you would expect from other popular versions of blackjack, there's no Insurance option in British Blackjack. This isn't something to worry about if you take into account that the dealer has just a 4.82% odds of getting a natural 21 are just 4.82%. Luckily, there is no limitation on Doubling nor the number of cards that you can draw.
Pontoon blackjack allows you to split any two pairs including a pair of Aces and Pontoons are possible after splitting. The only limitation is that if you split a pair of Aces you're only entitled to receive one more card.
The House Advantage in Pontoon Blackjack
Similar to various other games of blackjack, different online casinos could alter the playing rules of Pontoon Blackjack.
For example, if you choose to play Pontoon Blackjack at any of the Microgaming online casinos, the house advantage over the players is 0.39% whereas if you were to play on a Playtech site, the house will have a slightly lower advantage of 0.38%. Other casinos could retain a higher advantage of up to 0.73%.
One way in which you can effectively reduce the advantage that the casino has over you and improve the odds of winning is to follow the basic blackjack strategy sheet.
And lastly, you should always pay attention to the number of card decks used in Pontoon Blackjack because the higher the number of card decks used, the lower the house edge will be. This is due to the higher odds of creating 5 Card Tricks.
submitted by PresentType to blackjacknasiloynanin [link] [comments]

7th consecutive weekend results as AP player.

So I made a post about my weekend when I fucked up and lost 6k. The following week I drilled my self into the ground on my counting skills as well as deviations and basic strat.
I decided to make another trip to a casino 5 hours away from me. I only brought 2000 dollars with me, For the first I want to say 4 hours I only got up about 400 or so dollars. Was just playing it smart and not going to crazy with bet spread. I think I used a 1-10.

I scoped out the 4 to 5 casinos they had and all the black jack conditions, Casinos to my surprise were busy even with corona virus. Anyways, I end up find a dealer all to my self for about 3 to 4 hours. I end up racking up 3800 dollars and even one lady I smoked for 2k in 30 minutes.

I actually didn't receive a lot of heat for this until the end of the night when the pit boss saw I had a shit ton of green chips. At that point I decided to call it.

The next morning I am up 3000 dollars from 2000 so 5000 dollars. The next day however tables were dead, I buy in at a table and started to play. The decks start heating up and I decide to ramp up my bet spread with no cap. I end up betting 400 and doubling to 800 and hit a face when I have a 9 and a 2. However the bitch turned a fucking 6 into a 21 (of course) and we push.

Pit bosses start taking notice and at one point there was a huddle of them clearly talking about me. With all the heat I was getting I decided to call and walk away with a couple hundred bucks off that table. As im leaving a pit boss gives me a very gentle warning. No back off but he indirectly said " Hey man if you keep going ham on your bets with positive count I am going to have to ask you to not play blackjack again"

one Pit boss even grabbed the burned cards and counted them to see if they lined up with my bet. safe to say I won't play black jack when it's a ghost town cause counting sticks out like a sore thumb.

I left with 5200.
submitted by old-testiment to blackjack [link] [comments]

Guts Casino 100 free spins no deposit bonus code

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We give Guts Casino an A-. If they fixed the issues I pointed out above (the fees and non-existent table game bonus), I’d have no problem giving them an A …maybe an A+. You just can’t go wrong with their massive game selection – for both the web and mobile users. Sorry, US players, looks like you’re missing out again. Everyone else – check out Guts Casino.
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submitted by casinogy to u/casinogy [link] [comments]

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submitted by netentcasino to u/netentcasino [link] [comments]

Live Dealer Games

Live Dealer Games
Live dealer games help to make the online casino experience that much closer to playing in a brick-and-mortar venue. These days, this feature can be found at most online casinos, and it offers you the chance to play against real life dealers via real time video streams. Blackjack, roulette, baccarat, and Casino Hold’em are typically available in this format.

https://preview.redd.it/o5z3vshldg351.jpg?width=700&format=pjpg&auto=webp&s=a2428b6f09d3e7514689cfc8031a1877ab0f7546
LIVE DEALER BLACKJACK
Any live casino worth playing at will have a range of live blackjack tables to choose from. It’s a table game favourite of most players after all. When you play a game of live blackjack you are playing physical cards, dealt by a real human dealer. Card readers scan the cards as they are dealt so that the card is correctly attributed to your hand. On most tables the deal is from an 8 deck shoe, although this does vary by platform. The sortable gallery below differentiates 6 and 8 deck shoe tables, who provides them and which casinos offer them.

https://preview.redd.it/9eb6ec7ndg351.jpg?width=765&format=pjpg&auto=webp&s=dab3dcf76b9bf10f8cdbe70162e05787abe899e5
LIVE DEALER ROULETTE
This live roulette game is developed by Microgaming, one of the best known casino software providers in the world. 고스톱 The game provides many opportunities for the enjoyable and hassle-free experience by offering a plenty of convenient features, including different camera views, high-definition streaming, professional croupiers, Save Layout, Autoplay option and other amazing features that will be appealing to all players, no matter the skills.
Roulette rules and gaming screen
This game is a single-zero European roulette with classic bet types and payouts, which can be viewed in the Help Center menu in the game. There is a table area for making inside and outside bets as well as the Racetrack for call bets and neighbor bets. After you have placed chips on whatever number, sector or group of numbers, you must confirm your bet by clicking the Confirm button; a failure to do so before the betting time expires will make your chips on the table void. Anyway, to make the betting process easier, you may configure the Auto Confirm Bets settings.
There are a few information windows that are always visible on the screen. They display Red/Green/Black, High/Low and Odd/Even stats in percentage, the history of the last 10 rounds, and Hot/Cold numbers. Clicking on the View Full Statistics button will open a new window with the in-depth info about the results of the last spins. Besides, another panel shows dealer info and the bet limits broken down by bet type.
submitted by gostopsitecom3 to u/gostopsitecom3 [link] [comments]

Red Hand Ch. 1 - It all started at a card game

Some people swear by card games like Dragon Poker, or Cripple Mr. Onion, or Damage, even Double Fanucci. Some people play Pyramid, or Tall Card; hell, I’ve known some who swear Cups is the greatest game ever invented. Personally, I like my games a little more basic. Blackjack works for me; War; and I have taken part in some very lucrative rounds of Combat 52 Pick-Up. Won an enchanted sword at that last one, one fine night.
But when I’m in the Gambling Hell, I play Hi-Low. Well, I bet on Hi-Low. The actual game is as simple as can be. Two to four players take turns drawing off a standard deck, and the highest card wins. Winner of the last round draws first, then draw proceeds around to the left, until all players have drawn, at which point all players show their cards. That’s the whole game.
Betting on Hi-Low, now, is something else entirely. You can bet on the winner, on who gets second, third, or fourth card; you can bet on whether one player will beat another, on the number of times a given player will win or lose, on the total number of wins or loses by a particular player, on the number of times a particular player will win or lose in a row, on how many times a particular suit or number will appear during a set run of draws. You can, in fact bet on anything that comes into your head, as long as you can find a taker. Some of these bets may seem like incredible long shots, involving sets of factors on which no person could possibly make odds. When the individuals who make up the betting pool include Demon Princes and hypermetric computational entities, psychic precognitive, persons with access to workable methods of scrying and divination, those who can speak to the unquiet dead, and Stochastic Men who read order into chaos, well, all bets are off, no pun intended.
So the simple game was really the quiet eye of a very complicated storm of wagers, some taking place before the game began, some taking place before each shuffle, some taking place before or after each player made their draw.
I’ve made a good amount of cash over the years, betting on my gut. Today, though, today I was flush, and felt lucky, so I’d gone whole hog. I’d bought a spot at the table, and hedged it so guaranteed to leave with at least something I wanted, and possibly a whole lot of it. See, along with my place at the table, I’d bought a percentage on my bets. That is, I’d bought, from the management of the Gambling Hell, a payback on winning bets placed on me. The Hell took a 1% fee for all bets placed, win or lose. Of the money they took for those bets based on my place in every draw, I got 2% of what they took. Way I figured it, if I stayed in the game long enough, I was bound to at least make back the cost of my place at the table, and maybe the percentage charge as well.
However, my real hope for cashing in lay with Andros and X, my betting partners. Andros and X were very successful professional Hi-Low bettors, with a clocked win rate of 56%. It wasn’t strictly legal, by the house rules, for me to have money on a match while I was getting the percentage back. You could get paid coming or going, but not both. It was one of those rules that everyone broke. It was a way for the Hell to toss out people they didn’t want around anymore. The Gambling Hell never let its own regulations get in the way of business. Bless the owners’ black and flabby little hearts.
So I spent ten hours sitting around a small, well-lit table, drawing cards, eating free food and drinking free drinks, listening to the joy and pain of the betting crowd roll over me at the end of each draw.
My fellow card players were an interesting lot, too. The fellow across from me was wearing a containment suit, with the most complete coverage I’d ever seen. Made sense, really, as he was one of the Infected, from a locality of such lethal diseases that that the local human stock had evolved to the point where they could survive anything but the *absence* of disease. The containment suit was as much for him as for the rest of us; if the illnesses he carried had spread, instead of re-infecting him constantly, his super-charged immune system would have begun to destroy him for lack of anything else to fight.
To the right, there was one of the Celestial Architects. This particular specimen might have been human or human derived, but who could tell without asking impertinent questions? It was humanoid, anyway. The Architects made their money by using proprietary dimensional and temporal technology to produce made to order planets, solar systems, localities, and other, more outré topographic places for customers with very deep pockets. I’d never been this close to one before. A bit staid for my tastes, but very polite.
Our fourth for the game was less commonplace than the rest of us. Wreathed in shadow, even under the table’s spotlights, it seemed composed of writhing tentacles, red, staring, only occasionally visible eyes, and dismayingly misshapen appendages; it was an authentic Deep One, a horror from beyond space and time. It had spent the game snacking on small, screaming creatures it grabbed from a covered dish beside the table and speaking in a voice that was composed of hugely disconcerting buzzing, whistling, and screeching, which was only slightly improved by the cultured Indian accent that came out of the thing’s translation cube. For all of the Deep One’s off-putting presence, it did make quite amiable small talk.
And there was me. Compared to these three, I was as normal as could be, even with my third eye, and the left hand made of crimson metal.
submitted by Grindlebone to HFY [link] [comments]

What casino games are popular with players from India?

India! Ever wondered which casino games have high popularity over here?
Seems you are passionate about casino games?
In India, you can play many casino games widely spread in goa.
Don’t take any stress.
All casinos in Goa are legal and permitted by government and law.
Here we mention the 6 casino games, which are popular with players from India.
With that said, let’s get started.
Roulette
The Roulette is the most popular casino game not only in India but all over the world.
Roulette is the French word, which means a little wheel.
In this casino game, players have to bet on red or black color, odd or even number, a single number or numbers are high then 18 and low then 18.
According to historians, first Roulette played in France during the 18th century.
And according to some historians as well, Blaise Pascal (French mathematician, inventor, physicist, and writer) introduced this game in France in the 18th century.
In the 19th century, casino lovers widely spread this game in Europe and America.
And slowly it becomes one of the most played casino games in western countries, respectively.
In 1970, Asian countries like India started offering this game in their casinos.
By 2009 there were thousands of casinos offering this game in their respective casinos.
Now let’s talk about rules for playing Roulette.
After betting on color, particular number, number range, and odd or even number. The dealer will rotate the wheel with the bowl inside them.
And after winning, Dealer announced Number and colors.
Also, the Dealer's place dolly (a type of marker) on the Roulette table.
And the most interesting thing is that when the dealer places a marker on the table then no player can withdraw their bets, change their bets and collect their bets.
At last, the dealer removes all losing bets by rake and will determine all payouts remaining outside and inside winning bets.
And after finishing all collections of payouts, the marker is removed and collecting betting, changing betting starts once again.
Just a piece of advice for you.
Using electrical devices like mobile phones, cameras, smartwatch, iPad is strictly prohibited in the casino.
The only things which Indian casinos allowed are cigarettes, your drink, money and player chips.
Indian Rummy
The Indian Rummy is the second most popular casino game not only in India but all over the Indian subcontinent.
Indian rummy is most played among all Indian casino games.
It is because Indian rummy is a variation of gin rummy and rummy 500 both.
If you ever play rummy outside India. Then you can easily spot the difference between original rummy and Indian rummy.
Unlike other casino games, in Indian rummy, only 2 to 6 players can participate.
As mentioned above, Indian rummy is very similar to the original rummy. The only difference is that you will find several cards dealt.
For over 2 players the dealer makes 3 desks, whereas for 2 players the dealer makes 2 desks.
Indian rummy is a discard based game, where each player has to pick a card from the open pile on his or her turn.
After picking a card from the open pile, now the player has to discard one card from his or her collection to the open pile.
As always, the most interesting thing is that.
In Indian rummy, you can use the joker card. A joker card can be used as a substitute to form a combination.
In India, each card carry’s specific point.
Face cards included Jacks’ card, Queen card, King card, and aces carry 10 points.
Whereas number cards carry points equal to their face value. And the joker card carries zero points.
And the player who scores zero first wins the game.
According to Indian Rummy rules, there should be 2 runs. And from 2 runs one should be pure.
That means one run should not contain any joker in it.
Just a piece of advice for you.
Using electrical devices like mobile phones, cameras, smartwatch, iPad is strictly prohibited in the casino.
The only things which Indian casinos allowed are cigarettes, your drink, money, and player chips.
Fortunately, India rummy is one of the India casino games that you can play online and offline too.
Online casino games realm may promote lots of offers for a casino promotion that makes your gambling experience worthwhile.
With this casino promotion offer, you can win a lot of cash.
But before applying to this casino promotion offer, please read all terms and conditions.
Slot machine
Another most-played casino game is the slot machine.
People call slot machines as the Poker machine in Australian and Canadian English, fruit machines in British English, piggy in Scottish English, the slot in American English.
Indian casino game lovers must play this game in their life.
This machine creates chances to win for its customers.
According to historians, Pitt and Sittman from New York developed the first slot machine in 1891.
The slot machine contains 5 drums that hold 50 cards.
Back in 1891, the player had to insert a nickel coin. After inserting Nickel coin, a player has to pull the lever.
Pulled levers spin drums and cards.
In 1891, there was no payout mechanism in the slot machines.
And according to a historian, slot machines at that time worked on revolving mechanical reels to determine and display results.
And the original machine of 1891 works on 5 reels, which is not only reliable but also it was simple and easy to use.
However, nowadays the slot machines work purely on digital.
Slot machines are generally programmed to pay out as winning 85% to 95% of the money bet by players.
People called this payout the return of player (ROP) or theoretical percentage (TP).
However, the theoretical percentage varies from country to country.
Just like the theoretical percentage of Nevada is approx 75% and the theoretical percentage of New York is approx 83%.
By using computers at the time of software writing, manufacturers set the theoretical percentage of slots machines.
Be aware.
Many investigations conclude that the dealer of a slot machine uses a digital machine or any fraud and cheating device.
These types of dealers can steal your money by any unfair use.
Blackjack
Our fourth most playing casino game on the list of casino games that are popular in India is Blackjack.
Blackjack is an American version of popular games known as Twenty-one.
In blackjack players don’t have to compete with each other. They play blackjack with one or more decks of 52 cards.
Blackjack is the most played game among all Indian casino games in India.
Although blackjack has no specific history.
But according to historians, they find the first reference of blackjack in Don Quixote (a Spanish novel) written by Miguel de Cervantes.
Many gambling houses in the USA were offered bonus payouts to generate interest in the twenty-one game.
Now let’s talk about rules for playing Blackjack.
At the time of playing. The dealer has to face five to seven playing positions on a semicircular table.
52 cards decks are shuffled together between one and eight standards.
At the starting of each round, up to three players can place their bets in the betting box.
That means three players at each position at a table allowing to bet.
The player who has to bet on the front of the betting box considers having control over the position.
Even the dealer has to consult the controlling player for playing decisions.
Any player is independent to control in as many boxes at a single table.
However, in the USA rules are a little different from the Indian casino game's rules.
In the USA casinos, players are limited to playing over two and less than 4 positions at a table.
But according to rules, the player can’t play over one table at the same time and in the same place.
Just a piece of advice for you.
Using electrical devices like mobile phones, cameras, smartwatch, iPad is strictly prohibited in the casino.
The only things which Indian casinos allowed are cigarettes, your drink, money, and player chips.
Poker
Our fifth most-played casino game on the list of casino games that are popular in India is poker.
Poker is another card game in which the player has to bet on cards.
Poker games always vary in desk configuration. But often in poker games, the dealer uses a standard 52-card deck.
According to historians.
Casino lovers introduced this poker game back in the 19th century in the United States Of America.
And that time people love this game not only in the US but also in India.
At the beginning of 20th-century poker successfully fed their name on the list of best India casino games.
In the 1990s, gaming historian David Parlett challenged the notion. Which states that poker is a direct derivative of As- Nas.
And finally, in the 1970s, these developments in poker make this game more popular than it is ever.
The World Series of Poker started by the casino lovers in the United States makes poker more famous in India as well.
Guess what is an interesting thing in poker?
In 2013, researchers of Carnegie Mellon University, University of Alberta, and the University of Auckland developed a computer poker player.
This computer poker player thinks like a human.
You may wonder why they developed a computer poker player? Right?
The reason they develop computer poker is to play this game against humans.
If you have no human opponent out there, you can still play poker games against this computer program.
Online casino games realm may promote lots of offers for a casino promotion that makes your gambling experience worthwhile.
With this casino promotion offer, you can win a lot of cash.
But before applying to this casino promotion offer, please read all terms and conditions.
Baccarat
Our sixth most-played casino game on the list of casino games that are popular in India is Baccarat.
Baccarat is another comparing card game played between player and banker.
Each round of Baccarat has three possibilities.
The first player has the highest score, the second possibility is when a banker has the highest score, and the third possibility is when a tied match between player and banker occurs.
Some sources claim the first reference of this game in the 19th century.
Some source claims that Italian soldiers introduced this game in France during the France-Italian war in the 15th century.
During the Napoleon era, people loved this casino game.
Before legalization, people play this game in private game rooms.
Now let’s talk about the rules of this game.
Player rule:
In case when the player has an initial 0-5 then they draw a third card. And if a player has an initial total of 6 or 7 then they stand.
Banker rule:
If the player has only 2 cards, then the banker acts according to the same rule as a player.
Final thoughts.
To sum it up, all the above casino games are widely popular in Indian casinos.
Casino games lovers shared the above games. That’s why here we mentioned all the games, according to their ratings and personal experience.
We all know every casino game has its different rules.
And who knows sooner or later, we add more variety to this list.
If you have anything you’d like to add in this list, then let us know in the comments section below.
I hope that you gained additional knowledge by reading this article.

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Stearn Betting System for Blackjack SUPER SYSTEM for BLACKJACK?? Testing 1324 Blackjack Betting System BLACKJACK - YouTube Blackjack - YouTube 212 Blackjack System - Best System Ever?? Systems Review

Betting in this way forces you to focus on the count in blackjack and whether the deck is favorable to you or to the casino. The progression strategy you will use depends upon being able to win multiple hands of blackjack in a row, and you can only expect to do that when you know what the count is. Play blackjack online for free or for real money! Compare the top blackjack sites on the web. Read online reviews & find the best welcome bonuses for 2020. The most common multi-deck blackjack I’ve seen is six-deck, but the same strategies apply for 4-8 decks. You’ll see that the charts are extremely similar to those for single deck. Again, the first set is for tables where the dealer is required to stand on a soft 17 and the second set is for tables where the dealer is expected to hit on a Blackjack Betting Strategies are quite popular, especially since the game has been featured in hit movies like Rain Man, 21 and The Hangover.. No matter what the game, there is one universal rule; if the casino spreads the game, someone has developed the “perfect” betting strategy. Roulette strategies are perhaps the most prominent as roulette strategies and systems have been offered for The “In-Between” Split System: 1-3-2-6 Blackjack Betting System. Seemingly complicated, the 1-3-2-6 blackjack betting strategy is actually much simpler than it looks at first glance. After deciding on the betting unit, the players will just need to make sure that the system is executed correctly, in accordance with the 1-3-2-6 sequence.

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Stearn Betting System for Blackjack

Minimum bet spreads for double deck and six deck, with a brief overview of rules and penetration. ... Daily Real Deal: Blackjack 6-decks 1-3-2-6 vs Flat Bet 20170421 - Duration: 38:43. Eight of ... Six-deck heads-up blackjack following basic strategy. Dealer stands on all 17s. No surrender. Blackjack pays 3:2. One shoes. ~75% penetration. Direct comparison of 1-3-2-6 Betting System vs Flat ... HIGH FIVE LOW FIVE SYSTEM - Blackjack Betting Systems Test by CEG Dealer School. 18:06. ... BIG WIN in Double Deck Blackjack!! - Live Blackjack Session by CEG Dealer School. 1324 Betting System Put To The Test - Blackjack Session.We play $10 minimum table. In this video the shoe has 6 decks. We put the system to the test through one shoe at the blackjack table. SUPER SYSTEM for BLACKJACK?? Testing 1324 Blackjack Betting System - Duration: 29:18. CEG Dealer School 38,033 views. ... Blackjack! $2500 VS 6 Deck Shoe At Plaza Hotel & Casino! Some BIG BETS!